After 100's of hours and multiple play throughs on both XB and PC, my opinion has certainly changed alot. I went through my entire last play through analyzing these talents and testing everything all throughout the game.. I WAS WRONG about so many things. Here is my NEW UPDATED recommendations for the 12 talents to skip. ruclips.net/video/5-r21t8HIDI/видео.html
I'd rather hmget extra spell sets for quality of life than better healing or more ancient magic etc. I want to be able use spells easily without pausing all the time
Expanded spell slots are essential. I use a set for combat spell combos, one for stealth/utility, one for beast capturing and care, one for manipulating room of requirement objects. No individual spell swapping every time I need to do something different. EDIT: also a waste to get EVERY spell enhancement in the first tree. You probably won't use every spell regularly, and for the purpose of combat all you really need is one yellow/purple/red spell. Wait until you have every combat spell, play around with them all, decide on your favourite 4 spell combo (or 2×2 spell combos) and just enhance those. One of the best spell combos for me is; Accio -> Descendo -> Glacius -> Incendio.
@@Senovitj agreed. Glacius then diffindo is the highest damage against large enemies which can't be levitated. Against everything else the upgraded incendio is highest single spell damage.
Accio(with talent)>levioso(with talent for maximum evil and darkness flex)>crucio(with talent)> basic cast twice(activate crucio talent)> avada kedavra(with talent). So satisfying
Saving time on unfun mechanics is why the spell diamonds are the best investment for many players. Also, only 4 spells and having to pause a fight to change skills is not smooth. If your argument is you only need 4 spells in fights, then why are you investing in entire trees? Far more engaging fights to have more spells and a quick wheel swap than going into a menu. To each their own.
I guess to me when u go into a battle and see that maybe a few enemies have different spells to break the shield and u have a different spell to use for a challenge, sure maybe u have a set that has a few spells u need then another set has the other spell u need.. then maybe the other spells u have on the one set u don’t like with this particular fight. Enemies always changes, battles are always different, requirements change to, even if u had 10 sets there are so many different choices I’d rather just take the 4 I want or need, switch in the beginning and be done with it. But what 12 would u skip?
Not to mention having a preset loadout for catching beasts and using the rarely needed repair is a huge convenience. Not taking these slots is... confusing to me.
You have to get use to the spell diamond swtiching...once you do, combat becomes very fun. You just have to get use to it... dont force it...after a while it comes naturally--swiching between diamond sets.
It's funny how every content creator says somethig completely different. The best way to not waste your points is... just using points on talents you like. Everyone plays their own way, have the most favourite spells etc. ^^
In the end for sure.. everyone should always do what the want and what makes them happy for their play style and taking the points that are most useful to them.
Room requirements can be met with traits. Not every dark art I will use and not every regular spell talent. Don’t skip spell sets if you want fun immersive combat.
Ya I’m not sure I’ll end up using all dark arts either the more I play. There are some talents though that I don’t see myself ever needing either. It’s good u can fit it to your own play style
The best way to pick your talents is to look at them and see what points you would never use. Then pick the ones that are left that feel the most crucial to you. Some of the Dark Arts are amazing, even when you aren't using any of the three "bad" ones.
Exactly, I feel like he glossed over that. You can curse a bunch of enemies and deal a ton of extra damage to them with Unforgivable III traits without ever even having to use one of the unforgivable curses
Swift isn't meant to be used for dodging, the normal dodge roll is plenty sufficient for that, if not absolutely overpowered. Swift is great for gaining some distance against a large enemy that is closing in so that you can safely get off a spell combo, or for quickly getting right up into a group's face for a devastating incendio.
it does drive me nuts.. but what drives me more nuts was the chaos that ensues once i look for one particular spell i need in 4 sets as i cant remember where the hell i put it. lol
@@SunnySyde just color coordination your spells to the faces…. Jesus. Theres a solution and you chose the most inconvenient thing possible. It baffles me the lack of common sense.
How people use spell diamonds is for certain specific combinations. Many people have one spell of every color in sets, that way you can break through any shield, as well as having access to a combo for massive damage. Best example would be to have have glacius, incendio, accio, and maybe another one (i personally have aresto momentum). Then build other sets like those, and one for utility.
Grab every talent in the first three trees, setup unique combos on each three sets, cycle through them during combat. Super fun and you rarely have to worry about any cool down...
You dont have to max out first 3 trees. It's more like how you play. 9,9,15,2,1 is my setup. But i can easily see ppl using more points on ROR tree cuz its actually pretty op. I like using spells though and sneaking around is kinda fun.
@wilmaso yeah 100% agree. For my first play through I just wanted to make a character who rolls up with no hesitation and obliterates everything in my wake. I will have to try a different build next time though.
So people who say you don't need the spell slots, I am actually curious, not being condescending... Are you not using more than 4 spells on one group of enemies? With multiple spells you can string together longer spell combos, to me, it was very limiting trying to get by with just 4 slots, now that i have 16, I have any combo I want right away, and it feels good to pull off long combos while swapping through your spell sets. Just put your colors on matching face buttons for each set and it becomes second nature. It feels like you may be missing out on some of the nuance of the combat if you are not taking those talents. no matter what, just have fun
You can switch skills during combat, it just pauses the screen while you choose new skills. Near the end i barely needed more than 4 skillls to take out an entire camp anyways
This is why I enjoy hearing other peoples perspective. Everyone is going to play the game differently and those are the facts. I play heavily with Room Of requirements & core talents - my plant build is OP. I don't have to cast if I don't want to bc the plants clear entire rooms after I drink the Endurus potion. But to each there own, Right 👍🏿
@@LiLTailormade make sure to put Herbology III on all your legendary gear with max upgrade if you can. Mandrakes & Cabbages should do the trick nicely w/ the talents unlocked. Also, grab the thunderbrow talent if you can and see how fast you drop enemies
Legit, I was lost as to the cost aspect. When you reach a certain point with the RoR you have seemingly infinite plants and potions. I suppose they are better for late game, however plant and potion builds are OP.
Spell diamonds is by far the most useful talent in the game followed by dodge roll(doing so will make travelling much easier where mounts and broomstick cannot offer), as for most spells on the spell talent tree, I strongly suggest to just add at least ONE on the color (purple, yellow and red) that you use the most! (Personally, i use accio, confringo, and aresto momentum/transfigure), as for dark arts, same as spells, just add the ones you think you'll use, in core talent just 1 wiggenwald potion is enough (opinion based due to the fact that when you hit enemies multiple times with x10, 20 etc combos it will generate you the meter and small health when you pick up those small silver stones) perfect protego if you love doing sheilds. For stealth personally just add the running and aoe petrificus totalus. The last one room of repuirement is def the eredus potion! If u go for dark wizard build, i strongly suggest focus potion and if you dont want to be a bad wizard you can upgrade the venomous since you can summon 2 and they can break shields, personally thunderbrew is one of the best pots i use on 1v5 situtations so its entirely up to you if you guys want some extra kick
I found myself taking on spell sets instead of the healing potion effects, I think I have found it useful to fill each spell set with one colour and switching between that as that pretty much allowed me to always have the spells needed and helps build a muscle memory for everything, having it with all the force spells as the up on the d pad, control on the left and damage being down and curse to the right being able to switch between everything easily and keep memory of what is in each diamond, the potions I found abit useless as if you can just ensure you avoid damage during the fight you end up not needing them or just ensure you carry enough of you, obviously that is a personal choice I just felt it made more sense to have quick access and avoid damage than waste points on the potion effect upgrades
As an addendum to this, you are guaranteed to survive a hit so long as you have more than 1 HP. Even if you just pick up a single Ancient Magic drop. Which means even the weakest potion used from 1 HP will guarantee you can take another hit, though do note in careless circumstances you can be hit twice quickly in succession or get ragdolled into a second hit.
I also have my spell sets grouped by color. It's easier to remember color location than have to not only remember which direction colors slotnper diamond you've placed a certain color spell, but also which spell set has the particular spell you want. Way easier grouping colors instead.
I didn't invest a single point into protego cause I instinctively dodge every time since I just assume every attack is gonna be unblockable and forget to use protego. I'm also a loot goblin so I didn't invest in the Room of Requirements tree because the only time I ever used a potion/plant was when I either needed to do it for Professor Sharp's assignments or for a Dueling Feat. Then again I did finish the story on level 37 and with 9 talent points still unassigned, because "What if I might need them later?!"
Yeah, I disagree with the don’t put points in the additional spell slots. Because it’s very seamless combat when I’d throw three attacks spells and then just hit R2-right and cast 4 more attack spells in a row without pausing the game to switch spells.
Full stealth with ambush will 1 shot almost every mob you come across and ruin most bosses easily. Also " Edurus Potion potency" in Room of requirement is worth getting. You become completely invulnerable to attacks and rebound their attacks back at them for 20 seconds. I've been playing every day since early release aiming for 100%.
@@SunnySyde You can backstab about 5 yards away. I have killed 4 Ashwinders a few times. Focus potion is also great, basically no spell cooldowns without swapping diamond
even if you dont use forbidden spells, dark arts is still suuuuuper good! you can make your normal spells apply curses, have those curses last longer and then also have everyone cursed by you take damage every time you deal damage! you can also have cursed enemies heal you when you kill them, which i personally think is unneccessary tho.
