Warhammer II - Legendary First 20 Turns Guide - Wood Elves
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- Опубликовано: 5 сен 2024
- Total War: Warhammer II Legendary Difficulty Guide for the first 20 turns playing as Wood Elves. Following this guide anyone should be able to handle this campaign.
Let me know what faction guide you'd like next.
Please note this is an unofficial video and is not endorsed by SEGA or the Creative Assembly in any way. For more information on Total War, please visit www.totalwar.com
" We could raze it , but it's not about the money ... " IT'S ABOUT SENDING A MESSAGE
Finally somebody is capitalizing on the lack of Legendary & overall campaign guides for Warhammer. :D
Unfortunately, Legend mentioned in a livestream that these guides are not doing as well as he wanted and is considering not making any more.
This kind of video is better for long term views, because people will find it when they search for it. But his strategy seems to be going for as many views as possible right out the gate, i'm sure for sensical youtube reasons.
@@SavageHenry777 well we got to comment and like the guide videos for the youtube algorithm to "rate" it higher and recommend it to more ppl..
still kinda sad, i love this series it is insanely helpful
Hold off on Empire and Lizardmen until after the patch, please do Beastmen
I agree
I too agree. dreadsuarian and warwagon and other units for those two factions are probably gonna change a lot
Start with Malagor for the growth bonus. Disband your other army for additional income. Destroy the nearby settlements which are abandoned, or just raid anywhere you can. If you have enough horde growth destroy all your other horde buildings and go for minotaurs. Recruit some minotaurs and watch the empire flee.
@@mrtyler603 if you call new things to avoid in campaign changing a lot, then yes, they did. (Though I unironically use the war wagons in multiplayer because it catches the enemy off guard every time)
"It's not about the money, it's about the experience." How parents describe your first job
I think you mean how employers who pay you bellow minimum wage describes their job
@@mrtyler603 The sad part is that it's not just your first job.
First ? All Jobs are like this fuck off
@@unocualqu1era exactly ahahaahah
Hey Legend, loving the series!
I'm just wondering, when you get to the Dark Elves, would you mind making a separate video for Morathi? The fact that she needs Chaos corruption instead of untainted makes her feel really different to Malekith, and it can be a real pain to get out of the home province between the constant threat of rebellions and Alith Anar
I would love to see a first 20 turns campaign guide for one of the vampire factions.
Barrow Legion would be interesting, I've found that one tricky with getting double teamed by Bretonnia/Empire right off the bat
Imagine watching this after the waagh rework, when this is almost impossible because orks on melee are now so fkin bloody strong that orion and others are dying super fast
oh that's why it didn't work lol
Just a tip here for you Legend. You could make 3 more videos, called "Legendary Difficulty General Guide - Mastering the Cheese", in which you give more general advices about the legendary difficulty, instead of spreading them throughout all the race-specific guides, or to let people master legendary difficulty without actually looking at the single race guides and do the campaigns for themselves. You could sub-divide the general series into 3 videos:
- Campaign map (for example the importance of rebellions, levelling the lords and trait-skills priority, reinforcing, construction priorities, managing the money, sacking and occupying, sacking over and over, down to the more cheesy things like untick the control large armies when heavily outnumbered...)
- Battles part 1 - Field Battles (ex lord tanking, importance of ranged units, best spells to use and when or against who, wasting ammunition, formations and army set up, reinforcing armies, best general units, best items, managing the damage you take, army loss penalty, the post-battle importance of running down endmies, blobbing, cheesing with vortex spells...)
- Battles part 2 - Sieges (towers, not climbing the walls, managing the gates, artillery focus, positioning your ranged units to make the most out of them, cheesing the spells to hit both units and the gates or both units on the walls and down on the ground, making holes and exploiting with artillery...)
What do you think? I reckon it will be really helpful for the whole community! :)
This is a good ideia
A bit necropost, but... also race-specific trait stack cheeses. Like entrepreneur cheese, ravenous expasion/canopic jar cheese, knowelgeable, Nurgle's stink/fear incarnate/pompous...
As always a good series! I hope you can do a Settra 20 Turns Guide...
gonna be boring just sitting there waiting for the tech (extra army) to research...
Most of the time you’ll get shit stomped by savage orcs early and will have to wait for extra army tech.
sit in khemri until you got second army
Settra should be 40 turn guide because of all the sitting around that happens early on
Actually, you can manage to kill savage orcs less than 9 turn
Campaign guides from you is the best thing! Thank you! I could not find a quality short Orion guide ANYWHERE! Thank you! Thank you! Thank you!
I loved the editing of this video. The little clips with you made the "yuck" noises made me laugh and I would LOVE to see more of that stuff where there's a joke here and there I thought it was great.
