Sculk is something special it’s not just another dimension to be explored, it’s a creature of its own. The sculk only spreads when creatures or entities are killed near it, and it converts the blocks into sculk. Suggesting it feeds on the life force (Exp of other mobs). There is no doubt in my mind that it’s from another dimension however this substance is not just existing in the overworld. It is consuming the overworld, this dimension in essential slowly hunting and killing the overworld. It is a parasitic realm seeking to spread and ingulf our own, and like most living things it has a means to defend itself aka the Warden. The Warden is merely the sculks self-defense mechanism and a form of feeding itself. The souls in in its chest are the mobs the sculk consumes, reused into a type of energy that gives life to the warden. Now although this is all very scary there is one important thing to keep in mind. To the luck of the overworld these sculk growths appeared underground in caves places were there is very little to feed its growth. It would take a long period of time for sculk to spread to from a cave system to the surface. This does present players with the opportunity to find these sculk breaches and eliminate them. That is if they can bring down the warden first…. (Sorry about all the text I get really into this stuff o-0).
Problems with theory: -Ancient cities spawn more commonly under mountainous regions, making it unlikely for it to have been due to a swamp -Their are laboratories in the ancient city that experiment with sculk sensors, as well as wool on bridges and a chiseled deepslate showing a picture of the warden, so the builders at least knew about the warden and sculk thats about it that I've found
Idk if the redstone and skulk have any lore significance but the devs put those under the portal as a sort of 101 to redstone+skulk to newer players unexperienced with the stuff, it's like a tutorial in a sense.
@@testerwulf3357 I think they do, considering that a simple tutorial would probably not be needed, with the player probably already discovering the redstone use in sculk sensors via the redstone lights at the center, as well as the fact that the calibrated sculk sensor is not a part of the lab, which would be essential to show in a tutorial
That actually goes along the original theory. The AB’s didn’t just know about the sulk and warden. THEY were the ones who made him. The Warden was never meant to be an angry monster. He’s a protector whose job was to protect the city at all cost. But as time when on the AB died out before they could complete their work on the portal. The Warden was then all alone in the city but never the less did what is was task to do: protect the city.
Maybe the Warden is an iron golem created to protect the ancient builder but at some point, they all died and being buried underneath the city itself but the sculk reach the body and mutated it to kill all of the remaining occupant’s. This could also explain there name "Warden" that means keeper or gard, like the iron golem
I have my own theory that's kinda a mix of other theories, I just came up with this so it probably won't be that good, but here it is. Ancient builders discovered the Deep Dark, and they realized the sculk sensors produced energy, so they built a base there. The Warden did not exist yet, and that's important for the story. They thought of an idea of a different dimension, which they did not know of since at the time, the only dimension they knew of was the overworld. They created a portal frame hoping it will take them to a new dimension, but they didn't have a way of powering it. They noticed that the sculk catalyst was making energy to make new sculk blocks when something died near it. They came to the conclusion that souls make energy, so they made sacrifices in hopes of getting enough to power the portal. They took the skulls of the sacrificed and saved them, this is also important for later. They took the souls out of the sculk by an unknown means, and made soul sand. As said before, they thought souls made energy, so they used the soul sand to power the portal. It wasn't enough, so they burned the skulls to create heat energy, but in doing that, they created the Wither. It was made from the angered souls of the sacrificed, so it killed tons of ancient builders. The ones that survived, the Wither couldn't find, so it flew away. They tried to power the portal again, which they did. Nobody knows how they did it, which is why the portal now is unlightable. They opened the portal, but instead of a new dimension they hoped for, they created the Warden. Just like the Wither, it was made from angered souls, and killed tons of ancient builders. The survivors didn't flee, but instead adapted to the Warden, placing wool to avoid activating it, as they thought the Warden would protect them if the Wither ever came back, which eventually it did, which is when disc 5 was created. They activated the Warden, but could not survive the fight. All of the builders that lived in the cities perished, and overtime, as the Warden kept burrowing into the sculk, got covered in it, and even formed a sculk sensor on its head. Today, the Warden lives in the Deep Dark, seeking revenge for what the ancient builders did.
I think villager and pillagers both same race. They are the descendants of builders. While the villagers have been living in the same buildings for millions of years without producing anything. Pillagers have always produced new things and carried on the legacy of their ancestors. Steve is the one who created the wither. That's why skeletons, creepers attack us, not the villagers. Pillagers hate us. After each person died, the gods gave steve immortality and he roamed the earth for millions of years, plundering most structures (villages, temples, etc.).Steve was given the task of correcting his mistakes by the gods. The writings that came out after the ender dragon killed explain this. Also, the fact that he can draw a picture of the wither explains this. Steve is the main villain
this is my theory : first the ancient builders made a city underground to be safe , they were experimenting with sculk blocks , suddenly the warden spawned and killed all of them ( that is why the ancient city is covered with sculk the sculk spreads depending on the xp when killed)
This was a very cool video idea that no one was willing to cover, which created an amazing video with your editing and video style combined. Excited for the next one
My idea is that the city pre sinkhole created iron golems as a defense from bigger mobs . After the terrible beast was finally slain , there was only one golem left . After the sinkhole occurred , that one golem survived the sinkhole and the sculk consumed him , leading to him becoming the warden
I have a great theory, and that is that the warden might have been a sort of golem protecting the city in the swamp, such as the regular Minecraft villages, and the skulk just took it over seeing that it was the strongest mob in the game and was maybe a good donor for control.
Oh my god. This makes so much sense. The music disc animation part at the end completely convinced me. AMAZING JOB with this video, there is so much information in just 8 minutes. You are truly a very talented creator. Thank you for this undeniably detailed lore/backstory. You have earned a subscriber!!!
So the ones who made the Ancient City also built the temples, strongholds, Piglins made the bastions and fortresses while the 3rd unknown race built the Dragon island and the end cities
what i think is gonna happen next in disc 5: the last sound from the warden is yelling,not attacking and that's because i heard the sound in gameplay but i still don't know if the explorer is gonna escape or not.
the catalyst is a mix of sculk and bone-like substance. i'd say at the time it was a bone block, but over time it hardened into a fossil. the sculk could be natural, occuring in a place filled with abundance of the dead, or man-made, being made from souls and their skeletal bodies.
I think sculks are naturally generated and warden is. A force of nature and evokers came after ancient builders died i think ancient builders make cited down underground to be safe from either and when a wither comes attacks then warden can defeat wither
Finding the ruins of settlements underground isn't as outlandish as it sounds. Ancient cities like Pompeii, Kaifeng, and Plymouth are either dug up in archeological excavations or just built on top of the ruins of their past incarnations. Kaifeng in particular is sitting on six levels of past foundations, which is absurd in its own right, but the point remains: the ancient cities in the deep dark don't need a sinkhole and unstable swampland to put them underground. Just time.
I disagree with the theory because it would be filled with gravel or mud if it had sunk. Similar to the trail ruins. I agree with the ancient builder theory except that they became demi gods in a sense. After you beat the ender dragon there is that weird conversation, and I think those are the said ancient builders.
