Got it. Chase HQ II on the Sega Genesis. Nobody expects quality 3D graphics from the Genesis, but this is unacceptable even by that system's low to the floor standards. Everything is so flat... flat car, flat road, flattened cartridge after you run over it with your Buick. Taito made some pretty good games on the Genesis, but this ain't it, chief.
@@benergizer6368 Dave left the show in 2019 to focus more on his family and his job at FedEx, he returned occasionally for some special episodes in the past and probably will return for an episode or another in the future.
I bought Shove It for the Genesis, they had it for $12 on sale at Toys R Us in 1990, and that made it an instant buy for me. The idea that you could actually buy a brand new game at that price was insane. So after finally getting home after being out all day with my mother, and reading, and re-reading the box and manual over and over again in the car - I fire up my new game cartridge... and yep, it's a game where you push a box. I will say that I played this way more than I've ever played any other game where you push a box around.
To be fair, Shove It on Genesis (and GB Boxxle) was a version of Sokoban, which every system had to have at the time (I first played it as the shareware MacSokoban on a Macintosh 512kE.) For a deep dive, see Jeremy Parish's review on Gameboy Works.
In Slave Zero on Dreamcast you missed that if you use the verticality of the levels, which is easy to do, the upper buildings have no roofs and you fall out of the world LOL
It's especially funny during certain segments when you're reminded Joe is doing all of this completely alone while a camera records it in dead silence.
Best channel on RUclips. Straight up. I’ve known Joe since exporting stereo sound Sega and legit - the best retro game channel is here. Sub immediately.
I really enjoyed battle arena toshinden 3. The graphics were much improved for that game. It even had a 60fps mode… which removed all the textures and backgrounds lol. Still a great fighter for the time
These types of compilations always break my heart. Great video games don't just happen, they take time, hard work and talent. These guys, well, I like to think they really tried their best ... 😅
I believe the VDP2 chip on the Saturn can do transparencies hence the ones in the background in that Battle Toshinden game, whereas VDP1 cannot so the character’s skirt could not be done properly.
Both VDPs can do transparencies, the same way you could have transparencies on the Mega Drive and SNES, it was just uncommon for developers to use the VDPs to their full potential.
I used to own Shove It for the Sega Genesis I later found out there are like 40 puzzle games that are literally level for level copies of Shove It I don't know which one came first, but this is one of those games that was sold a hundred times with different titles
The basic game was called Sokoban, which I'm guessing was what Shove It, Boxxle and all the rest were called in Japan. They were all ports of the same basic game. Later level-for-level copies are pirated editions/ports of Sokoban. For a deep dive, see Jeremy Parish's review of Boxxle on Gameboy Works.
I remember being super disappointed by Slave Zero. But that just reminds me of when I revisited the Dreamcast not too long ago when I was, uh, making "back up copies" of games and trying them out. There really was a lot of crap games on that system. Ever play Roller Coaster Simulator? It's basically a bare bones wireframe generator. Or Air Force Delta? Or Spirit of Speed?
I couldn't remember if it had already been covered in previous episodes, but I instantly thought of Golden Axe for PC Engine when I saw this episode's topic. Good to see it in here. I don't know what they were thinking with that one. Imagine being a PC Engine owner in Japan and picking that up thinking you were going to get a decent arcade port. I suppose reading magazines was really important in those days for such situations. What an epic disaster. And we know the PC Engine can do so much better. Sticking with PC Engine, that Strider port is unfortunate. As the story goes, it was supposed to be a SuperGrafx game, which makes sense since Strider isn't well suited to the base PC Engine. SuperGrafx is so weird. Not only did it only have five games(plus the two hybrid Darius releases as I recall), but those few games came out over a period of almost two years. It's crazy. The PC Engine was a good machine, but it hit its sprite limits fairly often to where flicker was noticeable. The Genesis managed to do Strider thanks to its increased sprite capabilities, in addition to the second background layer, in its high-resolution mode, and even then it probably barely held it together. Interestingly the Strider franchise has an odd history with looking bad. Strider Returns is notoriously awful. The NES Strider game, while still okay, is a buggy mess. It's clearly unfinished. What's weird is that it was meant for Japan, and then never released there. I concede that Toshinden looked good at the time, but it was not nearly as good as Virtua Fighter or Tekken. The magazines really pissed me off with that. The dithering on that one character is so funny when the game zooms out. It's amazing how bad Double Dragon was handled on the Genesis. I recently re-played Double Dragon 2 arcade and I just don't like it, so maybe it was better that the NES and PCE reworked the game. The PCE game is my favorite version. The arcade is plagued with slowdown too amazingly enough. Funny how being an unoptimized mess is the aspect of the arcade they ported faithfully to Sega's machine.