Hawk riders might be sub par skirmishers but they have a nice charge bonus and you can unlock them by taking Parravon then use them to charge units on walls in sieges so make Durthu sieges quite a bit easier and can rear charge the lord with Durthu to goon them out real quick.
Settra would be cool, on legendary top knots savage orc stacks are a bit of a pain in the arse.
i like how Setrra is literally and so stupidly hard in legendary difficulty, only because of stacks of savage orcs. After them, its just pieces of cake
@NieDla Islamu you know how to play them right?
this
@NieDla Islamu i mean entire of their army are skellies, so call it "spam" is just too much, its usual
I suffered on the first battles cause it was all a matter of: if settra and the sphinx can murder 75% of their army I win, if they can't I lost the campaign
Love your videos man, could you do Malakeith. I only play on Leg and his campaign just nukes me, I'd love to see how you take his start location on. I can't imagine doing anything other than bunkering up forever
Start moving top side to attack the skavens, but dont cross your line, and start recruiting dreadspears. In turn 2 loot and occupy the first settlement, recruit again, move left, recruit again if you can and attack the 3rd settlement of the province, choose loot and occupy. In time there will be a rebel army at naggarond, and the other DE faction which you are in war with will set naggarond under siege. I prefer dont mind them. Just go straight toward the 4th settlement of the region, and the skaven will be dead. Now if you are lucky the rebel army will attack the DE faction who put naggarond under siege, and you can easily defeat them with the garrison forces. After that, go for public order and growth building toward tier 4 naggarond and start training Black Guards. After that you can rekt anyone.
ive never played this game, never intend to but these videos are so calming and I feel welcomed here lol
Any chance you can do the Cult of Pleasure Dark elves?
With the update it would be great to make an Empire guide
Can we have Norsca next plz. Or at least a faction that can't rely on missiles for legendary.
Please do Dark Elves
Make it for Skarsnik
Spend 2 or 3 turns recruiting then 2 turns moving to the provintial capital and then the next 15 turns besiging it lol.
More like repeatedly sack helmsgard(?), untill Karl shows up with a stack.
can you do like dark elves or skaven
I loved the guide other then the dislike for the flying units. They aren't good but they answer the problem of the humans building walls early(Which you even talked about how elves sucked at dealing with this). A couple eagles and or hawk riders can kill lords in the siege without taking any damage because they always stick their archers where your army will be. The quick moving eagles and flyers can kill off melee units and heros/lords sitting around, which is incredibly fun. They do fall off incredibly fast but in a first 20 turns thing it is worth noting that you can use flyers for an early wall siege
I would love to see one for Lybaras, Queen whassname, because even on normal she seems to have an almost impossible start. Be great to see someone absolutely stomp on them on legendary.
Her start is really hard if you leave the enemies around you for very long but it's otherwise not awful. Right away go as close to the west edge of your territory as you can and recruit some new units (2 archers and a spear skeleton) as well as putting your barracks on upgrade. Then next turn you can easily take the settlement to the west
After that, go as far north as you can whilst still being in your territory and recruit the 2 stacks of the better melee unit you unlock from the barracks upgrade and some more spear skeletons. Then go and siege lahmia, sometimes they decide to come out and attack you but sometimes they don't, you can win either way as long as you attacked them quickly (they upgrade the garrison and recruit more units if you're too slow and you can't take them)
Once you take lahmia the vampires are basically done for, but the lizardmen south of that in my experience will always declare war on you. Your crappy skeletons will not win 1 on 1 against them. Taking them on requires bringing a second army along with your first, especially against the army they spawn with which has a bastilodon which will just push right through your skeletons and kill your archers
Once you beat the lizardmen though, you have that corner of the map all to yourself for a while since the skaven, greenskins and dwarves are usually too busy fighting each other to interrupt you
Von carsteins legendary guide
Start with Vlad, recruit Isabella, attack mannfred, capture all 6 settlement of Sylvania, go for mass vargheist. Thats all you need.
@@felixpapa4843 legendary easy to get overun
@@ivanvoronov3871 If you constantly attacking Templehof you will get enough diplomacy point to non-agression pact with Stirland, so you can build up some economy, thats why you must occupy Drankenhof in turn 2. Btw you can rekt anyone with mass vargheist and with vlad's healing spell. Later you can move top-side for another gold mine, or the port, or just go left and occupy Nuln, and the empire (Altdorf). You can mass blood knights for lategame at Nuln bcs of the strategic location building.
Edit: you should move your 2 vampire heroes to another region which you want to occupy to prevent the extra amount of vampiric corruption public order.
Last time i played Von Carstein i owned all empire provinces (top side) in like 60 or 70 turns with Vlad only and with the vargheists i recruited. Never lost any battle. They are maybe the easiest faction of all.
