Just found out about this game yesterday while browsing Japanese games and laughed at the name and thought I'd give it a shot. WOW. This game is actually incredible. I've beaten it twice now, and going for all of the endings and bonuses!
Saturn graphics get even better than this. It's just that the console sold so poorly in the English-speaking world that western developers didn't spend the time to make games that pushed the hardware like Sega, Hudson, and Treasure did.
@Rap Lawyer Off the top of my head: Panzer Dragoon 1, 2, and Saga, Dead or Alive, Fighting Vipers, Fighters Megamix, Last Bronx, Burning Rangers, Radiant Silvergun, Sonic R, Deep Fear, and Grandia. Some of those games used a higher res screen mode than the PlayStation could handle, and a few of them like Panzer Dragoon 2 have a 16:9 widescreen option. Dead or Alive is a masterpiece, even better looking than Virtua Fighter 2. You can compare the Saturn and PlayStation versions and see that the Saturn version is doing things that the PlayStation couldn't do, and at a higher resolution. Last Bronx and Panzer Dragoon Saga make great use of VDP2's infinite planes, and the water effects on Panzer Dragoon Saga are amazing. Sonic R uses true polygon on polygon transparency, which Traveler's Tales had to program in software. The Saturn version of Grandia smokes the PlayStation version, and you can play it in English if you don't mind patching an ISO and burning a disc. It's a shame Sega pulled the plug on the Saturn in 1998 and shifted everything to the Dreamcast. That's why we got a half-assed port of Castlevania SOTN by Konami. It wasn't complete when they released it, they just didn't want to work on it anymore because Sega announced the Dreamcast after Konami had "finished" the port but before they had a chance to optimize it. The Dreamcast announcement pretty much killed Panzer Dragoon Saga, too. Sega of America only ordered 20,000 copies of it and it only sold a couple hundred thousand in Japan because Sega put all their energy behind the Dreamcast launch in 1998. There are screenshots of Shenmue and Virtua Fighter 3 for Saturn that look amazing for a console of that era, too.
Mad Hatter I’d add Nights, and Virtua Cop 1 and 2, both were so solid looking, with incredibly smooth on rails gameplay. I’m happy you mentioned Last Bronx and Dead or Alive. I feel like the discussion with Playstation is skewed by it’s incredible sales, and by the Playstation emulator. The emulator corrects so many issues that the original system had, from affine texture warping, which, due to the Saturn’s use of Quadrilateral polygons, was rare in properly coded titles. Also of note, the PS1 has tearing and dithering, as well as gradient banding issues. The last issue was addressed in the Slim PS1 models, and in the Digital Foundry Retro Tomb Raider 1 comparison video, they fail to mention that the lack of gradient banding in the PS1 port is only featured on the Slim and generation 3 original PS1 models. On my gen one PS1, the gradient banding is terrible. Also, the Japanese Saturn Tomb Raider port they used to compare the 32 bit console versions doesn’t cover the 2nd Japanese Saturn revision, which has a different disc manufacturing number. That revision addresses the gradient banding seen in the original Saturn Tomb Raider ports. With all that out of the way, Duke Nukem 3D on Saturn is better than the PS1 version by far, and save for the lack of local multiplayer and texture filtering, the Saturn version beats the N64 version as well, especially in terms of gameplay accuracy. It also has a very smooth lighting engine. Then there’s the incredible use of the Saturn’s VDP2 that you mentioned, which, in titles that used it properly, like Street Racer, an odd, but beautiful looking multiplatform kart racing game, put the Saturn port way above the PS1 version. For starters, Street Racer illustrates the PS1’s weaknesses when it’s faced with a properly coded Saturn port. The Saturn enhancements begin with 2 infinite plane based background elements. The VDP2 could also do 2 full transparencies, which weren’t mesh based at all, while the VDP1 could do half transparencies at a small performance cost. Most ports were made using the VDP1 to save time. So the PS1, which was well known for its easy to use GPU and CPU, is missing most of the transparencies and VDP2 effects featured in the Saturn port of Street Racer. The Saturn version has a skybox that casts a transparent shadow on the ground in real time, this shadow impacts the Sprite based Karts, as well as the ground layer, which is also rendered via the VDP2. There are also overpasses which cast full transparencies on the karts. The karts themselves cast a transparent ground shadow too, but those are half transparencies cast by the VDP1. The Saturn version, which doesn’t waste processor cycles calculating the Kart sprites and background planes, frees up the VDP1 to render more detailed 3D objects on the race tracks, with less pop up than the PS1 version as well. Seeing that game really put into perspective how poor many multiplatform