Road Riot 4WD was a pretty fun arcade. The sitdown cabinet had force feedback on the wheel and the seat so you felt getting shot. As a game it's nothing special, it was an experience. Perfect for a huge & noisy amusement arcade, not so much for a home console.
I thought it would fall apart and become a game streaming site like so many other RUclips channels. Nope. It still puts out the type of quality content with witty humor it always has.
I love these episodes because I'm confident that 90% of the people who worked on the games you're covering hated the experience and said to themselves day after day, "Well, at least this is so bad that people won't remember it even existed."
I bought the Saturn first before buying the PS1 2 years later. But before I bought the PS1, I remember seeing Toshinden 1 being demoed at a store and I was so impressed by its graphics. Some time later Toshinden came to the Saturn, and I bought it immediately. Indeed it was such a let down. everything looked dark, the new character art looked worse. I don't know why Ellis costume used dithering but Cupido's stage could be transparent. You thought I'd learn from that but in the end I also ended up buying Toshinden URA and D-Xhird, only to be disappointed all three times.
The Saturn can handle 2D transparencies fairly easily if built from the ground up. That's why Sonic R for example has transparent bubble effects. The issue arises when you're trying to draw transparencies from triangles or you don't pay attention to the chip you're using on the Saturn. On a triangle system like the Playstation the geometry is drawn as flat lines from bottom to top. If you try to import triangles into the quad based Saturn however 2 vertices have to overlap to mimic a triangle which causes uneven transparencies. A lot of games made for the Saturn exclusively in the final year finally cracked the problem but it was too late.
The reskinning of Street Combat is especially odd, since if I'm not mistaken, didn’t one of the Ranma fighting games for SNES make it outside of Japan?
The robot character in Criticom has a backwards throw and you can ring out in this game so you can win every single match by walking backwards and then doing a throw with him
I played Lawn Mower Man on a 486 PC with a CD-ROM back in the early 90s and thought it was super cool and futuristic but I had no idea what was going on or what to do. That combination resulted in lots of 5-minute sessions as I tried to figure it out, got frustrated, and walked away.
OMG that Inindo game, I was thinking the whole time it was on NES until I noticed the music being "advanced" for NES but no, its a SNES game, holy shi...
Can't say I've really listened to the theme song in a while, but I just blasted it in my ears with all the power a Valhalla2 can muster. I made me really happy. Love you, Joe.
In my mind the PS1 to the Saturn was what the Super Nintendo was to the Mega Drive. While the Mega Drive beat the Super Nintendo in some ways like faster processor and generally higher resolution the thing that always stood out was the Super Nintendo having more onscreen colours. Same for the PS1 the Sega Saturn beat the PS1 in some ways like 2D Sprites and even 3D didn't look too bad but PS1 ports made the Sega Saturn look weak because of the way transparencies work on the Sega Saturn. But both the Mega Drive and Sega Saturn have examples of games that look great and play to the strengths of the respective consoles
The beard is looking sharp mate! Thanks for more great content. Keep the videos coming! Your production value is top-tier. Hopefully one day, I can reach that kind of quality.
It's meant to sound like Leon Redbone, who used to sing about ALL detergent in commercials decades ago, and also sang the theme song to the TV show, Mr. Belvedere.
Wow, I hadn't thought about the old-timey announcer from the All detergent commercials in a while. Thanks! I think. You're not kidding about that TurboDuo port of Golden Axe... I let out the kind of horrified shriek you'd normally make after seeing the Golden *Girls* naked. Both this and Estelle Getty will haunt my dreams for weeks.
