Games That Make the Console Look Weak 3
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- Опубликовано: 6 сен 2024
- Episode
348 - Time to check out some more games that might make you think the console is less capable than it really is, if you didn't know any better.
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What is a game that you think makes the console it's on look weak?
Pit Fighter on the SNES
Finalfantasy chronicles , and final fantasy anthologies on ps1. Old games on new hardware with much longer loading times.
Quake 4 for the xbox 360
Bloodstained: Curse of the Moon on the PlayStation 4
Got it. Chase HQ II on the Sega Genesis. Nobody expects quality 3D graphics from the Genesis, but this is unacceptable even by that system's low to the floor standards. Everything is so flat... flat car, flat road, flattened cartridge after you run over it with your Buick. Taito made some pretty good games on the Genesis, but this ain't it, chief.
6:17 Mark's eyes quickly glancing at the screen is the type of thing that makes Game Sack so great. You're the best, Joe.
he screamed CRASH BANDICOOT to us with those eyes
i thought i hallucinated that
spooky
Appreciate Joe going for so long. Never dipped in quality, always excellent.
He's the cure for the common RUclips screamer.
That's what she said.
It’s pretty incredible, does he work as well or just RUclips?
I just realized that the other guys isn’t here anymore. (Can’t remember his name) what ever happened to him?
@@benergizer6368 Dave left the show in 2019 to focus more on his family and his job at FedEx, he returned occasionally for some special episodes in the past and probably will return for an episode or another in the future.
Having a new game sack episode when you get home from a awful day at work is a God sent.
I don't know how much effort went into that little joke moving Mark Cerny's eyes, but I assure you it was worth it.
Joe, you have provided 8 years of glorious entertainment to me. I want to thank you so much for it. Goodbye.
Are you ok
I’ve been watching Gamesack since 2013 and I’m so glad Joe is still making videos
i like that you dont just bash the game, the comparison looks well researched and make the video so much enjoyable. thanks for the content.
Another Saturday night with Game sack. Love the topic.
11:40 I thought you were gonna mention the swastika pattern when you said "look at this"
Me too!
I really enjoyed battle arena toshinden 3. The graphics were much improved for that game. It even had a 60fps mode… which removed all the textures and backgrounds lol. Still a great fighter for the time
With no disrespect to Dave, I’m really liking Joe’s single-man approach to Game Sack. It just feels more focused and consistent.
It's especially funny during certain segments when you're reminded Joe is doing all of this completely alone while a camera records it in dead silence.
I used to own Shove It for the Sega Genesis
I later found out there are like 40 puzzle games that are literally level for level copies of Shove It
I don't know which one came first, but this is one of those games that was sold a hundred times with different titles
The basic game was called Sokoban, which I'm guessing was what Shove It, Boxxle and all the rest were called in Japan. They were all ports of the same basic game.
Later level-for-level copies are pirated editions/ports of Sokoban.
For a deep dive, see Jeremy Parish's review of Boxxle on Gameboy Works.
Based Game Sack is always here to play and appreciate games with decades of refined taste. My refuge from today's gaming industry
Old man yells at console.
I appreciate every word here except the word based.
I believe the VDP2 chip on the Saturn can do transparencies hence the ones in the background in that Battle Toshinden game, whereas VDP1 cannot so the character’s skirt could not be done properly.
Both VDPs can do transparencies, the same way you could have transparencies on the Mega Drive and SNES, it was just uncommon for developers to use the VDPs to their full potential.
Best channel on RUclips. Straight up. I’ve known Joe since exporting stereo sound Sega and legit - the best retro game channel is here. Sub immediately.
I like your videos too.
The closing gag always makes me watch until the very end.
These types of compilations always break my heart. Great video games don't just happen, they take time, hard work and talent. These guys, well, I like to think they really tried their best ... 😅
I bought the Saturn first before buying the PS1 2 years later. But before I bought the PS1, I remember seeing Toshinden 1 being demoed at a store and I was so impressed by its graphics. Some time later Toshinden came to the Saturn, and I bought it immediately. Indeed it was such a let down. everything looked dark, the new character art looked worse. I don't know why Ellis costume used dithering but Cupido's stage could be transparent. You thought I'd learn from that but in the end I also ended up buying Toshinden URA and D-Xhird, only to be disappointed all three times.
The Saturn can handle 2D transparencies fairly easily if built from the ground up. That's why Sonic R for example has transparent bubble effects. The issue arises when you're trying to draw transparencies from triangles or you don't pay attention to the chip you're using on the Saturn.
On a triangle system like the Playstation the geometry is drawn as flat lines from bottom to top. If you try to import triangles into the quad based Saturn however 2 vertices have to overlap to mimic a triangle which causes uneven transparencies.
A lot of games made for the Saturn exclusively in the final year finally cracked the problem but it was too late.