I like the theory that the ancient people somehow built the wither, then in hopes of surviving they opened the portal to the other side, but little did they know, that what came out of it, was far worse than wither.
there's no sign of any sort of hole above the city, in fact i am yet to see any big opening revealing an ancient city. i'm also yet to see any cities generate beneath mangrove swamps, so they must have been built there in the first place. there is no indicator of an ancient city above ground; sometimes the ground is too hilly for it to be there. the cities were built down there for a reason, they didnt fall down.
I’m really hoping the strange portal frame could be a means to another dimension. I have a feeling here soon, the story of Minecraft will finally be revealed, and we’ll all rest knowing what the Warden is, the Endermen, who the Ancient Builders were or turned into, everything.
Maybe the ancient builders that escaped to the End became endermen somehow? Perhaps an End update will give more clues. I don't know anything about the endermen, so forgive my ignorance if I am completely off track
I think the ancient cities were built overground (idk if thats a word) but because theyre so anicent they got covered by layers of stone. Like fossils in real life
My Theory: Through experimentation with life and death, the wither was created. This ravaged the great cities of the builders and brought with it something else. A plague that condemned their dead to walk the overworld for eternity and to prey on the living. In the face of these combined threats, the builders fled as far underground as they could, constructing strongholds and the City in the Deep Dark. In facilities such as these, the Builders frantically researched new portal technology in the hope that they would discover a new dimension they could flee to. The portal in the deep dark city worked, but the world on the other side was devoid of all life, except for the sculk. The portal was open long enough for the sculk to gain a foothold, which was initially disregarded as a minor side effect. Until it created the warden. Once the builders realised their mistake they sealed the portal to the sculk's dimension, hoping to cut it off from the source of it's power, this was evidently unsuccessful. Adding this to the threats of the wither and the zombie plague sweeping the overworld, the builders fled their home dimension into the only other option remaining to them. The void known only as the end. But a new horror awaited them there, one that may possibly have been worse than the ones they fled...
I made a theory about it as well. The ancient city was made builders but I don’t think it’s the same type of builders that made many of the other monuments in the world, I think ancient cities were originally made for a reason. I believe that it was supposed to be a safe haven against other towns or other groups of people, it would make sense that not everyone one working together for many reasons but I’ll just use raids as an example. I think they were working together down there thriving and that’s why we see housing, barracks, the laboratory, religious structures, ect. They were probably trying to create another portal because they had most definitely made the nether portal by that point. And they likely summoned the warden through that. After that the events of the music disc Samuel alberg happen, when I think happened in that music disc, is that originally they took the army and were using it to try to combat the warden, but then they fail and that’s why so much skulk is everywhere because so many people died fighting it. After that I believe the person that made the disc (probably someone named Samuel alberg) was trying to break the portal and escape, and that’s why we hear a heartbeat from the warden and then that loud glass breaking sound (probably the portal being destroyed) and then a slight hum after that. Then Samuel tries to escape and accidentally makes to much noise and the warden kills him. That would make sense to me why the portal is closed and not still lit.
Theory: The Sculk Catalyst is made of 3 blocks, Mangrove Roots, Quartz, and Soul Sand. 1. Mangrove Roots: Since the ancient cities are rumored to be built in mangrove swamps, the Mangrove Root must've brought down with it, cause of all the sinkholes, and usually, the mottom will reach the end first, and the "ancient builders" were finding something to combine, so they scoured their supplies, and found an tree with roots, and they've expiremented with that. This root is evident in the marks and darkness of the Catalyst, because sinkholes tend to be on water or mud, because of the mangrove terrain, and the roots are underground, so naturally, the roots must have some dirt and mud on them, causing the Catalyst to tear up, which might've made a theoretical shiny catalyst, before it got darkened by it aging. 2. Quartz: In the video, you can see a bried recreation of an older, cleaner version of the Ancient City, which was conveniently made of quartz blocks. What happened was the quartz building wen t into the sinkhole, then brief after the fall, before the aging happened, the ancient builders were experimenting, and they'd make use of their quartz, eventually making the missing chinks and cracks in the present-day nacient building. How this is evident on the block is the lower half of the catalyst. The lower half is a representatiopn of an builder's spine of some sort, because of the soul sand, inhabiting the block. The mangrove roots would wear on the quartz, making the color bone-like and greasy-- to some degree. This'd also pass on to the bright spots and the white extras on the Sculk shrieker and sensor. 3. Soul Sand: Soul sand has the most proportion of the catalyst, and why is because those black-blue layers on the catlayst? That is wet mangrove and Soul sand, making a dark-gooey texture with quartz inhabiting it, showing on the dots, as preiviously said. Why it's blue is because of after breaking a block of soul sand, there are souls coming out of the block after their solid texture releases, and what is their soul color? Blue. this basically says that their souls from the nether broke apart in the catalyst, and their blue-colored souls are trapped, and that's what's making the catalyst able to feed off dead entities and from and morph, like all other organisms do. Their souls are special, because that is also what forms the Warden, an amalgamate of Quartz, Mangrove, and Soul Sand, taking a very similar appearence to a catlayst, also expalinig the quartz-rib cage like I said. The builders souls also make some other specialties of the Sculk family, like the Shrieker screaming, and the Sensor having tentacles, a representation of their soul still in there. And one final thing, why is it forming a black-and blue texture although the souls form soul sand are white? That's because of two factors, the mangrove roots, and the aging of the catalyst. Back in the beginning, I said that the mangrove roots wear off and make that catalyst darker? That's an explanation to the Sculk casting a dark theme, and two, the aging of the catalyst. This aging allows the catalyst to rot, and morph, because of their dark cave habitat, and their souls. Simplified: The mangrove roots is wet, allowing it to war off on the catalyst, making it a dark and gloomy color. The quartz represents the bright spots on the sculk, and the rib cage on the catalyst and the Warden, and some others on the sculk family. Soul sand has the dark color, but the block houses the ancient builders souls, which are unironically blue, which explains the tint of the catalyst, and everything else. Also, it allows the maknig of the shrieker, the sensor, and the Warden, which are evolvations of life forms, and also allowed to expand because of their long time aging and decomposing, like food growing mold and fungi on it. Also, one last thing, when you light a soul sand block on fire, it has blue fire, which technically means you're burning their souls. I feel like MatPat. Goodnight.
Here's my theory: the ancient city used to be a village built by the villagers underground, which had scientists experimenting with sculk, a new substance that had interesting properties which made it spread upon consuming the souls of a mob. Using the sculk, they managed to make different contraptions, including sculk sensors and sculk catalysts. They even managed to make a portal to another dimension, and they were preparing to enter the portal when suddenly one of the sculk experiments went wrong. The sculk spread EVERYWHERE, breaking the portal and eating up all of the villagers. However, the village's iron golem was strong and instead of eating up the golem, it was covered in sculk and eventually became the warden. The warden's brain was infected by the sculk and the only order from the villagers that remained in its brain was to protect the portal, no matter what. The souls in the warden's chest is probably all of the villagers that were killed by the sculk. The disc 5 is a record of one singular villager who survived the sculk infection but was later killed by the warden. Btw the warden is literally called the warden so it must be protecting something, which means there must be something on the other side of the portal that the warden does not want you to find. It would be really cool if the portal led to a "sculk dimension" where you encounter a boss stronger than every other boss.