Well I woke up Sunday morning, with no way to hold my head that didn't hurt. But the episode of Game sack for breakfast wasn't bad, so I'll have one more for dessert.
Street Combat/Ranma lets you assign up as jump in the options. Also the other characters are available, but you need a cheat (hold L&R and press A, Start on the title highlighting VS, then hold L&R again on the VS screen and hit left or right to choose).
That Battle Arena Toshnden game on the PS1 Vs Saturn reminds me of other PS1 vs Saturn comparisons that were released. Prime Example of PS1 game that was Also on the Saturn that made the Console look weak is the OG Tomb Raider as well as Castlevania Symphony of the Night. I am sure if the devs knew what they were doing with the Saturn's hardware I am sure that Tomb Raider 1 could have been decent on the Saturn and the same thing applies to Castlevania Symphony of the Night. Man I love the PCEngineCD version of Double Dragon II Its like a beefed up version of the NES version. Yeah the Genesis versions of Double Dragon weren't very good. Man Lawnmower man on Sega Cd makes Plumbers don't wear Ties on the 3do look like a masterpiece of a game with its still shots. Also that Inido game reminds me of a hybrid game where they got assets from different games. They got the Music from the Genesis; The Sound Effects from the Atari 2600 and the NPC movement from devs attempts of making Side scrollers for MSDos based PCs back in the late 1980s. Strider on the PC-EngineCD reminds me of Sonic06 where the cutscenes were awesome looking but the graphics during gameplay were terrible. The PCEngineCD version of Golden Axe reminds me of a Sega Master System game and that is very sad. I think The Genesis version of Street Fighter 2 makes the generation look weak because of the sound effects and music not being as good as the SNES version and needing to purchase another controller to get a better experience.
Any chance of getting an episode (or multiple) centered around the 32-bit demo discs that used to be given away? You mention the Sega Saturn and I just dug mine out and played some of the demo discs I have for it: Sega Screams, a video sampler with one of the 1995 commercials (the video quality was very good on a CRT), the Nights demo, and another later one that had Baku Baku Animal and Daytona USA CCE. It was a ton of fun for a few hours. I even found one that is a Saturn Pop music CD they must have given away with the console. If anyone else read this far, do you also remember the Sega Saturn stickers they gave away with the console? Too neat!
1:38 I will say though that while the Saturn version didn't look too great if you played it on a CRT or even now through a RetroTINK 5X with scanlines the dithering looks transparent. Not as good as the PS1, but better than shown. The Twitter account 5Xpixels has a tweet from Mar 15 2022 showing it and the settings used.
What is a game that you think makes the console it's on look weak?
Pit Fighter on the SNES
Finalfantasy chronicles , and final fantasy anthologies on ps1. Old games on new hardware with much longer loading times.
Quake 4 for the xbox 360
Bloodstained: Curse of the Moon on the PlayStation 4
Got it. Chase HQ II on the Sega Genesis. Nobody expects quality 3D graphics from the Genesis, but this is unacceptable even by that system's low to the floor standards. Everything is so flat... flat car, flat road, flattened cartridge after you run over it with your Buick. Taito made some pretty good games on the Genesis, but this ain't it, chief.
Appreciate Joe going for so long. Never dipped in quality, always excellent.
He's the cure for the common RUclips screamer.
That's what she said.
It’s pretty incredible, does he work as well or just RUclips?
I just realized that the other guys isn’t here anymore. (Can’t remember his name) what ever happened to him?
@@benergizer6368 Dave left the show in 2019 to focus more on his family and his job at FedEx, he returned occasionally for some special episodes in the past and probably will return for an episode or another in the future.
6:17 Mark's eyes quickly glancing at the screen is the type of thing that makes Game Sack so great. You're the best, Joe.
he screamed CRASH BANDICOOT to us with those eyes
i thought i hallucinated that
spooky
Having a new game sack episode when you get home from a awful day at work is a God sent.