@@felixpapa4843 attack manfred? for fk sake wtf you talking, just play the game and then confederate with manfred,he is one of the best lord in the fkin game
Skein Yeah? Drakenhof is the best vampire settlement bar none. Waiting till you can confederate Manfred makes the campaign way harder than it needs to be. Besides the only 2 legendary lords you need are Isabella and vlad. Anyone else is excessive.
first 20 turns of vampire counts
I always attack Parravon first in my V. Hard campaigns. Turn one world roots as close as possible, have the waystalker run to it. Turn 2 the lord will have force marched to the minor settlement. It’s still not the easiest battle, but I’ve managed to win it with around 30 casualties. From there you can take Parravon itself which has a pretty neat landmark.
Do the first 20 turns of the true ruler of Eight Peaks :
Clan Mors? Neat :D
I have never played angrund, but 50% extra upkeep until you retaked eight peaks sounds brutal
@Dawi From Another Hold Arrive
Tis' a great day.
skarsnik the supreme ruler of eight peaks
the problem here is that another hero (tree) in a war with dwarfs who are way stronger than orcs and already on hard difficulty recruit more troops. so as soon as you arrive there, you have an army 20x of dwarfs with iron discipline. The only exit I see is to level up on orcs nearby by engaging a new war. And if you go for orcs, they are too far to go immediately. So you ether recruit more troops, or risk the fight. Because at the beginning you have just 4 archers. 1 from beginning and 3 you hire if you play as Durthu. So it is not the same as in your guide.
Please do first 20 turns the blessed dread. Can't get those guys off the ground for some reason!
huh, i just finished my wood elf campaign on legend, i restarted twice thinking i had to rush paravon otherwise they'd destroy me. the first fight with paravon is ok if you set up a pretty basic firing line with your hero and orion being the frontline and the guards being your flanks, then using the wild riders to kill the trebs and archers, wild riders are surprisingly broken early game, mine racked up 400 kills and also, orion's starting spells are crazy good.
When does he talk about the skills we should focus on with Orion?
I'd love to see High elves... saw your fix the much up onj High Elves and would like to see a guide
Nice Video! I'd like to see Clan Mors on Mortal Empires
18:57 POG that raze money!! :o
Still want Vampire Coasts guide. Upgrading boat vs. settlement; pirate coves vs. conquering; unit choices before you can spam Necrofex, etc.
Spam any unit available to you and just build your ship. Necrofex asap. Money through sacking low settlements
great guide, but please explain how you build your lords. many of us also want to know that
I'd love to see a Luthor Harkon Legendary guide and whether or not you'd recommend to stay in Lustria or fuck off to another part of the map.
I'm struggling on turn 4 to deal with the beastmen invasion which derails me from going after Broken Nose which builds up an army too big for me to handle so I thought I'd look up a guide and great ... this is no longer the Wood Elves start at all.
You never showed the skill tree for orion
Whats the best skills for him to grab. Campaign? Army buffs?
My policy for playing anything near clan Angrund to either confederate or kill them because of the ghost agents that cannot die. Kill them before they get confederated by the main dwarf faction where getting rid of the ghost agents means taking out the faction itself.
Really enjoying this new series, it is very helpful
Great guide only thing i would like to know is what skills do you get on your legendary lord?
How should i level up Orion?
I wonder how some of these will change with empire forts, extra greenskins in the drakwald, and extra welfs in the drakwald, not to mention, Balthazar and Karl being on the field at the same time
I'd be interested in the first 20 turns for Angrund. It seems brutal
hold on, does talon of kurnous work with disbanded lords like faction-wide bonus exploit like canopic jars or skaven settlement income boosting traits or knowledgeable? Because it specifically says it only affects lord's army. I mean, if it does affect the whole faction, well... No,I don't think it works that way. Please, tell me it doesn't, I can't check it myself for the lack of wood elves DLC.
It's always so interesting and helpful to see you play:)
Sorry about necroing an old video, but I've been trying to play a WE campaign and am reaaally struggling with sieges, there doesn't seem to be any good way to approach the walls without getting destroyed by the towers. For that matter... how do you manage seiges as vampire counts? Do you just have to accept that it's going to turn into a massive slog once your winds of magic runs out?
Loving these series! Can you do Greenskins or Clan Mors next?
Awesome series! Please keep doing those!
6:01..."its not about the money, its about sending a message"
Wish you would have shown what points you put into Orion's tree :( (I imagine you either went straight for Lightning Strike, or Campaign Movement, Archer damage, then lightning strike.)
Other than that thou, great vid.
