Legend: Request... When you do these First 20 turns guide... at the end tell us what final (Doom) stack you will he heading towards and in addition How you will level the specific Legendary Lord (What skills you give him and in which order)... That would in my humble opinion make these Videos priceless, rather than just excellent.
@@datuputi777 yeah but that ain't no bitch-king build! Just kidding mate, usually go for Malekith, 1 death hag, 8 black guard, 8 shades and 2 dragons/hydras
you can reach the first settlement if you stood there and recruited, you just have to be precise where you stand. You did that in a legendary malekith campaign that you played a long time ago, and since then I've did that every time I play malekith.
Move just inside Manfred's province, raise dead his skeletons leave the zombies, come back across and raise your own dead. Manfred will move north to attack the other vampires. Next turn you dow Manfred and assault/take his capital. Finish up Manfred. Ignore your territory to the left as securing the main vampire counts starting province is higher priority. Once you have the two main vamp provinces you can push into the empire. Also beeline for the free skeleton tech.
You can either take manny out or befriend him and take on stirland, Manfred is gonna lose his army sooner or later and then you can confederate. I prefer the later cos ai builds cities really fast and you get a buffer zone from the dwarfs.
I’d hate to ask for 2 dark elf guides in a row but I would like a 20 turn Mortal Empires guide for Kraken Lord Fellheart. I think he has the hardest start of all the dark elf factions in Mortal Empires.
@@dillonhillery8173 It's till chaos invasion hits and your first one on the chopping block but I reckon skilled players would be strong enough to beat them at that point.
@@dillonhillery8173 Seriously. He's got dirt cheap Corsairs that carve through everything in the early game (especially Skaven, your biggest annoyance because of corruption), a black ark, a gold mine and buffs to slave pens for even MORE money potential.
I have finished 4 legendary Malakith campaigns 2 in vanilla 1 in SFO and 1 in Radious. The Mung attacked always before turn 20. I was flabbergasted not to see that here
In legendary campaign they don't attack early when they didn't get prod by the rats. They'll definitely be a pain the longer you wait it's certainty. Just remember their there waiting to pounce.
I just like to share my strategy when being sieged, the towers are the deadliest weapon of all especially if you got several strong cavalry. I played as Kemmler and was assaulted by one and a half stack of Bretonnian army. Sent my Vargheast to the center to bait all their unit into a clump while all my infantry activate every tower. Then my cavalry make rounds outside hitting from behind any infantry trying to set up ladders. Cycle charge as my cavalry was harassed by archers and horse archers. The towers killed 80% of the enemy and my cavalry mop up the rest. The Bretonnian left with only three units left...only to be caught by my incoming small reinforcement who at that time could easily wipe out their remnant huge army in one auto battle. That singe battle ultimately destroy all the strenght of Bretonnia and allows me to perform a massive counter attack.
I really like these guides. great work they are very good. Even if one does not play the faction you are doing a guide on you still teach a lot of general stuff, which is great! Would you consider also doing one on skaven Klan Pestilens? Would love to see that since I (and probably many others too) find the beginning very hard. Anyway, keep up the great work!
Unless you have reduced movement on legendary difficulty you can recruit first turn and still reach first settlement in one spot in specific I main dark elves in multiplayer and in campaigns I know this campaign very well and if you recruit first turn you can auto resolve all battles for this Provence and lose nothing or one dread spear
Since Skaven was already done this probably won't get any upvotes I'd imagine. However, I'm having a hard time with Skrolk's campaign. It's an odd start surrounded by 2 empty settlements, and a Gor'Rok coming in hot turn 4.
@LegendofTotalWar: Could you please do a Tyrion / High Elf one next? Also: I second Lightening Lancelot's request concerning LL build. Keep up the excellent work!