Joe, you have provided 8 years of glorious entertainment to me. I want to thank you so much for it. Goodbye.
Are you ok
I bought Shove It for the Genesis, they had it for $12 on sale at Toys R Us in 1990, and that made it an instant buy for me. The idea that you could actually buy a brand new game at that price was insane. So after finally getting home after being out all day with my mother, and reading, and re-reading the box and manual over and over again in the car - I fire up my new game cartridge... and yep, it's a game where you push a box. I will say that I played this way more than I've ever played any other game where you push a box around.
I’ve been watching Gamesack since 2013 and I’m so glad Joe is still making videos
I don't know how much effort went into that little joke moving Mark Cerny's eyes, but I assure you it was worth it.
To be fair, Shove It on Genesis (and GB Boxxle) was a version of Sokoban, which every system had to have at the time (I first played it as the shareware MacSokoban on a Macintosh 512kE.)
For a deep dive, see Jeremy Parish's review on Gameboy Works.
Based Game Sack is always here to play and appreciate games with decades of refined taste. My refuge from today's gaming industry
Old man yells at console.
I appreciate every word here except the word based.
Another Saturday night with Game sack. Love the topic.
CHANNELS THAT MAKE THE RUclips LOOK GREAT 3 - GAME SACK
Thanks Joe for keeping Game Sack alive! One of my favorite channels! This series is right up with my favorite with Games that push console limits!
i like that you dont just bash the game, the comparison looks well researched and make the video so much enjoyable. thanks for the content.
Give it some more years, this channel will end up just a bunch of jokes and crazy end skits. I'm not complaining.
In Slave Zero on Dreamcast you missed that if you use the verticality of the levels, which is easy to do, the upper buildings have no roofs and you fall out of the world LOL
With no disrespect to Dave, I’m really liking Joe’s single-man approach to Game Sack. It just feels more focused and consistent.
It's especially funny during certain segments when you're reminded Joe is doing all of this completely alone while a camera records it in dead silence.
Best channel on RUclips. Straight up. I’ve known Joe since exporting stereo sound Sega and legit - the best retro game channel is here. Sub immediately.
I like your videos too.
I really enjoyed battle arena toshinden 3. The graphics were much improved for that game. It even had a 60fps mode… which removed all the textures and backgrounds lol. Still a great fighter for the time
A new episode is always a treat; I look forward to them every other week.
The closing gag always makes me watch until the very end.
Nice Joe. Entertaining episode which hasn’t left me searching eBay for once! My wallet thanks you.
11:40 I thought you were gonna mention the swastika pattern when you said "look at this"
Me too!
These types of compilations always break my heart. Great video games don't just happen, they take time, hard work and talent. These guys, well, I like to think they really tried their best ... 😅
I really love this channel, it holds a special place in my heart
I believe the VDP2 chip on the Saturn can do transparencies hence the ones in the background in that Battle Toshinden game, whereas VDP1 cannot so the character’s skirt could not be done properly.
Both VDPs can do transparencies, the same way you could have transparencies on the Mega Drive and SNES, it was just uncommon for developers to use the VDPs to their full potential.
What a great topic for video! As always, thanks for some of the best RUclips videos out there!!!
I used to own Shove It for the Sega Genesis
I later found out there are like 40 puzzle games that are literally level for level copies of Shove It
I don't know which one came first, but this is one of those games that was sold a hundred times with different titles
The basic game was called Sokoban, which I'm guessing was what Shove It, Boxxle and all the rest were called in Japan. They were all ports of the same basic game.
Later level-for-level copies are pirated editions/ports of Sokoban.
For a deep dive, see Jeremy Parish's review of Boxxle on Gameboy Works.
Favorite part of Sunday mornings👌🏼
This is probably my favorite channel ever on RUclips... You nephilim make some good stuff about vidya games.
I know that’s not how you pronounce Infogrames but that’s what they get. Agreed.
Sunday morning, Fresh cup coffee and a new video from Game Sack, Life is good
Loved the ending skit, as usual. Games that make the console look weak is still such a fun series, always good for a laugh.