This fits in perfectly with the white enderman video as you described that you that something hapend to drive the ancient builders like a big event this would fit perfectly since you said some went to the end with you also said in this video and it ended there for this video but in the other white endearment video you said they worked under the command of the ender dragon to make the end cities and adapted by eating the food into the end turning them into enderman and this would exsplain why they pickup and place blocks since they remember when they would build and the white enderman just adapted to the farmlands as you stated in the white enderman video I don't know if any of this is even close to the real answer but I thought it was interesting.
Minecraft multiplayer is literally the reborn of the ancient builders. People are always experimenting on new ways to beat minecraft and other stuff, like using beds to kill ender dragons and creating machineries that can ONE HIT K.O the enderdragron.
I’m gonna have to disagree, if you look at the fundamental parts of the ancient city it seems very clearly designed to deal with a warden. With wool pathways and iceboxes to store snowballs to misdirect the warden, I think that the cities were built around sculk not as a response to it if they fell down a sinkhole. Also you can see repairs to the ancient city in dark oak and blue wool, the signature style of Illagers, so obviously the illagers found the city and began repairing it, but why?
I agree with other theories that the city wasn't originally built to defend against the warden, the carpet, wool, and snow likely came later when the warden became an issue..the cities deep under were likely built at first to get away from something else because no one in their right mind would choose to live next to a warden spawning ground..hence why the city likely came first but they stayed afterwards because leaving was either too dangerous (it'd make noise) or because they decided to guard the place and make sure the warden doesn't get free to destroy the rest of the overworld (which they eventually all died off hence why there's no one left and the place looks ruined/abandoned) the illager point is interesting..it is their signature thing but why would they of been down there? perhaps they tried to control to the warden or use it in their experiments which likely didn't end well seeing as they're no longer down there
Yeah... No. I doubt any full city would just enter a sinkhole ~80-100 meters deep and be ok. It would have been built underground as, if there were such a massive sinkhole the underground "roof" over the city and anything above would *not* be intact at all. Not to mention that the buildings wouldn't survive intact. If they were mined away or reused there's nothing to show it. The cities were always underground.
It did not sink; it was built in caves; for a similar goal: sanctuary from hostile mobs. Not just any mobs, but the wither itself. You got it all wrong. Villagers were never in the end city, because they were not smart enough to survive, the Ancient Builders were the ones who lived in the Ancient city and only them. They tried to build a portal to different dimension in sought of safety from the wither. After about maybe a century or two, the wither found the Ancient Builders. The Ancient Builders had finished their portal and just then, the warden came out just as soon as the wither came in. Then, the warden had defeated the wither, the portal then let skulk in and when the people realized the warden was hostile, they built strongholds with the last of their resources, then made another portal using skulk, sandstone, and ghast tears. Then they got trapped in the end, and fast forward 80 years later, the city is completely infested with skulk. Disk 29 is the full version of what happens, but all of the disks are broken, so the events are still discombobulated, but what ever. That’s lore.
I was also thinking about the deep dark cities actually that's when i found your amazing video and whoch explained really good contwnt and editing keep it up hopes you get 100k fast
It takes the souls and the bones and summons the warden but I don't think the warden is just a mob waiting to be summoned I think it's just souls and bones that come together when the streaker shrieks
Personal theory: Whoever or whatever existed in the Overworld were the ones who started construction of these old constructs BUT each one ended in the many catastrophes that led to their disappearance & perhaps resulting in the many mobs we've seen in the game. For this theory essay I will call them the Precursors. 1) Dungeons, Endermen & the End Portals Clearly the Precursors were the ones who created the Dungeons/Strongholds & therefore the End Portals. Why ever & however they made these constructs is beyond me but they were clearly a success in their purpose to enter the End. The issue, however, is that leaving the End requires defeating the Ender Dragon--otherwise it's a one-way trip. What do you find in the End & occasionally the Overworld? /Humanoid/ creatures twisted by the End. My theory is that this is one of the 3 key mistakes that started with the Precursors playing God only to end in catastrophe. 2) Nether Portals, Strongholds & Piglins Nether Portals & Bastions are similar to the Dungeons & End Portals, albeit in reverse order. After constructing End Portals--as we can see scattered around the world as "Ruined End Portals" we also see the use of Crying Obsidian used to re-spawn in the Nether via Re-spawn Anchors. What the Precursors likely did after entering the Nether is creating the constructs known as Bastions with 3 different models each designed for 3 different purposes. But just as the End twisted a portion of the Precursors into Endermen, the Nether twisted yet another foolish portion of the Precursors into Piglins and, by proxy, Zombified Piglins, in addition to Skeletons & Wither Skeletons (mentioned later). 3) Ancient Cities, Sculk, the Warden & the Precursor's effective extinction Once again repeating mistakes 1 & 2, the Precursors created an even greater & more ambitious projects currently called "Ancient Cities" leading into a currently unknown dimension that was host to the source of the Sculk Infection. Once these central portals in the Ancient Cities were opened, Sculk & likely the Wardens themselves were released & systematically slaughtered the Precursors occupying the Ancient Cities, making them all but extinct. The portals were closed through intent or consequence to stop the entering infection but feeding on the death of nearby creatures still allows Sculk to grow. 4) Conclusion: Creepers, Zombies Skeletons & other bizarre mobs Much simpler theory is that these creatures are just a variant of the Piglins & Endermen in that they were the aftermath of the Precursors attempts at bizarre & uncanny projects/experiments. Most of these humanoid creatures are the only thing left of the Precursors while Spiders, Creepers & the like are now wandering living constructs made by the Precursors. Creepers, for example, would be perfectly used as expendable bio-weapons used to run directly at adversaries & killing them outright. Skeletons riding Spiders could be undead Precursors riding bio-weapon spiders.
I think what happened is that when he managed to escape the warden and then went out of the cave then another day decided to go back in. He thought he was brave enough. He eventually found that ancient city he was in last time. Used his flint and steel to light that portal frame. And then the warden heard him, tried to get to him, but was too late for the warden. Then the guy found himself traveling through other dimensions. He meets a enderscent from minecraft dungeons. After he comes back from this wild trip, then comes in the part of where he tries to escape the cave he was in via building. Then he accidentally activates a skulk sensor, then, you know what happens
I can't wait to be that guy to say I subbed to you before 10k, when you grow your channel to have millions of subs, because that's what this kind of effort deserves!
If you listen to the music disc created from the fragments in the ancient city you can hear the wither approaching the city and the builders open the portal in the city center. The warden then screams and you can hear the wither death scream.
Why would the city be built out of deep slate if it were in a Mangrove forest? It doesn't use that wood either it uses Dark Oak. Plus, the cities have higher chances of spawning under Large Mountains, mostly because Deep Dark biomes do as well, not only that but Ancient Cities were supposed to be added, as far as I can tell, around a year before Mangrove and Swamplands were going to be added. It's an absolutely insane mega ultra stretch to believe that an ancient city could have sunk below a swamp. The fact that an ancient city is incredibly rare, and not guaranteed in a Deep Dark biome, points to the fact that the entire city being made of Deep slate with considerably less above ground materials is a conscious choice.
