Narrated D&D Story: How A DnD Noob Pulled Off The Craziest Plan Ever
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- Опубликовано: 25 ноя 2024
- Have you ever done something as insane as this in your dnd campaigns? Do share your stories with us!
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Story Submitted By: Chynamarie Colon (Cassie)
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Have you ever done something totally insane in any of your campaigns? Do share your stories with us in the comments section!
Hey I have a crazy story i want to be in a Video but its kind of long with a lot of backstory, is there some where else i can send it to you?
@@trevorrambo3903 Send it to team@allthingsdnd.com or post in on www.allthingsdnd.com, and FYI, we love long stories!
2:40 lag or something plz fix it and re upload
Sassy.
Nice story.
Sounds like the Story Owner has a budding Laura Bailey on their hands. Still, nothing will beat the Laura Bailey Gambit! Outsmarting a Hag with a Cupcake! A HAG! WTF?!
Remember: It's only a STUPID plan if it fails. If it succeeds, then it's just a CRAZY plan.
Once in a Star Wars game, my first RPG ever, we were on a cruise ship captured by pirates. We couldn't find any way to get inside the bridge, the pirates had locked the reenforced door. There goes the noob on his second session and knocks on the door. I almost died, we were all captured, but a Jedi friend did a mind trick, and he made the pirates fight themselves.
After all, we did enter the bridge. I said "you may question my methods, but never my results".
That's the story of Sharr Brantov, The Door Buster.
And it's amazing how thin the line between those two is.
As the old Saying Goes, "If It's Stupid and it Works, Then it's Not Stupid"
I had a Chaotic Good Professor Bard Gnome that said something like that all the time.
Maxim 43. "If it's stupid and it works, it's still stupid and you're lucky. "
She also unintentionally linked the entire hive mind to her patron. The mind flayers were lucky that they didn't all go mad. I can just imagine the Patron going "Oh, they're so cute, they think that they know madness."
HAH! YEP!
That was the first thing I thought too. Imagine if she was of a high enough level to reflect the psychic damage back. She could've wiped out quite a bit of them.
I has imagineering the patron turning everyone insane
I was going down that road as well. I was ready to see dozens of people throughout the town dropping to the ground in madness.
I was expecting the line, "Let me introduce you to my patron..." as soon as she said she was going to mentally connect to the mind flayer. (Idea now stolen, yoink)
In DND, all you need for crazy shenanigans is a good player, and someone willing to help.
And a lucky flick of the wrist.
Good information to save for the first time I'll play DnD.
Probably also a good investment into recovery schemes.
And the dice God's favour.
As well as a quick wit.
“I want to enter its mind!”
Great Old One patron: Oh this I GOTTA see.
*Interesting*
When you unintentionally use a God call and the Deity's like I'm there, you definitely got my attention!!!
"That could've ended really badly."
"But it didn't!"
I feel like that is basically d&d in a nutshell
Or "WHAT'S GOING ON"
*"IDK SOME BS"*
-dingo doodles 2019
That is the fun of dnd when dumb shit works and smart shit fails
@@davidsequeira92
Only D20 roll difference.
The intro may change, but a certain grey necromancer must always stay in it
Ooghie's in it 😄
When Oogie is here but not Grey Boi...
@@lordscrubugus9897 Astoshan is there, look closer
Ashtoshan appears like, 3 times in the intro.
Given that her Patron was one of the Great Old Ones, Eldritch Gods of Lovecraftian Horror, the mindflayers are lucky that they didn't find something worse in her mind.
And now I want to make Wizard who multiclasses into pact of the Tome/Great Old Ones Warlock and makes a pact with Yog-Sothoth. For those who don't know, Yog-Sothoth (quite apart from being Cthulu's Grandfather) is the Eldritch God of Knowledge. He's a generous and kind being as Eldritch Beings go, less inclined to flat out rend your mind and soul apart the first time you meet. His issue is that as the God of Knowledge most seek him out for that knowledge, and he shares it freely, WITHOUT RESTRAINT. He will pour the entirety of the knowledge of the universe into your mind, unable to comprehend that your mind is too small to contain all that knowledge.
@@PhoenixNorthstar Ah yes the difference between knowledge and wisdom
@@mcstrategist indeed. I see the character as a mad wizard switching back and forth between the smartest person in the room (or at least the most knowledgeable) one moment and then cowering in a corner gibbering the next as the totality of knowledge washes over him.
@@PhoenixNorthstar A bit like King Taravangian from The Stormlight Archive?
@blamatron I see you are man of culture as well
As a DM... I see my job as looking for a way to say "Yes" to the crazy ideas the players come up with.
It makes the players feel good when their nutty plans work. The game is about having a good time.
*********************************
The warlock SHOULD know who their patron is and what the terms of the pact are from day 1.
F Huber
Exactly, when you’ve got a source of weird magic power you’ve either bought or leased? You probably know the details...
Rj Ciralli
Some warlocks become warlocks unwillingly, it wouldn’t be impossible for something to grant you powers, but you are unsure of their origins. Terms are important, but not strictly needed as a warlock.
@@logankrohn1472 This.
My very first warlock became one after mishandling an unidentified mechanical device while he was assisting an archeological expedition in some old quarry.
His whole plot line was about understandig: what his new, sudden powers meant and where did they come from; once he understood his condition he went about identifying his patron; then he had to figure a way to safely enter and walk the Far Realm...
It was a blast to play.
@@lucapiemonti9767 of course your archeologist would go about understandig 😉 his new powers. How else would an archaeologist react.
@@logankrohn1472 I have a Tome Pact Warlock whose life changed after stealing a 'talking book.'
Wow, I gotta be real and say I never would think my story would turn into a video! Hi, I am the DM of the session, and this is really was such a proud moment I had. I decided to share this story as a way to celebrate new players and show a bit of love to them. We were all 'the newbie' at one time, but each newbie has that one moment. Each one has that one-story that takes players to the next level of their DnD journey. For that reason, I wanted to share this story.
I'll be here to answer questions and talk about what I can. (She watches this channel as well ;) ) If there is one thing I actually adore as a DM, it is for my players to do something that I had never thought of! I live for crazy plans! Also really fun fact: All things DnD literally got Theresa's look spot on. Like how she looks and that is the craziest thing I have ever seen! Because I didn't mention once what she looked like to them! Really cool!!
to be honest, given the patron being a great old one i almost expected her to try to connect to her patron inside the hivemind of the flayers and offer them as an sacrifice
SassyCassie heya! I’m a new D&D player and I have a question. Why is it a bad idea to talk inside the head of a Mind Flayer? I tried to look it up but I couldn’t find anything :c is it just because of the text that says that they’re connected to a hive mind, or are there actual gameplay rules that discourage it?
@@aleisshiki3649 It's mostly because of the fact they are a hive mind. They are interconnected with each other. There are no actual gameplay rules that discourage it, in reality! It is just something to keep in mind when dealing with them and each DM is different! No DM is going to run the same way or interpret the monsters in the same way. And, to be honest, I think that's an amazing thing! One DM may make the mind flayers you are dealing with a one-off encounter. Another may have an entire group of mind flayers on your tail for the rest of the game wanting revenge! Hell in one game I played, my DM had a friendly mind flayer NPC name N'thix( He was a tavern owner in the Underdark). There is a saying from Volo's Guide to Monsters that states " One mind flayer sees ye, and they all see.