I remember being super disappointed by Slave Zero. But that just reminds me of when I revisited the Dreamcast not too long ago when I was, uh, making "back up copies" of games and trying them out. There really was a lot of crap games on that system. Ever play Roller Coaster Simulator? It's basically a bare bones wireframe generator. Or Air Force Delta? Or Spirit of Speed?
oh my god yes a new gamesack, i'll brew a cup a JOE
I couldn't remember if it had already been covered in previous episodes, but I instantly thought of Golden Axe for PC Engine when I saw this episode's topic. Good to see it in here. I don't know what they were thinking with that one. Imagine being a PC Engine owner in Japan and picking that up thinking you were going to get a decent arcade port. I suppose reading magazines was really important in those days for such situations. What an epic disaster. And we know the PC Engine can do so much better. Sticking with PC Engine, that Strider port is unfortunate. As the story goes, it was supposed to be a SuperGrafx game, which makes sense since Strider isn't well suited to the base PC Engine. SuperGrafx is so weird. Not only did it only have five games(plus the two hybrid Darius releases as I recall), but those few games came out over a period of almost two years. It's crazy. The PC Engine was a good machine, but it hit its sprite limits fairly often to where flicker was noticeable. The Genesis managed to do Strider thanks to its increased sprite capabilities, in addition to the second background layer, in its high-resolution mode, and even then it probably barely held it together. Interestingly the Strider franchise has an odd history with looking bad. Strider Returns is notoriously awful. The NES Strider game, while still okay, is a buggy mess. It's clearly unfinished. What's weird is that it was meant for Japan, and then never released there.
I concede that Toshinden looked good at the time, but it was not nearly as good as Virtua Fighter or Tekken. The magazines really pissed me off with that. The dithering on that one character is so funny when the game zooms out. It's amazing how bad Double Dragon was handled on the Genesis. I recently re-played Double Dragon 2 arcade and I just don't like it, so maybe it was better that the NES and PCE reworked the game. The PCE game is my favorite version. The arcade is plagued with slowdown too amazingly enough. Funny how being an unoptimized mess is the aspect of the arcade they ported faithfully to Sega's machine.
Road Riot 4WD was a pretty fun arcade. The sitdown cabinet had force feedback on the wheel and the seat so you felt getting shot.
As a game it's nothing special, it was an experience. Perfect for a huge & noisy amusement arcade, not so much for a home console.
Damn I still love this show. Crazy how long you’ve been doing it, thanks man. Unrelated but finally got a ps5, that Ratchet and Clank looks AMAZING!
I thought it would fall apart and become a game streaming site like so many other RUclips channels. Nope. It still puts out the type of quality content with witty humor it always has.
That ATV game... Sounds like the riders are being shot at from off screen, which is very understandable considering the game they agreed to be in
Your editing is insane! Another awesome video
Hell yeah love a good late night Game Sack. You can wait your turn, Sleep. Joe's talking now.
I love these episodes because I'm confident that 90% of the people who worked on the games you're covering hated the experience and said to themselves day after day, "Well, at least this is so bad that people won't remember it even existed."
I love you so much Joe. I always watch your videos everynight before i sleep. And now my knowledge about retro gaming is increase
Finally Game Sack in color! Been waiting
Your end-skit made me lol in the middle of the night. Thanks for that. :D
I bought the Saturn first before buying the PS1 2 years later. But before I bought the PS1, I remember seeing Toshinden 1 being demoed at a store and I was so impressed by its graphics. Some time later Toshinden came to the Saturn, and I bought it immediately. Indeed it was such a let down. everything looked dark, the new character art looked worse. I don't know why Ellis costume used dithering but Cupido's stage could be transparent. You thought I'd learn from that but in the end I also ended up buying Toshinden URA and D-Xhird, only to be disappointed all three times.
The Saturn can handle 2D transparencies fairly easily if built from the ground up. That's why Sonic R for example has transparent bubble effects. The issue arises when you're trying to draw transparencies from triangles or you don't pay attention to the chip you're using on the Saturn.