Yup if you stay away from the Dark Side does make it easy to spend your Talents in the other areas. My best character did a lot of exploring and several side quests so she did not get her talents until level 17 (I do not recommend this). So she was missing several spells and going through fights with those extra spells and talents meant some fights could have been far easier. Oh the spell sets is super important since you can set up your spells with F1 being the useful spells, Lumos, Reparo, Accio and F2 set up for your Combat spells. Having to switch out spells during combat sucks. I just not sure that you need all of them so the one at level two could be skip, but those at Level 1 shouldn't be since being able to quickly change from exploring to combat ready is ultra important.
Ya I could definitely see maybe getting one of the spell sets.. i guess it’s just me but even when I got them and tested it before resetting my save I still found myself switching them.. needing one spell to break shield.. need another for a challenge.. one for a particular enemy etc.. there is no universal 4 u can pick and even if u had all 4 sets so set ups aren’t ideal for the situation.. I know it can be a hassle sometimes but taking the 5 seconds right when it starts to switch to the ideal 4 I need is just better for me
I like the spell sets. I use 1 set (the bottom one) as my support set. Meaning I have my blue skills (stealth, repair, luminos, etc) on that one, so that when I come upon a situation that calls upon the need of reparing, or light, I can just switch to that & then back to my battle skills without having to continuously switch out my skills so much. My other 3 sets are my different combo sets. U can switch to other sets, while one set is in cooldown & so forth. Faster & easier than pausing in mid battle a lot to use different spells
Hi Sunny! Surprised that you didn’t get the spell sets. I got them early and found them very valuable. I actually skipped the stealth sprint! Very interesting take, our play styles must be very different. Thanks for the great vids. Cheers!
Spells for sure. I was gonna do those anyway.. wanted to test others out first.. curious what your 12 u would skip would be though. The 4 from core., 3 from from stealth. And 5 from potions definitely are mine
I’m playing on Series X. I actually skipped all Dark Arts on my Ravenclaw for storyline purposes. Left 2 open in Room of requirement and got everything else. When I start my Slytherin run I’ll have to re-evaluate cause I’ll put all 10 in Dark Arts.
This video as well as several others that I have watched has shown me that we all play diferently, and that there is no good advice when it comes to talents. Well, maybe one, choose wisely, you don't get to reset lol
I got my Talent Points at level 11, so I had put in some time already. One of my first wants was Spell Sets and was disappointed that it wasn't there. I actually expressed the wish to other friends who were playing and hadn't gotten that far either. When I got the Talent Points and had 7 points to spend straight away, it was a no brainer and I used 2 of them on the Spell Sets. I kept my reds, yellows and purples together and then eventually had a fourth one that was either my blues or I would set that one up for when I was catching and tending to my beasts. It just became second nature to know my purples were left and yellows were right with my fav reds my main. I do love how you have to be strategic with your Talent spending and it really makes for a unique play style for each person because everyone I know has a different build. No one that I know opted to not get the Spell Sets though! So you are unique sir!
Anyone who doesn't recommend the herbology/plant talents has no idea how powerful they are. Rocking a full satchel of tentacular, cabbages and mandrakes PLUS the damage boosting talents AND a full 6 pieces of gear with *herbology 3* (more increased damage) will absolutely annihilate everything effortlessly.
Here's why you don't need wiggamweld talents: Wiggamweld potions don't have cooldowns + it's super easy to craft/grow the materials for them. 1) get your room of requirement. 2) place a bunch of small planters in there (the interior space is freaking huge so like you can literally fill it.) 3) plant your wiggamweld potion materials 4) throw down like 4-5 alchemy tables 5) brew all the damn wiggamweld potions you need.
I actually found that every single trait involving ancient meter boost is pointless because I don’t try to use the ancient attack too often and it already fills up pretty fast…
For the love of all, don't listen to this person. Don't grab all the talents in the spells and dark art tree. That's a waste of talent points. Rule of thumb is grab a yellow, purple, and red talent out of the spell tree that you really like, and grab the one at the top that turns things into an exploding barrel. That will be your 1st spell block In the dark arts, grab the one that bottom two and the one right above the left. Then grab the top four. Your next spell block will be the 3 dark arts and the red art that disarms. Core tree grab whatever you want, but I would grab at less 2 of the spell blocks. I would grab the dodge, and the one that let's you throw enemies weapons after you use the red spell that disarms. Invisibility - up to you buy them all if you wanna a stealth build. If not, the skip Room tree. This tree is freaking amazing. Get the talent about Edurus. You become immune damage for 20 seconds. Get the one that casts a free chop. If you want to get the one that lets Venus trap breakshields. Get the focus one for some crazy spell spam.
Yea. I see everyone has different opinion :). I guess I just make my decisions. For sure I will take one additional sets of spells (just for quality of live). One will be for fight, other for exploring. I still need to make decisions but I skip for sure: 1) 2 additional sets for spells (2 talents) 2) Dont know why but in every game (including RPG ;) ) I do not use elixirs as I spare them for later and in the end I have plenty not used:). That is why I make talent savings in potions. But maybe will take some like this with plants which fight on their own. Maybe will take this focus elixir too. Probably get here around 5-6 of not used talents (depends how much i will need to save) 3) Still need to make like 5 savings: and i will search them in dark arts (at last last talent you need to become "bad" as i understand. I think I will make saving here 4) Also I will some savings in other trees. Not sure about swift (but I probably take it as it will be good way to run to regenerate health :) ), 2 level of wiggen potion is skip probably as i does not use potions too much ;). Also not sure about this perfect protego (possibly skip too as i use dodge more at last for now and also i want to block, not perfect block = it will be somehow random). Will probably find more to skip. Also i think no one will be using all possible spells - unfortunately this is my first game play and i dont know which I will use:).
ROFL on point 2. That's me you describe. I stockpile potions like mad thinking I'll get to this particular fight where I will absolutely need to down a lot of healing, mana potions or whatever the game offers. And then I finish the game with 65535 potions in my pockets. These characters have to be beasts to hump all those potions around...
I think its worth getting 1 of the extra spell sets, Most of the time your going to have 1 combat set that you favor and the other sets are only needed when facing things like inferi or trying to do certain combat feats but it feels like a trap theres alot of times i've over cycled or found myself on the wrong set and honestly it's just easier if your facing an inferius for example to just hit t and slot in both fire spells, Then just change it back after, But it is nice to have a non-combat set to cycle to, It's just a slight time saver but it feels right to not have to reorder all 4 slots after casting stealth or getting interrupted in the middle of a merlin trial for eg. I'd also recommend not putting points into the spell masteries at all unless the spell is a go to, Spending a point on upgrading incendio for eg is pointless if you only ever bust it out for inferius, Diffindo again is pointless if your only pulling it out to slice toad tounges for combat challenges, By all means buff the spells that you find yourself maining but I found not just in my playthroughs but in watching others its pretty rare that someone uses more than the single rotation, Same with the room talents, The effects are good but only if your actually using them in every fight or just looking for points to spend after you have got everything you want from the rest of the tree, I rarely use potions myself, I tend to buy the edurus talent and thats it, Its an amazing oh crud button to give you some breathing room on higher difficulties.
If people follow your advice regarding the Spell sets, I think you may have a LOT of angry people coming back on you especially since you cannot respec. There are a LOT of, what I consider, useless talents that are much better to be avoid. Plus, MOST PEOPLE only use specific spells so why spec into spells if you don't use them? Now THAT is a waste of points. Do you really need 'a blast around you' for Depulso?!? Probably not. Do you need 'damaging shards flying outward' when using Glacius, probably not. I think *your* problem with Spells sets is that you constantly keep changing spells and aren't sticking with any specific ones. In that case, it's no wonder that you cannot remember what spell is on what bar. I honestly have a very poor memory and many times hit wrong buttons in combat... however... I have specific spell sets for specific purposes. One bar is ST spells, second bar is more for mobs (or enemies that are vulnerable to fire like Inferi), third bar is Curse bar (and also for swapping in/out Vivarium and Beast capture spells), fourth bar is my utility bar with Reparo, Lumos, Depulso and Disillusionment. Keeping the spells on the first, second and fourth bars makes it a LOT easier to remember what bar has what spell. It's all about consistency. I also make sure I have red spells on square, yellow on triangle and purple on circle... so no matter first or second bar, I can counteract an enemy shield; X is my variable slot. As for talents "I" consider a waste... Spell Talent: Depulso mastery. Core: Swift, Wiggenweld 1 & 2, Protego Mastery and Protego Expertise. I spend my time worrying more about getting spells off than making sure I use Protego "perfectly". Stealth: Petrificus Mastery. Enemies are rarely close enough together to impact them all. Dark Arts: Slowing Curse. I don't use Arresto in combat (I mainly only use it for capturing beasts). Room of Requirement: Invisibility, Headache, Noxious and Thunderbrew. I don't use plants in combat. To make the most out of combat plants, you have to specifically trait for them, otherwise they are subpar. Wiggenweld... are cheap to make and you can carry 25 of them, so I don't see a need to upgrade them. However, if I wanted to, I could drop Fertiliser and Glacius mastery to pick both of them up. I only picked those two because I had extra points to spend. I didn't take "Swift" because I think the whole 'rapid movement' animation looks dumb and actually causes enemies to more easily hit you. Plus, I'm playing Hogwarts Legacy, not Dragon Age Inquisition!! :)
it certainly could be that i just dont practice enough with them and dont have it to muscle memory.. ive heard suggestions of just doing colors for each set.. and suggestions like yours.. all of which sound good. ill give it another try at some point
I skipped all the unforgivables curse talents, because I had no interest in using them... outside of the dark arena, that is. I rarely make use of Stupefy, so I skipped those as well. I skipped most of the RoR, save the maxima and Enduras. Debating the Thunder one. Once you get to late game, potions are a dime a dozen. I grabbed all stealth talents, save the top one, but I may change my mind.