One mind. One nasty, suspicious mind." I would say players don't usually mess with the mind of a mind flayer because you are inviting its entire colony to know about you. Maybe because you prove you do have some psychic abilities, they may think you are a great candidate to BECOME a mind flayer! It all depends on your DM! If you want to know more about them and their society I would highly recommend Volo's Guide to Monsters! There is an entire chapter on these amazing creatures along with plenty of other monsters! Also, WELCOME TO D&D!! I hope you are having an awesome time in your games! :D
What discord do you play on
Hive mind: TIme to die!
Noob: *pulls out uno reverse card*
NANII!?!? (⊙⊙)(☉_☉)(⊙⊙)
@@stevendeppe4778 you are not the only one
If she went with the Great Old One (or friendly called, Old God) patron, I can imagine her patron being slightly proud and impressed by what she has done xDDD
I just have the mental image of cthulu emerging from her shadow and towering over the enclave as it connects to the elder brain and unleashes its madness. That would have been epic.
Going to be real, I half expected her, with her eldrich god patron, to attempt to bring her Patreon into the mindscape.
Literally putting their punny hivemind up against a psionic god.
Do I think this is possible? Not entirely.
Would I as DM make you roll for it out of sheer insane planning? hell yes
She literally went into it’s mind just to flex that she could lmaoo
*Who could win?*
A hivemind of eldritch beings
Or
A noob D&D player.
Now all those eldritch beings are going to dislike the video
@@allthingsdnd I already see one dislike. Omg.
5 eldritch’s disliked the video!
Even elder gods tremble before the dice gods
@@allthingsdnd That's just beauty in motion when the dice gods take a shine to a player with a plan or idea that's just crazy enough to work, and as far as the haters you know F****** **** them eldrich b******* I'm going to pretend I said 'beings' just then.
So, she went into its mind and distracted it long enough for the rest of her party to show up, including the vampire. That's not crazy, that's brilliant.
You're forgetting something... if her patron is "The Old Ones"... as in Cthulhu, Nyarlathotep, Azathoth, Yog-Sothoth... exposure to the Old Ones could have driven the illithids insane
The 'Great Old One' Warlock patron is _based off of_ the Old Ones. It's not actually meant to represent them... I think.
I LOVE MIND FLEXES! getting into the head of those damned mind flayers is very impressive. One of the best fight in my OG campaign was against a psionic assassin and he was a tough S.O.B. Floating swords, mental armor junk like that. He’d often make the archer shoot at my character too, he eventually caused most of our characters minds to go into a temporary vegetative state. The funniest one was our undead slaying paladin who was left on the floor with wide yes constantly yelling. “Vampires...vampires VAMPIRES!”
for whatever reason my character had fared exceptionally well against him, a dragonborn paladin with a meek intelligence I was lucky enough to roll a nineteen when the psionic tried to invade my mind, all he was able to see was the dragon equivalent to the inside out emotion cast arguing. When all the other members were stupefied and I was out of special abilities I actually managed t land the fatal blow! Though he had the last laugh with his sword loot blowing up with mind energy when i tried to take it. Didn’t kill me but I was grumpy about it.
Can she contact her patron while she was in the mindflayer's minds? It may not go well for her but I would like to see what would happen. Old one barges into mindflayer discord.
You'd probably become the middle man of a telepathic war, which would be both terrifying and amazing.
@@palladin1337 what war, it would be a complete onslaught, that or the mindflayers end up serving her patron
*Obi wan intro* Hello there!
I had a druid in our campaign who always did the craziest things
0) His backstory involved him getting a pet wolf until his wolf ate his parents so he boiled his wolf alive
1) He broke his own finger as "evidence" in a trial to claim he was injured
2) He enacted martial law on Chief Yorb and fed him to a T-rex
3) He was the worst puzzle solver in the group but the only one brave enough to try
4) There was a puzzle requiring a player to make a shadowy projection to drink the soup in the mirror but the druid snapped the neck of the shadow. The shadow respawned 3 times and got its neck snapped 3 more times until the Druid gave up.
5) The Druid ripped the Eldritch Knight's ears and hair after the IRL player taunted the Druid cause he failed a DC 10 athletics check (he had a +6) with advantage (he rolled a 1 and a 2).
6) The Druid finds a clone of himself and snaps the neck of his clone
I think he just likes breaking things
That druid did so much snapping, I would've thought it was in a jazz band
His finger? Why not take a page out of Trixie Starbright's book and break your arm?
Was this player perhaps playing as Floridaman?
Sounds like fun
Knocked out a high-ranking guard while he was visiting some "tavern" (a brothel, to no ones surprise,) to take his keys, but discover that we can't actually make a move that night like we planned (we were on a strict time limit, but the guy mentioned to one of the girls that someone we knew was *crazy* strong happened to be there, but was leaving in the morning.) We do some math, and discover we can wait one night if we if we do some work to make the escape faster. We bind his hands, leave some "lash" marks, a bit of makeup, LOTS of booze, strip him, and move him outside near the guardhouse with nothing but a sheet on him. A party member (disguised as one of the girls,) drops his clothes off there shortly before daybreak.
Come morning, he wakes up, runs to the guard house to raise an alarm..and everyone just laughs at him, with a PISSED boss yelling at him to find the damn keys even if he has to break the brothel apart to do it. Same party member returned the keys later (we made duplicates that only worked once,) spikes the day's alcohol on the way out, and everything goes on as normal. That night, we basically just walked in, grabbed some documents we needed, and walked out.
To get the docs to the local lord in time, we had to tie a party member to a ballista bolt with a ghetto rocket attached and launch it across a river (yay gnomes!) but we got it there.
When you started talking about taking the great old one pact and with the mindflayers in the drawings I was really hoping it would have a greater impact than that, like the Patron intervening and its completely alien mind being a foe the mindflayers don't know how to fight back against or something like that.
*I use my ability to speak in the mindflayers mind*
DM: what do you do now?
Me: make fart noises in it's mind
DM: .......
Everyone at the table: 🤔
Just... wow. Sometimes all it really does take is a newbie with a nat 20 and the courage to go through with something experienced players have always thought crazy.
I'd have given her an extra level or just something shiny for pulling that off- especially now that she just pissed off an entire network of flayers...
Not a level, but maybe a boon, like resistance against mind based attacks
Just for that stunt, if I was the DM, I would have given her something like advantage and a bonus to enter a hive mind from then on out. Since she had already done it once before so perfectly, her consciousness would be already adapted to the psionic wave lengths that would drive her mad. That still wouldn't mean she'd be safe of course, I mean their freaking mind flayers and your a little ol' human in a hive mind of them. Every round your there you'd have to be making will saves even with your advantage. I would have probably also given something like a bonus towards mental attacks. That's how nutty that move was to me lmao
MindFlayer: Obey Prey. Teresa: No, I don’t think I will.