Nice Joe. Entertaining episode which hasn’t left me searching eBay for once! My wallet thanks you.
oh my god yes a new gamesack, i'll brew a cup a JOE
I bought Shove It for the Genesis, they had it for $12 on sale at Toys R Us in 1990, and that made it an instant buy for me. The idea that you could actually buy a brand new game at that price was insane. So after finally getting home after being out all day with my mother, and reading, and re-reading the box and manual over and over again in the car - I fire up my new game cartridge... and yep, it's a game where you push a box. I will say that I played this way more than I've ever played any other game where you push a box around.
Give it some more years, this channel will end up just a bunch of jokes and crazy end skits. I'm not complaining.
Road Riot 4WD was a pretty fun arcade. The sitdown cabinet had force feedback on the wheel and the seat so you felt getting shot.
As a game it's nothing special, it was an experience. Perfect for a huge & noisy amusement arcade, not so much for a home console.
Thanks Joe for keeping Game Sack alive! One of my favorite channels! This series is right up with my favorite with Games that push console limits!
CHANNELS THAT MAKE THE RUclips LOOK GREAT 3 - GAME SACK
To be fair, Shove It on Genesis (and GB Boxxle) was a version of Sokoban, which every system had to have at the time (I first played it as the shareware MacSokoban on a Macintosh 512kE.)
For a deep dive, see Jeremy Parish's review on Gameboy Works.
I’ve never seen anyone wear a Greendog shirt before. That’s awesome!
Favorite part of Sunday mornings👌🏼
A new episode is always a treat; I look forward to them every other week.
Things must be tough for Futurama's president Nixon if he's resorted to selling laundry detergent.
Ishido has the most misleading box art ever, i remember the first time i seen it i thought it was something like Shinobi
In Slave Zero on Dreamcast you missed that if you use the verticality of the levels, which is easy to do, the upper buildings have no roofs and you fall out of the world LOL
I played Lawn Mower Man on a 486 PC with a CD-ROM back in the early 90s and thought it was super cool and futuristic but I had no idea what was going on or what to do. That combination resulted in lots of 5-minute sessions as I tried to figure it out, got frustrated, and walked away.
That ATV game... Sounds like the riders are being shot at from off screen, which is very understandable considering the game they agreed to be in
I couldn't remember if it had already been covered in previous episodes, but I instantly thought of Golden Axe for PC Engine when I saw this episode's topic. Good to see it in here. I don't know what they were thinking with that one. Imagine being a PC Engine owner in Japan and picking that up thinking you were going to get a decent arcade port. I suppose reading magazines was really important in those days for such situations. What an epic disaster. And we know the PC Engine can do so much better. Sticking with PC Engine, that Strider port is unfortunate. As the story goes, it was supposed to be a SuperGrafx game, which makes sense since Strider isn't well suited to the base PC Engine. SuperGrafx is so weird. Not only did it only have five games(plus the two hybrid Darius releases as I recall), but those few games came out over a period of almost two years. It's crazy. The PC Engine was a good machine, but it hit its sprite limits fairly often to where flicker was noticeable. The Genesis managed to do Strider thanks to its increased sprite capabilities, in addition to the second background layer, in its high-resolution mode, and even then it probably barely held it together. Interestingly the Strider franchise has an odd history with looking bad. Strider Returns is notoriously awful. The NES Strider game, while still okay, is a buggy mess. It's clearly unfinished. What's weird is that it was meant for Japan, and then never released there.
I concede that Toshinden looked good at the time, but it was not nearly as good as Virtua Fighter or Tekken. The magazines really pissed me off with that. The dithering on that one character is so funny when the game zooms out. It's amazing how bad Double Dragon was handled on the Genesis. I recently re-played Double Dragon 2 arcade and I just don't like it, so maybe it was better that the NES and PCE reworked the game. The PCE game is my favorite version. The arcade is plagued with slowdown too amazingly enough. Funny how being an unoptimized mess is the aspect of the arcade they ported faithfully to Sega's machine.
Hell yeah love a good late night Game Sack. You can wait your turn, Sleep. Joe's talking now.
Love the “Now in Color” on the teaser screen haha. Reminds me of Futurama intros
I love these episodes because I'm confident that 90% of the people who worked on the games you're covering hated the experience and said to themselves day after day, "Well, at least this is so bad that people won't remember it even existed."
The robot character in Criticom has a backwards throw and you can ring out in this game so you can win every single match by walking backwards and then doing a throw with him
I remember when me and a friend shared an apartment when I was younger. A neighbor would come and visit him and talk about how good his computer was and talk bad about my game consoles. I was playing PS1 mainly at the time. One day he came over and seen I had the newly released Dreamcast and was playing Soul Calibur. He didn't know what to say at the time other than it looked pretty decent. He knew the Dreamcast wrecked what his PC was able to do. 🤣
MSFS2020 PC VERSION:"I'm waiting consoles..."