Spell sets are without a doubt the most important talents to spend on, cause so many times have I had to switch between my spell sets because one group of spells were on cool down or I needed to switch to a different set to deal with a different barrier or having to catch beasts while dealing with enemies or trying to go stealth and getting discovered thus breaking stealth. If I didn't have the 4 spell sets unlocked, I'd have died a lot more and had to pause the game WAY too much just to switch spells back and forth.
Honestly, if you are playing in story mode, you really don't need to worry much about how you spec your talents because it is rear to really get damaged too bad. Or at least that's my experience. But I have been playing RPGs for years and this one is not different from any other RPG I have played. It has been a lot of fun for sure.
Wow! You don't use the hell out of Petrificus Totalus? Maxing out the 4 stealths was close to one of the first things I did and honestly, it kinda made the game too easy. Only when I am impatient do I ever actually end up actually fighting any of the normal bad guys. I just sneak up and kill them all. Which is rather enjoyable. :D I also have to disagree with you about the Spell Sets. Honestly, not having more spots was what I considered the biggest flaw in the game until I got to the point that I found out you could add more. And I really wish there was a 5th one. IMO, it truly sucks having to keep reassigning spells constantly throughout the game. Like everytime you need to deal with animals or want to reconfigure your room you have to reassign them. But thanks, I'm on at level 38 right now and didn't realize I only have 2 more talent points to spend. Oh, BTW, once you are able to customize your gear with abilities, I find that I don't use a decent amount of the "attack" spells because you only get 6 things that you can enhance, so I stick to using the enhanced spells because they work way better. Thus, no reason to max out the talents in Spells and Dark Arts.
Extra spells slots are important (at least 1 point) because it's a HUGE quality of life improvement. Without it, your are constantly interrupted and it affects the flow of the game/experience. +HP potion, however, is kinda redundant. You get a lot of them if you buy the hopping pot.
Spells sets are so much more convenient for gameplay. I don't know on what difficulty you play but at least 2 combat spell sets are mandatory if late game fights don't take for ages. You got 2 for fighting. One for housing and one for catching beasts.
I don't have to comment on the spell slots since everyone else correctly stated how necessary they are to have. I also disagree with potions being expensive. Use your room of requirement correctly and you will have more potions than you can possibly use. My room is basically a factory. I stop by every now and then to restock and I NEVER have to buy any potions or enchanting mats. I can use them for as many engagements as I want and make a fresh batch in my RoR since I pick up plants as I travel.
Spells - No point upgrading them unless you are going to actually use those spells. Don't waste your points on spells you aren't going to use. Core - Personally I don't use Protego. I dodge. Being able to switch to a different spell pre-set on the fly is very convenient. Pause the game mid battle to change spell breaks immersion for me. But I only got 1 level of it. 3 are total overkill imo. Revelio Mastery... absolutely pointless. Stealth - good if you want to Assassins Creed all the Poachers camps Room Of Requirements - It's all about the Chinese Chomping Cabbages, most OP weapon in the game.
Was a bit worried seeing this, but since I'm not going to use Dark Arts at all my first run I just have to worry about 2, so good to have for my evil run after
@@SunnySyde do it, its SOOO much fun. Definately recommend specing in potions, especially maxima/edurus potions, they are SUPER useful and quite broken.
It depends on what house I chose, I have a hufflepuff who can kill with plants quicker than my curse/avadakadavera mastery build, then my ravenclaw character is sneaky, potions and ancient magic. My griffindor character is just a little bit of everything minus the perfect protego buffs and dark spells
Well if u play on pc. Switching spellbars is on your mouse scroll :) Meaning i can get 12 spells off really flippin fast 1,2,3,4 scroll 1,2,3,4 scroll 1,2,3,4 :) on every bar its the same color scheme so yellow purple 2 times red spell :)
Everything stealth and everything plants. Wipe everything in a camp with one (well, two) throw of a cabbage. Or if surrounded by little guys, one mandrake wipes everything.
Even thought i know where your thought is coming from, i totally disagree with not picking the extra ability slots. When you decide what kind of wizard you want to become you focus on specific talent points. You dont want to focus on room of req if u want to be a dark wizard or a fire wizard. There are plenty of talents points to acquire while lvling so by 40 you will be a specific type of wizard. Trust me if u play the game 200h+ u cba changing ur spells all the time. also mastering combat and being a cool and efficient magician you need all 4 rows to maximize gameplay.
Shields are easy to break without the setting you have, just shoot a spell the same color I have the 3 colors in each set in this purpose. Eldurus is not that complicated to make and it last pretty long, being invincible and reflecting attack is very good in some difficult position.
1 having at least 2 spell set is a must. I found it really annoyed having to constantly swap out spells and if you only have 1 you got to wait for them to cooldown. It’s better to switch out in a second and chain at least 8 different spells. It makes the game feel more immersive. 2 stuplify upgrades are a waste at least at max level because if you get a perfect counter, it imsta kills the enemy that attacked. That’s with no upgrades to it. I’m new to the game so correct me if I’m wrong but I feel like the crucio upgrade is kinda a waste at max level because unless you use it on a troll you’ll melt the enemy before it even spreads. I got mine on normal difficulty so should I try hard mode? I feel the games way too easy
I have to agree with Sunny. I'm getting old and you want me to remember what I have on each spell diamond. Heck I confuse my wife's name with my girlfriend's all the time so neither is talking to me. Which has a bright side of freeing up more gaming time for me.
Depends on your build(s). I have two characters that are siblings. Both recommended to Ravenclaw. The brother is a Ravenclaw Sorcerer, the younger sister Hufflepuff Witch. There are big, but subtle differences in the houses. I notice these things as a gamer. While she uses pets & pots to augment her spells, are geared for defense & CC. Each spell list for him is created to in minor combo's, that also interweave for massive combo chains. He'll use Protego and Swift, She prefers Stupify; because He brings cosmic momentum to the fray, while she can afford to take the extra time to proc secondary effects. He'll use Expelliarmus in place of Stupify. There are thematic differences too. She saw and shut down Ancient Magic Traces on her way to the Jackdaw quest. He didn't see them until after he unlocked knowledge of them. She's also been to places, he hasn't visited yet, and was introduced to a Patronus. He still hasn't seen either at lvl30. - So far, Revenclaw seems to be modelled on Logos. Hufflepuff on Ethos; and I assume the other two, are both halves of Pathos. After the Jackdaw quest. He began levelling like mad, wereas the Jackdaw quest propelled her to lvl18 and she progressively plateaued.
I find it annoying having to go into my spell menu to get spells I need with 16 slots. This game would be absolutely unplayable with only 4. If there were more spell slots, I would take those as well without hesitation. Sprinting while stealthed is the one I did not take. I don't need to be fast while sneaking, I just need to get in there undetected. And hitting groups with Petrificus Totalus makes sneaking worth while. Hell, I didn't even take everything under Dark Arts. I hardly ever use Arresto Momentum or Flippendo, so why make those curses? I spread curses plenty quick with Crucio and Imperio. I did take Experimenalus curse, though, because I use that one. I don't take Wiggenweld potion upgrades because once you have Curses unlocked, you can make every attack AOE and heal every time you can an enemy. They're gonna die and heal you pretty quickly at that point, making health potions a lot less necessary. And how are you having trouble getting potions? You can literally get 3 free potions every 12 minutes. Even when I use them, I haven't wanted for any potion type in a long while, and I have no points invested in Room of Requirement. This has got to be the least helpful guide on spending points in this game I have ever seen.
I’m almost at the end of the game which it’s my first playthrough so I only have spent 2 spell point because I’m not sure what all to get yet. Think I’ll finish the story then do a Manuel save so I can get whatever talents I want and if I want it changed I can just load up my save
For the SPELLS category, I would choose between Accio Mastery **OR** Levioso Mastery. They both technically levitate the target(s), but I feel Accio would be the more useful one (esp with talents that put out an AoE blast from you - ie Incendio Mastery - since it brings them closer to you anyways). Also don't take any talents that empower spells you'll never use. If you're not a Diffendo player, don't take its Mastery talent. Etc. If you're planning on cursing/insta-killing things, don't take Stupefy Mastery (since they won't be long enough to survive the stun anyways xD)
@@Hoenhime344 Well you are entitled to your opinion, ignorant as it is. Because 1.) I was not opposing SPELL SETS (in fact I'm more for them). 2.) I was only suggesting spending points wisely on talents you'll use more often. 3.) The way I play is both fast paced and cautious/defensive in combat. So the way I play is fun :P
Sorry but taking about not wasting talents by then immediatly suggesting to take ALL talent points on spells and dark arts makes no sense. You will never use all spells from each type equally so activating all those talents is a huge waste. First unlock each spell, experiment with it and see which ones you are using and liking most before investing. Even with 3 spell sets (so 12 spells) to switch between, you will never be using all 5 damaging, 4 control, 4 force and 3 curse spells F.e.: - incendio and confringo are essentially the same fire-type spell. Figure out if you prefer to use the ranged or close-by version first. You need 1 fire spell for dealing with Inferi and spiders, but mastering both is pretty ineffective. - Arresto Momentum; Levioso, Transformation and Glacius have the same crowd control usage, though very different effects and combo options. Invest in 1, maybe 2 control spells but pick your favourites. Every decision affects your next spell choice btw. I went with Incendio over Confringo mastery, which also made me use Accio over Depulso to pull enemies closer.