I can already tell this is going to be legendary
Noobs and things they do, duh
It would have been funny if her Patron entered the hivemind through her and left all the mindflayers drooling idiots.
2:42 Surely I'm not the only one who heard "*After* (after) meeting...", right?
No, I heard it too.
Ditto
That freaked me out.
So basically Theresa just pulled the biggest uno reverse card on the mindflayers.
Nah the biggest reverse card would be feeding their entire hive mind (and possibly the motherbrain too) to her patron. xD
The most insane thing I ever saw in a campaign I was running was player runs purposefully into the path of a Tarrasque. As the monster was about to step on him, the player lifted up his Warp Marble and spoke the command word. Since he was still holding the warp marble when it was activated, I stated that both the player and monster was placed inside the warp marble. The party was left with a dilemma. How do they free the player without also freeing the monster. We never did figure out a way to do that. The campaign ended soon after.
Whomever they are, they just made themselves into the ultimate plot device. And that's a good thing.
Sure is insane since a warp marble can only capture a single large size or smaller creature and if you are holding it when activating it, you are the closet creature, not the tarrasque. The only way the above scenario could work is if you house ruled the warp marble to be able to affect much larger creatures like a tarrasque and also allowed it to affect more than 2 creatures at a time rather than 1 as is stated in the description since it cannot do either of these things.
@@craigtucker1290
its called rule of cool
@@mageofvoid4282 The "rule of cool" is just a bad cover for poor DM-ing and also de-legitimizes their game at the same time when comparing such stories. Like the example above with the warp marble where the story is so unbelievable and implausible that the story belongs in the same category as one where a character defeated a god with their bare hands because they rolled a natural 20 or some other silly nonsense. Of course a DM can do whatever they want in their game, but by breaking the rules of the game in such a way they are making such achievements by their players hollow and without merit.
It is sad when the players feel they achieved something significant only to find out that the DM cheated and made it happen, not them. I know I would be disappointed if the DM cheated to make something happen that I though I had done.
@@craigtucker1290
Lol, you must be fun at parties.
this was decades ago in the 90's so... old school DnD. it was a two man 'side quest' i did while the rest of the party was recovering after a KILLER dungeon crawl. i was a rogue human specializing in 'above second story work' so i loved free-climbing and parkour, my buddy was an elven psionicist, he'd rolled lucky and got a REALLY middle aged elf. we're talking 100 or so years old. btw house rule of my group at the time was elves had to roll 2d100 for age then the DM would work out around how experienced that elf would be for it's class.
so it begins with, i get hired to 'fifth story' this guy's home and steal "whatever you can find, just don't get caught." very very VERY shifty-crappy job the local Thieve's Guild 3rd in command wanted me to do. i wasn't popular yet with 'the locals' since i was from 'out of town' but i'd paid my dues recently so was on 'ok but shaky ground' with them according to our DM. i get with my buddy the elven 'mind mage' later on and sneak him into the 3rd in command guy's 'hideout'. while bossman is snoring in bed the psionicist does a 'deep dive' into the guy's head. guess what, yup, it was a setup. house in question was warded to the nines and nobody knew exactly what was inside, or even owned it. but it was probably high dollar stuff. if 3rd in command pulled this off, MAJOR kudos for him, but if i croaked no skin off bossman's nose.
so we sneak out and the mind mage and i scout the house in question for 2 days and 2 nights. no movement. nobody in or out. even the mind mage couldn't exactly figure out what was up with this house. nobody in the neighborhood really thought ANYTHING about the house. so the psionicist tries a 'hail mary' and takes over the mind of a mouse on the 2nd night n sends it into the house. as soon as the mouse gets into the house it INSTA DIES. creepy huh? not even VERMIN can make it into the house!
my loot senses are tingling off the charts and my elven mind mage buddy is keen to figure everything out. i've been looking the house over as sneakily as i can every night but even MY expert fingers can't seem to get a grip on even a WINDOWSILL! so, my buddy picks me up with his head stuff and gets me onto the roof of the house and i ninja around sniffing, poking, looking, talking to my buddy in my head, a few times he even takes over my senses and checks out the roof, we find pigeon droppings. interesting hmm? mice can't get in but birds can roost and crap on the roof? so i look down the chimney. i can't fit down it, but my rolls tell me this chimney is dead stone cold. even the SOOT is months if not almost a year old! who has a house and never heats it or cooks even a single meal for nigh on a year!?
so i take a silken rope i'd brought wrapped around me and tie it to the chimney and haul my buddy the elven mind mage onto the roof. no alarms, no sounds, nothing. even when his feet or body touch the walls of the house. the walls were weirdly slippery and he'd thought the house was enchanted. but since psionicists don't exactly SEE magic (back in the day) we weren't sure. i wrap my rope back around me and we begin to quietly and slowly pry up roof shingles, him with his mind mojo and me with a normal dagger. the ONLY weapon i brought. i've got the silken rope, some thieves' tools, and a pair of really woo woo enchanted thieves' gloves. plus neither of us is wearing armor. we're going full on ninja here, stealth over AC. my elven buddy also brought a couple of normal daggers and a nice and empty bag of extra extra holding. our DM didn't mind bumping up the capacity of the bag or stretchability of a bag of holding's opening. as long as the item was smaller than an elephant and you had two or more people to stretch the bag open with.
we get a hole open in the roof and the elf sticks his head in and does the night vision thing. nothing, empty attic. so we get into the attic. nothing. not a thing. not a trap not a spider nothing but dust. so i find the trapdoor down to floor 5 of this house and slowly open it. nothing. we check out floor 5, nothing but dust, still no mouse tracks or spider webs or anything. not even furniture or signs of anything walking through the dust. no hidden anything. no traps. so we walk down the stairs to floor 4. same thing. room by room check. down to the ground floor checking everything. nothing is in this house. but i finally find a hidden trap door under the dust in a far corner of the ground floor. its got a wood veneer EXACTLY like the rest of the wood flooring around it. lucky roll. :> my buddy the elven mind mage makes me stop while he meditates to rest his abilities and 'scans' under us. "something intelligent is down there." is all the DM will tell us. "you hear nothing but creaking settling house, you see nothing strange, no smells except dust and abandoned house, not even damp or dank from must or mold."
so far i've checked every window and the doors. they're all nailed shut, bolted and shuttered tightly. even if i'd tried a window the DM says, "since it's so hard to open one from the inside you think it nearly impossible to silently open one from the outside." i ask, 'so what killed the mouse? where's its corpse?' the DM smirks, "you didn't even smell the mild rot of the mouse's corpse or see where it entered the house through a tiny crack in the outer wall." 'even the doors?' i check, "yup!" the DM says, "they're nailed shut from the inside. yeah you could get something or somebody to chop or bash etc. the door(s) down but that'd be VERY noisy!" the elf and i decide to open the basement trapdoor and sneak inside down the ladder. oh fun fun glowey purple fungus growths on the walls. the elf stops us both and mind tells me 'mindflayers live here, they love the glowing fungus'. so we silently creep creep around this big open basement and yup. there's a squidhead standing still in the center of the basement. meditating.
