@@decino I grew up with an SB16 audio card, which used OPL synth for MIDI. Many instruments' sound was... esoteric. Thank to this, despite whatever instrument it was intended to be, in my head the canonical lead in _Waiting for Romero to Play_ is a pipe organ.
The most cursed part of map 18 wasn't the midi, the scale, or half the map being missing. The most cursed part was all the bonuses being properly aligned
I quite simply could not contain my laughter when watching you enter the main courtyard in MAP18. what an incredible creation; the mapper and MIDI author deserve Cacowards.
Decino saying "window dressing" makes me imagine him walking out of his store, seeing dressing smeared all over his windows xD "oh no, window dressing times 2"
Man, the courtyard. I dont know why, but I laugh since the moment you open the first door... Then I couldnt stop, the midi, the layout, your reaction. Man, XD.
I'm grinning from ear to ear after seeing you enjoyed my midi enough to turn it up! (I did the 'Message for the Archvile' cover) Proud to say it was completely from memory (didn't even do a one listen refresher, which the rules did allow), so the wacky instrument choices are because of that. I knew at the time I was forgetting part of the guitar solo but I just couldn't remember how it went. No idea why I used square lead tho... I think it was because I remembered it as being one of the louder instruments? Also, less proud to say that the title screen music is my cover as well. That one is... not so good.
17:50 It would have been hilarious if instead of the Arch-Vile here, a Cacodemon was there instead. It would've possibly meant that the designer was remembering the PS1 version of this map.
@@TheGuyWhoIsSitting Yes and no. Map18 is super cursed but still recognizable. Map15 was beyond that - it was just a random map thrown in rather than cursed version of the original.
I had to recreate Message for the Archvile for the TNT project (I think mine is a bit more faithful than the one in MAP20 here, but I like the author's take on it) and let me tell you, that song is way too long to make from memory. When I taught ear training and dictation, I had to play little eight bar snippets of harmonic progressions for students four times so they could try to write them, and here, you only get a few listens for a five minute song.
36:45 That jump to the blue key in "The Labyrinth" really was so epic! 😲Map 18 was the highlight for me. Loved the music throughout as well. 😊🎶 Really added to the cursed nature of these maps. Well played decino. 🙂💛
That Message for The Archvile hurts me. It sounds like whoever did the midi remembered how the song goes exactly, but intentionally changed up the notes to torment me in specific
Dude i have waiting like a week for this! So good to see there are 10 maps still left, is glnna be bittersweet when it ends, i am enjoying this series a lot it feels like sitting next to a friend while he is playing, like in the good old days.
"Oh, it's too wide, you ruined my fun! :(" That cracked me up more than I expected it to! Also I can't decide if the maps or the MIDIs are more cursed.
I'm stuck in bed because of a back injury so I have a lot of time on my hands. I've gotten back in to Doom and tried my hand at speed running it. In the meantime I found your vids and have watched quite a few of your playthroughs. I don't speedrun anymore but I do still watch your vids. Thank you. Best time was about 32/33 mins.
36:20 shooting the walls behind the imps is supposed to raise that platform by the door (but it was already raised here). Overall though that was a really impressive recreation of map 19.
28:53 That little whistle part of the bizarro citadel... Toot-toot-toot Tooot! ...so silly. Eliminates any tension in the map. I cracked up every time i heard it.
3:40 He didnt try to punch you because you caused his pain state, which thanks to you, i know that it causes the revenant to not punch, but fire a missile at you. Thanks Decino!
Map 17. Decino: Why is the cacodemon here? Caco: I don't know, I just went away from Heck to buy some bread and get lost. Can you just shoot me to instantly send me back home? It's so uncomfortable and scary in that tunnel. Decino: Ugh, well, yeah, of course. Courtyard is really small. Citadel... Well, unlike most of D2 levels I seem to like it. Maybe because of this D1-ish look. But last time I played it was long time ago. Maps of Chaos doesn't count, right? Oh, wait, I remember. Last time I played it just before discovering your channel. It was under GZDoom, so I skipped some parts by using jump feature. CatChum is more compact than I remember. I Like it that way. Thanks, have a nice evening too. P.S. I wonder, how these maps would be looking if they were made with Spanish theme in mind.