The dodge roll is busted, I've had trolls a mile away still hit me on their 2nd hit after they teleported to me. Never would hit me otherwise but the extra roll distance does something funny to enemy mechanics. Not worth. The best thing it provides me personally is picking up ancient magic orbs after combos. Also if you want to save points on stealth you can just invest in invisibility potions. A good room of requirement can stock you up on damn near everything but if you need tongues or troll bogeys you can do the save reload trick to respawn enemy packs for easy materials and challenges. I like to do glass cannon style play so I never take hp related stuff, besides endurus potions can give you god mode early on and are pretty easy to make. That's also why I don't take curse healing. If you are playing on low difficulty I would skip stupefy expertise. One problem I have nowadays is I'm so powerful I can't really chain hits super well unless there's a lot of enemies or really high hp targets like trolls, and protego mastery is all you really need so I skip the protego expertise. Stupefy mastery also not super useful most times you just kill a target and move on fairly quickly. All room of requirement talents that AREN'T plant related are amazing. Personally I just don't feel like I need the plants and I'm sure they can be very good if you spec for it but I just feel like they kinda slow me down. I also don't like other things throwing the fight off. If you see a protect prompt but a cabbage smacks him out of it and then you try and protect an unblockable spell then it messes you up, flow ruined, combo reset. But yeah the potions are the shit. Most kinda need the boost but the boost is pretty damn worth it. Don't like having to hit specific weaknesses with spells you don't like or haven't upgraded yet? Maximize your magic and explode shields with basic casts. Having a tough time on a fight? Drink the enduring blood of the gods and become an immortal... for 20 seconds. Don't wanna invest too much on extra spell slots? Stay focused and cast away all day... for 15 seconds... or more if you have a faster charging spell set and can keep them up (flipendo extremely good force spell with low cooldown comes to mind). You become death for 10 seconds with invisibility. It's honestly a little broken how you can stealth almost everything and petrify all opposition with potions you can be making for free with a 3000 gold investment and 90 moonstone. The moonstone refiner is a cheap 1500 to never have to worry about buying or scavenging the shit. Make your room work for you, I like buying the T-shape potions maker and just placing them around so I can brew a bunch of shit I think I may use or want and keep them on the burners if I ever need stuff. You can have like 7 of them so that's 21 potions you can have ready at any time and when you pick one up you brew another and the cycle continues. If you're stingy like me you will likely always be full on potions and other crap. So just remember if you start not using a certain potion or you get a wiggenweld from your auto potion makers you can delete and re-summon it so it resets the timer and it will cook another random potion. Ps imperio mastery feels underwhelming. Your slaves don't attack very fast so they don't spread the curse as much as I would like. Plus crucio mastery is infinitely better for that especially if you do go for cursing spells as well (knockback curse would spread more easily). I mainly use imperio as a stealth attack now. Your slaves take damage and can be petrified as long as no other enemies notice you. With arresto momentum it also counts as an enemy not being able to notice you and you can make quick work of small groups when combo'd
Expanded spell sets are the most needed talents lolll I have several combo combinations for multiple scenarios in each tree......not having that puts you at a disadvantage....unless you're playing on like easy or not used to combat games....I'm shifting through the trees like I'm playing devil may cry switching weapons lol
This guys completely wrong. The extra spell sets let you flow in combat and quickly and easily swap between combos. With the right keyboard setup you can easily rotate between a full 16 spells without ever having to open the menu, which is vitally important to not constantly breaking the flow of combat. If you don't mind pausing all the time, then sure, you can do without, but it's pretty irritating to constantly reassign spells.
If you're going to learn the 3 UCs, then full dark arts is best, but if you're going to skip the UCs, that's at least 3 skill points in the DA tree you don't need.
One, the game is easy you don't need to heal. Two having multiple readied spells means you can easier cycle through combos mid battle especially when things get more hectic. 3rd you don't need to heal when the game lets you have 12 endurus/max potions. Invest your points for healing into those and watch the game go from medium to easy mode even on hard. Four, Ancient magic is alright, but what you can do with the right spell combos with a Max potion is even more disgusting.
Having at least one extra spell slot will save you mega grief. Pausing all the time is a batch, but if you min/max it then you don't need it. This guy is setting up for the PvP that will never exist. I approve.
taking 10/10 spells and 10/10 dark arts is pointless for most of the players since many of them don't use some of those spells. Upgrade only those spells that you are using. I played this game already few times on hard without dying and on ever harder mode with mod that i installed. Dash is something without i couldin't play... you just have to learn how to use it. For example troll can kind of teleport to you when he has his sequence of 3 or 2 atacks and u just dash, so u have to dash not once, at least twice but i recommend 3 times... etc.. u just have to learn it and than u can be just immortal.. last time i did all of the arenas i didin't even need any healing nor any other potion... it all depends on player, I always have max in core, max in stealth, nothing in room of requirement and than dark arts not all but only those that i use so it was like 8 and in seplls as well 8 or something. Needless to say there are no "bad" talents, since you can play only on stealth with cabbage and other plants and then sometimes using a potions if u need to fight.. it is prbly the most powerfull way to play, tho it is boring for me... so do whatever works for you, since every talent can be great!
Man I wish I did not get swift comes out it's buged it's causing a bug that makes melee enemies ruberband at you when you use swift so they basically teleport and hit you that's not support to happen. I hope they fix it soon
Swift contains Iframes, you're untouchable while doing/using ability...odd Maybe you should have passed level 22 before making this? Take potions, you'll have or can have a full 12 of each *easily* with your Room of Requirement and a potions table. Another thing not open at your level.
Not sure why people care about the spell sets. I instantly dismissed those as wasted talents. I’m going to switch my spells before a fight, never during.
For me is don't put points in the early spells from the spells talent tree, because you just progress thought them into the more powerful ones, also adittional spellsets is just a better gameplay thought all course of the game which is kinda the point as game is easy enough anyway to not get the style points
the more i play the more it changes.. stealth is really good.. room of requirement have alot better stuff in it than i initial thought.. lots of things change over time for sure.
No spell sets? You can't do some of the most incredible combos without quickly switching sets... not investing in spell sets severely limits your fun during combat...
i almost completely disagree. the extra spell sets are the only ones i consider completely mandatory. i only have a couple points in spells and dark arts. i have almost all of the core and room of requirement talents. don't mess with my cabbages brother! 🤣😂
A Spell slot is good to switch between combat and exploring, but the game disappoints me that there are no "Good" spell sets like the old Jedi Academy ,
Levioso’s spell trait I’ve forgone 100%. There’s so many other spells that do what it does or better, the only time I use it is on the frogs when they stick their tongue out. Other than that I opt to use Accio for the group pull into Incendo or Flipendo into Descendo.
You are so wrong about the spell diamonds when considering useless because they are the essentials tallents. Keep it to yourself but at least don't recommend to anyone to not choose them.
Im using 3 spell sets i dont think they are useles. Its a personal prefference but i find better just switch spell sets withou pausing game and switch spells evry time. I oersonally using 2 sets for combat and one utility set. 4th is not that uswfull for me.
For multiple spell sets, you need to set a pattern so that you always have a familiar function to a consistent button. I use a controller on pc, so for a diamond pattern of spells top and bottom buttons are red left is purp right is yellow accio is always on the same set as incendio (close range)
After 100's of hours and multiple play throughs on both XB and PC, my opinion has certainly changed alot. I went through my entire last play through analyzing these talents and testing everything all throughout the game.. I WAS WRONG about so many things. Here is my NEW UPDATED recommendations for the 12 talents to skip.
ruclips.net/video/5-r21t8HIDI/видео.html
Lol. Stopped the video as soon as you said the expanded spell sets were a waste. Worst advice I’ve seen.
LOL that part made me laugh
Haha it’s all good.. just my opinion.. I’d love to hear y’all’s thoughts though. What 12 would u skip then?
I'd rather hmget extra spell sets for quality of life than better healing or more ancient magic etc. I want to be able use spells easily without pausing all the time
@@Belzoth exactly - nothing worse than being in the menus all the time
Same! This video was pointless right after he said this.
Expanded spell slots are essential.
I use a set for combat spell combos, one for stealth/utility, one for beast capturing and care, one for manipulating room of requirement objects.
No individual spell swapping every time I need to do something different.
EDIT: also a waste to get EVERY spell enhancement in the first tree. You probably won't use every spell regularly, and for the purpose of combat all you really need is one yellow/purple/red spell.
Wait until you have every combat spell, play around with them all, decide on your favourite 4 spell combo (or 2×2 spell combos) and just enhance those.
One of the best spell combos for me is;
Accio ->
Descendo ->
Glacius ->
Incendio.
Yep. Also, for something you will use all the time, it's worth to invest or it will disrupt the flow of the game = reduced gameplay experience.
Glacius followed by Deffindo is pure bliss. Try it! 🎉
@@Senovitj agreed. Glacius then diffindo is the highest damage against large enemies which can't be levitated. Against everything else the upgraded incendio is highest single spell damage.
Accio(with talent)>levioso(with talent for maximum evil and darkness flex)>crucio(with talent)> basic cast twice(activate crucio talent)> avada kedavra(with talent). So satisfying
Saving time on unfun mechanics is why the spell diamonds are the best investment for many players. Also, only 4 spells and having to pause a fight to change skills is not smooth. If your argument is you only need 4 spells in fights, then why are you investing in entire trees? Far more engaging fights to have more spells and a quick wheel swap than going into a menu. To each their own.
I guess to me when u go into a battle and see that maybe a few enemies have different spells to break the shield and u have a different spell to use for a challenge, sure maybe u have a set that has a few spells u need then another set has the other spell u need.. then maybe the other spells u have on the one set u don’t like with this particular fight. Enemies always changes, battles are always different, requirements change to, even if u had 10 sets there are so many different choices I’d rather just take the 4 I want or need, switch in the beginning and be done with it. But what 12 would u skip?