the elf gives me both of his daggers and faces the squidhead. i hold my dagger in my teeth and make a makeshift garrote with one end of my silken rope wrapped around the hilts of the elf's daggers. on the count of three the elven psionicist does his mojo. now according to my DM squidheads and other 'mind monsters' are the reason the different ideas and schools of psionicists were founded. and yup, my HIGHLY middle aged elven buddy had been trained to fight em, but hadn't had the pleasure. so he goes for the whammy and boyo BOFFS THE ROLL! for his first attack. el squiddo wakes up and starts with the blasty blasty nommy nommy brain stuff. but. the ELF has Squidward's aggro and it fails to notice me at all. i get wonky and numb tinglies from aftershocks of the ether and mind fighting but i manage to get my cord around Squidward's neck and he FINALLY tries to hit me with a whammy. but i'd gotten the cord tied tight with those woo woo mondo cool thieves' gloves and my skills and surprise attack and even with my slack body and nigh unconscious state the cord doesn't loosen. so i choke Squidward enough that my elven buddy brain BOOMS Tentacle face and i rouse just enough to stab one of the cord wrapped daggers into one of the monster's eyes and slump... it's dead.
after stabbing the OTHER eye and slitting it's throat nigh on enough to sever it's head! i'm satisfied it's squid sushi and start searching the bugger's robes. nothing. the room. empty. nothing but a very VERY specific teleport circle that neither of us know what in the hell to do with. well we THOUGHT it was a teleport circle! how else would the mindflayer get in and out of a completely sealed house? my buddy the elven mind mage has mondo mojo hangover and we both need to get the fudge out of dodge JIC more tentacle faced baddies show up. and i get the damn genius idea. we STUFF THE MINDFLAYER into our bag of holding and skedaddle BACK OUT THE HOLE IN THE ROOF AND away into the night.
oh and that Thieves' Guild 3rd in command bigboss guy? i murdered him in his sleep less than 24 hours later and ransacked his hideout. never sleep in the same bed two days in a row. :> if you're a crime-boss.
i brought the mage of our group to the mindflayers' house before the murdering of the boss though. she blew the door open for me and wrecked the teleport circle in the basement. she also told me the outer walls of the house had been very very mildly enchanted but probably not in a very long time. only to keep expert freeclimbers like me from getting finger and footholds. neither she nor i could tell how long the house had been sealed up. but the previous owner probably did it under the mindflayers' control and then they nommed him and his staff and took everything in the house out through the teleport circle.
the lady mage thought maybe they had altered everybody's minds around the house to ignore it but my buddy the elven psionicist wasn't able to find any large scale stuff like that. maybe a hint here and there to just ignore the house like normal and everything about it was fine. very very mild and low level mind-trickery he thought.
our lady mage knew a guy who knew a guy that bought the mindflayer's corpse off me. :> i DIDN'T want to know what he did with it, the guy who introduced us told me before the meeting. :> come to find out mindflayers' corpses ARE worth their weight in platinum. :> at least to that guy. :> but he wasn't happy i'd stabbed out both eyes and nearly severed the head. so he took a pound or two of platinum off the payment.
Oh wow. I would have cheered so hard for Theresa seeing that role play go down. Awesome. 👏
DM: "That is crazy and most likely wouldn't have worked."
Player: "But it diiiiiiid!!"
«I don’t think you understand; that could have ended *really* badly.»
«But it didn’t!»
...I’m in love with this player. She’s adorable.
Notes from a NG human idiot;
Greetings from lovely Restenford(it's a suprisingly nice day here...)!
When i heard this story, i was reminded of something my old Teacher once said: "Evil can be suprised when the Good are clever..."
and the Warlock's actions in this are a perfect example of what i was told. It's doubly nice when It's a Newly started Adventurer that does it. Well done my friends, well done indeed !
May your pantheon ever favor you
Baron Trevelyan of Restenford
Greetings once more baron! I do hope that restenford finds itself safe today!
It was indeed most impressive that this girl was able to do such a thing to mind flayers, dastardly creatures they are.
lol goes into the Mindflayers hive mind and gives it the middle finger saying two can play this game lol
I have had a psion challenge a Mindflayer to a battle of the mind. It did not end well. The player and creature died in a deadly embrace. The player died from the constant mind blasts and feeding, and the creature from the entire party wailing on it. It was so enraged it ignored everyone except the psion who dared challenge it. That player was brave, to say the least.
That is an awesome way to die. Also I would say it still counts as a victory.
What would have made it more awesome if her Patron somehow appeared along side her considering it's a Pact of the Old One.
Would have been a good one.
"First: I am not your prey!
Second: I would like to introduce you to my boss"
Then the mind flayer collective shits their pants and kicks the one the PT is fighting from the group because they want nothing to do with that.
Old One God: diddle diddle diddle diddle diddle diddle diddle diddle diddle diddle diddle... Ayy lmao.
Illithid Collective: WTF.
This isn't really a DMs story but my mom, who's never played D&D in her life, has provided excellent story ideas to me on several occasions and deep character moments. Again she's never played and yet is a better DM and player than I am
The time the rouge yang xiao long’d someones head into a bowl of brain soup.
So me and some buddies if mine (at the time it was just me one player and a first time dm) were running a sci-fi campaign before the time the possible WW3 freakouts (which was ironic because this story took place just after WW3) and i played a rouge (now multiclassing into a little paladin for some healing stuff and more health) named ero who was kind of a sassy sarcastic mercenary ex-guard of military barracks that got bombed. (He ended up replacing his arm with robotic augments by himself. Even included a way to store guns in his arm which comes into play later) while my buddy played a serious battle medic fighter/druid/cleric multi-class (he started in fighter snd got the rest later on after i nearly died...a lot.
Fast forward i wanna say somewhere between 4-7 sessions later.
Were ambushed by bandits in the nuked remains of canada. And the encounter goes like this
Bandit:“Hey! We want ur stuff”
Ero:”nah thanks I’m good”
Bandit:”give us your stuff or that lizard becomes a nice stew!”
It was that line, that one damn like that pissed me off. Nobody hurts my boi Florida gator )an acid spitting lizard that was my pet that i pampered like a momma bird.) now at the time i was in i wanna say part4 of JJBA (jojos bizzare adventure) so i told the DM “one second” as i started playing jotaro a combat theme and described my characters next line and movements as follows: i look pissed as i walk up to him slowly and confident. I say
“sorry but gator isnt on the menu tonight, todays soup of the day is BANDIT BRAIN!”
I then go for a right hook and give him a yang xiao long style shotgun punch to the temple (yang is a character from rooster teeths rwby who had these gauntlets that punch with a shotgun blasts for those who are unaware)
Nat. And i cannot stress this enough. 20
Dm: (looking astounded that a rouge is doing this, describes the bloodbath) “you turn his lower jaw into the bowl for the gorey soup that USED to be his head.”