Tyrion is probably the easiest one, you just have to get an 11-14 stack and as soon as you have that, attack Angerial and then rush the other two settlements in the Eataine province in order to unify it. As soon as you have that and a 20 stack, Yvresse will be invading followed by Cothique. Take care of their stacks and keep working your way to Tor Yvresse. Once Yvresse is gone then it's smooth sailing. Bonus tip, defensive alliance with Avelorn, the sooner the better. They will attack every elf faction and conquer them, leaving you to develop Eataine and Yvresse, two of the most rich provinces on Ulthuan. Plus, once public order has stabilised, probably no one will invade so you can take Tyrion and visit Malekith's mommy. As far as your early game army goes, disband the silver helms and the chariot after you fend off the first Yvresse army and just use 8 archers, your noble and the rest of the army should be spearmen. When Lothern is at level 3 recruit a mage and a couple of bolt throwers and you're good to go for the next 50 turns or so. Good luck!
@@alexpeti5513 Thank you so much for the detailed explanation Alex! I'll definitely give that go as soon as I finish my Hard Mode Thorgrim ME campaign. What traits would you recommend for Lords (Punitive? Ardent? Dragon Willed?), Loremasters (Fecund?), Mages (Entrepreneur?), Noble (Conscientious? Frugal?)? Thanks in advance!
@@ChrisBZ86 Ardent and efficient are my favorites in order to save money on upkeep but sometimes I find a trait that interests me and build an army around that trait. Entrepreneur and Administrator are the best for mages. If you farm influence with nobles you can afford to spend 40 on an administrator mage and have her run around Ulthuan and save you money and time on upgrading buildings, plus leave some Entrepreneur mages on Lothern or Tor Anroc in order to boost your income substantially. For Nobles I like Emolient, Conscientious, Resilient, Frugal and Honed. Don't really use Loremasters a whole lot but I think Medic is the way to go. I'm happy to help you with more tips for mortal empires or the vortex campaign if you like, just ask! Good luck on your Thorgrim campaign, it's a fun one!
I just noticed in my first post I said Angerial. What I meant was Tower of Lysean, Angerial should be the second settlement you attack, although I think they changed the map and you can no longer cross into Angerial from Tower of Lysean. In that case, Angerial should be your first target and then capturing/colonising the Shrine of Asuryan.
@@barnebyoconnell8176 Oh it's Not! I'm turn 163 and have Noc and 19 Necrofex... Plus another stack of necrofex, plus 3 stacks of normal stuff... 2 more attacks and Ulthuan is mine!
Not a 20 turns guide but for all Skaven lords, sack and raid to get enough food so you can settle a conquered settlement at tier 3, build the Plagueclaw Catapults building and recruit anywhere from 4-6 catapults, demolish the building after to get some cash back. Gor-rok can't do shit to you once you've got those machines of death in your army.
Using bolt throwers to siege a settlement hurts my brain ... is there a difference between the single shot vs multi shot for walls vs towers or does it even matter?
Note to first turn: You can actually recruit and then atack in next turn. You have to step to on closest possible spot on border, next to wood/mountain on the west.
Great video Legend. Any way you could make a ranking for total war warhammer 2 towers? You've mentioned that the skaven have the best towers, but it would be nice to have a comparison if it wouldn't be too difficult.
I started a Malekith campaign after your play through of him. He's one of my favorites now. But I would love if you tried Tullaris Dreadbringer from Mixus Legendary Mod. He's so hard and one of my favorites. All the high elfs start attacking you from turn 1
I don't know if they patched, but I'm playing on Very Hard and I've played a couple times while following your guide, and Mund almost always comes and razes Altar or Har Kaldra by turn 10. He always runs away if I start moving up there and comes back within a few turns if I start moving back south for Hag Graef. I've played three times and it's happened every time, so I guess I won't be able to follow this exactly lmao. It's still good info for buildings and getting the black ark early and perk allocation, though. Come to think of it, damn near all of my games have panned out almost entirely different except for the Skaven one. I bet CA is watching these and making quick patches to spite you; I'm starting to think that email was fake xd
Have exactly the same issue, so what I like to do is attack them first, right after I take care of the rats and the rebellion. Hag Graef usually accepts peace after trying to siege Naggarond. So I take Malekith and sack/occupy both the Mung settlements and then let them rebel and get razed by the chaos stack. Imo they're not worth having early, too much corruption and PO problems there. Usually Har Ganeth occupies them and builds them up so I have them at tier 5 and 3 respectively after confederating them. They're a nuisance to keep early. Malekith with the fire sorceress, 8 darkshards and 10 dreadspears is more than enough to beat 1 mung stack and the garrison or even 2 stacks if you cheese and corner camp!