Not to mention having a preset loadout for catching beasts and using the rarely needed repair is a huge convenience. Not taking these slots is... confusing to me.
You have to get use to the spell diamond swtiching...once you do, combat becomes very fun. You just have to get use to it... dont force it...after a while it comes naturally--swiching between diamond sets.
@@b3at2 Factz having all four sets available is 🔑.. when ur casting multiple spells throughout multiple sets seamlessly it optimizes combat
It's funny how every content creator says somethig completely different. The best way to not waste your points is... just using points on talents you like. Everyone plays their own way, have the most favourite spells etc. ^^
In the end for sure.. everyone should always do what the want and what makes them happy for their play style and taking the points that are most useful to them.
Room requirements can be met with traits. Not every dark art I will use and not every regular spell talent. Don’t skip spell sets if you want fun immersive combat.
Ya I’m not sure I’ll end up using all dark arts either the more I play. There are some talents though that I don’t see myself ever needing either. It’s good u can fit it to your own play style
The best way to pick your talents is to look at them and see what points you would never use. Then pick the ones that are left that feel the most crucial to you. Some of the Dark Arts are amazing, even when you aren't using any of the three "bad" ones.
Exactly, I feel like he glossed over that. You can curse a bunch of enemies and deal a ton of extra damage to them with Unforgivable III traits without ever even having to use one of the unforgivable curses
I was lvl 23 when I unlocked the talents, guess I spend too much time with side stories xD
Swift isn't meant to be used for dodging, the normal dodge roll is plenty sufficient for that, if not absolutely overpowered. Swift is great for gaining some distance against a large enemy that is closing in so that you can safely get off a spell combo, or for quickly getting right up into a group's face for a devastating incendio.
And faster travel in unflyable areas like Hogsmeade
Lol having only 1 spell set is crazy...you gonna spend the whole game stopping and swapping spells in and out, that would drive me nuts.
it does drive me nuts.. but what drives me more nuts was the chaos that ensues once i look for one particular spell i need in 4 sets as i cant remember where the hell i put it. lol
@@SunnySyde just color coordination your spells to the faces…. Jesus. Theres a solution and you chose the most inconvenient thing possible. It baffles me the lack of common sense.
How people use spell diamonds is for certain specific combinations. Many people have one spell of every color in sets, that way you can break through any shield, as well as having access to a combo for massive damage. Best example would be to have have glacius, incendio, accio, and maybe another one (i personally have aresto momentum). Then build other sets like those, and one for utility.
Grab every talent in the first three trees, setup unique combos on each three sets, cycle through them during combat. Super fun and you rarely have to worry about any cool down...
Yeah. Pausing the flow of combat every 8 seconds because an enemy has a shield that I don't have a counter for seems dumb.
You dont have to max out first 3 trees. It's more like how you play. 9,9,15,2,1 is my setup. But i can easily see ppl using more points on ROR tree cuz its actually pretty op. I like using spells though and sneaking around is kinda fun.
@wilmaso yeah 100% agree. For my first play through I just wanted to make a character who rolls up with no hesitation and obliterates everything in my wake. I will have to try a different build next time though.
So people who say you don't need the spell slots, I am actually curious, not being condescending... Are you not using more than 4 spells on one group of enemies? With multiple spells you can string together longer spell combos, to me, it was very limiting trying to get by with just 4 slots, now that i have 16, I have any combo I want right away, and it feels good to pull off long combos while swapping through your spell sets. Just put your colors on matching face buttons for each set and it becomes second nature. It feels like you may be missing out on some of the nuance of the combat if you are not taking those talents. no matter what, just have fun
You can switch skills during combat, it just pauses the screen while you choose new skills. Near the end i barely needed more than 4 skillls to take out an entire camp anyways
This is why I enjoy hearing other peoples perspective. Everyone is going to play the game differently and those are the facts. I play heavily with Room Of requirements & core talents - my plant build is OP. I don't have to cast if I don't want to bc the plants clear entire rooms after I drink the Endurus potion. But to each there own, Right 👍🏿
L player
Bro that’s not a bad idea 🤔 never thought to OP the plants! Thanks
@@LiLTailormade make sure to put Herbology III on all your legendary gear with max upgrade if you can. Mandrakes & Cabbages should do the trick nicely w/ the talents unlocked. Also, grab the thunderbrow talent if you can and see how fast you drop enemies
Legit, I was lost as to the cost aspect. When you reach a certain point with the RoR you have seemingly infinite plants and potions. I suppose they are better for late game, however plant and potion builds are OP.
Sometimes I just walk into combat drink ederus, thunderbrew, and maxima (all upgraded) and watched everything die around in 5 seconds or less.
Spell diamonds is by far the most useful talent in the game followed by dodge roll(doing so will make travelling much easier where mounts and broomstick cannot offer), as for most spells on the spell talent tree, I strongly suggest to just add at least ONE on the color (purple, yellow and red) that you use the most! (Personally, i use accio, confringo, and aresto momentum/transfigure), as for dark arts, same as spells, just add the ones you think you'll use, in core talent just 1 wiggenwald potion is enough (opinion based due to the fact that when you hit enemies multiple times with x10, 20 etc combos it will generate you the meter and small health when you pick up those small silver stones) perfect protego if you love doing sheilds.
For stealth personally just add the running and aoe petrificus totalus. The last one room of repuirement is def the eredus potion! If u go for dark wizard build, i strongly suggest focus potion and if you dont want to be a bad wizard you can upgrade the venomous since you can summon 2 and they can break shields, personally thunderbrew is one of the best pots i use on 1v5 situtations so its entirely up to you if you guys want some extra kick
Saying expanded spell slots is a waste is the biggest hot take I’ve ever heard in my life and the biggest L take I’ve ever heard
Honestly, at least one level of spell knowledge has been a huge QOL improvement
I found myself taking on spell sets instead of the healing potion effects, I think I have found it useful to fill each spell set with one colour and switching between that as that pretty much allowed me to always have the spells needed and helps build a muscle memory for everything, having it with all the force spells as the up on the d pad, control on the left and damage being down and curse to the right being able to switch between everything easily and keep memory of what is in each diamond, the potions I found abit useless as if you can just ensure you avoid damage during the fight you end up not needing them or just ensure you carry enough of you, obviously that is a personal choice I just felt it made more sense to have quick access and avoid damage than waste points on the potion effect upgrades
i like the idea of doing each set to one specific color.. that would make it easier for me i think
As an addendum to this, you are guaranteed to survive a hit so long as you have more than 1 HP. Even if you just pick up a single Ancient Magic drop. Which means even the weakest potion used from 1 HP will guarantee you can take another hit, though do note in careless circumstances you can be hit twice quickly in succession or get ragdolled into a second hit.
I also have my spell sets grouped by color. It's easier to remember color location than have to not only remember which direction colors slotnper diamond you've placed a certain color spell, but also which spell set has the particular spell you want. Way easier grouping colors instead.
I didn't invest a single point into protego cause I instinctively dodge every time since I just assume every attack is gonna be unblockable and forget to use protego.
I'm also a loot goblin so I didn't invest in the Room of Requirements tree because the only time I ever used a potion/plant was when I either needed to do it for Professor Sharp's assignments or for a Dueling Feat.
Then again I did finish the story on level 37 and with 9 talent points still unassigned, because "What if I might need them later?!"
Yeah, I disagree with the don’t put points in the additional spell slots. Because it’s very seamless combat when I’d throw three attacks spells and then just hit R2-right and cast 4 more attack spells in a row without pausing the game to switch spells.
Full stealth with ambush will 1 shot almost every mob you come across and ruin most bosses easily. Also " Edurus Potion potency" in Room of requirement is worth getting. You become completely invulnerable to attacks and rebound their attacks back at them for 20 seconds. I've been playing every day since early release aiming for 100%.
Interesting. What is the range of the ambush?? What 12 did you skip?
@@SunnySyde You can backstab about 5 yards away. I have killed 4 Ashwinders a few times. Focus potion is also great, basically no spell cooldowns without swapping diamond
even if you dont use forbidden spells, dark arts is still suuuuuper good! you can make your normal spells apply curses, have those curses last longer and then also have everyone cursed by you take damage every time you deal damage! you can also have cursed enemies heal you when you kill them, which i personally think is unneccessary tho.
Dark arts are a lot of fun and pretty good. Agree
Maybe not completely necessary, but it does save you wiggenweld potions in large fights.
Yup if you stay away from the Dark Side does make it easy to spend your Talents in the other areas. My best character did a lot of exploring and several side quests so she did not get her talents until level 17 (I do not recommend this). So she was missing several spells and going through fights with those extra spells and talents meant some fights could have been far easier.
Oh the spell sets is super important since you can set up your spells with F1 being the useful spells, Lumos, Reparo, Accio and F2 set up for your Combat spells. Having to switch out spells during combat sucks. I just not sure that you need all of them so the one at level two could be skip, but those at Level 1 shouldn't be since being able to quickly change from exploring to combat ready is ultra important.
Ya I could definitely see maybe getting one of the spell sets.. i guess it’s just me but even when I got them and tested it before resetting my save I still found myself switching them.. needing one spell to break shield.. need another for a challenge.. one for a particular enemy etc.. there is no universal 4 u can pick and even if u had all 4 sets so set ups aren’t ideal for the situation.. I know it can be a hassle sometimes but taking the 5 seconds right when it starts to switch to the ideal 4 I need is just better for me
I like the spell sets. I use 1 set (the bottom one) as my support set. Meaning I have my blue skills (stealth, repair, luminos, etc) on that one, so that when I come upon a situation that calls upon the need of reparing, or light, I can just switch to that & then back to my battle skills without having to continuously switch out my skills so much.