Glorious plan, flawless execution, and one of the like 6-7 bandits gone. Felt GLORIOUS.
(I reaaaaally hope allthingsdnd uses this for a story one day so please like and get it to them)
Woah, linking up with a Mindflayer, that's NEXT LEVEL crazy, Writer, if you see this, I hope we get to hear more of this crazy elder warlock and what I can only assume will/has led to a rivalry with a hive of Mind Flayers!
You brought back the old laugh!! That makes the intro a 1000 times better. I approve!
Nice job with the new intro!
This isn't the finished product but we're still working on it, trying to make the transitions more smooth.
@@allthingsdnd love how Ooghie was added in 😄
Yay a story where a dnd noob isnt trashed by their group! i hear so many of those stories it makes me sad, i like to think that most of the veterans are willing to help if the new player is willing to try
Currently one of my favourite moments in DnD is convincing an entire cult I was one of them, much to the annoyance of the DM
The DM and the Party: You're mad!
Theresa: Well thank goodness for that, or this'd probably never work.
Everyone watching the video: Do you think she plans it all out, or makes it up as she goes along?
That's got to be the best Warlock I've ever seen.
I'm so glad you dropped this so late for me. Saw it at 11:08.
As always great story telling. Good story pick btw, never would have guessed delving into the mind flayers head would cause such trouble I didnt even know they had hive minds. Keep up the good work
I think one of the most remembered memory that I can think of with my group is, we played a game of Deadlands. Which is the wild west in DnD. With gunslingers, shootists which make pacts with demons for power(warlock basically) Psychers which are basically monks who use their minds to force ppl to do whatever they want. To the storyline....
We had a bunch of different people. Like 9 people in our group at the time, We had a priest named Mac, my Psycher named Ralph, two twin gunslingers played by my best friend and his wife. A shootist who was a noob and was the youngest son of the DM. Like 15 at the time. So we get our group to go through Dodge City and the noob takes my out of game knowledge and walks up to the Sheriff station ratting me out that I was a wanted man. Needless to say. The priest speaks up about that I'm just a hired gun to protect the church's pastors on their way back and forth between the cities. And have been a defender of the church for many years now. What crimes I have or haven't been convicted of, doesn't matter anymore because I have atoned for it. He rolled extremely high. A few dice exploded I remember that. When you roll a dice and it rolls a 10 on a D10. It's considered exploded and you roll again. Anyways he pissed me off at that point so I waited until he went to bed. I snuck into his room in the Inn. I hog tied his character. And drugg him out to behind the shed. Poured every ounce of oil that I had saved on my character for the lamps that I had been the pack mule of the party. So preceded to light him on fire then walk away. I went back to bed like nothing happened. I later was woke up the his character lighting the entire town on fire just to make sure that I was killed even though he didn't know who had burned him alive. His character had third degree burns on like 80% of his character and needed a hospital for months. Anyways it wasn't quite over yet. As the party gets woke up to the new party member trying to destroy the town. The priest runs over and knocked him out and tied him to a tree so he couldn't do anymore harm while we put out the fires. So the next day as the town decided to put him to Death. I pipe up that while he's waiting to be hanged, he should have kept his mouth shut. It cost him dearly for opening his mouth to the authorities. The rest of the campaign, not a single person who found out what I did, told a single sheriff or anyone else along the storyline. And he had a new outlook on the game. It's not just all hack n slash. It has a bit of real life in it and you can't just betray someone who you don't even know or what they are capable of....
*when the dice gods got you covered to where u just sip beer (even theoretically) and role high* thats mental
We did some pretty silly stuff, including assaulting an orc-held stonehold with a flaming wagon.
My halfling thief was famous for channeling George Peppard, lighting up a cigar and saying "I love it when a plan comes together." after a successful adventure.
Had a dragonborn friend who got drunk and ravaged a town with a top hat and a moustache and a chicken. To get the guards off of his tail, we enlarged a salamander several times, trained it to wear a tophat and a moustache and gave him to the guards because it looked similar to the wanted posters. Then broke the salamander out and burnt the guardhouse down, to make the salamander escape look more convincing.
kind of lame what happened there... i mean, sure, it was dangerous to enter the mindflayers mind... but... she did so little in there... not even delivering a powerfull message outside of "i am not prey"...
i would have at least sayd: something along the lines that he became the prey of mine...
I like the way Mind Flayer is portrayed in this. I usually see them as alien, detached beings. The villain in this peace is an arrogant jackass who's not so different than the "prey" he looks down on (he's just a brain eating serial killer) and totally had it coming. It's an interesting portrayal.
This is why I often love playing in games with new players. They have next to NO preconceptions about a lot of the things you encounter so they sometimes come up with the craziest plans ever, plans that players who "know better" would never even consider trying. They don't always work out but when they do it's always epic.
You know what they say: Sometimes you just have to cast Insane Bolt and hope it kills Malistaire the Undying. Great job on the campaign and great player friend and wacky plan. Reminds me of my Pyromancer running into the lairs of Warlords. ^_^
"She had only played 4e and only eight hours at that" So she only played a single encounter ?
OMG EPIC, Teresa's reminds me of that umm one you about the four year old Lil girl and the adventure she made her dad dm one day.. I mean in the sense that her perspective wasn't hindered by a rule book or her being nuub at 5e, she just rped her lil heart out!!! That's what RPGs were made for. Sorry such a long comment, just nerding out. LY guys
One of my D&D groups are about to start a new campaign, and I decided to play a warlock with a pact with a Great Old One called the Black Hood. She's very insecure and nervous, not wanting to be a warlock but forced into a pact as a child when her patron saved her life when her village was slaughtered by a horrific monster. She's trying to find a way to break her pact with her patron, hopefully not get herself killed in the process, but I've worked it out with the DM to have her go through a character arc where she grows in confidence and becomes more accepting of her warlock powers. Maybe, if I'm lucky, my warlock will have a moment where she can freak out an enemy by speaking in their mind like the warlock from this story. That'd be quite the boost in her confidence!
Ngl i would have given the warlock advantage on that second wisdom save JUST because her patron was a lovecraftian elder god. Im posotive she has experienced some insane visions and mind games just because of her patron.
Don't mind flayers look similar to said Lovecraftian elder god?
High Risk, High Reward. Hot dang, that was incredible!
Just curious anyone else randomly have captions turned on for just All Things D&D? Like just them.
Alexis Beatriz
Yeah I think they write their own captions instead of the RUclips auto-generated ones so the video starts with them.
They're pretty helpful since there are so many strange names, so I decided to leave them on.
Alexis Beatriz odd I agree
I've always had them on automatically for this channel. One day they randomly were in another language though and since then they sometimes act a little funny.
The moment you realise u understand nothing of what's being said but still are captivated by the story...that's how I feel by watching these
i managed to turn a fish into a hostage...it was xanathar's fish. i still have the fish now...xanathar had to unfortunately part ways with his fish...and now i lead the Xanathar thieves guild. also having a bag of holding full of daggers aimed at a group of enemies is very convincing when the opening is aimed at them.
