Enemy AI Chasing the Player - Unreal Engine #1.1

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  • Опубликовано: 31 дек 2024

Комментарии • 18

  • @YoutubeAccountMan
    @YoutubeAccountMan 2 года назад +3

    Cool. I love loud piano music instead of someone actually explaining things.

  • @Beveky
    @Beveky 2 года назад +1

    The best tuto i had ever seen keep it up bro you are the best forver

  • @hungry_pig
    @hungry_pig 2 года назад +1

    Wow!!

  • @issamaf80
    @issamaf80 2 года назад +1

    thanks for the tutorial can you do a tutorial on how you did the wall fade?

    • @DevasStudio
      @DevasStudio  2 года назад +2

      Sure thing, I'm on it now :)

    • @issamaf80
      @issamaf80 2 года назад +1

      @@DevasStudio Thank you so much for putting great content keep it up :)

  • @Fettman89
    @Fettman89 2 года назад +2

    Thanks really good and simple to follow, everything works so far, just one problem I'm having, when my enemy character approaches the player to kill they end up knocking them way back across the map, kind of like when you get hit by a giant in skyrim.

    • @DevasStudio
      @DevasStudio  2 года назад

      Hello Thanks for the feedback.
      Have you done this part 25:32 ? Maybe you've set it too high.

    • @Fettman89
      @Fettman89 2 года назад

      @@DevasStudio That part I actually left out completely, Because I'm using a melee strike animation to kill and not the jumping onto the back like you have, When I added that code it made the enemy run through the character stopping behind him a far distance and do the kill animation, where as before he would stop right in front of him and do the animation, so I ended up leaving it out.

    • @Fettman89
      @Fettman89 2 года назад +1

      @@DevasStudio Also are you going to be doing more with this? I moved my enemy pretty far away from my player to see the range and he just kind of stayed in one spot looking around confused, which is fine, my game is a big open map, not a more contained one like yours. It would be cool if you added a point of interest system for the enemy so there's different points on a map he'll go to to investigate for the player, because it seems like right now if he doesn't spot the player immediately he stands there. It would be cool to do like a Resident 2 Evil Mr. X style enemy stalker system, Just food for thought, Thanks for the work!

    • @DevasStudio
      @DevasStudio  2 года назад

      I'm not sure but, does your enemy equipped with melee weapon while doing the animation? if so, please check the blueprint, maybe you have enabled the simulate physics somewhere for the mesh of your character. so it end up knocked out across the map.
      Yes, I'm currently focusing on this. Yup, this AI still a random patrol across Nav Mesh Bound. Thank you for the idea, I'll take a note.

    • @Fettman89
      @Fettman89 2 года назад +2

      @@DevasStudio He is, I'll check that and see, thanks.

  • @nassergreatdeveloper3745
    @nassergreatdeveloper3745 2 года назад

    Thank you very much. I have problems the game is stop once enemy comes to me,but the problem is that Enemy when it comes to kill me, he passes me then stay in while in idle then he did animation attacking. My character player animation is not showing while he comes to me or my character is not reacting to enemy

  • @peter486
    @peter486 2 года назад

    serial mururer

  • @PhatNguyen-cu2bx
    @PhatNguyen-cu2bx 2 года назад +2

    NOOOO! IT USE EVENT TICK ON THIRD PERSON CHARACTER. BUT THIS EVENT I USE FOR OTHER ANIMATION. HOW I CAN DO THIS WITH NOT EVENT TICK AND BEGIN PLAY OR EVENT SIMILAR EVENT TICK OR EVENT BEGIN PLAY PLEASEEE. 😅🥲🙏🙏🙏