On a triangle system like the Playstation the geometry is drawn as flat lines from bottom to top. If you try to import triangles into the quad based Saturn however 2 vertices have to overlap to mimic a triangle which causes uneven transparencies.
A lot of games made for the Saturn exclusively in the final year finally cracked the problem but it was too late.
Love the “Now in Color” on the teaser screen haha. Reminds me of Futurama intros
Thank you for all your work Joe!
That deadly premonitions music took me back. Great episode Joe
6:15
Don't you DARE spread misinformation about one of the most important developers in history.
Let it be clear:
He made KNACK! And KNACK II BABY!!!
Clearly the most important games in world history.
AND MARBLE MADNESS!
(...but not that Marble Madness II thing that just came into the public eye!)
And SMS California Games
That stage 2 music in Total Eclipse is one of my favorite tracks of all time
The reskinning of Street Combat is especially odd, since if I'm not mistaken, didn’t one of the Ranma fighting games for SNES make it outside of Japan?
Sunday is much better now
The robot character in Criticom has a backwards throw and you can ring out in this game so you can win every single match by walking backwards and then doing a throw with him
Metal Slug 2 feels that way. Glad the corrented in metal Slug x :)
Best video game channel EVER !! I can't wait for another 'Left in Japan' video. Thumbs up Mr. Joe.
that post-credits scene has me rollin' 🤣
And now I'm off to buy some laundry detergent. Nice ad placement Joe!
I played Lawn Mower Man on a 486 PC with a CD-ROM back in the early 90s and thought it was super cool and futuristic but I had no idea what was going on or what to do. That combination resulted in lots of 5-minute sessions as I tried to figure it out, got frustrated, and walked away.
Helmut's sound in Street Combat is hilarious. Another awesome video. Gamesack is the best.
BLEH
OMG that Inindo game, I was thinking the whole time it was on NES until I noticed the music being "advanced" for NES but no, its a SNES game, holy shi...
Things must be tough for Futurama's president Nixon if he's resorted to selling laundry detergent.
Can't say I've really listened to the theme song in a while, but I just blasted it in my ears with all the power a Valhalla2 can muster. I made me really happy. Love you, Joe.
In my mind the PS1 to the Saturn was what the Super Nintendo was to the Mega Drive.
While the Mega Drive beat the Super Nintendo in some ways like faster processor and generally higher resolution the thing that always stood out was the Super Nintendo having more onscreen colours.
Same for the PS1 the Sega Saturn beat the PS1 in some ways like 2D Sprites and even 3D didn't look too bad but PS1 ports made the Sega Saturn look weak because of the way transparencies work on the Sega Saturn.
But both the Mega Drive and Sega Saturn have examples of games that look great and play to the strengths of the respective consoles
Per usual, that ending is fantastic. (Ordering pizza)
And i was sitting there drunk af waiting for the train to get home and poof new gamesack episode! Thank you GGG!(gamesack ginger guy)
He has a name, you know. Please, call him Joe.
Look at that beard. Ultra realistic graphics.
I don't get excited for new content from any other channel like I do for Joe and Game Sack.
The beard is looking sharp mate! Thanks for more great content. Keep the videos coming! Your production value is top-tier. Hopefully one day, I can reach that kind of quality.
Was that Richard Nixon trying to sell me laundry detergent at the end?
It's meant to sound like Leon Redbone, who used to sing about ALL detergent in commercials decades ago, and also sang the theme song to the TV show, Mr. Belvedere.
Wow, I hadn't thought about the old-timey announcer from the All detergent commercials in a while. Thanks! I think.
You're not kidding about that TurboDuo port of Golden Axe... I let out the kind of horrified shriek you'd normally make after seeing the Golden *Girls* naked. Both this and Estelle Getty will haunt my dreams for weeks.
LONG LIVE LEON REDBONE! (note: I had to see the Wiki for Mr. Belvedere for that reference!)
24:48 Slave Zero, I really like to play this game in the Dreamcast back in the day.
It's about time these episodes came in color.
Lol at Joe being such an audiophile that he enjoyed super hylide for the stereo sound
Well I woke up Sunday morning, with no way to hold my head that didn't hurt. But the episode of Game sack for breakfast wasn't bad, so I'll have one more for dessert.