I think it could just be Akums razor(Akums razor says that when there are multiple explanations for something, the simpler answers are more likely to be correct), let me explain: The city center is an early Nether Portal, and the reason it’s bigger than usual is that portal technology just gets smaller over time The cities are where a group of cave dwelling ancient builders lived, thus explaining a critical flaw with a lot of ancient city theories, which talk as if there’s only one of them Sculk is just what happens when moss that gets imbued with soul energy is forced into a hot and pressurized environment(remember, deeper caves are hotter and more pressurized due to the heat from earths core and its gravity pulling harder) The city center is structured like the warden because the cities were built in ancient times, where religion was very common, and a creature like the warden was either a god or a devil within their local religion The warden exists because of the sculk, which is sentient, subconsciously summoning a creature in the image of the god/devil depicted in the city center Disk 5 doesn’t necessarily have to tell a consistent story since it’s 9 separate fragments, and the end might just depict a warden being summoned for the first time as the result of a wither breaking into the deep caves They have a higher rate of Notch Apples because they’re in the mines, which is where gold is found very commonly, and the pre-1.9 crafting recipe for the Notch Apple takes an apple and eight gold blocks This may not be correct, but it’s a simpler theory that explains why there are multiple ancient cities and not just one like most theories suggest
I love all tolkien world, and I found some simmiliarities that ancient city concept probably inspired by ancient dwarven kingdom of moria/khazad dum. And the warden is a bane of ancient people (like balrog) who was too greedy of "knowledge" ? (maybe) so they build a portal that lead into a place filled with sculk things.. ???.. Despite knowledge, they found a horrible things and let them enter the overworld. All people was killed during that incident, and the warden burried themselves deep underground, waiting everyone who comes to seek a knowledge and power just to demolish them..
The ancient cities are made on snowy mountains cause you only find ancient cities under Snowy mountains and you'd only find them on certain ones and even if it's a certain 1 there's a chance of you not finding it anyway which makes them even more rare!!!
Im surprised no one noticed that sculk catalyst breaking makes a sound similar to Bone Block breaking, so im guessing that Sculk is like a Plant but it has a whole Bone related to it, just like bone meal, Bones grow more plants. So my theory is that Sculk is Plant from another dimension, and I also think that sculk plant is able to absorb anything, so it absorbed souls and became an actual conscious mind form. It created a Sculk Shrieker wich summons Warden monster that is made of human souls, to hunt for more human souls to infect more sculks. Sculk plant cannot see but it has ability to hear things wich is why everything is sound based. Also Sculk Catalyst grows when an mob or player dies, im guessing they absorbed soul and bones to grow itself even more while also creating Sculk Shriekers. The reason why the sculk infected in first place is because people created a portal to that sculk dimension and Warden came out of it, wich also explains why ancient city is filled with sculk . Also u get XP when you mine Sculk, just like when you kill a mob you get xp aswell
Ok, but no. The city could've sank or just have been built underground but I think it was inhabited by the giants (and maybe some normal builders). You can notice wool blocks in the city that are the color of the giant's clothes. If you listen to more of disc 5 you hear a portal open halfway through. This is where the sculk invades, it wasn't crafted but rather brought through the portal. You then hear distant explosions as if a war is going on between the sculk creatures and the giants. Eventually the war ends and just one normal person almost escapes after the rest of the city dies but is attacked by the warden. The portal opened and disc 5 makes that very clear. It's also clear that something invaded from it. There's a war. And there's giant mounds of cyan and blue wool in the cities. Also sculk catalysts can't make any sculk blocks other than sculk and sculk veins.
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So the evokers were good guys at first. Their disappearance must have lead to the first illagers. Maybe they started attacking villagers out of vengeance.
Fun fact the ancient builder creat a wither to loss all live so they hide underground and the wither found and the ancient builder enter the portal and then the warden appear in the portal and wither got kill that the story
It matters what other living blocks are in the game. Wait it’s a shocker box. It’s a living thing. It’s a block and it has energy because it’s and creates old saying they come from a land unknown which, and they can’t teleport anywhere because the shocker boxes which means it’s so sand and a shocker box which makes Cisco catalyst and Cisco catalyst makes Worden Worden drops or Cazalets can you put 10 minutes chyme that’s how it works
The Ancient City has been in the deep ever since then because all blocks that was made to build blocks were made in the deep caves For the example deepslates and reinforced deepslates they are also aware of the blocks around it. My theory is that the civilization behind that portal built that city they are preparing for invasion or conquer the land The ancient builders created the sculk and warden to ward off the invaders on the otherside. The soul fire underneath the portal is to cease the portal from ever coming again and invade the land hence the ancient builders built the wools around the guarding spots and perimeter of the portal Remember the nether portal the piglins too wanted to invade the overworld for its raw rss due to their world's lack of rss But a powerful ancient builder sorcerer cast a spell to ward off piglins by turning them into undead creatures if they ever stood foot in the overworld Hence the reason why piglins are afraid of them because they dont see them as their kin anymore as that had happened the ancient builders destroyed every remaining Nether portals
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Sculk is something special it’s not just another dimension to be explored, it’s a creature of its own. The sculk only spreads when creatures or entities are killed near it, and it converts the blocks into sculk. Suggesting it feeds on the life force (Exp of other mobs). There is no doubt in my mind that it’s from another dimension however this substance is not just existing in the overworld. It is consuming the overworld, this dimension in essential slowly hunting and killing the overworld. It is a parasitic realm seeking to spread and ingulf our own, and like most living things it has a means to defend itself aka the Warden. The Warden is merely the sculks self-defense mechanism and a form of feeding itself. The souls in in its chest are the mobs the sculk consumes, reused into a type of energy that gives life to the warden. Now although this is all very scary there is one important thing to keep in mind. To the luck of the overworld these sculk growths appeared underground in caves places were there is very little to feed its growth. It would take a long period of time for sculk to spread to from a cave system to the surface. This does present players with the opportunity to find these sculk breaches and eliminate them. That is if they can bring down the warden first…. (Sorry about all the text I get really into this stuff o-0).
Bruh such a long message
But nice story
Well said
You do realise it’s not real? The whole game is just pixels on a screen.
@@billslayer100 So what? The point of the game is to craft your own stories, and he did a good job explaining his theory. Be nice.
Problems with theory:
-Ancient cities spawn more commonly under mountainous regions, making it unlikely for it to have been due to a swamp
-Their are laboratories in the ancient city that experiment with sculk sensors, as well as wool on bridges and a chiseled deepslate showing a picture of the warden, so the builders at least knew about the warden and sculk
thats about it that I've found
Look for my comment, there are a lot of other problems
@@sboy2044 thx
Idk if the redstone and skulk have any lore significance but the devs put those under the portal as a sort of 101 to redstone+skulk to newer players unexperienced with the stuff, it's like a tutorial in a sense.
@@testerwulf3357 I think they do, considering that a simple tutorial would probably not be needed, with the player probably already discovering the redstone use in sculk sensors via the redstone lights at the center, as well as the fact that the calibrated sculk sensor is not a part of the lab, which would be essential to show in a tutorial
That actually goes along the original theory. The AB’s didn’t just know about the sulk and warden. THEY were the ones who made him. The Warden was never meant to be an angry monster. He’s a protector whose job was to protect the city at all cost. But as time when on the AB died out before they could complete their work on the portal. The Warden was then all alone in the city but never the less did what is was task to do: protect the city.
Dude, so underrated it’s sad. I can’t wait for when this guy blows up because he definitely deserves it.
