Bro That Helped so much, i tried doing the patrol and chase system for over a week with the help of some youtube tutorials that didn't work, but your tutorial helped me alot. I can't wait to see your channel grow-up
@@BuvesaGameDevelopment Also, could you please try to make a tutorial on how to lock the Ai so it won't walk out of the Nav mesh? I'm making a stealth game and there is this bug where when the enemy chases us there is a chance that he walks out of the nav mesh and it's kinda breeaking the game
Can't get over the amount of tools Unreal Engine provides. This would be so much more work in Unity. I'll always love Unity but it's time I give UE5 a go after years of using Unity lol.
Really? I found basic AI pretty simple in Unity. Honestly, I think Unity is far more beginner friendly than Unreal. It took me only a week or so to feel comfortable in Unity whereas Unreal took me several months. But Unreal is a lot more powerful and has a lot more practical applications so I forced myself to learn it.
@@rarerex Seriously? That's crazy. Both are equally easy for me to use now but the learning curve on Unreal was...well unreal lol. I think blueprints were hard for me to wrap my head around and many of the systems were overwhelming, with menus inside of menus with a bazillion options.
@@fuzzypanda1684 i pretty muched forced myself to spend like 4-5 hours a day for a week or two praticing using blueprints and unreal until i had a pretty decent understanding, super glad i did though. but personally, i did still find it more fun and easier than unity
This tutorial is AWESOME 👏🤟 thank you SO MUCH for this, I’ve been looking for a tutorial that doesn’t make you pay for stuff or use a ton of fancy tools. It sticks to the point and makes it easy to understand ❤
Enjoyed this tutorial immensily but 1 problem! Even if I'm in his chase radius, he randomly leaves , It should be that as long as the main character is in his radius he'll never stop chasing Any solutions?
You have probably fixed it by now, but I had the same problem and the solution for me was to remove the set value variable for see player? that was linked to Then 1 on the sequence
@@Mactwo damn your right, I never noticed because I made my ai have high peripheral vision so it was impossible for him to ever lose sight of you. Do you have any solutions?
@@torpid2906 unfortunately I’m very new to unreal and game design in general so I haven’t managed to figure it out myself. I’ll definitely let you know if I do though !
Excellent stuff, thanks so much. Will you be expanding on this like adding health system for both player and AI? Adding attack damage for both player and AI? Adding attack/death animation for both player and AI?
Thx! I have different video's on this channel about health & damage and animation blueprints. Hope these can help your project. It's in this channel already :)
Could be a lot of possible things: if you followed these steps correctly, there could be an error with a certain model of yours or the physics assets assigned to that model
Hey im using this for a partner Ai it worked in the past for my ai partner but i doesnt work anymore but it still works for the enemies any advice? Great video
Hi there - How do I make the NPC use smoother turns ie: it I have turn left / right in between motions ie: 45 left - 90 left - and different Idles motions - Do you have a tutorial on this? Move advanced motions - Thank you kindly.
Hey thanks for the video! Do you have any idea why it works on every project but not works on one spesific project? Only my character moves, ai not moves. I dont know why
@@BuvesaGameDevelopment Thanks for the answer. Yeah İt must be something about navigation, other actions works well. Probably mesh bound volume doesnt works. I am very grateful of your content keep up the great work.
Hi, thanks a lot for this video, I have a question, the zombi I have in my game is nos following the main character, what could it be the problem? Thanks a lot.
@@BuvesaGameDevelopment Thanks a lot, it work with that, just an other question, when I put escape from the game, the nav mesh disapear, how can I fix that? Thanks again.
So im following along and at 3:58 you click into Event Graphs. When I do that, Blueprint comes up as read only mode and it won't let me edit anything. A quick Google search hasn't brought up anything, do you know how to get around this? Edit:It's magically working now lol Idk what I did.
What if i want AI to chase other AI that is enemy for him? For example one AI is in team 1 and other AI is in team 2. Team 1 and 2 are enemies of each other.
Hey, thanks a lot for your videos, got a quick question, how do i unhide my world outliner tab? I cannot find it on the side anymore so it is limiting my work, i would really appreciate it if someone could help me
hello, when i unpack them i dont find the animation file, i think is not there or something have changed, or the new versions of unreal doesnt work with this files :S any suggestion? I have few errors: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing. Animation Stack Take 001 does not contain any valid key. Try different time options when import.