Doesnt Wh2 AR actually weigh Skavenslaves negatively? Like it says oooh slavery bad and actually make your AR worse than if they werent there at all? I heard something like that
Great video, time for me to smash some bad ratz. also might you consider doing Belegar Ironhammer? I managed to get to karak but those first 30 turns were complete shite, i have no idea how to deal with skarsnik in a timely manner.
What my DE campaign looked like: got a good wizard first try - coll; capital besieged on turn 3 with 11 unit stack - not cool, but I'll manage; Mung brought into war on turn 4, Angol on turn 5, Rictus on turn 10. FML, restarted...
Was it a mistake to disband that sorceress instead of having her colonize the Shrine of Khaine? Wouldn't have had to use Malekith then and could have disbanded her afterwards
I have three votes on this one. Manfred/Isabella Von Carstein (since they share a faction and starting situation, and can recruit each other from turn one, which one you pick is part of the strategy), Ikit Claw, or... Western Roman Empire.
So you gambled for more magic at the beginning of the first battle, but I feel like I've never seen you do that before in other battles. Do you have rules for when you gamble? I tend to always do it if I'm below 10 and never do it if above 15. I also feel like the odds are better when you are lower.
As someone who is trying to play his first total war campaign, there are SO MANY mechanics in this, where it seems like i simply don't know what button to press, and then guess work completely ruins everything.
@@pooriariahi2909 that's not what I am saying at all. I am saying that a Chaos one would be pointless. Because the tactics he uses are easy to pull off, and repeatable.
Legend: Request... When you do these First 20 turns guide... at the end tell us what final (Doom) stack you will he heading towards and in addition How you will level the specific Legendary Lord (What skills you give him and in which order)... That would in my humble opinion make these Videos priceless, rather than just excellent.
I fully agree. I'm not good enough to play on legendary but I like his videos, so it would be nice to get some out of them too.
Go for the dreaded "Malekith the bitch-king" build. Malekith and 19 death hags.
@@alexpeti5513
10-12 death hags gud enough you need casters and artillery for maximum efficiency.
@@alexpeti5513 gotta love t3 building giving death hags and of course the nasty malicious trait stacking.
@@datuputi777 yeah but that ain't no bitch-king build! Just kidding mate, usually go for Malekith, 1 death hag, 8 black guard, 8 shades and 2 dragons/hydras
"Burning Head is not just a venereal disease" :)
Out of context quote- "Slaves are good"-Legend
we call them minimum wage workers now
The Grandmaster "I don't like that word."
I always make sure to hire the superior version of wizards, Grand Wizards. To complement all my slaves.
"Mainly doing it for the slaves, slaves are goooood."
17:55
Legend, after anything bad happens: "This is actually a good thing."
Still true today
you can reach the first settlement if you stood there and recruited, you just have to be precise where you stand. You did that in a legendary malekith campaign that you played a long time ago, and since then I've did that every time I play malekith.
Marcello Morales thanks for pointing this out. Ima try that now
Maybe that's been changed since?
@@mackmasters325 nope did it just yesterday, you need to stand a little bit more left than legend in this case
But you wouldn't have movement to sack and then occupy like he did.