Underated?
Seriously?
@@SaM-fe4lp your a child
@@SaM-fe4lp seriously?
True
Kunai pushing the limits of family friendly content with that jumpscare at 7:50
Wasn't scary at all though.
Not scary enough to be called a jumpscare blud
Maybe the Warden is an iron golem created to protect the ancient builder but at some point, they all died and being buried underneath the city itself but the sculk reach the body and mutated it to kill all of the remaining occupant’s. This could also explain there name "Warden" that means keeper or gard, like the iron golem
No it's a large skeleton of an unknown creature controlled by skulk powerd by souls
honestly, i like that idea more than the theory of warden being ENTIRELY made by the sculk.
I have my own theory that's kinda a mix of other theories, I just came up with this so it probably won't be that good, but here it is. Ancient builders discovered the Deep Dark, and they realized the sculk sensors produced energy, so they built a base there. The Warden did not exist yet, and that's important for the story. They thought of an idea of a different dimension, which they did not know of since at the time, the only dimension they knew of was the overworld. They created a portal frame hoping it will take them to a new dimension, but they didn't have a way of powering it. They noticed that the sculk catalyst was making energy to make new sculk blocks when something died near it. They came to the conclusion that souls make energy, so they made sacrifices in hopes of getting enough to power the portal. They took the skulls of the sacrificed and saved them, this is also important for later. They took the souls out of the sculk by an unknown means, and made soul sand. As said before, they thought souls made energy, so they used the soul sand to power the portal. It wasn't enough, so they burned the skulls to create heat energy, but in doing that, they created the Wither. It was made from the angered souls of the sacrificed, so it killed tons of ancient builders. The ones that survived, the Wither couldn't find, so it flew away. They tried to power the portal again, which they did. Nobody knows how they did it, which is why the portal now is unlightable. They opened the portal, but instead of a new dimension they hoped for, they created the Warden. Just like the Wither, it was made from angered souls, and killed tons of ancient builders. The survivors didn't flee, but instead adapted to the Warden, placing wool to avoid activating it, as they thought the Warden would protect them if the Wither ever came back, which eventually it did, which is when disc 5 was created. They activated the Warden, but could not survive the fight. All of the builders that lived in the cities perished, and overtime, as the Warden kept burrowing into the sculk, got covered in it, and even formed a sculk sensor on its head. Today, the Warden lives in the Deep Dark, seeking revenge for what the ancient builders did.
Holy crap this is the longest comment I've ever made
I think villager and pillagers both same race. They are the descendants of builders. While the villagers have been living in the same buildings for millions of years without producing anything. Pillagers have always produced new things and carried on the legacy of their ancestors. Steve is the one who created the wither. That's why skeletons, creepers attack us, not the villagers. Pillagers hate us. After each person died, the gods gave steve immortality and he roamed the earth for millions of years, plundering most structures (villages, temples, etc.).Steve was given the task of correcting his mistakes by the gods. The writings that came out after the ender dragon killed explain this. Also, the fact that he can draw a picture of the wither explains this. Steve is the main villain
this is my theory : first the ancient builders made a city underground to be safe , they were experimenting with sculk blocks , suddenly the warden spawned and killed all of them ( that is why the ancient city is covered with sculk the sculk spreads depending on the xp when killed)
Well good one
well that would just leave some more question rather than answers
it has its own pros and cons
It's not good it's true mostly tho
This was a very cool video idea that no one was willing to cover, which created an amazing video with your editing and video style combined. Excited for the next one
My idea is that the city pre sinkhole created iron golems as a defense from bigger mobs . After the terrible beast was finally slain , there was only one golem left . After the sinkhole occurred , that one golem survived the sinkhole and the sculk consumed him , leading to him becoming the warden
Hey Kunai, I just wanted to tell you that I love your vids: they’re so good edited and so interesting. Keep the channel up!
0:57 this might make sense if that's where you could find them, Ancient Cities mostly spawn under mountains
I love the new video. I actually have a theory: The mud blocks in the mangrove swamp got loose, and thus made the city prone to the sinkhole.
I have a great theory, and that is that the warden might have been a sort of golem protecting the city in the swamp, such as the regular Minecraft villages, and the skulk just took it over seeing that it was the strongest mob in the game and was maybe a good donor for control.
Oh my god. This makes so much sense. The music disc animation part at the end completely convinced me. AMAZING JOB with this video, there is so much information in just 8 minutes. You are truly a very talented creator. Thank you for this undeniably detailed lore/backstory. You have earned a subscriber!!!
So the ones who made the Ancient City also built the temples, strongholds, Piglins made the bastions and fortresses while the 3rd unknown race built the Dragon island and the end cities
what i think is gonna happen next in disc 5: the last sound from the warden is yelling,not attacking and that's because i heard the sound in gameplay but i still don't know if the explorer is gonna escape or not.
the catalyst is a mix of sculk and bone-like substance. i'd say at the time it was a bone block, but over time it hardened into a fossil. the sculk could be natural, occuring in a place filled with abundance of the dead, or man-made, being made from souls and their skeletal bodies.
The Pillagers Lived In Ancient City Before The Warden Came
I think sculks are naturally generated and warden is. A force of nature and evokers came after ancient builders died i think ancient builders make cited down underground to be safe from either and when a wither comes attacks then warden can defeat wither
Finding the ruins of settlements underground isn't as outlandish as it sounds. Ancient cities like Pompeii, Kaifeng, and Plymouth are either dug up in archeological excavations or just built on top of the ruins of their past incarnations. Kaifeng in particular is sitting on six levels of past foundations, which is absurd in its own right, but the point remains: the ancient cities in the deep dark don't need a sinkhole and unstable swampland to put them underground. Just time.
I disagree with the theory because it would be filled with gravel or mud if it had sunk. Similar to the trail ruins. I agree with the ancient builder theory except that they became demi gods in a sense. After you beat the ender dragon there is that weird conversation, and I think those are the said ancient builders.
I like the theory that the ancient people somehow built the wither, then in hopes of surviving they opened the portal to the other side, but little did they know, that what came out of it, was far worse than wither.
there's no sign of any sort of hole above the city, in fact i am yet to see any big opening revealing an ancient city. i'm also yet to see any cities generate beneath mangrove swamps, so they must have been built there in the first place. there is no indicator of an ancient city above ground; sometimes the ground is too hilly for it to be there. the cities were built down there for a reason, they didnt fall down.
Only one problem with the theory about the city sinking underground. Ancient City are mostly found under mountains 1.18 Mountain biomes.
Ayo finally someone who uses barebones I thought I was alone
I'm still at the start of the video but... (2:33)
This actually explains why mojang added swamp villager.
Cuz these villagers lived in this place.
Just gotta love kuani ❤️
I’m really hoping the strange portal frame could be a means to another dimension. I have a feeling here soon, the story of Minecraft will finally be revealed, and we’ll all rest knowing what the Warden is, the Endermen, who the Ancient Builders were or turned into, everything.
Maybe the ancient builders that escaped to the End became endermen somehow? Perhaps an End update will give more clues. I don't know anything about the endermen, so forgive my ignorance if I am completely off track
I think the ancient cities were built overground (idk if thats a word) but because theyre so anicent they got covered by layers of stone. Like fossils in real life
oh that makes sense, ancient structures in real life often appear buried and have to be dug out, like the terracotta army in china.