Could be multiple things, check your AI pathing with 'p' in the viewport, make sure you didn't miss any settings or nodes. Or retry it, could be a small error
Hi i used this tutorial last year for UE5.1 and it worked. Yesterday i used for UE5.2 and there was problem that the avatar downloaded from Mixamo cannot move. The message on import was that the 30 fps frame rate was incompatible. I tried 60 fps also failed. Would anyone know a solution to this? Please help
this works well however if you're using 2 or more main characters in your game, Cast to BP_ThirdPersonCharacter is not going to work because it will only follow the character you cast. It won't follow your other character if you swap to him
I have a problem that the AI when he sees me is just following and he does not switch back to patrol EDIT- Sorry it was my mistake i used event begin play instead of event tick
I just had this problem you go onto moment mesh you don’t need to change max exelirqtoin but the ones below you do if you want a video on it search hot to make the player slower then just copy it onto the ai it works for making it faster
How do you mix two animations for this Tutorial? I want my Patrol AI to have walking AND Running animation once he spots me. (I already have a separate Walk and Run Animation that works for my Patrol)
@@BuvesaGameDevelopment I've poured through HOURS of info from other tutorials and they gave me close BP's for what i needed. But the one you recommended me was EXACTLY what I needed to fix. Thank you so much! I was bit frustrated for a few days on looking for this specific Animation BP tutorial from any youtuber. You've definitely got my subscription and eternal praise!
From the pacing, to the tutorial itself this was perfect you covered so much in such a short time great tut
Couldn’t agree more it’s a great simple ai great for if your not making a game in a long amount of time and it didn’t have just pure spaghetti code
Bro That Helped so much, i tried doing the patrol and chase system for over a week with the help of some youtube tutorials that didn't work, but your tutorial helped me alot. I can't wait to see your channel grow-up
Awesome! Thx :)
@@BuvesaGameDevelopment Also, could you please try to make a tutorial on how to lock the Ai so it won't walk out of the Nav mesh? I'm making a stealth game and there is this bug where when the enemy chases us there is a chance that he walks out of the nav mesh and it's kinda breeaking the game
Can't get over the amount of tools Unreal Engine provides. This would be so much more work in Unity. I'll always love Unity but it's time I give UE5 a go after years of using Unity lol.
Yes they have amazing tools right out of the box!
Really? I found basic AI pretty simple in Unity. Honestly, I think Unity is far more beginner friendly than Unreal.
It took me only a week or so to feel comfortable in Unity whereas Unreal took me several months. But Unreal is a lot more powerful and has a lot more practical applications so I forced myself to learn it.
@@fuzzypanda1684 it was the opposite for me
@@rarerex Seriously? That's crazy. Both are equally easy for me to use now but the learning curve on Unreal was...well unreal lol. I think blueprints were hard for me to wrap my head around and many of the systems were overwhelming, with menus inside of menus with a bazillion options.
@@fuzzypanda1684 i pretty muched forced myself to spend like 4-5 hours a day for a week or two praticing using blueprints and unreal until i had a pretty decent understanding, super glad i did though. but personally, i did still find it more fun and easier than unity
Thank you kindly for that video! I learned something super helpful just from watching you do all this! Its a blessing
Very well done ! Understood everything !
Great Tutorial, really simple and super helpful - Thankyou !! This has SAVED me 🙌🙌
I was so confused why my AI wasnt working but then i watched this video, Scrapped all of my previous nodes and it worked lol thank you!
Brilliant, thanks!!
That was awesome! I finished a tutorial! Thank you!
Exactly the video I needed.Thank you!
Tysm quick and easy tutorial many thanks!
Most frightening tut ever 😬
Thanks for the excellent quality of your tutorials !
Thx! :)
This works perfect thank you
You make great tutorials, thank you! Hard to find good ones
Thx! Doing my best ;)
It worked! thank you!
bro thanks a lot
This tutorial is AWESOME 👏🤟 thank you SO MUCH for this, I’ve been looking for a tutorial that doesn’t make you pay for stuff or use a ton of fancy tools. It sticks to the point and makes it easy to understand ❤
Thank you my brotha...... for da easy tutorial,
👍 I did and it worked, thanks🙏
great job! all working fine! thank for good guide!
Nice job it helped me a lot
Thank you so much! would love to see more about this, like to set which animation the AI is doing at a given time.
Animation blueprints are also on the channel but more in the future :)
thanks man, you helped me so much, great video
10/10
Great job
THANK YOU!!!!!
Great stuff! Thank you!
Thanks!
great tutorial
Thank you!
i love your work sir
Thank you!
cool thank you!
Appreciate it works good
Thx ;)
thanks man ♥
How would I make a idle animation?
i have different videos about that on my channel ;)
I am proud to put your channel link in my master's thesis literature
Cool :)
Cool🎉
Thx ❤
thanks for the video!
Enjoyed this tutorial immensily but 1 problem!