@@rafaelb.m.4756 good point
barrow legion next pls
Cult of sotek, they have a really difficult start anyway and I'm finding it difficult to get a good start on legendary difficulty
@@bogdanleshenko7149 that's a good idea, I don't know why I didn't think of that, thank you
Do Vlad von Carstein next! I always have problems with him in legendary difficulty
Move just inside Manfred's province, raise dead his skeletons leave the zombies, come back across and raise your own dead. Manfred will move north to attack the other vampires. Next turn you dow Manfred and assault/take his capital. Finish up Manfred. Ignore your territory to the left as securing the main vampire counts starting province is higher priority. Once you have the two main vamp provinces you can push into the empire. Also beeline for the free skeleton tech.
You can either take manny out or befriend him and take on stirland, Manfred is gonna lose his army sooner or later and then you can confederate. I prefer the later cos ai builds cities really fast and you get a buffer zone from the dwarfs.
I’d hate to ask for 2 dark elf guides in a row but I would like a 20 turn Mortal Empires guide for Kraken Lord Fellheart. I think he has the hardest start of all the dark elf factions in Mortal Empires.
I just started a campaign for Fellheart and found it easier then any other Dark Elf faction
@@dillonhillery8173
It's till chaos invasion hits and your first one on the chopping block but I reckon skilled players would be strong enough to beat them at that point.
@@dillonhillery8173 Seriously. He's got dirt cheap Corsairs that carve through everything in the early game (especially Skaven, your biggest annoyance because of corruption), a black ark, a gold mine and buffs to slave pens for even MORE money potential.
Now that the Empire update is out, can we please have 20 turns guide for Karl Franz?
Yes finally. I was waiting for this guide to begin my new campaign, thanks legend for the good content, keep it up
Malekith was my first warhammer campaign and he’s still probably my favorite straight forward power campaign.
I absolutely love these guides! Can you please do a Vampire Counts 20 turn guide?
Wulfrik the Wanderer next please!
"I jumped on a wall here...", LOL I just love the automatic captions, a perfect start of the video!
I'd say Tehenhauin better next, his start is one of the toughest in the game as for me
You mentioned these guides don't get that much views but helps us. Thank you for your time.
Thank you, I wanted to start a new DE campaign with Malekith for a while, this makes it so much easier
I have finished 4 legendary Malakith campaigns 2 in vanilla 1 in SFO and 1 in Radious. The Mung attacked always before turn 20. I was flabbergasted not to see that here
In legendary campaign they don't attack early when they didn't get prod by the rats. They'll definitely be a pain the longer you wait it's certainty.
Just remember their there waiting to pounce.
@@datuputi777 i just started mine. they sent me a non agression pact on turn 2. should i kill them? im on turn 11 and at nagaroth
@@creativedegree They have no one else to fight but you eventually thus defaulting that they'll fight you eventually. heh
What i really want to see now is where that rebel army has wandered off to, i've ever encountered this behaviour in my playthroughs.
Can you please make a video with every race's best Doomstack and rank them on how fun they are?
I just like to share my strategy when being sieged, the towers are the deadliest weapon of all especially if you got several strong cavalry. I played as Kemmler and was assaulted by one and a half stack of Bretonnian army. Sent my Vargheast to the center to bait all their unit into a clump while all my infantry activate every tower. Then my cavalry make rounds outside hitting from behind any infantry trying to set up ladders. Cycle charge as my cavalry was harassed by archers and horse archers. The towers killed 80% of the enemy and my cavalry mop up the rest.
The Bretonnian left with only three units left...only to be caught by my incoming small reinforcement who at that time could easily wipe out their remnant huge army in one auto battle. That singe battle ultimately destroy all the strenght of Bretonnia and allows me to perform a massive counter attack.
I really like these guides. great work they are very good. Even if one does not play the faction you are doing a guide on you still teach a lot of general stuff, which is great! Would you consider also doing one on skaven Klan Pestilens? Would love to see that since I (and probably many others too) find the beginning very hard.
Anyway, keep up the great work!