No
My Theory: Through experimentation with life and death, the wither was created. This ravaged the great cities of the builders and brought with it something else. A plague that condemned their dead to walk the overworld for eternity and to prey on the living. In the face of these combined threats, the builders fled as far underground as they could, constructing strongholds and the City in the Deep Dark.
In facilities such as these, the Builders frantically researched new portal technology in the hope that they would discover a new dimension they could flee to. The portal in the deep dark city worked, but the world on the other side was devoid of all life, except for the sculk. The portal was open long enough for the sculk to gain a foothold, which was initially disregarded as a minor side effect.
Until it created the warden. Once the builders realised their mistake they sealed the portal to the sculk's dimension, hoping to cut it off from the source of it's power, this was evidently unsuccessful.
Adding this to the threats of the wither and the zombie plague sweeping the overworld, the builders fled their home dimension into the only other option remaining to them. The void known only as the end. But a new horror awaited them there, one that may possibly have been worse than the ones they fled...
Game theory much?
@@alexanderwhaarton5882 Guilty as charged.
this actually sound like quite a good theory for this weird structure, also amazing visuals as well
Finally, my favorite CC has uploaded
I made a theory about it as well. The ancient city was made builders but I don’t think it’s the same type of builders that made many of the other monuments in the world, I think ancient cities were originally made for a reason. I believe that it was supposed to be a safe haven against other towns or other groups of people, it would make sense that not everyone one working together for many reasons but I’ll just use raids as an example. I think they were working together down there thriving and that’s why we see housing, barracks, the laboratory, religious structures, ect. They were probably trying to create another portal because they had most definitely made the nether portal by that point. And they likely summoned the warden through that. After that the events of the music disc Samuel alberg happen, when I think happened in that music disc, is that originally they took the army and were using it to try to combat the warden, but then they fail and that’s why so much skulk is everywhere because so many people died fighting it. After that I believe the person that made the disc (probably someone named Samuel alberg) was trying to break the portal and escape, and that’s why we hear a heartbeat from the warden and then that loud glass breaking sound (probably the portal being destroyed) and then a slight hum after that. Then Samuel tries to escape and accidentally makes to much noise and the warden kills him. That would make sense to me why the portal is closed and not still lit.
the most underrated youtuber ever
These videos look so good man keep it up!
Theory: The Sculk Catalyst is made of 3 blocks, Mangrove Roots, Quartz, and Soul Sand.
1. Mangrove Roots: Since the ancient cities are rumored to be built in mangrove swamps, the Mangrove Root must've brought down with it, cause of all the sinkholes, and usually, the mottom will reach the end first, and the "ancient builders" were finding something to combine, so they scoured their supplies, and found an tree with roots, and they've expiremented with that. This root is evident in the marks and darkness of the Catalyst, because sinkholes tend to be on water or mud, because of the mangrove terrain, and the roots are underground, so naturally, the roots must have some dirt and mud on them, causing the Catalyst to tear up, which might've made a theoretical shiny catalyst, before it got darkened by it aging.
2. Quartz: In the video, you can see a bried recreation of an older, cleaner version of the Ancient City, which was conveniently made of quartz blocks. What happened was the quartz building wen t into the sinkhole, then brief after the fall, before the aging happened, the ancient builders were experimenting, and they'd make use of their quartz, eventually making the missing chinks and cracks in the present-day nacient building. How this is evident on the block is the lower half of the catalyst. The lower half is a representatiopn of an builder's spine of some sort, because of the soul sand, inhabiting the block. The mangrove roots would wear on the quartz, making the color bone-like and greasy-- to some degree. This'd also pass on to the bright spots and the white extras on the Sculk shrieker and sensor.
3. Soul Sand: Soul sand has the most proportion of the catalyst, and why is because those black-blue layers on the catlayst? That is wet mangrove and Soul sand, making a dark-gooey texture with quartz inhabiting it, showing on the dots, as preiviously said. Why it's blue is because of after breaking a block of soul sand, there are souls coming out of the block after their solid texture releases, and what is their soul color? Blue. this basically says that their souls from the nether broke apart in the catalyst, and their blue-colored souls are trapped, and that's what's making the catalyst able to feed off dead entities and from and morph, like all other organisms do. Their souls are special, because that is also what forms the Warden, an amalgamate of Quartz, Mangrove, and Soul Sand, taking a very similar appearence to a catlayst, also expalinig the quartz-rib cage like I said. The builders souls also make some other specialties of the Sculk family, like the Shrieker screaming, and the Sensor having tentacles, a representation of their soul still in there. And one final thing, why is it forming a black-and blue texture although the souls form soul sand are white? That's because of two factors, the mangrove roots, and the aging of the catalyst. Back in the beginning, I said that the mangrove roots wear off and make that catalyst darker? That's an explanation to the Sculk casting a dark theme, and two, the aging of the catalyst. This aging allows the catalyst to rot, and morph, because of their dark cave habitat, and their souls.
Simplified: The mangrove roots is wet, allowing it to war off on the catalyst, making it a dark and gloomy color.
The quartz represents the bright spots on the sculk, and the rib cage on the catalyst and the Warden, and some others on the sculk family.
Soul sand has the dark color, but the block houses the ancient builders souls, which are unironically blue, which explains the tint of the catalyst, and everything else. Also, it allows the maknig of the shrieker, the sensor, and the Warden, which are evolvations of life forms, and also allowed to expand because of their long time aging and decomposing, like food growing mold and fungi on it.
Also, one last thing, when you light a soul sand block on fire, it has blue fire, which technically means you're burning their souls. I feel like MatPat. Goodnight.
You are soooooo much underated dude like you deserve millions of subscribers the video quality,editing,voicing and everything is so perfect
HOW DO ANCIENT BUILDER SOULS GET INTO SOUL SAND KUNAI?
Someone get this man 1 million subs
Here's my theory: the ancient city used to be a village built by the villagers underground, which had scientists experimenting with sculk, a new substance that had interesting properties which made it spread upon consuming the souls of a mob. Using the sculk, they managed to make different contraptions, including sculk sensors and sculk catalysts. They even managed to make a portal to another dimension, and they were preparing to enter the portal when suddenly one of the sculk experiments went wrong. The sculk spread EVERYWHERE, breaking the portal and eating up all of the villagers. However, the village's iron golem was strong and instead of eating up the golem, it was covered in sculk and eventually became the warden. The warden's brain was infected by the sculk and the only order from the villagers that remained in its brain was to protect the portal, no matter what. The souls in the warden's chest is probably all of the villagers that were killed by the sculk. The disc 5 is a record of one singular villager who survived the sculk infection but was later killed by the warden. Btw the warden is literally called the warden so it must be protecting something, which means there must be something on the other side of the portal that the warden does not want you to find. It would be really cool if the portal led to a "sculk dimension" where you encounter a boss stronger than every other boss.
This fits in perfectly with the white enderman video as you described that you that something hapend to drive the ancient builders like a big event this would fit perfectly since you said some went to the end with you also said in this video and it ended there for this video but in the other white endearment video you said they worked under the command of the ender dragon to make the end cities and adapted by eating the food into the end turning them into enderman and this would exsplain why they pickup and place blocks since they remember when they would build and the white enderman just adapted to the farmlands as you stated in the white enderman video
I don't know if any of this is even close to the real answer but I thought it was interesting.
the mangrove theory is a bit off, seeing as Ancient Cities are usually found under mountains.