titles were on Saturn. A good example is the infamous Saturn Doom port, which was done entirely in software mode without any 3D or 2D acceleration. It’s awful when you consider that Duke Nukem has larger stages with 2D and 3D elements, that load entirely into the Saturn’s memory, along with Gouraud Shading and real-time light light maps that are generated with certain weapons, all at a very consistent frame rate. The far more complex fully 3D Quake also ran on Saturn, and it was done in a very quick span of time. Exhumed, the first of the 3 Lobotomy Software coded First Person Shooters on the Saturn, is also better on Saturn than the PS1 version. It’s truly a shame that the full potential of the Saturn was never seen, despite the amazing titles that appeared on the system, which were made by very capable designers like Treasure, Sonic Team, Sega AM2, AM3, Tecmo, Capcom, Lobotomy, and many others. More interestingly, though while Sonic R isn’t a great game, the visuals look like an early N64 title in a good way. It’s hard to describe, but between the colorful light sourcing, the VDP2 transparencies, the well coded fade in effect, which looks better than flat out pop up, and the VDP2’s infinite background planes, it just looks very nice overall. The textures are very smooth too, and it’s because the Saturn could take a simple texture pattern, and stretch it nearly infinitely, creating the appearance of texture filtering, even though the Saturn and PS1 lacked that feature. Virtua Fighter 2 used this effect well on Pai’s stage, due to the Saturn’s HiRes mode, the stretched and angled stage textures looks surprisingly clean on a CRT for an early 32 bit title, and compared to the higher polygon count Tekken 3, pushing the max number of polygons on the PS1, 120,000 at its highest points, but in most fights, 90,000, depending on the match ups, the resolution is lower, and on real hardware. Tekken 3 on the original PS1 models also has Gradient banding and tearing, both of which are absent on Virtua Fighter 2, makes Virtua Fighter 2 hold up better on real hardware in a side by side comparison. Now, on an emulator, up until recently, the reverse was the case, with Tekken 3 coming up on top. This result occurred until the most recent versions of YabaSanshiro, the Saturn emulator, were released. The reason for this is simple. Every Saturn emulator with resolution scaling was missing 2 important features, VDP2 frame buffer scaling, and in the rare Saturn games that support it, the Saturn had mild polygon perspective correction capabilities. These two features are are addressed in YabaSanshiro now. Before this, in every other Saturn emulator, the VDP1 was all that was upscaled, leaving the VDP2 at native Saturn resolutions, creating a visual mess. The lack of basic polygon perspective correction on older Saturn emulators resulted in bad polygon tearing in Virtua Fighter 2 whenever the animated player faces mouths moved. A good example is Jacky. In previous Saturn emulators, when he wins, his mouth would disconnect from his face and create an odd polygonal distortion that’s not present on real Saturn hardware. With YabaSanshiro’s polygon perspective correction, the emulator renders mouth moments the same way the Saturn does. Tekken 3 lacks this feature completely, which is why the character model faces are simply static textures that don’t emote at all. The features that properly correct the Saturn’s visuals in YabaSanshiro are GPU Tessellation, Polygon Perspective Correction, and VDP2 native resolution scaling. With these three features, it creates stunning results that show the Saturn more accurately. Unfortunately, many RUclips comparison videos, such as VG Compare for instance, use emulators instead of real hardware, and the Saturn emulators they use aren’t great, so the results show a messy image with sharp polygons and no VDP2 2D acceleration, resolution, or perspective correction. Meanwhile the Playstation 1 images clearly show several image enhancements that I know for a fact are present on the PS1 emulator. If both consoles were shown with those benefits, it would be a far more fair comparison, but that’s not the case. There are even Saturn videos with emulation glitches present that can’t be duplicated on real hardware. Note that YabaSanshirio’s most recent version breaks support for Virtua Fighter 1 and Virtua Fighter Remix, if you go back 2 versions on the YabaSanshiro website, both games run perfectly with the aforementioned VDP2 upscaling, polygon perspective correction, and GPU Tessellation.
Anybody have a list of the abilities the different MISS nagivator girls have? There's only one English FAQ for this game, and the guy who wrote it chose to leave out that information. I just beat the game once with Lira and I can't even tell how she improved... Amazing game though. Kind of epitomizes what a "video game" should be, to me. It's focused on fun and gameplay and full of beautiful pixel art, just vibrant with meticulous loving detail and personality. Clearly made by otaku who loved what they were doing.