Great stuff. Would request a first 20 turn guide for lokhir fellheart
Unless you have reduced movement on legendary difficulty you can recruit first turn and still reach first settlement in one spot in specific I main dark elves in multiplayer and in campaigns I know this campaign very well and if you recruit first turn you can auto resolve all battles for this Provence and lose nothing or one dread spear
Always great to see these, personal favourite!
20:58 Good to know, can save on trips to the VD clinic and dodge the dreaded umbrella treatment
I LOVE ALL YOUR 20 TURN GUIDS KEEP IT UP THANKS ALOT!
Will you be doing Peasant Mob challenge campaign?
Army lost penalty will hit hard :D
You're so damn good it's ridiculous
Cover Teclis please, and can I have a levelling guide for him (beyond 1st 20 turns).
Fantastic work again, love these warhammer videos!
Love the video, I'd love to see a Clan Angrund first 20 turns guide.
now i want to try Dark elves... a faction i always stayed away from even in the Tabletop ~
very useful guide as ever,needed it. for the next i vote for grimgor
Lokhir Fellheart guide next please!
Make nakai the wanderer in mortal empires- hardest campaign now to start
Since when was Nakai hard?
“If Clan Septic ask for peace... Tell ‘em to fuck off!” - Legend 2K19
Since Skaven was already done this probably won't get any upvotes I'd imagine. However, I'm having a hard time with Skrolk's campaign. It's an odd start surrounded by 2 empty settlements, and a Gor'Rok coming in hot turn 4.
Hexoatl? You haven't done Lizardmen yet and for some reason I just can't get into them
You can actually recruit (or i could previous patch) on turn 1 and reach settlement turn 2 if positioned correctly
@LegendofTotalWar: Could you please do a Tyrion / High Elf one next? Also: I second Lightening Lancelot's request concerning LL build. Keep up the excellent work!
Tyrion is probably the easiest one, you just have to get an 11-14 stack and as soon as you have that, attack Angerial and then rush the other two settlements in the Eataine province in order to unify it. As soon as you have that and a 20 stack, Yvresse will be invading followed by Cothique. Take care of their stacks and keep working your way to Tor Yvresse. Once Yvresse is gone then it's smooth sailing. Bonus tip, defensive alliance with Avelorn, the sooner the better. They will attack every elf faction and conquer them, leaving you to develop Eataine and Yvresse, two of the most rich provinces on Ulthuan. Plus, once public order has stabilised, probably no one will invade so you can take Tyrion and visit Malekith's mommy. As far as your early game army goes, disband the silver helms and the chariot after you fend off the first Yvresse army and just use 8 archers, your noble and the rest of the army should be spearmen. When Lothern is at level 3 recruit a mage and a couple of bolt throwers and you're good to go for the next 50 turns or so. Good luck!
@@alexpeti5513 Thank you so much for the detailed explanation Alex! I'll definitely give that go as soon as I finish my Hard Mode Thorgrim ME campaign. What traits would you recommend for Lords (Punitive? Ardent? Dragon Willed?), Loremasters (Fecund?), Mages (Entrepreneur?), Noble (Conscientious? Frugal?)? Thanks in advance!
@@ChrisBZ86 Ardent and efficient are my favorites in order to save money on upkeep but sometimes I find a trait that interests me and build an army around that trait. Entrepreneur and Administrator are the best for mages. If you farm influence with nobles you can afford to spend 40 on an administrator mage and have her run around Ulthuan and save you money and time on upgrading buildings, plus leave some Entrepreneur mages on Lothern or Tor Anroc in order to boost your income substantially. For Nobles I like Emolient, Conscientious, Resilient, Frugal and Honed. Don't really use Loremasters a whole lot but I think Medic is the way to go. I'm happy to help you with more tips for mortal empires or the vortex campaign if you like, just ask! Good luck on your Thorgrim campaign, it's a fun one!
I just noticed in my first post I said Angerial. What I meant was Tower of Lysean, Angerial should be the second settlement you attack, although I think they changed the map and you can no longer cross into Angerial from Tower of Lysean. In that case, Angerial should be your first target and then capturing/colonising the Shrine of Asuryan.