My other 3 sets are my different combo sets.
U can switch to other sets, while one set is in cooldown & so forth.
Faster & easier than pausing in mid battle a lot to use different spells
Hi Sunny! Surprised that you didn’t get the spell sets. I got them early and found them very valuable. I actually skipped the stealth sprint! Very interesting take, our play styles must be very different. Thanks for the great vids. Cheers!
Spells for sure. I was gonna do those anyway.. wanted to test others out first.. curious what your 12 u would skip would be though. The 4 from core., 3 from from stealth. And 5 from potions definitely are mine
If on console, get it. But if you are on PC at most only get 1. Mouse makes the spell sets kinda pointless as its not that hard to quickly switch.
I’m playing on Series X.
I actually skipped all Dark Arts on my Ravenclaw for storyline purposes. Left 2 open in Room of requirement and got everything else.
When I start my Slytherin run I’ll have to re-evaluate cause I’ll put all 10 in Dark Arts.
@@knightofcarrion7358 console its not that hard to switch either
This video as well as several others that I have watched has shown me that we all play diferently, and that there is no good advice when it comes to talents. Well, maybe one, choose wisely, you don't get to reset lol
lol yes unless you on pc then you can reset them
No spell sets?.... you lost me right there. That's insane.
I got my Talent Points at level 11, so I had put in some time already. One of my first wants was Spell Sets and was disappointed that it wasn't there. I actually expressed the wish to other friends who were playing and hadn't gotten that far either. When I got the Talent Points and had 7 points to spend straight away, it was a no brainer and I used 2 of them on the Spell Sets. I kept my reds, yellows and purples together and then eventually had a fourth one that was either my blues or I would set that one up for when I was catching and tending to my beasts. It just became second nature to know my purples were left and yellows were right with my fav reds my main. I do love how you have to be strategic with your Talent spending and it really makes for a unique play style for each person because everyone I know has a different build. No one that I know opted to not get the Spell Sets though! So you are unique sir!
Anyone who doesn't recommend the herbology/plant talents has no idea how powerful they are.
Rocking a full satchel of tentacular, cabbages and mandrakes PLUS the damage boosting talents AND a full 6 pieces of gear with *herbology 3* (more increased damage) will absolutely annihilate everything effortlessly.
Here's why you don't need wiggamweld talents: Wiggamweld potions don't have cooldowns + it's super easy to craft/grow the materials for them.
1) get your room of requirement.
2) place a bunch of small planters in there (the interior space is freaking huge so like you can literally fill it.)
3) plant your wiggamweld potion materials
4) throw down like 4-5 alchemy tables
5) brew all the damn wiggamweld potions you need.
I actually found that every single trait involving ancient meter boost is pointless because I don’t try to use the ancient attack too often and it already fills up pretty fast…
I got the basic cast fills it up faster and I was not a waste
For the love of all, don't listen to this person.
Don't grab all the talents in the spells and dark art tree. That's a waste of talent points.
Rule of thumb is grab a yellow, purple, and red talent out of the spell tree that you really like, and grab the one at the top that turns things into an exploding barrel.
That will be your 1st spell block
In the dark arts, grab the one that bottom two and the one right above the left. Then grab the top four.
Your next spell block will be the 3 dark arts and the red art that disarms.
Core tree grab whatever you want, but I would grab at less 2 of the spell blocks. I would grab the dodge, and the one that let's you throw enemies weapons after you use the red spell that disarms.
Invisibility - up to you buy them all if you wanna a stealth build. If not, the skip
Room tree.
This tree is freaking amazing.
Get the talent about Edurus. You become immune damage for 20 seconds. Get the one that casts a free chop. If you want to get the one that lets Venus trap breakshields.
Get the focus one for some crazy spell spam.
Yea. I see everyone has different opinion :). I guess I just make my decisions. For sure I will take one additional sets of spells (just for quality of live). One will be for fight, other for exploring.
I still need to make decisions but I skip for sure:
1) 2 additional sets for spells (2 talents)
2) Dont know why but in every game (including RPG ;) ) I do not use elixirs as I spare them for later and in the end I have plenty not used:). That is why I make talent savings in potions. But maybe will take some like this with plants which fight on their own. Maybe will take this focus elixir too. Probably get here around 5-6 of not used talents (depends how much i will need to save)
3) Still need to make like 5 savings: and i will search them in dark arts (at last last talent you need to become "bad" as i understand. I think I will make saving here
4) Also I will some savings in other trees. Not sure about swift (but I probably take it as it will be good way to run to regenerate health :) ), 2 level of wiggen potion is skip probably as i does not use potions too much ;). Also not sure about this perfect protego (possibly skip too as i use dodge more at last for now and also i want to block, not perfect block = it will be somehow random). Will probably find more to skip.
Also i think no one will be using all possible spells - unfortunately this is my first game play and i dont know which I will use:).
ROFL on point 2. That's me you describe. I stockpile potions like mad thinking I'll get to this particular fight where I will absolutely need to down a lot of healing, mana potions or whatever the game offers. And then I finish the game with 65535 potions in my pockets. These characters have to be beasts to hump all those potions around...
I think its worth getting 1 of the extra spell sets, Most of the time your going to have 1 combat set that you favor and the other sets are only needed when facing things like inferi or trying to do certain combat feats but it feels like a trap theres alot of times i've over cycled or found myself on the wrong set and honestly it's just easier if your facing an inferius for example to just hit t and slot in both fire spells, Then just change it back after, But it is nice to have a non-combat set to cycle to, It's just a slight time saver but it feels right to not have to reorder all 4 slots after casting stealth or getting interrupted in the middle of a merlin trial for eg.
I'd also recommend not putting points into the spell masteries at all unless the spell is a go to, Spending a point on upgrading incendio for eg is pointless if you only ever bust it out for inferius, Diffindo again is pointless if your only pulling it out to slice toad tounges for combat challenges, By all means buff the spells that you find yourself maining but I found not just in my playthroughs but in watching others its pretty rare that someone uses more than the single rotation, Same with the room talents, The effects are good but only if your actually using them in every fight or just looking for points to spend after you have got everything you want from the rest of the tree, I rarely use potions myself, I tend to buy the edurus talent and thats it, Its an amazing oh crud button to give you some breathing room on higher difficulties.
If people follow your advice regarding the Spell sets, I think you may have a LOT of angry people coming back on you especially since you cannot respec. There are a LOT of, what I consider, useless talents that are much better to be avoid. Plus, MOST PEOPLE only use specific spells so why spec into spells if you don't use them? Now THAT is a waste of points. Do you really need 'a blast around you' for Depulso?!? Probably not. Do you need 'damaging shards flying outward' when using Glacius, probably not.
I think *your* problem with Spells sets is that you constantly keep changing spells and aren't sticking with any specific ones. In that case, it's no wonder that you cannot remember what spell is on what bar. I honestly have a very poor memory and many times hit wrong buttons in combat... however... I have specific spell sets for specific purposes. One bar is ST spells, second bar is more for mobs (or enemies that are vulnerable to fire like Inferi), third bar is Curse bar (and also for swapping in/out Vivarium and Beast capture spells), fourth bar is my utility bar with Reparo, Lumos, Depulso and Disillusionment. Keeping the spells on the first, second and fourth bars makes it a LOT easier to remember what bar has what spell. It's all about consistency. I also make sure I have red spells on square, yellow on triangle and purple on circle... so no matter first or second bar, I can counteract an enemy shield; X is my variable slot.
As for talents "I" consider a waste... Spell Talent: Depulso mastery. Core: Swift, Wiggenweld 1 & 2, Protego Mastery and Protego Expertise. I spend my time worrying more about getting spells off than making sure I use Protego "perfectly". Stealth: Petrificus Mastery. Enemies are rarely close enough together to impact them all. Dark Arts: Slowing Curse. I don't use Arresto in combat (I mainly only use it for capturing beasts). Room of Requirement: Invisibility, Headache, Noxious and Thunderbrew. I don't use plants in combat. To make the most out of combat plants, you have to specifically trait for them, otherwise they are subpar. Wiggenweld... are cheap to make and you can carry 25 of them, so I don't see a need to upgrade them. However, if I wanted to, I could drop Fertiliser and Glacius mastery to pick both of them up. I only picked those two because I had extra points to spend.
I didn't take "Swift" because I think the whole 'rapid movement' animation looks dumb and actually causes enemies to more easily hit you. Plus, I'm playing Hogwarts Legacy, not Dragon Age Inquisition!! :)
it certainly could be that i just dont practice enough with them and dont have it to muscle memory.. ive heard suggestions of just doing colors for each set.. and suggestions like yours.. all of which sound good. ill give it another try at some point
I skipped all the unforgivables curse talents, because I had no interest in using them... outside of the dark arena, that is. I rarely make use of Stupefy, so I skipped those as well. I skipped most of the RoR, save the maxima and Enduras. Debating the Thunder one. Once you get to late game, potions are a dime a dozen. I grabbed all stealth talents, save the top one, but I may change my mind.
I going to do a run without curse as well.. definitely opens it up for a lot others
Spell sets are without a doubt the most important talents to spend on, cause so many times have I had to switch between my spell sets because one group of spells were on cool down or I needed to switch to a different set to deal with a different barrier or having to catch beasts while dealing with enemies or trying to go stealth and getting discovered thus breaking stealth. If I didn't have the 4 spell sets unlocked, I'd have died a lot more and had to pause the game WAY too much just to switch spells back and forth.