What a great topic for video! As always, thanks for some of the best RUclips videos out there!!!
That stage 2 music in Total Eclipse is one of my favorite tracks of all time
Lol at Joe being such an audiophile that he enjoyed super hylide for the stereo sound
Ah yes, Criticom. The game that serves as the standard for which bad fighting games are measured on Matt McMuscles' ongoing show searching for The Worst Fighting Game of All Time.
Quite a few games on that show could round out a list like this one.
That list keeps growing. It is wild how many games of the genre hit store shelves back then. Some were treasures, and some were stinkers. But that list definitely covers a ton of stinkers
Criticom vs Rise of the Robots?
I rented both of them back in the day on my Sega Saturn, and damn was I upset for paying the rental fees. I can't decide which I hated more though, although I am leaning towarda Rise of the Robots.
It's still better than Catfight
@@Estorium I'm so thankful that my local rental place back then (Sounds Easy Video) had consoles set up in the game rental area so you could try them out first, saved us a lot of trouble.
6:15
Don't you DARE spread misinformation about one of the most important developers in history.
Let it be clear:
He made KNACK! And KNACK II BABY!!!
Clearly the most important games in world history.
AND MARBLE MADNESS!
(...but not that Marble Madness II thing that just came into the public eye!)
And SMS California Games
In my mind the PS1 to the Saturn was what the Super Nintendo was to the Mega Drive.
While the Mega Drive beat the Super Nintendo in some ways like faster processor and generally higher resolution the thing that always stood out was the Super Nintendo having more onscreen colours.
Same for the PS1 the Sega Saturn beat the PS1 in some ways like 2D Sprites and even 3D didn't look too bad but PS1 ports made the Sega Saturn look weak because of the way transparencies work on the Sega Saturn.
But both the Mega Drive and Sega Saturn have examples of games that look great and play to the strengths of the respective consoles
I really love this channel, it holds a special place in my heart
I don't get excited for new content from any other channel like I do for Joe and Game Sack.
Per usual, that ending is fantastic. (Ordering pizza)
ah with the end of the world unfolding some late night sack hits the spott
Indeed. Stock up.
Street Combat/Ranma lets you assign up as jump in the options. Also the other characters are available, but you need a cheat (hold L&R and press A, Start on the title highlighting VS, then hold L&R again on the VS screen and hit left or right to choose).
Awesome callback to the Leon Redbone All commercials from back in the day.
I think...no, I'm _certain_ that pizza stains is the most excitement that Greendog has ever known.
Loved the ending skit, as usual. Games that make the console look weak is still such a fun series, always good for a laugh.
Sunday morning, Fresh cup coffee and a new video from Game Sack, Life is good
@ 6:20 Cerny's eye roll was fucking with me a bit there 🤣
I like the inclusion of the different ports of games to really highlight the differences between them.
It's like one of those paintings in a Scooby-Doo episode.
I know that’s not how you pronounce Infogrames but that’s what they get. Agreed.
Damn I still love this show. Crazy how long you’ve been doing it, thanks man. Unrelated but finally got a ps5, that Ratchet and Clank looks AMAZING!
I thought it would fall apart and become a game streaming site like so many other RUclips channels. Nope. It still puts out the type of quality content with witty humor it always has.
And now I'm off to buy some laundry detergent. Nice ad placement Joe!
6:17 Joe just got added to, Mark's list.
This is probably my favorite channel ever on RUclips... You nephilim make some good stuff about vidya games.
Sunday is much better now
I liked inindo way of the ninja, but it's obvious it was developed for the nes and got ported at the last minute to the snes. Really interesting game, but really slow. One of the first open world game I played.
I actually really liked this game. Not so much for the graphics but other things like the spy-snoop/spy-damage on castles. Oh and the gambling too lol
After some help from people on a discord, it was brought to my attention that it was an MSX game originally, explaining the graphic quality,
Wow, I hadn't thought about the old-timey announcer from the All detergent commercials in a while. Thanks! I think.
You're not kidding about that TurboDuo port of Golden Axe... I let out the kind of horrified shriek you'd normally make after seeing the Golden *Girls* naked. Both this and Estelle Getty will haunt my dreams for weeks.
LONG LIVE LEON REDBONE! (note: I had to see the Wiki for Mr. Belvedere for that reference!)
Was that Richard Nixon trying to sell me laundry detergent at the end?
It's meant to sound like Leon Redbone, who used to sing about ALL detergent in commercials decades ago, and also sang the theme song to the TV show, Mr. Belvedere.
The reskinning of Street Combat is especially odd, since if I'm not mistaken, didn’t one of the Ranma fighting games for SNES make it outside of Japan?