Yup. I remembered playing it for the first time. It totally sucked me in.. and each co-pilot brought a different feeling to the cockpit.. lol. Simply marvellous. .
SSF has an option called "fake transparency" that will display mesh like an actual transparency. It's long been eclipsed by better Saturn emulators, but AFAIK, no other emulator has bothered to replicate this feature yet.
34:59 Gotta love blind spots for easy potshots! A shame this never came out in America so we could read the text of the objectives. Incidentally, I found this website for a company called C.A.Productions that was a subsidiary of Hudson (RIP) that developed this and other quality titles, if anyone's interested! www.caproduction.co.jp/works.html
Hi SaturnMemories , I am working on a remix of the Bulk Slash OST and was wondering if I could use your gameplay footage for the video? I will credit you in the description of course.
iPLAY SEGA!! I'll give you a link to the raw footage on Twitter. This is one I haven't played on native hardware, so I'd be interested to know if you see any issues. I did notice a few sound glitches when playing and an occasional drop in framerate, but by-and-large, the game seemed to play/record just fine.
39:58 looks like the evil boss committed suicide by shooting himself in the head. He might have escaped getting arrested by killing himself, but his soul is still going to Hell.
I'd probably go for the the action replay though... once I get a Sega Saturn, i'll make sure that it will be in it's highest potential. Same goes with my genesis and any other consoles I obtain. That's what I aim for. Thanks for the suggestion anyway.
Damn VDP1 and 2 that doesn't do the same thing... The minimap is transparent but the flame effects are not :/ ... but still a gem from this console, I enjoy it very much!
This is graphically mindfucking, is this a 3D or 2D game? Or is it a 3D using a full 3D space as a backdrop for allowing the Sprite to do their job? OR it's a 3D game of where you are in the same kind of graphical universe as Gale Racer/Rad Mobile?! OR HAVE I GONE INSANE FROM THI- SOMEONE HELP!?
This is a seriously great game.
Probably my favorite Saturn game, the fan localization that came out recently is a great add-on as well!
Just found out about this game yesterday while browsing Japanese games and laughed at the name and thought I'd give it a shot. WOW. This game is actually incredible. I've beaten it twice now, and going for all of the endings and bonuses!
quality controls, great gameplay, kick ass soundtrack, definitely worth the price
I love this game, hugely underrated. Great video by the way.
***** Definitely one of the best 3D games on the system.
Wow, I never know that Saturn's graphic can be this good, honestly I thought it was a very good looking game on the PlayStation.
Saturn graphics get even better than this. It's just that the console sold so poorly in the English-speaking world that western developers didn't spend the time to make games that pushed the hardware like Sega, Hudson, and Treasure did.
@Rap Lawyer Off the top of my head: Panzer Dragoon 1, 2, and Saga, Dead or Alive, Fighting Vipers, Fighters Megamix, Last Bronx, Burning Rangers, Radiant Silvergun, Sonic R, Deep Fear, and Grandia. Some of those games used a higher res screen mode than the PlayStation could handle, and a few of them like Panzer Dragoon 2 have a 16:9 widescreen option. Dead or Alive is a masterpiece, even better looking than Virtua Fighter 2. You can compare the Saturn and PlayStation versions and see that the Saturn version is doing things that the PlayStation couldn't do, and at a higher resolution. Last Bronx and Panzer Dragoon Saga make great use of VDP2's infinite planes, and the water effects on Panzer Dragoon Saga are amazing. Sonic R uses true polygon on polygon transparency, which Traveler's Tales had to program in software. The Saturn version of Grandia smokes the PlayStation version, and you can play it in English if you don't mind patching an ISO and burning a disc.
It's a shame Sega pulled the plug on the Saturn in 1998 and shifted everything to the Dreamcast. That's why we got a half-assed port of Castlevania SOTN by Konami. It wasn't complete when they released it, they just didn't want to work on it anymore because Sega announced the Dreamcast after Konami had "finished" the port but before they had a chance to optimize it. The Dreamcast announcement pretty much killed Panzer Dragoon Saga, too. Sega of America only ordered 20,000 copies of it and it only sold a couple hundred thousand in Japan because Sega put all their energy behind the Dreamcast launch in 1998. There are screenshots of Shenmue and Virtua Fighter 3 for Saturn that look amazing for a console of that era, too.