I saw the custom name for Map 20 on the video bar, and given the naming scheme, I was very scared it was going to be missing the "h" had it been placed there as a censor. Thank God I was wrong.
What I'm suprised not to have seen more of in this series is mapmakers putting rooms from one level into another level instead. I'm sure I'd do that if I tried to recreate a specific old Doom level.
It's always a joy to see your Doom content Decino! I don't know if you were asked this before, but do you always pistol start? Even when not recording? Or do you do continuous playthroughs also?
The only time decino may not pistol-start a wad will be when a mapper _deliberately_ doesn't place weapons after the first one you find in continuous play.
For some reason I always thought, your favourite Doom2 MIDI was from map 9 The Pit. Maybe I imagine things :D Thanks for video, a little breather after a tough week :D
Haha, Courtyard really is twisted in the best way and it's definitely up my alley since I do like the cramped style. :) ``turns up to 12`` - _Spinal Tap band lineup would like to know your location_ ;) Also, epic jump on the Shitadel - well done, and being scammed on the glide, so anticlimactic lol
I tried, ok? :( I did the whole thing litteraly only using memory, didn't look at the originals (s because I also did the music) at all... That's why it's so cursed xD also thanks for the thumbnail! :)
lol I like how "Waiting for Romero to Play" turned into a '90s ambient electronic track in the composer's memory. Totally different feeling from the melancholy creepiness of the original.
Seems like the creator of map 17 got confused between Tenements and The Abandoned Mines. That elevator in the Caco chasm isn't there at all in the original, but I think Abandoned Mines has something like it. They are pretty similar levels at the start though. Also, that Courtyard was the second most cursed map so far, after Industrial Zone. It's close, but that Industrial Zone remake wasn't just cursed, it was fucking haunted.
I honestly like Citadel for its non-linear nature while still being a bit compact so if you know it a bit you dont spend 20 minutes on it. But I can see why people don't like it. Also Huzzah, been looking forward to this episode for a while. Lets end it!
The citadel as much as cursed was in the original or in this .wad is still for me one of the best maps, can't change my mind decino. Because I've explored all of it and remember that was really nice looking. And, because it made me feel like a FRICKING IDIOT when I realized I could finish it with only 2 keys, which took me a week to find out when i was like 6yo.
I think I'm going to play the maps, one by one, first in vanilla DOOM 2, and then again in this WAD. That should highlight any differences. Maybe throw in "DOOM 2 In Spain Only" for one massive 96 map playthrough.
Ah ! You thought I was typing "You missed the supercharge and the partial invisibility" ! But I was - in fact - typing "You're welcome" to your expected thanks ! I'm 4 parallel universes ahead of you !
There is no Easter Bunny, there is no tooth Fairy, and there is no _'Waiting For Romero To Play' orchestral harp._
And I was completely wrong too. The lead melody isn't even a harp . Pretty sure it's a nylon guitar instead.
@@decino I grew up with an SB16 audio card, which used OPL synth for MIDI. Many instruments' sound was... esoteric. Thank to this, despite whatever instrument it was intended to be, in my head the canonical lead in _Waiting for Romero to Play_ is a pipe organ.
What a time to go with that reference.
"𝘞𝘢𝘪𝘵𝘪𝘯𝘨 𝘧𝘰𝘳 𝘈𝘯𝘴𝘦𝘭𝘮𝘰𝘵𝘰 𝘴𝘤𝘳𝘦𝘢𝘮 𝘠𝘖𝘜 𝘒𝘌𝘌𝘗 𝘛𝘏𝘐𝘚 𝘓𝘖𝘝𝘌"
And also, there's no upbeat in "Shawn's got the shotgun"
41:06 “It’s too wide, you ruined my fun!” 😂😆🤣 I’m dying
I welcome this quote to my "that's what she said" list...
Map 18 was so full of question-toned sentences, it was a complete delight to see, if only to see Decino absolutely flabbergasted.
The most cursed part of map 18 wasn't the midi, the scale, or half the map being missing. The most cursed part was all the bonuses being properly aligned
I quite simply could not contain my laughter when watching you enter the main courtyard in MAP18. what an incredible creation; the mapper and MIDI author deserve Cacowards.