Honestly, if you are playing in story mode, you really don't need to worry much about how you spec your talents because it is rear to really get damaged too bad. Or at least that's my experience. But I have been playing RPGs for years and this one is not different from any other RPG I have played. It has been a lot of fun for sure.
Wow! You don't use the hell out of Petrificus Totalus? Maxing out the 4 stealths was close to one of the first things I did and honestly, it kinda made the game too easy. Only when I am impatient do I ever actually end up actually fighting any of the normal bad guys. I just sneak up and kill them all. Which is rather enjoyable. :D
I also have to disagree with you about the Spell Sets. Honestly, not having more spots was what I considered the biggest flaw in the game until I got to the point that I found out you could add more. And I really wish there was a 5th one. IMO, it truly sucks having to keep reassigning spells constantly throughout the game. Like everytime you need to deal with animals or want to reconfigure your room you have to reassign them.
But thanks, I'm on at level 38 right now and didn't realize I only have 2 more talent points to spend. Oh, BTW, once you are able to customize your gear with abilities, I find that I don't use a decent amount of the "attack" spells because you only get 6 things that you can enhance, so I stick to using the enhanced spells because they work way better. Thus, no reason to max out the talents in Spells and Dark Arts.
Extra spells slots are important (at least 1 point) because it's a HUGE quality of life improvement. Without it, your are constantly interrupted and it affects the flow of the game/experience. +HP potion, however, is kinda redundant. You get a lot of them if you buy the hopping pot.
Spells sets are so much more convenient for gameplay. I don't know on what difficulty you play but at least 2 combat spell sets are mandatory if late game fights don't take for ages. You got 2 for fighting. One for housing and one for catching beasts.
I don't have to comment on the spell slots since everyone else correctly stated how necessary they are to have. I also disagree with potions being expensive.
Use your room of requirement correctly and you will have more potions than you can possibly use. My room is basically a factory. I stop by every now and then to restock and I NEVER have to buy any potions or enchanting mats. I can use them for as many engagements as I want and make a fresh batch in my RoR since I pick up plants as I travel.
Spells - No point upgrading them unless you are going to actually use those spells. Don't waste your points on spells you aren't going to use.
Core - Personally I don't use Protego. I dodge. Being able to switch to a different spell pre-set on the fly is very convenient. Pause the game mid battle to change spell breaks immersion for me. But I only got 1 level of it. 3 are total overkill imo.
Revelio Mastery... absolutely pointless.
Stealth - good if you want to Assassins Creed all the Poachers camps
Room Of Requirements - It's all about the Chinese Chomping Cabbages, most OP weapon in the game.
Was a bit worried seeing this, but since I'm not going to use Dark Arts at all my first run I just have to worry about 2, so good to have for my evil run after
I think I will do a run without DA as well.
@@SunnySyde do it, its SOOO much fun. Definately recommend specing in potions, especially maxima/edurus potions, they are SUPER useful and quite broken.
That's what I'm doing as well. Doesn't make sense to me to use anything Dark Arts if I'm not going to learn the unforgivable spells.
It depends on what house I chose, I have a hufflepuff who can kill with plants quicker than my curse/avadakadavera mastery build, then my ravenclaw character is sneaky, potions and ancient magic. My griffindor character is just a little bit of everything minus the perfect protego buffs and dark spells
Well if u play on pc. Switching spellbars is on your mouse scroll :)
Meaning i can get 12 spells off really flippin fast 1,2,3,4 scroll 1,2,3,4 scroll 1,2,3,4 :) on every bar its the same color scheme so yellow purple 2 times red spell :)
Everything stealth and everything plants. Wipe everything in a camp with one (well, two) throw of a cabbage. Or if surrounded by little guys, one mandrake wipes everything.
Even thought i know where your thought is coming from, i totally disagree with not picking the extra ability slots. When you decide what kind of wizard you want to become you focus on specific talent points. You dont want to focus on room of req if u want to be a dark wizard or a fire wizard. There are plenty of talents points to acquire while lvling so by 40 you will be a specific type of wizard. Trust me if u play the game 200h+ u cba changing ur spells all the time. also mastering combat and being a cool and efficient magician you need all 4 rows to maximize gameplay.
Shields are easy to break without the setting you have, just shoot a spell the same color I have the 3 colors in each set in this purpose. Eldurus is not that complicated to make and it last pretty long, being invincible and reflecting attack is very good in some difficult position.
1 having at least 2 spell set is a must. I found it really annoyed having to constantly swap out spells and if you only have 1 you got to wait for them to cooldown. It’s better to switch out in a second and chain at least 8 different spells. It makes the game feel more immersive. 2 stuplify upgrades are a waste at least at max level because if you get a perfect counter, it imsta kills the enemy that attacked. That’s with no upgrades to it. I’m new to the game so correct me if I’m wrong but I feel like the crucio upgrade is kinda a waste at max level because unless you use it on a troll you’ll melt the enemy before it even spreads. I got mine on normal difficulty so should I try hard mode? I feel the games way too easy
I have to agree with Sunny. I'm getting old and you want me to remember what I have on each spell diamond. Heck I confuse my wife's name with my girlfriend's all the time so neither is talking to me. Which has a bright side of freeing up more gaming time for me.
Depends on your build(s). I have two characters that are siblings. Both recommended to Ravenclaw. The brother is a Ravenclaw Sorcerer, the younger sister Hufflepuff Witch. There are big, but subtle differences in the houses. I notice these things as a gamer.
While she uses pets & pots to augment her spells, are geared for defense & CC. Each spell list for him is created to in minor combo's, that also interweave for massive combo chains. He'll use Protego and Swift, She prefers Stupify; because He brings cosmic momentum to the fray, while she can afford to take the extra time to proc secondary effects. He'll use Expelliarmus in place of Stupify.
There are thematic differences too. She saw and shut down Ancient Magic Traces on her way to the Jackdaw quest. He didn't see them until after he unlocked knowledge of them. She's also been to places, he hasn't visited yet, and was introduced to a Patronus. He still hasn't seen either at lvl30. - So far, Revenclaw seems to be modelled on Logos. Hufflepuff on Ethos; and I assume the other two, are both halves of Pathos.
After the Jackdaw quest. He began levelling like mad, wereas the Jackdaw quest propelled her to lvl18 and she progressively plateaued.
Alr man they ain’t real
@@DoctorPymp Yeah but, 'themes & narrative' are cool. 👍
The spell sets for me I use one for combat, one set for exploration, one for beast care, and one that I mix and match
You don't know what you're talking about. If you only have 4 spells. What do you do during cool down if you're surrounded by enemies?
I find it annoying having to go into my spell menu to get spells I need with 16 slots. This game would be absolutely unplayable with only 4. If there were more spell slots, I would take those as well without hesitation.
Sprinting while stealthed is the one I did not take. I don't need to be fast while sneaking, I just need to get in there undetected. And hitting groups with Petrificus Totalus makes sneaking worth while.
Hell, I didn't even take everything under Dark Arts. I hardly ever use Arresto Momentum or Flippendo, so why make those curses? I spread curses plenty quick with Crucio and Imperio. I did take Experimenalus curse, though, because I use that one. I don't take Wiggenweld potion upgrades because once you have Curses unlocked, you can make every attack AOE and heal every time you can an enemy. They're gonna die and heal you pretty quickly at that point, making health potions a lot less necessary.
And how are you having trouble getting potions? You can literally get 3 free potions every 12 minutes. Even when I use them, I haven't wanted for any potion type in a long while, and I have no points invested in Room of Requirement.
This has got to be the least helpful guide on spending points in this game I have ever seen.
Extra spell sets saves a lot of time overall. With such a huge time investment for this game it’s worth it to shave off all those wasted minutes
I’m almost at the end of the game which it’s my first playthrough so I only have spent 2 spell point because I’m not sure what all to get yet. Think I’ll finish the story then do a Manuel save so I can get whatever talents I want and if I want it changed I can just load up my save
I hate always having to switch spells so I immediately got extra spell slots, I completely disagree that you thought it was a waste. Horrible advice
For the SPELLS category, I would choose between Accio Mastery **OR** Levioso Mastery. They both technically levitate the target(s), but I feel Accio would be the more useful one (esp with talents that put out an AoE blast from you - ie Incendio Mastery - since it brings them closer to you anyways). Also don't take any talents that empower spells you'll never use. If you're not a Diffendo player, don't take its Mastery talent. Etc. If you're planning on cursing/insta-killing things, don't take Stupefy Mastery (since they won't be long enough to survive the stun anyways xD)
you are objectively wrong.
More spell sets equals more damage and crowd control instantly
the way you play must be slow and boring.
@@Hoenhime344 Well you are entitled to your opinion, ignorant as it is. Because 1.) I was not opposing SPELL SETS (in fact I'm more for them). 2.) I was only suggesting spending points wisely on talents you'll use more often. 3.) The way I play is both fast paced and cautious/defensive in combat. So the way I play is fun :P
Sorry but taking about not wasting talents by then immediatly suggesting to take ALL talent points on spells and dark arts makes no sense. You will never use all spells from each type equally so activating all those talents is a huge waste.
First unlock each spell, experiment with it and see which ones you are using and liking most before investing. Even with 3 spell sets (so 12 spells) to switch between, you will never be using all 5 damaging, 4 control, 4 force and 3 curse spells
F.e.:
- incendio and confringo are essentially the same fire-type spell. Figure out if you prefer to use the ranged or close-by version first. You need 1 fire spell for dealing with Inferi and spiders, but mastering both is pretty ineffective.