Mad Hatter I’d add Nights, and Virtua Cop 1 and 2, both were so solid looking, with incredibly smooth on rails gameplay. I’m happy you mentioned Last Bronx and Dead or Alive. I feel like the discussion with Playstation is skewed by it’s incredible sales, and by the Playstation emulator. The emulator corrects so many issues that the original system had, from affine texture warping, which, due to the Saturn’s use of Quadrilateral polygons, was rare in properly coded titles. Also of note, the PS1 has tearing and dithering, as well as gradient banding issues. The last issue was addressed in the Slim PS1 models, and in the Digital Foundry Retro Tomb Raider 1 comparison video, they fail to mention that the lack of gradient banding in the PS1 port is only featured on the Slim and generation 3 original PS1 models. On my gen one PS1, the gradient banding is terrible. Also, the Japanese Saturn Tomb Raider port they used to compare the 32 bit console versions doesn’t cover the 2nd Japanese Saturn revision, which has a different disc manufacturing number. That revision addresses the gradient banding seen in the original Saturn Tomb Raider ports.
With all that out of the way, Duke Nukem 3D on Saturn is better than the PS1 version by far, and save for the lack of local multiplayer and texture filtering, the Saturn version beats the N64 version as well, especially in terms of gameplay accuracy. It also has a very smooth lighting engine. Then there’s the incredible use of the Saturn’s VDP2 that you mentioned, which, in titles that used it properly, like Street Racer, an odd, but beautiful looking multiplatform kart racing game, put the Saturn port way above the PS1 version. For starters, Street Racer illustrates the PS1’s weaknesses when it’s faced with a properly coded Saturn port. The Saturn enhancements begin with 2 infinite plane based background elements. The VDP2 could also do 2 full transparencies, which weren’t mesh based at all, while the VDP1 could do half transparencies at a small performance cost. Most ports were made using the VDP1 to save time. So the PS1, which was well known for its easy to use GPU and CPU, is missing most of the transparencies and VDP2 effects featured in the Saturn port of Street Racer. The Saturn version has a skybox that casts a transparent shadow on the ground in real time, this shadow impacts the Sprite based Karts, as well as the ground layer, which is also rendered via the VDP2. There are also overpasses which cast full transparencies on the karts. The karts themselves cast a transparent ground shadow too, but those are half transparencies cast by the VDP1. The Saturn version, which doesn’t waste processor cycles calculating the Kart sprites and background planes, frees up the VDP1 to render more detailed 3D objects on the race tracks, with less pop up than the PS1 version as well. Seeing that game really put into perspective how poor many multiplatform titles were on Saturn. A good example is the infamous Saturn Doom port, which was done entirely in software mode without any 3D or 2D acceleration. It’s awful when you consider that Duke Nukem has larger stages with 2D and 3D elements, that load entirely into the Saturn’s memory, along with Gouraud Shading and real-time light light maps that are generated with certain weapons, all at a very consistent frame rate. The far more complex fully 3D Quake also ran on Saturn, and it was done in a very quick span of time. Exhumed, the first of the 3 Lobotomy Software coded First Person Shooters on the Saturn, is also better on Saturn than the PS1 version. It’s truly a shame that the full potential of the Saturn was never seen, despite the amazing titles that appeared on the system, which were made by very capable designers like Treasure, Sonic Team, Sega AM2, AM3, Tecmo, Capcom, Lobotomy, and many others.