I mean thanks but WHAT
nah mate
27:23 that pour soul must have spent countless hours lost in the citadel that he knows it by heart :P
Decino saying "window dressing" makes me imagine him walking out of his store, seeing dressing smeared all over his windows xD "oh no, window dressing times 2"
Man, the courtyard. I dont know why, but I laugh since the moment you open the first door... Then I couldnt stop, the midi, the layout, your reaction. Man, XD.
Decino not finding a super shotgun: sometimes you walk out the door and you just have to say you are fine, but you know that you are not really fine.
I'm grinning from ear to ear after seeing you enjoyed my midi enough to turn it up! (I did the 'Message for the Archvile' cover) Proud to say it was completely from memory (didn't even do a one listen refresher, which the rules did allow), so the wacky instrument choices are because of that. I knew at the time I was forgetting part of the guitar solo but I just couldn't remember how it went. No idea why I used square lead tho... I think it was because I remembered it as being one of the louder instruments? Also, less proud to say that the title screen music is my cover as well. That one is... not so good.
Both are really well done!
"Flame Martian Telegram" sounds amazing and you should be VERY proud of it.
The title screen is glorious my friend :-)
Imo the only difference with the title screen music is just that yours is a bit sadder. Not necessarily a bad change, just a nice thing :)
17:50 It would have been hilarious if instead of the Arch-Vile here, a Cacodemon was there instead. It would've possibly meant that the designer was remembering the PS1 version of this map.
Level 18 gets the award for most cursed map and music so far
I thought Map 15 was the most cursed over all so far.
Sounds like Sim City music. Doesn't much sound like Pantera no more.
@@TheGuyWhoIsSitting Yes and no. Map18 is super cursed but still recognizable. Map15 was beyond that - it was just a random map thrown in rather than cursed version of the original.
@@kingbaby8761 I thought it sounded like the Geoscape music from the original 90s X-COM, but, yeah, Sim City had some track like that too.
come ON man :((((
I had to recreate Message for the Archvile for the TNT project (I think mine is a bit more faithful than the one in MAP20 here, but I like the author's take on it) and let me tell you, that song is way too long to make from memory. When I taught ear training and dictation, I had to play little eight bar snippets of harmonic progressions for students four times so they could try to write them, and here, you only get a few listens for a five minute song.
It gets to the point where a Jimmy or stewboy midi would be easier to recreate. I blame Prince for the forgettable tracks.
No super shotty ok. That's fine.
*Narrator: It was not fine.*
"Hey can we get Doom2 map 18?"
"We have map 18 at home"
Map 18 at home:
Oh man, MAP18 didn't disappoint. Both the map and the MIDI had the perfect level of cursedness.
36:45 That jump to the blue key in "The Labyrinth" really was so epic! 😲Map 18 was the highlight for me. Loved the music throughout as well. 😊🎶 Really added to the cursed nature of these maps. Well played decino. 🙂💛
For some reason, the MAP18 music reminds me more of Simcity 2000 than Doom.
It reminded me of Heretic above everything.
You can't cut back on UAC funding! You will regret this!
Yo I was thinking the same thing, those strings in particular are so SC2000.
That Message for The Archvile hurts me. It sounds like whoever did the midi remembered how the song goes exactly, but intentionally changed up the notes to torment me in specific
0:37 Archive getting doorstuck. What a fricking noob!
23:11 The flying Arachnotron among decino's disbelief of the cursed map is the cherry on top LOL
Dude i have waiting like a week for this! So good to see there are 10 maps still left, is glnna be bittersweet when it ends, i am enjoying this series a lot it feels like sitting next to a friend while he is playing, like in the good old days.
"Oh, it's too wide, you ruined my fun! :("
That cracked me up more than I expected it to! Also I can't decide if the maps or the MIDIs are more cursed.
Oh dear lord, I'm very much looking forward to the next part! Also, that midi on map 20 is amazingly stanky, love it
Those whistle sounds in citadel are just so cursed
So many times the mappers make small rooms bigger but when there's supposed to be a massive open area, they make it cramped!
Map 18 has all the curses - design, midi, spacial compression. Which is funny, a lot of these maps are too open.
I'm stuck in bed because of a back injury so I have a lot of time on my hands.
I've gotten back in to Doom and tried my hand at speed running it.
In the meantime I found your vids and have watched quite a few of your playthroughs.
I don't speedrun anymore but I do still watch your vids. Thank you.
Best time was about 32/33 mins.