- Arresto Momentum; Levioso, Transformation and Glacius have the same crowd control usage, though very different effects and combo options. Invest in 1, maybe 2 control spells but pick your favourites.
Every decision affects your next spell choice btw. I went with Incendio over Confringo mastery, which also made me use Accio over Depulso to pull enemies closer.
The dodge roll is busted, I've had trolls a mile away still hit me on their 2nd hit after they teleported to me. Never would hit me otherwise but the extra roll distance does something funny to enemy mechanics. Not worth. The best thing it provides me personally is picking up ancient magic orbs after combos.
Also if you want to save points on stealth you can just invest in invisibility potions. A good room of requirement can stock you up on damn near everything but if you need tongues or troll bogeys you can do the save reload trick to respawn enemy packs for easy materials and challenges.
I like to do glass cannon style play so I never take hp related stuff, besides endurus potions can give you god mode early on and are pretty easy to make. That's also why I don't take curse healing.
If you are playing on low difficulty I would skip stupefy expertise. One problem I have nowadays is I'm so powerful I can't really chain hits super well unless there's a lot of enemies or really high hp targets like trolls, and protego mastery is all you really need so I skip the protego expertise. Stupefy mastery also not super useful most times you just kill a target and move on fairly quickly.
All room of requirement talents that AREN'T plant related are amazing. Personally I just don't feel like I need the plants and I'm sure they can be very good if you spec for it but I just feel like they kinda slow me down. I also don't like other things throwing the fight off. If you see a protect prompt but a cabbage smacks him out of it and then you try and protect an unblockable spell then it messes you up, flow ruined, combo reset.
But yeah the potions are the shit. Most kinda need the boost but the boost is pretty damn worth it. Don't like having to hit specific weaknesses with spells you don't like or haven't upgraded yet? Maximize your magic and explode shields with basic casts. Having a tough time on a fight? Drink the enduring blood of the gods and become an immortal... for 20 seconds. Don't wanna invest too much on extra spell slots? Stay focused and cast away all day... for 15 seconds... or more if you have a faster charging spell set and can keep them up (flipendo extremely good force spell with low cooldown comes to mind).
You become death for 10 seconds with invisibility. It's honestly a little broken how you can stealth almost everything and petrify all opposition with potions you can be making for free with a 3000 gold investment and 90 moonstone. The moonstone refiner is a cheap 1500 to never have to worry about buying or scavenging the shit. Make your room work for you, I like buying the T-shape potions maker and just placing them around so I can brew a bunch of shit I think I may use or want and keep them on the burners if I ever need stuff. You can have like 7 of them so that's 21 potions you can have ready at any time and when you pick one up you brew another and the cycle continues.
If you're stingy like me you will likely always be full on potions and other crap. So just remember if you start not using a certain potion or you get a wiggenweld from your auto potion makers you can delete and re-summon it so it resets the timer and it will cook another random potion.
Ps imperio mastery feels underwhelming. Your slaves don't attack very fast so they don't spread the curse as much as I would like. Plus crucio mastery is infinitely better for that especially if you do go for cursing spells as well (knockback curse would spread more easily). I mainly use imperio as a stealth attack now. Your slaves take damage and can be petrified as long as no other enemies notice you. With arresto momentum it also counts as an enemy not being able to notice you and you can make quick work of small groups when combo'd
Expanded spell sets are the most needed talents lolll I have several combo combinations for multiple scenarios in each tree......not having that puts you at a disadvantage....unless you're playing on like easy or not used to combat games....I'm shifting through the trees like I'm playing devil may cry switching weapons lol
Im lvl 26 and yet to spend a single point for fear of getting it wrong... Anyone else the same?
This guys completely wrong.
The extra spell sets let you flow in combat and quickly and easily swap between combos. With the right keyboard setup you can easily rotate between a full 16 spells without ever having to open the menu, which is vitally important to not constantly breaking the flow of combat.
If you don't mind pausing all the time, then sure, you can do without, but it's pretty irritating to constantly reassign spells.
If you're going to learn the 3 UCs, then full dark arts is best, but if you're going to skip the UCs, that's at least 3 skill points in the DA tree you don't need.
One, the game is easy you don't need to heal.
Two having multiple readied spells means you can easier cycle through combos mid battle especially when things get more hectic. 3rd you don't need to heal when the game lets you have 12 endurus/max potions. Invest your points for healing into those and watch the game go from medium to easy mode even on hard.
Four, Ancient magic is alright, but what you can do with the right spell combos with a Max potion is even more disgusting.
Having at least one extra spell slot will save you mega grief. Pausing all the time is a batch, but if you min/max it then you don't need it. This guy is setting up for the PvP that will never exist.
I approve.
Increasing range of revelio isnt really necessary. Better pick addition spell for easier combo
Extra magic tabs skills are QOL
I will never not pick these. They save ma sanity so much
I Max stealth out... I like being a ninja wizard 🧙🏾
Plus I'm with house SLYTHERIN 🐍
With the Room of Requirement it's more about the battle plants I find anyways. You shouldn't sleep on those
taking 10/10 spells and 10/10 dark arts is pointless for most of the players since many of them don't use some of those spells. Upgrade only those spells that you are using. I played this game already few times on hard without dying and on ever harder mode with mod that i installed. Dash is something without i couldin't play... you just have to learn how to use it. For example troll can kind of teleport to you when he has his sequence of 3 or 2 atacks and u just dash, so u have to dash not once, at least twice but i recommend 3 times... etc.. u just have to learn it and than u can be just immortal.. last time i did all of the arenas i didin't even need any healing nor any other potion... it all depends on player, I always have max in core, max in stealth, nothing in room of requirement and than dark arts not all but only those that i use so it was like 8 and in seplls as well 8 or something. Needless to say there are no "bad" talents, since you can play only on stealth with cabbage and other plants and then sometimes using a potions if u need to fight.. it is prbly the most powerfull way to play, tho it is boring for me... so do whatever works for you, since every talent can be great!
Man I wish I did not get swift comes out it's buged it's causing a bug that makes melee enemies ruberband at you when you use swift so they basically teleport and hit you that's not support to happen. I hope they fix it soon
don't need is a relative term...the individual is the only one who determines whether they need something or not
oh when it come to this i didn’t even think went directly for Avada Kedavra
Swift contains Iframes, you're untouchable while doing/using ability...odd
Maybe you should have passed level 22 before making this? Take potions, you'll have or can have a full 12 of each *easily* with your Room of Requirement and a potions table. Another thing not open at your level.
i have never gotten hit by enemies when using the quick dodge slide technique
They definitely aren’t only animations they for sure make the spells like 10 times more functional in combat
Spell sets are really useful for combos though.....on the other hand, room of requirement talents seem worthless to me.....
Not sure why people care about the spell sets. I instantly dismissed those as wasted talents. I’m going to switch my spells before a fight, never during.
you will be chugging potions down when you get the room of requirement, since you plant and harvest most materials yourself.
I Recommend Saving Before Selecting Your Talents Then Go Try Them Out And Decide If You've Made The Correct Decision For The Way You Wanna Play!
don't sleep on the plants, i went a mad herbologist build and i could walk through the game with no problems.
So how do I gain more talent points after I beat the story?
For me is don't put points in the early spells from the spells talent tree, because you just progress thought them into the more powerful ones, also adittional spellsets is just a better gameplay thought all course of the game which is kinda the point as game is easy enough anyway to not get the style points
Bro, maxed out stealth is so OP!!!! You can wipe out a goblin camp so much quicker then with fighting.
the more i play the more it changes.. stealth is really good.. room of requirement have alot better stuff in it than i initial thought.. lots of things change over time for sure.
No spell sets? You can't do some of the most incredible combos without quickly switching sets... not investing in spell sets severely limits your fun during combat...
i almost completely disagree. the extra spell sets are the only ones i consider completely mandatory. i only have a couple points in spells and dark arts. i have almost all of the core and room of requirement talents. don't mess with my cabbages brother! 🤣😂
A Spell slot is good to switch between combat and exploring, but the game disappoints me that there are no "Good" spell sets like the old Jedi Academy ,
If you don't want to play a spell screen sim, unlock all the spell sets.
Levioso’s spell trait I’ve forgone 100%. There’s so many other spells that do what it does or better, the only time I use it is on the frogs when they stick their tongue out. Other than that I opt to use Accio for the group pull into Incendo or Flipendo into Descendo.
You don’t need anything in Stealth or Room of Requirement. Besides my OCD won’t let me.
why skip when you can have them all
i already screw up .....i wish we could reset
Could also do another run later on.
@@SunnySyde I haven't finished so went for a new run
You are so wrong about the spell diamonds when considering useless because they are the essentials tallents. Keep it to yourself but at least don't recommend to anyone to not choose them.
What the hell did I do wrong? I had 10 points saved up by the time I unlocked the ability to use them.
Three sets withs colored spells one with the 3 feels arts and one utility.
Im using 3 spell sets i dont think they are useles. Its a personal prefference but i find better just switch spell sets withou pausing game and switch spells evry time. I oersonally using 2 sets for combat and one utility set. 4th is not that uswfull for me.
Spell sets are a waste but expanding revelio isn’t a waste? Doesn’t make sense
For multiple spell sets, you need to set a pattern so that you always have a familiar function to a consistent button.
I use a controller on pc, so for a diamond pattern of spells
top and bottom buttons are red
left is purp
right is yellow
accio is always on the same set as incendio (close range)