Awesome callback to the Leon Redbone All commercials from back in the day.
Ishido has the most misleading box art ever, i remember the first time i seen it i thought it was something like Shinobi
I think...no, I'm _certain_ that pizza stains is the most excitement that Greendog has ever known.
Thanks!
That YOU project Mayhem! :)
Love your videos Joe. Been watching since 2013. Keep up the awesome work.
I'm a fan of your channel since 1996 ❤
I respect the use of Comic Relief from Deadly Premonition
Joe just keeps putting in the mail. Still the best channel on youtube.
"who needs sokoban on genesis"
for… people who wants to play sokoban on genesis, i guess
Man eating Pizza is hard i did that a few times myself, but for some reason i didnt have a camera recording or ALL magically appear....ugh...
So glad game sack is now in color
Street Combat/Ranma lets you assign up as jump in the options. Also the other characters are available, but you need a cheat (hold L&R and press A, Start on the title highlighting VS, then hold L&R again on the VS screen and hit left or right to choose).
Criticom ooh man I remember renting that! The characters, sound and music were very unique 😆😀
Been watching for years Now, love these videos.
That Toshinden music is amazing.
ah with the end of the world unfolding some late night sack hits the spott
Indeed. Stock up.
Why is Mike Stoklasa trying to sell you detergent? "Half in the bag! ...Joe can't eat pizza good!"
Very impressive how they programmed that massive slowdown for Double Dragon 2 on the Mega Drive. Theres not many games with slowdown on that system
Seriously. How incompetent were those developers?
Killer video topic! I REALLY loved this one!
Your All comercial guy voice is pretty dang good.
That Battle Arena Toshnden game on the PS1 Vs Saturn reminds me of other PS1 vs Saturn comparisons that were released. Prime Example of PS1 game that was Also on the Saturn that made the Console look weak is the OG Tomb Raider as well as Castlevania Symphony of the Night. I am sure if the devs knew what they were doing with the Saturn's hardware I am sure that Tomb Raider 1 could have been decent on the Saturn and the same thing applies to Castlevania Symphony of the Night. Man I love the PCEngineCD version of Double Dragon II Its like a beefed up version of the NES version. Yeah the Genesis versions of Double Dragon weren't very good. Man Lawnmower man on Sega Cd makes Plumbers don't wear Ties on the 3do look like a masterpiece of a game with its still shots. Also that Inido game reminds me of a hybrid game where they got assets from different games. They got the Music from the Genesis; The Sound Effects from the Atari 2600 and the NPC movement from devs attempts of making Side scrollers for MSDos based PCs back in the late 1980s. Strider on the PC-EngineCD reminds me of Sonic06 where the cutscenes were awesome looking but the graphics during gameplay were terrible. The PCEngineCD version of Golden Axe reminds me of a Sega Master System game and that is very sad. I think The Genesis version of Street Fighter 2 makes the generation look weak because of the sound effects and music not being as good as the SNES version and needing to purchase another controller to get a better experience.
Any chance of getting an episode (or multiple) centered around the 32-bit demo discs that used to be given away? You mention the Sega Saturn and I just dug mine out and played some of the demo discs I have for it: Sega Screams, a video sampler with one of the 1995 commercials (the video quality was very good on a CRT), the Nights demo, and another later one that had Baku Baku Animal and Daytona USA CCE. It was a ton of fun for a few hours. I even found one that is a Saturn Pop music CD they must have given away with the console. If anyone else read this far, do you also remember the Sega Saturn stickers they gave away with the console? Too neat!
Inindo is fascinating to look at. I've never seen a less 16 bit looking 16 bit game.
Hahahahaha, great opening game. I remember seeing Battle Arena Toshinden and thinking 3D graphics looked crap!
1:38 I will say though that while the Saturn version didn't look too great if you played it on a CRT or even now through a RetroTINK 5X with scanlines the dithering looks transparent. Not as good as the PS1, but better than shown. The Twitter account 5Xpixels has a tweet from Mar 15 2022 showing it and the settings used.