Sooo im actually one of the two people that played both the ds game and ps2 game and I gotta say I have fond memeories of both of them. The ps2 game was really fun as a hack and slash and while the gameplay was not as fun as lotr but I do remember them doing a good enough job. The ds game was actually great. It was actually creative in its approach and did Cover the whole Story. The rune painting and combat, with Boss and arial battles actually felt really advanced for a ds game and it even had some rpg progression Systems.
GBA games in general always had some similar art styles that I have a feeling if you showed the Eragon game to people who never played it, that they would maybe mistake the top-down part for another game. The pre-rendered terrain objects turned into sprites, thick outlines of the character/enemy models, and animations all trigger that "Did I play that?". Only thing that would make you go "No" is possibly the popup dialog boxes with the pre-rendered 3-d heads looking like early 3-d tv show characters.
Sooo im actually one of the two people that played both the ds game and ps2 game and I gotta say I have fond memeories of both of them.
The ps2 game was really fun as a hack and slash and while the gameplay was not as fun as lotr but I do remember them doing a good enough job.
The ds game was actually great. It was actually creative in its approach and did Cover the whole Story. The rune painting and combat, with Boss and arial battles actually felt really advanced for a ds game and it even had some rpg progression Systems.
Oh, the feeling when you find a video from a channel you thought had hundreds of thousands of subscribers, exit fullscreen and realise it has 52 views
Thank for watching! Working on the subscriber part the best I can lol
I remember enjoying the psp version quite a lot. I wonder how it holds up.
Didn't even know Eragon games were a thing. Wack.
GBA games in general always had some similar art styles that I have a feeling if you showed the Eragon game to people who never played it, that they would maybe mistake the top-down part for another game. The pre-rendered terrain objects turned into sprites, thick outlines of the character/enemy models, and animations all trigger that "Did I play that?". Only thing that would make you go "No" is possibly the popup dialog boxes with the pre-rendered 3-d heads looking like early 3-d tv show characters.
The GBA has some of the wildest range of graphic options, and really really benefited from the small screen.
Thanks for watching!
I hope you get 100 trillion followers