If you put disk 5, Disk 11, and disk 13 together at the exact second of their number, you'll get alot of lore
Minecraft multiplayer is literally the reborn of the ancient builders. People are always experimenting on new ways to beat minecraft and other stuff, like using beds to kill ender dragons and creating machineries that can ONE HIT K.O the enderdragron.
good theory, it's a pretty good one, I like it! Just one problem; the chiseled deepslate block has a warden face on it.
When 1.19 update will be ready
I CANNOT WAIT!!!
I’m gonna have to disagree, if you look at the fundamental parts of the ancient city it seems very clearly designed to deal with a warden. With wool pathways and iceboxes to store snowballs to misdirect the warden, I think that the cities were built around sculk not as a response to it if they fell down a sinkhole. Also you can see repairs to the ancient city in dark oak and blue wool, the signature style of Illagers, so obviously the illagers found the city and began repairing it, but why?
I agree with other theories that the city wasn't originally built to defend against the warden, the carpet, wool, and snow likely came later when the warden became an issue..the cities deep under were likely built at first to get away from something else because no one in their right mind would choose to live next to a warden spawning ground..hence why the city likely came first but they stayed afterwards because leaving was either too dangerous (it'd make noise) or because they decided to guard the place and make sure the warden doesn't get free to destroy the rest of the overworld (which they eventually all died off hence why there's no one left and the place looks ruined/abandoned)
the illager point is interesting..it is their signature thing but why would they of been down there? perhaps they tried to control to the warden or use it in their experiments which likely didn't end well seeing as they're no longer down there
Yeah... No. I doubt any full city would just enter a sinkhole ~80-100 meters deep and be ok. It would have been built underground as, if there were such a massive sinkhole the underground "roof" over the city and anything above would *not* be intact at all. Not to mention that the buildings wouldn't survive intact. If they were mined away or reused there's nothing to show it. The cities were always underground.
Still an interesting video tho:)
skulk blocks could have soul sand, mud and quartz!
It did not sink; it was built in caves; for a similar goal: sanctuary from hostile mobs. Not just any mobs, but the wither itself. You got it all wrong. Villagers were never in the end city, because they were not smart enough to survive, the Ancient Builders were the ones who lived in the Ancient city and only them. They tried to build a portal to different dimension in sought of safety from the wither. After about maybe a century or two, the wither found the Ancient Builders. The Ancient Builders had finished their portal and just then, the warden came out just as soon as the wither came in. Then, the warden had defeated the wither, the portal then let skulk in and when the people realized the warden was hostile, they built strongholds with the last of their resources, then made another portal using skulk, sandstone, and ghast tears. Then they got trapped in the end, and fast forward 80 years later, the city is completely infested with skulk. Disk 29 is the full version of what happens, but all of the disks are broken, so the events are still discombobulated, but what ever. That’s lore.
I love ur videos ur amazing at editing
I was also thinking about the deep dark cities actually that's when i found your amazing video and whoch explained really good contwnt and editing keep it up hopes you get 100k fast
Kunai, you deserve these subscribers these stories and theory's are so amazing i can't stop thinking about them!
I’m happy u posted another one of ur great vids :D Keep it up!
It takes the souls and the bones and summons the warden but I don't think the warden is just a mob waiting to be summoned I think it's just souls and bones that come together when the streaker shrieks
I could watch his videos straight again and again in my hole life
i like how this guy references game theory's minecraft theories
Personal theory:
Whoever or whatever existed in the Overworld were the ones who started construction of these old constructs BUT each one ended in the many catastrophes that led to their disappearance & perhaps resulting in the many mobs we've seen in the game. For this theory essay I will call them the Precursors.
1) Dungeons, Endermen & the End Portals
Clearly the Precursors were the ones who created the Dungeons/Strongholds & therefore the End Portals. Why ever & however they made these constructs is beyond me but they were clearly a success in their purpose to enter the End. The issue, however, is that leaving the End requires defeating the Ender Dragon--otherwise it's a one-way trip. What do you find in the End & occasionally the Overworld? /Humanoid/ creatures twisted by the End. My theory is that this is one of the 3 key mistakes that started with the Precursors playing God only to end in catastrophe.
2) Nether Portals, Strongholds & Piglins
Nether Portals & Bastions are similar to the Dungeons & End Portals, albeit in reverse order. After constructing End Portals--as we can see scattered around the world as "Ruined End Portals" we also see the use of Crying Obsidian used to re-spawn in the Nether via Re-spawn Anchors. What the Precursors likely did after entering the Nether is creating the constructs known as Bastions with 3 different models each designed for 3 different purposes. But just as the End twisted a portion of the Precursors into Endermen, the Nether twisted yet another foolish portion of the Precursors into Piglins and, by proxy, Zombified Piglins, in addition to Skeletons & Wither Skeletons (mentioned later).
3) Ancient Cities, Sculk, the Warden & the Precursor's effective extinction
Once again repeating mistakes 1 & 2, the Precursors created an even greater & more ambitious projects currently called "Ancient Cities" leading into a currently unknown dimension that was host to the source of the Sculk Infection. Once these central portals in the Ancient Cities were opened, Sculk & likely the Wardens themselves were released & systematically slaughtered the Precursors occupying the Ancient Cities, making them all but extinct. The portals were closed through intent or consequence to stop the entering infection but feeding on the death of nearby creatures still allows Sculk to grow.
4) Conclusion: Creepers, Zombies Skeletons & other bizarre mobs
Much simpler theory is that these creatures are just a variant of the Piglins & Endermen in that they were the aftermath of the Precursors attempts at bizarre & uncanny projects/experiments. Most of these humanoid creatures are the only thing left of the Precursors while Spiders, Creepers & the like are now wandering living constructs made by the Precursors. Creepers, for example, would be perfectly used as expendable bio-weapons used to run directly at adversaries & killing them outright. Skeletons riding Spiders could be undead Precursors riding bio-weapon spiders.
Scull is probably moss and soul sand since moss can spread if bonemealed similar to sculk spreading through xp.
I think what happened is that when he managed to escape the warden and then went out of the cave then another day decided to go back in. He thought he was brave enough. He eventually found that ancient city he was in last time. Used his flint and steel to light that portal frame. And then the warden heard him, tried to get to him, but was too late for the warden. Then the guy found himself traveling through other dimensions. He meets a enderscent from minecraft dungeons. After he comes back from this wild trip, then comes in the part of where he tries to escape the cave he was in via building. Then he accidentally activates a skulk sensor, then, you know what happens
Best theory on the disc 5 I’ve seen yet! Thank you! This is my head cannon
*the first person to discover an Ancient City and get out alive.
I can't wait to be that guy to say I subbed to you before 10k, when you grow your channel to have millions of subs, because that's what this kind of effort deserves!
If you listen to the music disc created from the fragments in the ancient city you can hear the wither approaching the city and the builders open the portal in the city center. The warden then screams and you can hear the wither death scream.
Why would the city be built out of deep slate if it were in a Mangrove forest? It doesn't use that wood either it uses Dark Oak.