More interestingly, though while Sonic R isn’t a great game, the visuals look like an early N64 title in a good way. It’s hard to describe, but between the colorful light sourcing, the VDP2 transparencies, the well coded fade in effect, which looks better than flat out pop up, and the VDP2’s infinite background planes, it just looks very nice overall. The textures are very smooth too, and it’s because the Saturn could take a simple texture pattern, and stretch it nearly infinitely, creating the appearance of texture filtering, even though the Saturn and PS1 lacked that feature. Virtua Fighter 2 used this effect well on Pai’s stage, due to the Saturn’s HiRes mode, the stretched and angled stage textures looks surprisingly clean on a CRT for an early 32 bit title, and compared to the higher polygon count Tekken 3, pushing the max number of polygons on the PS1, 120,000 at its highest points, but in most fights, 90,000, depending on the match ups, the resolution is lower, and on real hardware. Tekken 3 on the original PS1 models also has Gradient banding and tearing, both of which are absent on Virtua Fighter 2, makes Virtua Fighter 2 hold up better on real hardware in a side by side comparison. Now, on an emulator, up until recently, the reverse was the case, with Tekken 3 coming up on top. This result occurred until the most recent versions of YabaSanshiro, the Saturn emulator, were released. The reason for this is simple. Every Saturn emulator with resolution scaling was missing 2 important features, VDP2 frame buffer scaling, and in the rare Saturn games that support it, the Saturn had mild polygon perspective correction capabilities. These two features are are addressed in YabaSanshiro now. Before this, in every other Saturn emulator, the VDP1 was all that was upscaled, leaving the VDP2 at native Saturn resolutions, creating a visual mess. The lack of basic polygon perspective correction on older Saturn emulators resulted in bad polygon tearing in Virtua Fighter 2 whenever the animated player faces mouths moved. A good example is Jacky. In previous Saturn emulators, when he wins, his mouth would disconnect from his face and create an odd polygonal distortion that’s not present on real Saturn hardware. With YabaSanshiro’s polygon perspective correction, the emulator renders mouth moments the same way the Saturn does. Tekken 3 lacks this feature completely, which is why the character model faces are simply static textures that don’t emote at all. The features that properly correct the Saturn’s visuals in YabaSanshiro are GPU Tessellation, Polygon Perspective Correction, and VDP2 native resolution scaling. With these three features, it creates stunning results that show the Saturn more accurately. Unfortunately, many RUclips comparison videos, such as VG Compare for instance, use emulators instead of real hardware, and the Saturn emulators they use aren’t great, so the results show a messy image with sharp polygons and no VDP2 2D acceleration, resolution, or perspective correction. Meanwhile the Playstation 1 images clearly show several image enhancements that I know for a fact are present on the PS1 emulator. If both consoles were shown with those benefits, it would be a far more fair comparison, but that’s not the case. There are even Saturn videos with emulation glitches present that can’t be duplicated on real hardware.
Note that YabaSanshirio’s most recent version breaks support for Virtua Fighter 1 and Virtua Fighter Remix, if you go back 2 versions on the YabaSanshiro website, both games run perfectly with the aforementioned VDP2 upscaling, polygon perspective correction, and GPU Tessellation.
Anime hidden gem, the level design and music are soooo good
One correction, this game was PUBLISHED by Hudson Soft. It was actually developed by CAProduction.
Still, this game is incredibly fun.
+etansivad Oops! I'm usually pretty good about crediting the correct developer. Thanks for pointing this out. I'll make the appropriate changes.
Wow, they made Hagane for the snes and Saphire for the Turbo. That’s insane
ZENPPOU DESU ZENPPOU DESU HOHOU DESU NIGIHOHON DESU HOHOU DESU HOHOU DESU ZENPPOU DESU HOHOU DESU SUGOI!
Sugooooi!
I miss 80’s and 90’s anime also this game would make a great rom hack for modding etc.
Great video quality. Fun video. From one Sega fan to another, thanks.
Is absolutely insane this game was not released in the west.
In Japan, Sega Saturn sold better than N64
Anybody have a list of the abilities the different MISS nagivator girls have? There's only one English FAQ for this game, and the guy who wrote it chose to leave out that information. I just beat the game once with Lira and I can't even tell how she improved... Amazing game though. Kind of epitomizes what a "video game" should be, to me. It's focused on fun and gameplay and full of beautiful pixel art, just vibrant with meticulous loving detail and personality. Clearly made by otaku who loved what they were doing.
a huge and amazine Saturn's exclusive !! once again !
I love me some Giant Robots! I also love unique graphics!
oh how I missed this game.. my Saturn crashed after reaching the last boss. . the best realistic anime mecha I ever played
It's definitely one of the best 3D games on the system. Loads of fun! :D
Yup. I remembered playing it for the first time. It totally sucked me in.. and each co-pilot brought a different feeling to the cockpit.. lol. Simply marvellous. .
I think you should play others, like specifically Climax U.C: on PS2
Did you know that CAProduction was founded by Ex-employees of Technosoft?
are there any destructible environments in the first level of this game I wonder?
Reminds Ranger X, but in 3D
I'm curious, how do you got rid of the dithering? Is it a rom hack or an emulator setting?
SSF has an option called "fake transparency" that will display mesh like an actual transparency. It's long been eclipsed by better Saturn emulators, but AFAIK, no other emulator has bothered to replicate this feature yet.
@@SaturnMemories cool to know, thanks!