I respect the use of Comic Relief from Deadly Premonition
“URA” is actually a backronym made from the Japanese 裏 meaning roughly “another” or “more”, as in Ura Zelda.
That's not at all what ura means.
@@kekeke8988 As with most Japanese-English, there is no one direct translation, but that’s a close equivalent as far as communicating the meaning. And I don’t see you offering any alternative. ;)
Why is Mike Stoklasa trying to sell you detergent? "Half in the bag! ...Joe can't eat pizza good!"
Metal Slug 2 feels that way. Glad the corrented in metal Slug x :)
Your end-skit made me lol in the middle of the night. Thanks for that. :D
Sounds like PC Engine Stryder was constantly stepping on hot coals…”hot hot hot hot”
OMG that Inindo game, I was thinking the whole time it was on NES until I noticed the music being "advanced" for NES but no, its a SNES game, holy shi...
Any chance of getting an episode (or multiple) centered around the 32-bit demo discs that used to be given away? You mention the Sega Saturn and I just dug mine out and played some of the demo discs I have for it: Sega Screams, a video sampler with one of the 1995 commercials (the video quality was very good on a CRT), the Nights demo, and another later one that had Baku Baku Animal and Daytona USA CCE. It was a ton of fun for a few hours. I even found one that is a Saturn Pop music CD they must have given away with the console. If anyone else read this far, do you also remember the Sega Saturn stickers they gave away with the console? Too neat!
"Stwider, you can defeat me, I have Alrec Bardwrin"
24:48 Slave Zero, I really like to play this game in the Dreamcast back in the day.
I remember being super disappointed by Slave Zero. But that just reminds me of when I revisited the Dreamcast not too long ago when I was, uh, making "back up copies" of games and trying them out. There really was a lot of crap games on that system. Ever play Roller Coaster Simulator? It's basically a bare bones wireframe generator. Or Air Force Delta? Or Spirit of Speed?
that post-credits scene has me rollin' 🤣
It's about time these episodes came in color.
Graphics that will not kill you!
And i was sitting there drunk af waiting for the train to get home and poof new gamesack episode! Thank you GGG!(gamesack ginger guy)
He has a name, you know. Please, call him Joe.
Inindo is fascinating to look at. I've never seen a less 16 bit looking 16 bit game.
That deadly premonitions music took me back. Great episode Joe
I remember that Street Combat/Ranma 1/2 game because I rented the Ranma 1/2 version along with Dahma for the Genesis at my local video store and remember hardly touching that Ranma game.
The Deadly Premonition soundtrack at the end…
Your editing is insane! Another awesome video
Strider has to be the most shocking in this video. What a difference between the two.
Double Dragon II for the Mega Drive wasn't great by any stretch, but I'd gladly play that over Double Dragon II: Wanderer of the Dragons for X-Box 360. That was truly a pitiful release.
Funny thing about Criticom: it got a reboot on the N64 as Dark Rift and that runs and animates MUCH more nicely. Full 60 FPS. Ironic since a lot of games on the N64 make it look weak due to the system needing specific coding to draw out its full power.
Also, not knocking 240p, but scanlines can kiss my butt. I don't want to play my games on a Venetian blind. Thankfully, not all retro TVs show the effect.
Anyway, PLENTY OF Switch games outside of Nintendo's own would make that console look like a slug simply because 64-bit ARM is poorly understood in terms of optimization. The very thing that allows the Switch to be a portable system both powerful and energy-efficient is also making running more up-to-date games at a decent speed difficult, almost defeating the point of the concept. But, thankfully, besides Nintendo's own games being good as usual, stuff like the modern Doom and The Witcher III ports exists.
When battles got really hectic in Body Harvest (n64), that system would have pretty significant frame rate drops.
14:44 I wasn't expecting a black clown heihachi today
Criticom uses the engine from FX Fighter. It even shares much of the same animation sets.
A few weak games that come to mind..
SMS - F-16 (I know it's technically an SG-1000 game, but we didn't know that back then)
NES - Action 52 (all 52 are the "#1 worst game ever created")
Neo•Geo - The Legend of Success Joe Redifer. 😁
I think he did the the first one you listed in part 2 in an overly dramatic, but also funny scene
16:03
look!
the wild arm ps1 menus font.
i am asking from me to myself why megacd version of golden axe doesn't have 2 player coop mode.
I think the current market is full of games that don't really use consoles' abilities. I love a lot of indie games and such, but it wasn't for them that I forked over mucho dinero for a current generation console.
That Toshinden music is amazing.
I love you so much Joe. I always watch your videos everynight before i sleep. And now my knowledge about retro gaming is increase
Hahahahaha, great opening game. I remember seeing Battle Arena Toshinden and thinking 3D graphics looked crap!