Plus, the cities have higher chances of spawning under Large Mountains, mostly because Deep Dark biomes do as well, not only that but Ancient Cities were supposed to be added, as far as I can tell, around a year before Mangrove and Swamplands were going to be added.
It's an absolutely insane mega ultra stretch to believe that an ancient city could have sunk below a swamp.
The fact that an ancient city is incredibly rare, and not guaranteed in a Deep Dark biome, points to the fact that the entire city being made of Deep slate with considerably less above ground materials is a conscious choice.
disc 5 has reverse moments and lullaby because it was MADE with FRAGMENTS. Probably we made disc 5 with fragments of different recordings
reverse moments are there because player probably connected fragments wrong
This is some awesome stuff. Also i think that it was a combination of soul sand and maybe dirt or something from the swamp.
Banging video, absolutely love the storyline and edits💯
I think this could lead to some thing very interesting to discover later on in the future who knows what is still hidden today
But don't deep dark biomes generate in dry environments while mangrove swamps generate in humid environments?
I think it could just be Akums razor(Akums razor says that when there are multiple explanations for something, the simpler answers are more likely to be correct), let me explain:
The city center is an early Nether Portal, and the reason it’s bigger than usual is that portal technology just gets smaller over time
The cities are where a group of cave dwelling ancient builders lived, thus explaining a critical flaw with a lot of ancient city theories, which talk as if there’s only one of them
Sculk is just what happens when moss that gets imbued with soul energy is forced into a hot and pressurized environment(remember, deeper caves are hotter and more pressurized due to the heat from earths core and its gravity pulling harder)
The city center is structured like the warden because the cities were built in ancient times, where religion was very common, and a creature like the warden was either a god or a devil within their local religion
The warden exists because of the sculk, which is sentient, subconsciously summoning a creature in the image of the god/devil depicted in the city center
Disk 5 doesn’t necessarily have to tell a consistent story since it’s 9 separate fragments, and the end might just depict a warden being summoned for the first time as the result of a wither breaking into the deep caves
They have a higher rate of Notch Apples because they’re in the mines, which is where gold is found very commonly, and the pre-1.9 crafting recipe for the Notch Apple takes an apple and eight gold blocks
This may not be correct, but it’s a simpler theory that explains why there are multiple ancient cities and not just one like most theories suggest
Small issue. Why are most ancient cities buried under deep mountains
I just love your contents
I love all tolkien world, and I found some simmiliarities that ancient city concept probably inspired by ancient dwarven kingdom of moria/khazad dum. And the warden is a bane of ancient people (like balrog) who was too greedy of "knowledge" ? (maybe) so they build a portal that lead into a place filled with sculk things.. ???.. Despite knowledge, they found a horrible things and let them enter the overworld. All people was killed during that incident, and the warden burried themselves deep underground, waiting everyone who comes to seek a knowledge and power just to demolish them..
These cities are mainly farm under mountains so I can’t really see that it being a sinking thing you known
The ancient cities are made on snowy mountains cause you only find ancient cities under Snowy mountains and you'd only find them on certain ones and even if it's a certain 1 there's a chance of you not finding it anyway which makes them even more rare!!!
Im surprised no one noticed that sculk catalyst breaking makes a sound similar to Bone Block breaking, so im guessing that Sculk is like a Plant but it has a whole Bone related to it, just like bone meal, Bones grow more plants.
So my theory is that Sculk is Plant from another dimension, and I also think that sculk plant is able to absorb anything, so it absorbed souls and became an actual conscious mind form. It created a Sculk Shrieker wich summons Warden monster that is made of human souls, to hunt for more human souls to infect more sculks. Sculk plant cannot see but it has ability to hear things wich is why everything is sound based.
Also Sculk Catalyst grows when an mob or player dies, im guessing they absorbed soul and bones to grow itself even more while also creating Sculk Shriekers. The reason why the sculk infected in first place is because people created a portal to that sculk dimension and Warden came out of it, wich also explains why ancient city is filled with sculk . Also u get XP when you mine Sculk, just like when you kill a mob you get xp aswell
The king posted again! I love your videos!
What's the texture pack that you used? It looks amazing!
Ok, but no. The city could've sank or just have been built underground but I think it was inhabited by the giants (and maybe some normal builders). You can notice wool blocks in the city that are the color of the giant's clothes. If you listen to more of disc 5 you hear a portal open halfway through. This is where the sculk invades, it wasn't crafted but rather brought through the portal. You then hear distant explosions as if a war is going on between the sculk creatures and the giants. Eventually the war ends and just one normal person almost escapes after the rest of the city dies but is attacked by the warden.
The portal opened and disc 5 makes that very clear. It's also clear that something invaded from it. There's a war. And there's giant mounds of cyan and blue wool in the cities. Also sculk catalysts can't make any sculk blocks other than sculk and sculk veins.
Wanted game theory
You can also add the alan becker (i guess) animation vs minecraft "the warden" theory
Like the warden was a golem for deep dark
SUP KUNAI
Why don't you make a video on minecraft alpha 0.0.0?
They say it's scary
Just a suggestion and btw love the new video!
Here before kunai hits 100k tickets 🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟🎟
loving the bare bones texture pack and the vid!
You are so much underated. But your videos are awesome.
So the evokers were good guys at first. Their disappearance must have lead to the first illagers. Maybe they started attacking villagers out of vengeance.
I thoght some of the ancient builders would survive by going to End and building an End City there...
Fun fact the ancient builder creat a wither to loss all live so they hide underground and the wither found and the ancient builder enter the portal and then the warden appear in the portal and wither got kill that the story
It matters what other living blocks are in the game. Wait it’s a shocker box. It’s a living thing. It’s a block and it has energy because it’s and creates old saying they come from a land unknown which, and they can’t teleport anywhere because the shocker boxes which means it’s so sand and a shocker box which makes Cisco catalyst and Cisco catalyst makes Worden Worden drops or Cazalets can you put 10 minutes chyme that’s how it works
Combine Disk 11, 5 and 13. They build a larger picture together.
Of the sculk catalyst had a crafting recipe it’d be 1 bone block a mud block and soul sand
Why would all the Ancient Cities be built in swamps if they appear under all other types of biomes?
I love your video's. there so good. keep up the good work!
it was built underground. it was to escape the wither which the ancient builders make
Your channel is SO UNDERRATED! You should be so popular right now! You deserve it 100%
The Ancient City has been in the deep ever since then because all blocks that was made to build blocks were made in the deep caves
For the example deepslates and reinforced deepslates they are also aware of the blocks around it.
My theory is that the civilization behind that portal built that city they are preparing for invasion or conquer the land
The ancient builders created the sculk and warden to ward off the invaders on the otherside.
The soul fire underneath the portal is to cease the portal from ever coming again and invade the land hence the ancient builders built the wools around the guarding spots and perimeter of the portal
Remember the nether portal the piglins too wanted to invade the overworld for its raw rss due to their world's lack of rss
But a powerful ancient builder sorcerer cast a spell to ward off piglins by turning them into undead creatures if they ever stood foot in the overworld
Hence the reason why piglins are afraid of them because they dont see them as their kin anymore as that had happened the ancient builders destroyed every remaining Nether portals
yo Kunai! Another great vid!