The MOST Flexible TTRPG Ever!
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- Опубликовано: 14 июл 2024
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Thanks for stopping by! Развлечения
Cypher: Great books, neat system, but I'm not a fan of their character creation system: I believe it's flawed.
I loved hearing about your foray into other RPG‘s! Great video.
The Old Gods of Appalachia is basically Call of Cthulhu with a different mythos. Same cosmic horror sort of thing. If you enjoy CoC, you'll probably enjoy OGoA.
Loved your attitude! This works for me, but might not work for you... Explore other games. Well done!
Read and Old Gods of Appalachia novel last year. Had no idea it was part of a bigger setting. Was a great read.
I use dnd mainly for its combat as I just need it to be simple. A lot of other systems complicate it too much by goving too much possibilities.
The Cypher System core rules lacks a setting of any kind. It is *JUST* the rules. The white books add the settings, each one it's own genre. I would actually suggest starting with Numenera, the original system that Cypher System is based on. It's the same system, with a science-fantasy setting, in which you can pretty much do all of the stuff the other games allow.
There are so many other flexible system out there, like GURPS, Storyteller System, Unisystem, Basic Roleplaying, etc. I hope you review more system in the future.
I've looked into the universal role-playing system and Gumshoe but I'll check out those as well
It doesn't handle vehicles or npc companions well.
Aaaahhhh!!! Put them in alphabetical order! 😆
But then the white books aren't next to the white books! Lol or then I would break up my box set! I just can't 😅
OCD much?
I think Cypher has the same issue as LEGO: a lot of the fun is building the thing and not playing with the thing you built because it is quite fragile. I like it for shorter games, but the character advancement tends to outpace opposition because of the bounded number system and reliance on attrition.
Cyphers themselves also kind of stretch the imagination at certain settings too: they work for Numunera where they are things that no one knows how they work and are basically magic, but makes no sense in a modern setting or Sci fi setting where there is nor a good reason why I cannot just refuel my jet pack or recharge my teleporter. The cyphers make it too focused on a specific magic system to be universally applicable to any setting or genre.
Much like Everyday Heroes made a great attempt at making 5e a general system, it works in a very specific scope but you start to feel the limits once you get past that mechanical limit. It is also a steeper investment, but the appeal is building the space ship out of LEGO after all.
In my modern game, most of the physical cyphers I gave my players were akin to spy gadgets. Single use bombs, laser pens, invisibility spray, and so on.
@@JamesMillsNeutralBase bombs make sense, but are also mundane gear in the Cypher System rules. I run into the same issue of "why cannot I recharge my laser pen" with a limited use case. If you are bringing in "invisibility spray" we are in full fantasy zone and it might as well be a spell. One of my favorite games for Cypher was an urban fantasy modern game, but it does not work as well for sci-fi or realism, in my experiance.
The reliance on attrition is also a problem; cannot go for an Indiana Jones style close, nail biter fight with the giant nazi and then be expected to do anything else cool the rest of the day. Something like Pathfinder where each fight is meant to be challenging the player on a per fight basis with quick recovery after fights is more suited for swing action versus ramping up action.
For what it is worth I have had some very fun Cypher games; I just think that once you get out of that sweet zone you drop off quickly as far as how well it works.
@rynowatcher definitely fair. I won't argue or say that I think Cypher is the perfect system for everyone. But I've been running it for a few years with a couple playgroups, as well as a few oneshots at a local high-school kids game con.
Anytime a player likes a cypher, I will let them recharge it either at the cost of 1 XP or letting them get the same one from a new hoard (if it makes sense).
@@JamesMillsNeutralBase I think Cypher has its uses; I have enjoyed games of it. I just have felt the limitations inherent in it in some games.
Old God's of Appolacha is a really good "folktale fantasy." That one is a favorite of mine.
As someone who is an Appalachian native, that pronunciation is wild lol! Much love bro, great vid 👍
Haha, I won't even try to pronounce it how the true Appalachians and the southerners pronounce it, but I appreciate your patience! 😂
The title seems a bit too plain. How about adding something a little more evocative of the content? Like flexibility and such?
Anyway, I loved the part you explained how you combined different books. I also loved all these analogies and this video as whole gave me insight to these generic systems.
Home too expensive! Face too rich! I don't know what were you saying, but I couldn't relate either way
Video starts at 7:10
Also, doesn't explain the system at all.
It's more of a comparison and introduction from people who exclusively play d&d to another gaming system. In the past, I've exclusively made d&d content so this was for people who don't have experience with other systems and are curious because many d&d players have never tried other systems and don't know what to expect.
You don't have to like me or my videos, but you also don't have to make snide comments.
What's the best way to get ahold of you to send you a game I'm designing?
You can email me at chat@gentryperry.com
No. Freaking. Way.
I would LOVE to hear some GURPS propaganda.