Please do Wurrzag Da Great Green Prophet
I just started playing TWWH and am doing a Noctilus campaign. I'd really appreciate a first 20 on him.
Rush Necrofex Colossus. Nothing can stop you after that
@@johnmcmanus2447 Sound's hideously boring.
@@barnebyoconnell8176 Oh it's Not! I'm turn 163 and have Noc and 19 Necrofex... Plus another stack of necrofex, plus 3 stacks of normal stuff... 2 more attacks and Ulthuan is mine!
Can you do a legendary 20 turns with clan pestilence? I'm confused with what I should do especially with lokhir fellheart and gor-rok around
Not a 20 turns guide but for all Skaven lords, sack and raid to get enough food so you can settle a conquered settlement at tier 3, build the Plagueclaw Catapults building and recruit anywhere from 4-6 catapults, demolish the building after to get some cash back. Gor-rok can't do shit to you once you've got those machines of death in your army.
Can you make a video on how to build lords? Discussing what is optimal like red line vs blue line?
Awesome guids keep it io legend. I hate to ask for a back to back Dark elves but a Morathi would be an awesome guide if you would do that one.
Using bolt throwers to siege a settlement hurts my brain ... is there a difference between the single shot vs multi shot for walls vs towers or does it even matter?
Single shot for towers would be best i think. Use multi shot for troops
guide on Lokir Fellheart,
Note to first turn: You can actually recruit and then atack in next turn. You have to step to on closest possible spot on border, next to wood/mountain on the west.
Great video Legend.
Any way you could make a ranking for total war warhammer 2 towers?
You've mentioned that the skaven have the best towers, but it would be nice to have a comparison if it wouldn't be too difficult.
Could the next one be Karl Franz? I’m still having a little trouble wrapping my head around the new elector count system
I started a Malekith campaign after your play through of him. He's one of my favorites now. But I would love if you tried Tullaris Dreadbringer from Mixus Legendary Mod. He's so hard and one of my favorites. All the high elfs start attacking you from turn 1
I don't know if they patched, but I'm playing on Very Hard and I've played a couple times while following your guide, and Mund almost always comes and razes Altar or Har Kaldra by turn 10. He always runs away if I start moving up there and comes back within a few turns if I start moving back south for Hag Graef. I've played three times and it's happened every time, so I guess I won't be able to follow this exactly lmao. It's still good info for buildings and getting the black ark early and perk allocation, though.
Come to think of it, damn near all of my games have panned out almost entirely different except for the Skaven one. I bet CA is watching these and making quick patches to spite you; I'm starting to think that email was fake xd
Have exactly the same issue, so what I like to do is attack them first, right after I take care of the rats and the rebellion. Hag Graef usually accepts peace after trying to siege Naggarond. So I take Malekith and sack/occupy both the Mung settlements and then let them rebel and get razed by the chaos stack. Imo they're not worth having early, too much corruption and PO problems there. Usually Har Ganeth occupies them and builds them up so I have them at tier 5 and 3 respectively after confederating them. They're a nuisance to keep early. Malekith with the fire sorceress, 8 darkshards and 10 dreadspears is more than enough to beat 1 mung stack and the garrison or even 2 stacks if you cheese and corner camp!
Doesnt Wh2 AR actually weigh Skavenslaves negatively? Like it says oooh slavery bad and actually make your AR worse than if they werent there at all? I heard something like that
When a province revolts is there a place where the army usually spawns, like next to the largest city in the area or something?
Great video, time for me to smash some bad ratz.
also might you consider doing Belegar Ironhammer? I managed to get to karak but those first 30 turns were complete shite, i have no idea how to deal with skarsnik in a timely manner.
Can you do Tretch Craventail of clan rictus please. Awesome video
How about cult of sotek?
What is the reason behind sacking a settlement first than occupying it?