I'm enjoying your wife's editing, but I really would have liked to see that fight at Broken Nose in its entirety
Looking for a guide for crone helibrone or any dark elf that’s not moraithi
Great series mate! I would like to see one for Khalida
Empire probably after patch but still the old world part
20 turns of "The Everqueen" or tyrion plox
First 20 Turns as Cylostra, Settra or Kemmler, plz?
Thank you! I'd like to see Mannfred next
Thanks for the guide!
the orcs at turn 3 had WAY more stuff in the settlement for me. did they change somthing since this guide?
Do Queen Khalida; I have a lot of trouble with her. You may need to make that one more like 40 turns, though, since she takes a long time to get online.
If anyone of you guys play coop, wood elves are OP in coop (unless your partner is playing the beastmen or chaos, but I don't know why would you do that unless you want challenge). You simply feed all settlements to player two, you get a lot of ember, and unlike other allies, player who will never betray you. Also, they'll probably have trouble with norsca, wood elves can go and burn all of it to ashes easily.
How I could commerce with other factions, that aren't wood elves? I can't reach the edifice that it requires.
Please do Blessed Dread.
Vortex would be nice, but ME works as well.
I was hoping this would work in warhammer 1. Turns out that the Broken Nose had more troops (still managed to beat them but lost more troops so it was only a "close victory"). Didn't give me the option to sack, only to raze or colonise. Also turns out you only get 1 building slot per main building level in 1, not 2. Oh then the fey enchantress attacked me on turn 6 with a full stack. GG, as in Grail Guardians ruined my day.
Great Video!
Did not expect that yuck scene! Cracked me up! hahahahaa Nice one hahaha
please do Gor-Rok. it said it would be easy but there are too many skaven
This is brilliant
I've read it's crucial to avoid taking settlements without razing them first. Buildings above 1 cost amber!
Also a focus on ports is supposed to be great. Can Moussillon be taken soon? Might help a lot to get alliance with Bretonnia. Weird making many outposts but not defending them, but might be cool if they are scattered between allied cities. Any tips on getting a second stack fast so you can still defend while taking Norsca or some other remote place?
There are 9 super outposts, right? (or is the just the old game?). Couronne, Marienburg and Altdorf were three of them. Probably only achievable when enemies take them from your allies so you can retake them?
Would love to see a Von Carstein legendary guide.
The start that works best for me is to delete everyone except Orion and the agent and just get $ for like the first 30 turns. Then once you’ve hoarded enough $, build 2 20 stacks and run through all the wood elfs.
Alith Anar Legendary start! :D
Cult of Sotek for Mortal Empires next?
How come on legendary you start with 2 Amber and on hard I start with 0 🤔
Dark Elves Morathi.
like and a comment before i even begin to watch. looking forward to this!
What skills are chosen for Orion and the heroes?
I bought the dlc and downloaded it but i cant seem to find it in game, help anyone?
I would like to see a HE with teclis. His roster and traits are awesome but his starting position in ME is bulshit with not a lot a places to expand.
How to increase units size, for example, Eternal, mine is cap at 25 unit how to increase to 100 like yours?
In graphic options, I think, Unit size (big)
Please do a chaos walk through!
On a serious note, I'd love to see Skaven Legendary First 20 Turns, on a hilarious note Chaos Legendary First 20 Turns even if it were just a roflstomp. :P
Empire and Kemler guide next please!
No not yet there a empire patch in a few days after will be great!
How the hell do you make them seem so easy and straight forward?
Please do tzeench chaos army
Mazdamundi would be nice to see the first 20 for
Please do Orks
i would always try to attack wood elves first back when dlc first came out, its a sure fire way to lose
lol You need 20 armor and you definetly dont need 3 of movement.. especialy if you are dealing with revolts for first 40 turns... even more if youre using Orion as tank... love these WH nabz..
No wonder that you won that first battle so easily. You had the magic number of wood elf units... -"six six six the number of the beast"
I'd appreciate a guide for greenskins
please do vampire counts
My first 20 turns guide for wood elves:
Turn 1 - hit escape, go back to menu and start a new campaign with a proper faction.
Turn 2 - aint happening.
i did play dark elves on legendary , does ca know that playing on legendary provides you with unlimited problems with public order that you can use for unlimited leveling ?
But you need someone always in that province, you can level but you can’t expand
what you level at orion?
What do you have to do to trigger the final quest battle?
Lvl 5 a fucking tree
@@tonirob3203I did but I didn't get the quest on lvl 5 in hindsight it was a mod that bugged it out.
Kroq gar would be awesome
tbh kroq gars campaign kinda sucks in ME because every 70 or so turns are the exact same, conquer from the corner of the map until u reach the mountains
I keep thinking I'm nailing this campaign then a full stack of beastmen come from outside my area of sight and wreck one of my settlements... not made it to turn 12 yet without being nuked.