I really like when new players just do things, because they are not tainted by meta knowledge and do know nothing about the lore of the world. This is one of the best experiences you can have as a gm.
A Great Old One warlock can be the Illithids WORST enemy
In a campaign I'm in i had a smilar character, G.O.O warlock, had mind reading spell, with aid of a magic item had immunity to pyschic damage but still dealt psychic damage back whenever hit with it psychic damage (homebrew-ish ability edit, as psychic is a rare ish damage type it wasnt seen to be that OP.... until....), i used the mind reading spell to read an illithids mind and pushed my way through to the hive mind, i then used my telepathy to broadcast back everything i was reading with a nat 20, caused a psychic feedback loop that started tearing apart the hive mind until the illithid i targeted suicided to protect its hive, im now known as an immense threat to them and they send out hit squads with amulets of mind shielding every once and a while to attempt to destroy me and if the amulet is removed from them it detonates targeting the illithid to kill it.... the funny thing is they can only track my character down by actually having people tail me etc. as another magic item makes me immune to divination magic and magical tracking, ontop of that, my mind can't be read or detected by illithid telepathy due to being G.O.O. warlock. The most advanced race in the homebrew campaign has to rely on looking at dirt to find me, can't even recognize me as i have the Mask of Many Faces invocation and constantly change appearance. I'm currently working on 3 different plans at once to hit back at the hive mind again, not to kill or destroy it, but to torture it for fun and feed its soul force to my patron for some hefty boons, and being in contact with a Gith ambassador, my patron and some revenge seeking deurgar (however u sepll it, the deep dwarves) makes my plans all the more lead to a massive war and i feel sorry for the DM when he figures out what plans have subtly gone un-noticed and why i enthralled (another G.O.O ability) a high ranking military general of the biggest kingdoms army
iv been pretty good at keeping everything ive planned on the downlow, all he suspects is a power grab for some land, not a war on an inter-planar scale
I run a fairly large group of players on discord. all over the age of 18 and proven so bu DMs. one night on the many weekends i run, we usally have 3 tables of 8, 1 DM and 7 players. i being the GM running the campign would tell the DMs what i have planned. on the night before the table had slew their version of the false prince of the 9 hells. no one permanently died and were able to leave the hells and back to their plain. now i told them to either keep their level 17 champ or turn it in for a new level 17, knowing long run campaigns can be exsuasting and players may want knew charaters or keep them due to their love and a good plot story. well about 9 players turned in their characters. i told them to send me a copy of what they have. i in return told the DMs to make sure to put a value on them and in the exchange with the new characters that they can get the money value in items they hunting for or looking for similar things. from their a level 17 wizard may be carying the most vaule so he could be worth a million gold so they go and window shop. races were added and new items in this homebrew. well this night the DMs were told* i want a large war* well they were unaware of my plans. i emailed back the sheets each champ turned in and put it to the DMs telling them you know these guys, work with what you know and have them enter the game. I want everyone to be present when this goes down. now when it comes down to GMing in a large group of more than 20 its hard to keep things organize and steady do to afks and the sort. but these were all expediences players and knows that we had covid-19 holding us down. so we had these weekends to kill. Well what i didnt tell the DMs that im planning on a full assault on the gates of the full realm. that each patron, demigod, gods want to take back the cruisable from one that we called *Seven* piratically a god in stats and your average looks of a deara from skyrim but this humanoid was made by AO himself and that the cruicable was made that would disrupt the balance of the cosmos. well the pantheons decided that this relic was too valuable, not knowing that AO disliked this act.
what the gods thought as a theif was actually somone who would was True Neutral that was doing as he was told. well you have pantheons chasing this creature, those players who have a deity were told to chase this creature down at the gates of the far realm in the astral plane. with that in hand other *retired* champs came back in so you have 30+ players all 17th level chasing this one crature that only by stats would be concider a god. how did this fare? how would he face them or how would they survie againts him? a humanoid creature made from the outer realm, rumor has it that creatures their were so powerful that they rival the eldest of gods! i did my research, knew about the only known gate to the far realm. where its like a thin portal lost to all who knew it, sitting out their in space.
everyone got ready today with this in mind. old players met the new ones. story wise a year had passed when this event would take place. one god, an elder god known as Zero would project his avatar over and say to the group the DM had to herded together as i told the story to the entire group.
"I stand before you, representing the pantheons that wish for this relic to be returned to the material realm under our watch. stolen by a creature of the far realm, farther than we can or dare to go for we would loose our powers from your prayers. we will have our avatars lead the way, help you the best we can in the serch and the return of this item. please with the haste from the gods and those who wish to see this through... return the relic known as the cruicable to us in any means necessary!"
for a long moment people were ranting, one the ones that i picked up was from the DM in table A. saying to me, how many gods are in this? and those of the avatars?"
I smiled and said "YES"
needless to say it took me a long time to get to this, trying to get the most acruate stats that would work, countless hours over the sava board to make sure the battle was both fluid and made sence to both DMs and players.
The battle took place at the gate of the forgotten. where Seven stood ready with a look of intences stare as the small army of no lower of level 17 came rushing in on magic and creatures of the astral plane. over 13 avatars from all the pantheons landed first, facing this unkown creature as he looked up into the stars, a silhouette to the white light radiating from a tall tall gate that was opend but only enough for creatures of large or smaller could go through. Seven cocked his head to the side as if listening to a command. he didn't proceed to enter the far realm but stood in-front with a sword that radiated white light from it. holy in its own means, As the first wave of champions came running in, avatars already casting 8th level spells at this person. disintegrate, fireballs, implosions... nothing seemed to pass some invisible sphere around this dearic man. than as if he breathed deeply in the spells from a dozen avatars just received a random return spell from it. those who would had cast fire ball would get hit by one that may had cast incerate. and so on, some avatars already fell do to being a lesser god being hit by one the higher gods. one shot... a deititys avatar was no more. this fell 3 avatars, leaving some wounded or caught off guard. the rest came in, more aware of the last. then the fight came to, creatures came rushing forward and a war broke out, avatars as tall as acient trees lash out at dozens of far realm abominations, facing swarms as the DMs usher their table farther in. i had the main map and each table had a part of it to push forward. when each table got to the gate they would go through where seven vanished into. each table would have a breather untill i could get all 3 back on the board. people were already low on spells and many wish not to stay long. i set a pole in discord for the players. short rest or long rest? majority went for short, leaving the spell casters with very little in their spell slots. I allow a token to each player. ....
