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How to Model A Sword in Autodesk Maya & Substance Painter (Complete Workflow) | Maya Weapon Modeling
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- Опубликовано: 23 сен 2020
- Complete Guide to Sword Modeling for Beginners in Autodesk Maya & Substance (Complete Workflow) in 1 Hour.
Creating A Viking Sword in Autodesk Maya & Substance Painter (Complete Workflow) | Sword Modeling Maya
Welcome to my channel :-)
If you're looking for some very easy and unique 3D modeling and texturing tutorials then you're on right channel.
In this video I am going to tell you how you can create this Sword model in Autodesk Maya and then texture it in Substance Painter & render in marmoset toolbag.
It's a very simple tutorial follow step by step.
Follow me on Instagram for more cool animation and graphics related content.
TheGrapphicGuy : the_graphicguy
3DWolf : threedwolf
Check out my other channel for 2D Graphics Related Content : / channel
There is one really important thing I learned from this video, you can symmetrize on axis in substance. Great work!
Thank u so much for this
🔥
nice video, much love
Thank you.
What made you use the low as a high res model vs adding more geo to the model and using that as the high res? I'm not entirely sure when you'd want to use a separate high res model outside of microdetails sculpted inside Zbrush or something of the sort.
thx u you teacher.
You're welcome.
Resume 29:28.
Great tutorial! Thank you. The most confusing part was where you were doing guard UV's. I mean, how do you understand which part to move\sew
It's like sewing clothes. Look for where a seam is needed and where it needs to be attached.
Check out my older videos about UV Mapping.
I'm new to Maya. What have you done at 4:40? How did you duplicate it? I think a couple of texts or a voice over would help.
I created a duplicate by pressing Ctrl+D and then scaled it with -1 to flip the mesh.
All new tutorials on my channel have voiceovers.
Voice bhi add kar
Easy hoga sikhne mein
Very nice tut so far, but what did you do at 3:29 ? Are you pressing any button + the scale? Thx in advance
No I just selected the edge and scaled it to fix the alignment
this a common prob for me and coudn't fix it at all and by chance i see you do this with no probs so the prob is whenver i combine 2 objects with uvs , the uvs just disappear or change :(
and great video btw thanks in advance
I hope you can find some solutions on this forum, if it doesn't work out then let me know.
simplymaya.com/forum/showthread.php?t=40747
@@3dwolf none of them worked lol but i combined mutiple sols to fix it just exported and import it back then combine it ( but why doesnt work normally idk werid ) thanks alot !
You can se your file in discord or via email and I'll take a look.
reveurstudios3d@gmail.com
After creating a seam on the cylindrical parts of the handle and then choosing to cut after which I select all the uvs and select move and sew edges they don’t unwrap in a box like yours does any chance you might know why?
Probably they're not cut properly.
Did you use unfold?
@@3dwolf yes i did the unitize and then unfold
prehaps i can send you a picture on your email?
Yeah sure. You can send it to me via email or on discord.
And try camera based mapping you can watch the process in the UV mapping for beginners video on my channel.
why should we combine it after uv separation.u can give separate material for each set
Yes, you can.
No need to combine.
hey, thank u for ur useful video!!
i have one question: how did u do polygon at 0:24?
press T to open the perimeter box and change the subdivision value.
@@3dwolf hello again, may I ask, how did you make that line at 1:23? when I try to do it, for some reason, only a point is selected for me, and not this line
Press Ctrl + Left click to add an edge loop.
how do you bring the input menu in the viewport ?
Press T or Y
Any realstic character model same type of workflow process wanted ..I will pay need photorealistic character workflow process
I'll be working on something like that soon.
Hey , I'm not able to find UE4 preset material in my marmoset toolbag , could you please help me.
They removed those presets in newer version of marmoset.
You can use default material, it works just fine.
@@3dwolf yea i did it , ue4 template just had reflectivity to 1 there wss no other difference.. thankyou
Hello thank you for this awesome tutorial , Just I have question ,at the time of 40:36 to 41:04 are u deleting the layers? I think you deleted the layer but we still see them on sword what u exactly did at this duration of the time 40:36 To 41:04 ?
Thanks.
Yes, I deleted those layers and took new a new rust material and a new fill layer.
And they layer you still see on the sword are from the folder below.
@@3dwolf yes that's right but when u deleting the layer ,why the scratch on the top ( Long )shape of the sword is not removed for u, just the deleted layers effected on the arc shape ?
Because the same duplicated layer in the folder below is still active.
And the other reason you can still see those scratches is when I duplicated that folder I didn't take a new black mask to paint over that curved part over the handle, I just used the polygons fill to fill that part and didn't erase all those effects from the blade of the sword that's why those layers are still visible.
That's my bad sorry.
Thanks for pointing out that mistake 😅 I'll make sure it won't happen again.
how did you make the final showcase video?
In Marmoset Toolbag
I know but how do you actually record it. Do you have any tutorial?@@3dwolf
Sorry I don't have a tutorial on this but you can check out Nina Shaw - Gameart. She has uploaded on a tutorial about keyframe animation in Marmoset.
@@3dwolf thank you
ring wali up unraap nhi ho rhi..i applied all steps bt not unraap properly
try using unitize or camera based method and if it doesn't work then use automatic mapping.
what did you do at 0:38
and 2:33
Some commentary or subtitles with what you do and what shortcuts you press would be 10x more helpful, but thanks anyway
Sorry about that.
I didn't have a mic at that time but I do now.
My new videos have very detailed commentary which I hope you find helpful.
Pls Do it cinematic 3d realstic human character workflows tutorial step by step pls I'm.waiting .maya zbrush substance painter marvelous designer render out maya
hey thanks for this awesome tutorial just a small doubt when i add rust to the material in 41:10, it's getting applied to the entire sword but not just the handle, please help
Do you have separate texture sets for each part of the sword??
@@3dwolf nah mate i made a silly blunder i fixed it now big thanks though
1:06 how
Are you asking about the edge loop with multi cut tool?
@@3dwolf how to drag 2 edge down ?
Select the vertices and drag them down using the gizmo
Please add some background music. Watch an 1 hour muted video made me feel so sleepy
Sorry about that. All my latest videos has voiceovers.
Wow. Imagine reposting for views