Any chance of doing a first 20 turns for Malus Darkblade? For either Mortal Empire or Vortex. I am finding him a hard start.
What my DE campaign looked like: got a good wizard first try - coll; capital besieged on turn 3 with 11 unit stack - not cool, but I'll manage; Mung brought into war on turn 4, Angol on turn 5, Rictus on turn 10. FML, restarted...
Is Alarielle Vortex out of the question?
ok this is a sort of necro I guess, but how did you have the first tech 'Choose or Die' already researched at beginning??
probably in older versions thats how it was
Have you done a campaign tips video? You put out great content. I'm always wondering what talents I should prioritize and so on.
Could you do a Legendary guide on Alith Anar/ Nagarythe please
When did Cold One Chariots get their model count cut in half?
I always want these to keep going! That's what the streams are for I guess!
Where were you supossed to vote
Great video, thanks Legend.
Was it a mistake to disband that sorceress instead of having her colonize the Shrine of Khaine? Wouldn't have had to use Malekith then and could have disbanded her afterwards
Wulfrik guide pls....Norsca on legendary is so hard due to the no-walls in settlements limitation.
Is there a version of this for Vortex?
I have three votes on this one. Manfred/Isabella Von Carstein (since they share a faction and starting situation, and can recruit each other from turn one, which one you pick is part of the strategy), Ikit Claw, or...
Western Roman Empire.
He's already done a WRE 10 turn guide
can you do guide for malus darkblade ? iam getting so F by the lizardmen
will you update all of these mate? they are very good but they are pretty much all outdated.
cheers
So, is there actually a difference between close and decisive victories? Does it get more xp or loot or something?
Why does he attach his sorceres only after inital siege?
"slaves are good"
Legend
So you gambled for more magic at the beginning of the first battle, but I feel like I've never seen you do that before in other battles. Do you have rules for when you gamble? I tend to always do it if I'm below 10 and never do it if above 15. I also feel like the odds are better when you are lower.
If its 15 or below i usually gamble. Over 15 is kinda pointless
Anyone know any good videos that go into skills you should take for lords and heros?
huh my campaign map looks different? has it changed?
next video i think it should be vampire counts or norsca, any lord is fine. nice series btw
why didn't I get the sorceress in the beginning?
So for some reason whenever I start a campaign clar karond isn't at war with me, also why do you have the first tech unlocked on turn 1?
Old guide, games been greatly patched.
As someone who is trying to play his first total war campaign, there are SO MANY mechanics in this, where it seems like i simply don't know what button to press, and then guess work completely ruins everything.
I'd like a chaos guide
Like, all Legends Chaos campaigns are 20 turn guides.
@@ericmyrs He has played pretty much each faction so based on what you say all the guides are pointless
@@pooriariahi2909 that's not what I am saying at all. I am saying that a Chaos one would be pointless. Because the tactics he uses are easy to pull off, and repeatable.
Would be nice to see cult of sotek as next faction
Someone explain the physics of warhammer helmets/masks..
can you do isabella von carstein next?
Why do you have the first technology already completed at start? I don't
Also, I did stay back to recruit in the first turn and could still just reach the settlement in turn 2. I guess this guide is severely outdated.
I would say the next guide should be on the empire.
id like to see a vortex version of the faction as well when possible...
Wulfrik the Wanderer - Norsca - SKULLS FOR THE SKULL THRONE
Do a guide on the empire please
Now that Malus its our ally, and hag grief its his capital u would declare war on him? If not where u would be farming?
On ME, Clar Karond owns Hag Graef. They're usually one of my early targets after Mung, and the Exiles of Nehek, of course
Karl Franz next please!
How do you protect the black arc from getting destroyed ? From what I understand it will be your moving recruitment station for your main army
Why does his Naggarond look so different than mine?
he also has the first tech already researched on first turn??? Go to 2:18 and see.....
Those slow chariots are rough. Best thing I’ve tried is to stack them up as a column and ram the corners.