"a token from the gods" the token would replenish their champions upon crushing it. a small bead and this gave the the players the mental acknowledgement. thoe i was hoping 8th level or 9ths wouldn't been spent on swarms of smaller leveel abominations. but shorting the story they got passed human made tree ant and globs of creatures with 100s of arms and faces to find Seven who too had to pass through these creatures. facing off he was quiet, dispatching two players with one his spells, one was able to crush the token to be incessantly revived, the other didnt even touch it and failed the inisative order.
many more would fall and finally Seven spoke when the last token was used,
"you let deitys with no knowledge use you!? do you know not what this is?" referring to the chalice in his hands. standing at 10 feet tall and had similar stats as a shadow assassin and monk with proficiency with long swords and a steady turn by turn Regen of 50. he was by all means a god killer but not worshiped and did many deeds to keep the balance.
one champion shouted "its not of our concern nor is it yours!" being a cleric of druid goddess she shouted. Seven would than tell Evey survivor "you wish to bring back the chalice that would end races, that would bring back the material realms shadow? would you let the two copy's separated by AO himself to let gods and dragons be separated by a dimension be mended? would you not know that the dragons wish to rule? if gods and titans could not stop than what would the ones still alive say?" and with that he set the relic down and step back. I had it ready where if anyone would pick up the cosmic item that they would have to pass a wisdom saving throw of 30 then concentration saving throw of 30 and would still be reduced a level do to the fact only dime-gods or greater could hold it, or in this case an avatar. and their came forth was Loths avatar, striking at players as she rushed passed. if the players wouldnt stop her she would grab it and finished off seven for it gave her the powers to do so. instead several chaotic players stopped her, had to fight the goddess of spiders than some fell from her. from 32 players and others who helped *NPCs* only 19 stood. mostly fighters that were held alive by those who kept them healed.
Seven step forward, taking the chalice and with a bow said in these words. "you may have lost the battle but you won the war, now let me erase you memories so those who seek this truth would not know and would only see me flee with it."
alter memories effected the group, the ones who died were given true resurrections from one of 3 standing avatars. those who died were reduced a level, one player had tried to pick up the chalice only to become enfeebled. the gods put a truth spell on them but could not gather anything from it. the players had suffer a "loss" but gained the chance to take "the road to god hood" where later onto the campaigns would become deities that their new characters would follow and give that bitter sweet moment. 13 went for the road others were unable to or irl just hadn't the time. this battle lasted a total of 32 hours on a spread of 3 and half days. Friday sat and Sunday. only due to the covid-19 did this happen and only then after did i leave the group to go back to work. it was a bitter sweet moment for me too for i played as Seven and thoe i had allot of moves... i only had 100 hp left and was loosing more than i could gain back and had the 3x the spell slots and had only 4th level spells left. sadly i didn't see myself being forced to fight these beasts that held me up and thoe 50 HP per player turn was allot, just imagine what have 5k hp was like when facing 30+ crazy fools! but the dice rolled i would face encounters and a few times i had to have the DMs hold the players up some, for the fact i had my own battles to face and they were gaining on me too fast!!!!
fyi sory for the mis spells its late and allot to auto correct and you get the jest of this story.
Takes some serious spine to "no u" a mindflayer :D
i remember my first time ever with Pathfinder. my first ever intro to d&d... we were a party of Drow (except for the one human fighter), not sure what the plot was exactly but not important, it was a small lets say "testing"... just something to pass the time on a long bus trip... we found ourselves in a castle courtyard. we fought against the castle guards, one went to the ranger, another to the fighter and rogue.. i was staying back and assisting where i could with spells/abilities.. my character happened to be some form of psionic drow.. then my friend JC, who was playing some kind of vampire. he tried so hard but couldnt seem to roll. first attack. miss. second he was disarmed. third, knocked to the ground. 4th attack against the ankles the vamp trying to land a bite attack... i rolled and somehow managed to pick the vampire up and throw him at the guard using my mind powers... the vampire finally landed the attack with a nat 20... max damage and the vamp drained him dry... probably the weirdest fight the DM has ever seen.
OP please keep us all posted with this campaign
I never actually have a plan is the thing. I am literally making it up as I go along. Craziest one involved a fleet of submarines with lasers. My character in that campaign is one of the main villains. Basically I used the submarines with lasers to rob ships and go on salvage missions while I skimmed off the top to pay off the Russian Mob since they forced me into debt. I just waited and took the majority of the plunder for myself right under their noses. Then I went to the leader of the mob after hiring a bunch of mercenaries and pirates and made the leader of the mob watch as I had all of her men killed right in front of her. She barely escaped with her life and I took over. I also gained the backing of the military.
Inverse Ninja Theory and a well- played, slightly crazy GOOlock. Excellent!
This opening was perfect. Not too long and enough callbacks to good episodes.
Yay the dragon is back in the intro!
Also the story was great.
That.
Was.
CRAAAAZY!!!!! 🤯🤯🤯🤯🤯
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but it worked! I LOVE these stories so much. ❤️❤️ I can't believe she WILLINGLY talked back to a freaking MINDFLAYER🤣🤣🤣
It's story time! (and this one is a good one of revenge and luck)
Online game of DnD, back in the early days of the internet when IRC was more common and it was all text based. We were running a 1st Edition homebrew with a good friend DMing. I was playing a female elven ranger, Allaria. A couple days before the session, the DM messaged me and wanted to talk about the game. She was planning on having my character be kidnapped by the big bad, and tortured, and wanted to make sure I would be okay with it. She offered up an NPC we were travelling with, a young priest of the Goddess of Prophecy, Tatsel Yarnot, to play while the party went to rescue me, so I could continue to play. I agreed, and let her know that my character would hold a grudge against the big bad, and that nothing would stop her from enacting her revenge. She chuckled, and said that would be fine.
During the rescue, I settled into the role of the priest, who went from being pretty boring because the DM couldn't put as much time into it, to quite a fun character, and everyone was amused by Tatsel, especially since he was considered the chosen one of his Goddess, and called THE Prophet, but in elven years was basically a young teenager, so acted like a brat more often then not.
Then finally, Allaria was freed, and we got all her equipment, and being the only two elves in the party, her and Tatsel became friends, with Allaria acting like a big sister to him. The DM asked me to continue playing him, as she liked how I played him, and swapping mentally between two characters was easy for me, being a long time DM myself. As we were escaping where Allaria was captured, we came out into the city nearby. We saw the big bad across the marketplace. I messaged the DM and told her, "You know what this means, don't you?" I got a laughing response back, and she said she was expecting this. So I declare that I draw my bow, line up the shot, steady my hand, aim carefully for the head of the big bad and fire. She says roll it. Natural 20. Now, it's important to note that we had a homebrew rule for natural 20's. You had to roll another d20 to see how much of a critical it was. Not only that, we had a homebrew rule for called shots that you have to roll a d20 after hitting to see how good your aim was. So she asked me to roll and see how much of a crit it is. Another natural 20. No one is typing. The DM is silent. She says "That's a critical hit all right, but let's see HOW good that aim can be. Roll me another d20." Third natural 20 in a row. Silence. After a minute the DM explains that the arrow goes through his eye, into his brain and kills him instantly. Because we were a ways away, and near an alley, the rest of the party quickly grab me and pull me into the alley, and make like hell out of there before the guards come after us, all the while my character screaming to let her finish the job. She wanted to go stab him repeatedly. At the end of the session, the DM told us that we weren't supposed to be in a position to kill him for at LEAST another 5 levels, as he was MUCH tougher than we should be able to handle. She did say, since there is resurrection in the world, he would likely be back, but when we saw him again, he had a patch over the eye I shot him in, and wasn't all with it as I had given him a partial lobotomy. We all gained a couple levels from that one kill, and Allaria finally did have her revenge on him, and before she killed him, she removed both his hands saying "even if you come back, these will never hurt another person again" She bought acid to dissolve them in later.