Even if I'm in his chase radius, he randomly leaves , It should be that as long as the main character is in his radius he'll never stop chasing
Any solutions?
I have the same problem
You have probably fixed it by now, but I had the same problem and the solution for me was to remove the set value variable for see player? that was linked to Then 1 on the sequence
@@torpid2906 This does fix the enemy randomly losing focus but also makes it so they wont wonder anymore if they lose sight of you
@@Mactwo damn your right, I never noticed because I made my ai have high peripheral vision so it was impossible for him to ever lose sight of you. Do you have any solutions?
@@torpid2906 unfortunately I’m very new to unreal and game design in general so I haven’t managed to figure it out myself. I’ll definitely let you know if I do though !
Thank you for this much needed video.
However, within a certain area, a video with zombie sounds is necessary.
😍😂😍
Next great video :)
hi i am doing first person horor game and i want to know how can i change enemy like zombie speed
Really helpful and it works! One question:How do you change the speed?
Nice :) From the character movement component you can tweak the 'Max Walk Speed'
thank you so much, i was stuck because enemy followed forever.
Ai isn’t following me
Excellent stuff, thanks so much.
Will you be expanding on this like adding health system for both player and AI?
Adding attack damage for both player and AI?
Adding attack/death animation for both player and AI?
Thx! I have different video's on this channel about health & damage and animation blueprints. Hope these can help your project. It's in this channel already :)
@@BuvesaGameDevelopment Sorry, I should check the channel. Thanks again :)
how do i control the speed of the enemy? he is too fast for my game right now.
Mine charcter to floow me but not with the animation get will follow me sideways walking forward and i am not able to fix it
So when I imported the zombie running animation, in the fbx import options it didn’t have the animation tab on it
Isn´t event tick a bad thing?
Don't use it to much ;)
Hi!
Do you think you can do a tutorial for a lobby/main menu like the apex legends one?
I really need one.🤔
Haven't played this game myself but this might be a good starting point: ruclips.net/video/vusyzAOK4dg/видео.html
@@BuvesaGameDevelopment ok,thank you for the help!
that zombie chasing you is creepy asf
Yes :D
another fab tutorial. any idea why my ai crashes to a heap on the floor as soon as i start the game?
Could be a lot of possible things: if you followed these steps correctly, there could be an error with a certain model of yours or the physics assets assigned to that model
@@BuvesaGameDevelopment yep I fixed it, turns out I was a noob and applied it to the wrong character mesh 😂
My AI follows the player but does not rotate towards them so they might just be moving backwards or to the side. Anyone else have this? any fixes?
What option should you select when jou use 'to cast to' in a VR world with a vr player?
I have an issue where my character walks really slow, how do u fix it?
Hey im using this for a partner Ai it worked in the past for my ai partner but i doesnt work anymore but it still works for the enemies any advice? Great video
Great tutorial! Is there a link to the blueprint?
i think no
Hi there - How do I make the NPC use smoother turns ie: it I have turn left / right in between motions ie: 45 left - 90 left - and different Idles motions - Do you have a tutorial on this? Move advanced motions - Thank you kindly.
as soon as he sees me he stops patrolling entirely
i really aperciete it
hello , i didnt found nav mesh bound where can i get it ?
BRO, THANK YOU SO MUCH! IM MAKING A BACKROOMS GAME AND COULDNT MAKE A MONSTER! YOURE A GOD!
Np ;)
That's blasphemous.
Hey thanks for the video!
Do you have any idea why it works on every project but not works on one spesific project?
Only my character moves, ai not moves. I dont know why
Could be many things, hard for me to guess :) But most made mistake is not adding the correct mesh bound volume.
@@BuvesaGameDevelopment Thanks for the answer.
Yeah İt must be something about navigation, other actions works well. Probably mesh bound volume doesnt works. I am very grateful of your content keep up the great work.
When I did the thing where it chases you after it sees you it messes up something and then the patrolling doesnt work, any help?
My persons walking animation makes him move out of us hit box instead of him walking on the spot what should I do
Hi, thanks a lot for this video, I have a question, the zombi I have in my game is nos following the main character, what could it be the problem? Thanks a lot.
Most likely you didn't add the nav mesh bounds volume :)
@@BuvesaGameDevelopment I'm going to check it. Thanks a lot.
@@BuvesaGameDevelopment Thanks a lot, it work with that, just an other question, when I put escape from the game, the nav mesh disapear, how can I fix that? Thanks again.
How do you do A.I chase for 2D PaperChars ?^^
So im following along and at 3:58 you click into Event Graphs. When I do that, Blueprint comes up as read only mode and it won't let me edit anything. A quick Google search hasn't brought up anything, do you know how to get around this?