Such a feverish nostalgia trip every time you make another entry in this series. Love this project and seeing more of your vids
This is a good Doom RUclipsr! Nice video dude!
36:20 shooting the walls behind the imps is supposed to raise that platform by the door (but it was already raised here).
Overall though that was a really impressive recreation of map 19.
Okay I'm guilty of facepalming "decino you forgot the partial invisibility and the supercharge" in map17
wow, those whistles on map 19 sound like they came directly from Super Mario Kart´s Donut Plains
I see an upload from Decino, I click the video instantly. I am a simple man.
"It's too wide. You've ruined my fun."
Sounds like my Friday night
Me when my favourite singletrack trail is adapted for horse riders.
28:53 That little whistle part of the bizarro citadel... Toot-toot-toot Tooot!
...so silly. Eliminates any tension in the map. I cracked up every time i heard it.
Doom music, as composed by Humongous Entertainment 😅
3:40 He didnt try to punch you because you caused his pain state, which thanks to you, i know that it causes the revenant to not punch, but fire a missile at you. Thanks Decino!
Finally a new video! Thanks a lot, Decino!
Map 17.
Decino: Why is the cacodemon here?
Caco: I don't know, I just went away from Heck to buy some bread and get lost. Can you just shoot me to instantly send me back home? It's so uncomfortable and scary in that tunnel.
Decino: Ugh, well, yeah, of course.
Courtyard is really small.
Citadel... Well, unlike most of D2 levels I seem to like it. Maybe because of this D1-ish look. But last time I played it was long time ago. Maps of Chaos doesn't count, right?
Oh, wait, I remember. Last time I played it just before discovering your channel. It was under GZDoom, so I skipped some parts by using jump feature.
CatChum is more compact than I remember. I Like it that way.
Thanks, have a nice evening too.
P.S. I wonder, how these maps would be looking if they were made with Spanish theme in mind.
32:12 that’s supposed to be a green armor but it got upgraded!
Another good one, especially those cursed stuff like the midi and cramped or large areas and stuff, really cursed that it's good :))
jesus christ map18 really is something, i had to scream out loud when i saw that, props to the map maker damn
Glad to see my boi back into action.
Love this whole “but something’s not quite right” series you do… I hope when this one is done, that there will be more! Awesome as always. @decino
I 'ooooooohh'ed exactly in sync with decino when he pulled off the sick speedrun jump. That was fucking clean.
Map20s cursed midi slaps too!! Someone needs to make a mod that swaps the midis for their cursed versions. These are so good!
Shows how much i've played Doom II, I remember NONE of this, so i'll have to take your word for how cursed it actually is, ha ha
decino's utter confusion with The Courtyard's midi was great!
Les goooo, pumpkin man's DOOM runs are back!
I saw the custom name for Map 20 on the video bar, and given the naming scheme, I was very scared it was going to be missing the "h" had it been placed there as a censor.
Thank God I was wrong.
Good to have you back Decino!
36:40 was too fucking lit. WOW.
What I'm suprised not to have seen more of in this series is mapmakers putting rooms from one level into another level instead. I'm sure I'd do that if I tried to recreate a specific old Doom level.
Quite impressive. 🔥🔥🔥🔥
Somehow I really loved that MAP20 remake, especially the guit- I mean the square lead solo! Can't wait for MAP26 (where this midi is played again)
BeefGee's tune is top shelf stuff. I dig it way more than the original.
@@DinnerForkTongue yeah! Might as well replace the original with this one (when playing pwads that uses it at least)
The map20 music is just making me laugh. Those improvised solos are hilarious.
That courtyard map! A fever dream as decino puts it is the perfect way to describe such a cursed thing! 🤣
3:30 in the morning... Sure I'll watch another hour of Doom gameplay :D
Didn’t realize it was that long…
I’m 6 hours behind you.
Wow map 18 looks like the first map of someone that played Doom 2 once on release 😂
Decino you sweet salty bastard, great to have you back.
Seriously, I watch your stuff as I get ready for work lol. Been boring mornings without ya.
decino playing map 18: "they've massacred my boy!"
13 minutes is absolutely a speedrun compared to the first time I played through map 19 >.
It's always a joy to see your Doom content Decino! I don't know if you were asked this before, but do you always pistol start? Even when not recording? Or do you do continuous playthroughs also?
Pistol start is life.