She may have entered a noob. But she understood better than any pro what truly matters. Having fun. Excellent tale.
Last night as a matter of fact. I play a warforged Ranger, who speaks draconic. We came across a bandit leader who had asked me my name, in draconic I mimicked godzillas roar. A few moment later I rolled a perception crit of 23. I saw he had a caged dragon under his cloak. I pulled a pistol I had just bought and aimed for his head after casting hunters mark. I asked the dragon if it was okay. It said no. My warforged let loose a crit declared head shot for 54 damage. The leader still stood, but knew I was mad! My team mates handled him.
The bandits crew attacked and the guy that came after me, I roared at him, crit a searing smite and hit him so hard I obliterated the rusty sword, I had when my warforged woke up after a 100 year nap. After all was said and done we set the dragon free and she took to our dragon born, so now we have a conductive dragon tagging along with us,
YO! YO! YOOOOOOOOOO!! That was so clutch!!!!
Uh Theresa would not have heard anything. The Warlock patron telepathy Awakened Mind is ONE way. Just think of it as regular talking only the target can hear. You can talk to anyone you choose but it's up to them to talk back but that's assuming they even have the ability to. Theresa can telepathically project her "talking" to the Mind Flayer but it has to willfully use it's own, completely separate, ability to "talk" back telepathically to her. Sure it's cool a noob thought to do that but there should not have been any roll or risk in doing so. Even more so because she got bo diddly reward for winning the roll when she would have been punished had she failed.
In order for a player to willfully read the Mind Flayer's thoughts, or by extension the hive mind, you'd need to at least cast Detect Thoughts a 2nd level spell. Sure you can just "rule of cool it" but if you actually apply 5e's rules it is extremely restrictive as in "you can only do this while hopping on one leg on a Sunday". rpg.stackexchange.com/questions/51575/is-the-warlocks-awakened-mind-telepathy-two-way-or-only-one-way .
Even if you were to home rule that Awakened Mind is two way you are only going to hear what the target wants you to otherwise free, at will, mind reading at level one would be extremely op. You could also rule the Mind Flayer telepathically sends it's thoughts to you but if you force a roll that is an attack (like it's Mind Blast), could be used on anyone, and is still completely independent of the Warlock.
5e is great for easy setup and play but bad for player agency and creativeness.
so I got invited to play CoS, Before that they got party wiped and had to make new characters reincarnated with same name, everyone got invited to Strahd’s wedding, and me who has never played CoS has this great idea. Im gonna challenge Strahd to a duel
a friend of mine have told me a story yesterday of which I only remember the bit how three gods were fighting each other in one dudes mind, literally toasing chunks of hims memories and sanity at each other... apparently after that poor fellow was unable to evem speak for whole month
In one of my early sessions, we had to fight an attack party of Drow. I and two other players were fighting the leader when he knocks one of us unconscious. The leader then proceeds to grab the unconscious character and make mist that made him impossible for us to see him. He then runs out of the mist with our party member on his back. I remembered that I have dust of invisibility and decided to use it on myself while in the mist. Then, I dash out of the mist in an attempt to surprise the Drow Leader. The DM rolled a 1d8 to see which direction I would go (because my human fighter can’t see see which to go). He freaks out when he the number he rolled made my character run right behind the Drow leader, causing everyone at the table to freak out. He and the other Drow that were with him have no idea I’m there. On the Drow leader’s turn, he leaves my space, granting me an attack of opportunity. I roll to hit and matched his AC, allowing me to roll damage. After rolling damage, the DM smacks his head and says,”He has one hit point left.” That killed the moment of euphoria and I couldn’t do anything because my invisibility wore off and I had to fight the other Drow. Our Druid ended up making the kill with a moonbeam, saving our party member. Since that incident, I managed to get a better weapon that does more damage. I’ve done a lot of killing blows since then 😆
Na, I can just see it now: like The Doctor getting summoned by The Dalek Home World for Help, Theresa gets summoned through her Great Old One Patron because the Elderbrain "prayed" for assistance, remembering her "strength" from this battle to fight something that is threatening them.
I can imagine that player learning more about mind flayers later, then thinking back and suddenly twigging just HOW risky this plan was!
She's gonna be a legendary player with some experience! :D
I would have just said "I talk to the main/most high up (whatever kind if monster it is) by telling them to imagine something (something important to them, maybe a stick or a stuffed animal, something that they can hold on to mentally in their mind) and to just hold it, think of it in their mind and ONLY their mind. No one else's.
Everyone else that they have control over, they cant speak because they dont have the (what we will be calling the "talking (whatever item)" that they are holding onto. If Iwant them someone else to talk then i will tell them that the "talking (whatever)" is now at the person that i want to talk to. In this case i just want to talk to the main/most high up moster.
I tell them (the same thing that the best friend told the monster.)"
This is an example of "control the Environment, control everyone and everything thats in it."
I need more stories like this one just amazing.
Yesh diving into a hive mind, is like looking at a group chat. I'd personally go insane.
I really want more stories from this campaign!
That's not how Awakened Mind works though. You can send a message, but you can't read their thoughts or "connect to their mind"
Cool flavor, but not actually as "crazy" as it's made out to be...
Theresa just led her Eldritch deity to a huge snack and it worked
I’m really hoping you can narrate this. So my friends and are playing our very first campaign but it’s late enough that we know how to play. We are in a castle called cragmaw castle and we had slaughtered the first half of the dungeon. Then we found a bunch of hobgoblins sleeping. I had the brilliant idea of for our Druid to cast invisibility on out ranger and we would put a bloody bedsheet on him. So we agreed on the Druid turning into a hobgoblin, running into the room screaming “GHOST, THERE’S A GHOST”. The ranger would the walk in, invisible, with a bloody bedsheet on him. They would start to run out of the room, but I was at the exit holding a maul across the doorway, also invisible. The hobgoblins ran into the maul and all died.
I love your little intro animation!
idea
warlock:heyyy patron? would it be a good idea to conect to ilithid telepathy to help party?
patron:you know thats a bad idea right.
warlock:yyyyep.
patron:fine whatever
I remember my first D&D Character, a Red Dragonborn Monk. My friend who was the DM made us go up against these goblins and I one-shoted them all with my fire breath XD only their Leader survived and he just ran away, my favorite moment.
I like the old design for the character behind the dnd desk better
This is literally every RP plan I've ever come up with in pure perfection
This is awesome! I thought I had done a good job by stopping urchins and street thieves from robbing our party when I went at them with my alms box.
i was in a group that learned to not fuck with Mind Flayers the hard way
Noobs always have the best ideas! :D Because they don't know whats possible and what not or what you shouldn't do. They learn by try and error.
I never played DnD but I know a little bit about the game so I quickly figured out that it normally isn't a good idea do go into the mind of a mindflayer. XD But it worked! ;P