Edit:It's magically working now lol Idk what I did.
Great that the magic kicked in, sometimes happens for no reason ;)
@@BuvesaGameDevelopment Good ol game development lol. Thanks for this tutorial though. Very very useful!
he needs to teach us to do this but with patrolling waypoints
the zombie doesn't stay in the capsule component for me
What if i want AI to chase other AI that is enemy for him? For example one AI is in team 1 and other AI is in team 2. Team 1 and 2 are enemies of each other.
best video
thx bro i subbed u now
Hey zombie always Walks? Can u make it walk only while he patrols ör attacks
Could you do this with own character and own animations? And chasing music?
Yes, this is all possible :)
@@BuvesaGameDevelopment will you make a tutorial on it?
@@DenisZaharenko Did you watch the video above?
@@thamontine Idk what you mean but i got a bit more skilled in ue. Meaning i can do that now. :)
@@DenisZaharenko sweet
How to make different animations\?
because when he stops running at me he is running on the spot
look on my channel for animation blueprint, that's how it's done ;)
@@BuvesaGameDevelopment thank you
Hey, thanks a lot for your videos, got a quick question, how do i unhide my world outliner tab? I cannot find it on the side anymore so it is limiting my work, i would really appreciate it if someone could help me
Click on Window (in the menu on top) and click outliner :)
hello, when i unpack them i dont find the animation file, i think is not there or something have changed, or the new versions of unreal doesnt work with this files :S any suggestion?
I have few errors:
No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
Animation Stack Take 001 does not contain any valid key. Try different time options when import.
how would i make the navmesh if i want the ai to be able to go trough open doors
Its still the same navmesh. Just make the opening big enough ;)
can I get the AI to stop the running animation when he’s not moving?
Yes, check for 'blueprint animation' on my channel
Ok cool but how do I give him an idle animation
ruclips.net/video/yj04QBEjc38/видео.html&lc=UgwMd4TUUdfcZoWfFtF4AaABAg
and it moves when i put the animation strait into the game
but how i make idle and run animation for this?
Add an animation blueprint with blendspace to your A.I. Character. I have a video of this on my youtube channel. Type in 'animation blueprint' ;)
@@BuvesaGameDevelopment Ok thanks!
How do I make the ai slower
Noice 👍
This is awesome! But my zombie wont turn to face me, any ideas?
Could be multiple things, check your AI pathing with 'p' in the viewport, make sure you didn't miss any settings or nodes. Or retry it, could be a small error
@@BuvesaGameDevelopment thanks man! Keep up the great videos!
Hi i used this tutorial last year for UE5.1 and it worked. Yesterday i used for UE5.2 and there was problem that the avatar downloaded from Mixamo cannot move. The message on import was that the 30 fps frame rate was incompatible. I tried 60 fps also failed. Would anyone know a solution to this? Please help
this works well however if you're using 2 or more main characters in your game, Cast to BP_ThirdPersonCharacter is not going to work because it will only follow the character you cast. It won't follow your other character if you swap to him
You can use a tag instead and put that tag on your main characters
Just stays in place running any help??
just wondering why your zombie doesn't have shadow
I love you
♥
I have a problem that the AI when he sees me is just following and he does not switch back to patrol
EDIT- Sorry it was my mistake i used event begin play instead of event tick
Um, how can you change his speed?
I just had this problem you go onto moment mesh you don’t need to change max exelirqtoin but the ones below you do if you want a video on it search hot to make the player slower then just copy it onto the ai it works for making it faster
My player knows where I am without being on his eyesight can someone help me please?
move to actor isnt working?
edit, skipped nav mesh my b lol
when i serched third person character nothing showed up
what happens if he gets you?, is there a tutorial for him getting you?
It can be wathever you want :) For example: you can give him a box colission and upon actor overlap you can deal damage or spawn a game over screen.
How do you mix two animations for this Tutorial?
I want my Patrol AI to have walking AND Running animation once he spots me.
(I already have a separate Walk and Run Animation that works for my Patrol)
For that you have to create a animation blueprint (which is also on my channel, blueprint animation tutorial)
@@BuvesaGameDevelopment I've poured through HOURS of info from other tutorials and they gave me close BP's for what i needed. But the one you recommended me was EXACTLY what I needed to fix.
Thank you so much! I was bit frustrated for a few days on looking for this specific Animation BP tutorial from any youtuber. You've definitely got my subscription and eternal praise!
@@edwardnammur5962 eternal praise ? only God is worthy of that
he doesnt chase me and yes he can nav everywhere
Then there still might be a step missing, check if all right nodes are connected or try again step by step. Hard for me to see from here :)
bro they not spining, teleporting AROUND
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