The only time decino may not pistol-start a wad will be when a mapper _deliberately_ doesn't place weapons after the first one you find in continuous play.
For some reason I always thought, your favourite Doom2 MIDI was from map 9 The Pit. Maybe I imagine things :D Thanks for video, a little breather after a tough week :D
41:09 I just love how indignant you sound when you find out the gap is too wide.
For those that wondered what MAP18 would look like, if the designer had suffered major head trauma :D
Haha, Courtyard really is twisted in the best way and it's definitely up my alley since I do like the cramped style. :)
``turns up to 12`` - _Spinal Tap band lineup would like to know your location_ ;)
Also, epic jump on the Shitadel - well done, and being scammed on the glide, so anticlimactic lol
6:07 i know now. I remember your video about the sound effects but i just heard after 2x years that Mancubus said 'beg your pardon'.
3:14 Spooki boi shows his Pro Death match duking skills
Hell yeah, I was just waiting for this
15:38 - "Pointless Meatball" sounds like the name of a droning industrial band from Almere.
The Great Pumpkin of Doom has appeared just as I sat down for dinner!
He has sat down for dinner
I tried, ok? :(
I did the whole thing litteraly only using memory, didn't look at the originals (s because I also did the music) at all... That's why it's so cursed xD
also thanks for the thumbnail! :)
It was an amazing experience. Thank you!
if this is really all from memory, that's still really good. Im impressed by all these maps.
lol I like how "Waiting for Romero to Play" turned into a '90s ambient electronic track in the composer's memory. Totally different feeling from the melancholy creepiness of the original.
Seems like the creator of map 17 got confused between Tenements and The Abandoned Mines. That elevator in the Caco chasm isn't there at all in the original, but I think Abandoned Mines has something like it. They are pretty similar levels at the start though.
Also, that Courtyard was the second most cursed map so far, after Industrial Zone. It's close, but that Industrial Zone remake wasn't just cursed, it was fucking haunted.
Can't wait to see blind-run of Maps 21 & 23
I love the Mario Paint sounds from the Courtly Hate map 🎶
12:53 Decino: motivational speaker
41:54 this noise cracked me up lol, reminded of vinesauce Joel
Someone seems to like The Citadel just as much as you dislike it
Liked enough to cheat at it.
what a nice day to watch decino suffer another confusing gameplay!
Doom 2 But Something's Not Right, however, something else IS right: decino's playing it!
41:03 LOL That was some "glide".
Gotcha being super round is super cursed.
I honestly like Citadel for its non-linear nature while still being a bit compact so if you know it a bit you dont spend 20 minutes on it.
But I can see why people don't like it.
Also Huzzah, been looking forward to this episode for a while. Lets end it!
That was fun to watch (especially my Map20), thanks for playing!
It was a little off, but I was all on board with the square synth solo on Map 20
"Oh my god you missed the supercharge and the thing"
You're welcome.
22:48 is my favourite confused noise from now on. I want to save it and it use it all the time. LOL
Decino: "I'm not going to do skips, gotta do this legit"
Also Decino: "FIRST TRY ON THE SPEEDRUN STRAT"
I was right there with you on the map 18 midi... instead of "something's not right" it was "everything is wrong and your childhood is ruined"
the music in suburb just stopped at some point LOL!
The citadel as much as cursed was in the original or in this .wad is still for me one of the best maps, can't change my mind decino. Because I've explored all of it and remember that was really nice looking. And, because it made me feel like a FRICKING IDIOT when I realized I could finish it with only 2 keys, which took me a week to find out when i was like 6yo.
"Ok lets see how this is."
[looks out to see what looks like a desert]
*"ah."*
Map 18 was indeed just the way I remember it
Suburbs: wide
Courtyard: smol
I think it balances out in the end
Doooope, moar pumpkin man!
Message for the Archvile is hilariously bad but it's also so good.
Still better than Andrew Hulshult's version
I think I'm going to play the maps, one by one, first in vanilla DOOM 2, and then again in this WAD. That should highlight any differences. Maybe throw in "DOOM 2 In Spain Only" for one massive 96 map playthrough.
Ah ! You thought I was typing "You missed the supercharge and the partial invisibility" ! But I was - in fact - typing "You're welcome" to your expected thanks ! I'm 4 parallel universes ahead of you !