One of the lesser known but still great Saturn games, imho. Enjoyed it a lot back then, even though the co-pilot is quite annoying.
andersdenkend There are seven different co-pilots, actually. The first one is fairly annoying because she takes herself a bit seriously.
Needs moar SUGOI!
I got to check this out! I love sega saturn gems :)
サターンのポリゴンゲームで、
良い出来のゲームだと思う
34:59 Gotta love blind spots for easy potshots! A shame this never came out in America so we could read the text of the objectives. Incidentally, I found this website for a company called C.A.Productions that was a subsidiary of Hudson (RIP) that developed this and other quality titles, if anyone's interested!
www.caproduction.co.jp/works.html
***** The bosses at the end are some of the easiest in the game unfortunately.
Boss battle music is very nice
Sugoi/10
Looks like a zeta gundam parody xD
Still one of the best games of the system
Hi SaturnMemories
, I am working on a remix of the Bulk Slash OST and was wondering if I could use your gameplay footage for the video? I will credit you in the description of course.
You're welcome to use it.
@@SaturnMemories awesome thank you!
Will it help the draw distance, if i have the 4mb card?
No.
I just double checked it. 720p60/1080p60 is jerky in my chrome browser but kinda 'smooth' with firefox... O_o?
iPLAY SEGA!! I'll give you a link to the raw footage on Twitter. This is one I haven't played on native hardware, so I'd be interested to know if you see any issues. I did notice a few sound glitches when playing and an occasional drop in framerate, but by-and-large, the game seemed to play/record just fine.
sim!
これほしかったんだけど、当時どこにも売ってなかったんだよね…
人気だったのかな
私は発売時期の雑誌レビューで高評価だったから買いました。
同じ様な人がたくさん居たんでしょうね、サタコレ版が出るまでレアだったと思います。
What a intro
SUGOI!
39:58 looks like the evil boss committed suicide by shooting himself in the head. He might have escaped getting arrested by killing himself, but his soul is still going to Hell.
Well, looks like I will be finishing him off in hell.
Where did you learn to fly?!
Now I want to play it. Heard about this from game sack. If we only had a remake of this game for Modern consoles...
Hudson published the game, so the rights probably belong to Konami now. I doubt they'd be interested in a remake.
Crap... Well, it looks like I'll have to get a Saturn and a action replay 4m plus.
Gio Ex If you're looking to save a little money, Saturn GameSharks can also play imports via a code. They lack 1M/4M RAM expansion though.
I'd probably go for the the action replay though... once I get a Sega Saturn, i'll make sure that it will be in it's highest potential. Same goes with my genesis and any other consoles I obtain. That's what I aim for. Thanks for the suggestion anyway.
Looks like you got some FPS problems. The video is not smooth and pretty buggy. BTW why you captured it in 60FPS? It runs at 29,97FPS.
amazing game in a lot of ways, but the flying controls really bugged me.
The final boss is the main character’s childhood friend. And then she died.
What a shame...
Not if you get the proper ending.
Damn VDP1 and 2 that doesn't do the same thing... The minimap is transparent but the flame effects are not :/ ... but still a gem from this console, I enjoy it very much!
One draws polygons and the other draws infinite planes.
looks like early idea for macross on ps2 by seag am2
This is graphically mindfucking, is this a 3D or 2D game? Or is it a 3D using a full 3D space as a backdrop for allowing the Sprite to do their job? OR it's a 3D game of where you are in the same kind of graphical universe as Gale Racer/Rad Mobile?! OR HAVE I GONE INSANE FROM THI- SOMEONE HELP!?
The environment and enemies are fully 3D. The player mech is a prerendered sprite in-game and a 3D model during cutscenes.
...........what
JOKE. MURDERED. INSANITY RISES.
HOHOU DESU
ネームエントリーでS◯Xと入力してた人は正直に手を挙げなさい!
今の技術でリメイクして欲しい作品ですね。
Tiny Galactic Gamesの「Nightshift Galaxy」を検索してみてください。
Look up "Nightshift Galaxy" by Tiny Galactic Games.
@@SaturnMemories HOW YOU STILL ALIVE AND NOT UPLOADING VIDEOS
Boy, that final boss is a disappointment difficulty wise. It's like FF9 on ps1, i beat the final boss super easily.
ツルベの縄を引く人は
ツブテの痛みに泣くでしょう
キミがツルベを落とすなら
空にツブテと散りましょう