I know this may sound weird, but i think it'd be kind of cool if you could make a fire, and maybe cook some of your food for higher buffs. I just am imagining being really far from an LZ with a small group, with no nods, and making a small fire to wait out the night.
I would like a way to save a gun setup, for instance if I look on the web for how to put together a gun or improve one of the basic ones available, get killed and then I have to try and remember all the different elements to make that gun again
Delta backpack can hold like 3 guns and have 1 hanging off of it totaling 5 you can carry. Assuming you take one with you to kill AI you can bring back 4 in a run
Can't wait for the day and night to really help change the game. Ai, yes, the biggest thing that needs changing. I would like to see in PVE mode when you die a 2nd time and don't get back to your stuff... instead of it disposing I think it should be free loot if you come across the body. Maybe not a death marker but what about a large red Circle so you lnow body in that area
@@clalam5241 no one said x-ray. a map marker is stupid. but highlighting your body when you're in proximity will help if you get killed in a bush. do better man....
I think they will make some content drops but this game will never be revied unless they really put in the work and make it something worth sticking around for. Seeing that they made a killing I'm wondering if that is even in their personal interest at this time. My instinct tells me they will feature drip and milk the game but I doubt it will be anything substantial. It's a different story when a game has to be built and improved to reach those sales numbers. However, they came out the gate raking in millions on what essentially were promises. They all padded their pockets and at this point improving the game just retains the current player base. There is no market for DLC and cosmetics in this game so really how can they make those sales numbers again. In regards to monetary success they achieved their goal within the first month. Hype is very powerfull and this really is exhibit A. Other titles have had similar stories (No Mans Sky/CyberPunk). Those studios have probably continued selling more units so it worked out for them but the exception is not the rule. We are realistically looking at a few years of development to see whether or not they can turn things around and bring some interesting concepts to the table that allow them to capitalize on more sales and player retention. With all that being said GrayZone Warefare was still was a huge success so kudos to the studio. In the end I spent my money and played it and had some good fun. Maybe that is all I can ask for?
It's all well and good adding more guns to the game but the guns that are already in the game need balancing badly. Everyone runs m4's because they are so much better than all the other guns that are in the game right now, I really wanted to like the akm and ak74 but they are rubbish in comparison. Other changes sound really good so far although a bit disappointing they aren't planning on adding driveable vehicles to get around, the map is so huge and so nice to look at, would love to actually be able to see it all rather than wait several minutes in one spot for my heli to take me from point a to b.
MadFinger have pulled a master move. Launch too early ( due to Tarkov shitting the bed ) with horrible performance and optimisation. Throw in AI problems and damage profiles. Sell 900,000 units and THEN divulge a progression wipe. They had no intention of finishing this, they basically did a pump and dump. Now that we have Delta releasing on Aug 6 and Arena Breakout coming very soon everyone will forget about GZW. MadFinger pulled a move and made what, 40 million from sales. Shameful
I would hate to believe that, although it is entirely possible. Either way, progress towards finding what players want is an iterative process within games, but also between games. This could just be an important step toward delivering what we're after.
What's interesting is how no one is saying this. We are so numb to the state of quality that we say and do nothing about it. Let's use that rule in a different scenario. You want to buy a new car, you've seen marketing etc and decide on a Merc. You go to the dealership, they shmooze you. You're in. You buy the car. As you roll off the forecourt all the wheels fall off and the engine blocks drops to the tarmac. The current reaction is to make excuses for the dealership and blame the camber of the road. In reality you'd walk back into the dealership , express your deep disgust and get them to sort that shit out. Small studios like Mad Finger are not railed by shareholders but DO want to see the kind of profit larger studios enjoy. If you just look at the data for the time line for GZW specifically, what other conclusions are there ? Happy or unhappy coincidence ? Luck? Come on people shake the brain fog off and wake up. Mad Finger sold a huge amount of cars that broke as we drove off the forecourt and the general response was a chorus of excuses made FOR Mad Finger. Their response I think has been revealing. Literally ignore that there is a problem and dangle more carrots for us to chase. There's this coming and that coming and then you'll be able to do this and that which is sooo cool ...all whilst completely ignoring the problem. How can logic NOT lead us to a conclusion I'm expressing here? Because honestly the only other logical answer is that they are completely unable to deliver the game through gross incompetence. Just to be clear, Mad Finger secured 45 million plus working capital in the first month of the botched premature release. There's no standard they have to adhere to, or rules regarding miss selling a game. So it doesn't matter if Mad Finger show us the middle finger and tank the game due to various problems they can not solve. They made massive profits from failing. As gamers how has it got to this? Where's our voice gone? How have we collectively become mugs who just get slapped about and let our lunch money get taken?
Doubt you even play the game saying what you just said. Wipes make sense due to dumbasses manipulating the economy from duplicating money and keys. Not to mention games of this genre always do wipes to allow all players to be on the same playing field. Stop being so weird.
I know this may sound weird, but i think it'd be kind of cool if you could make a fire, and maybe cook some of your food for higher buffs. I just am imagining being really far from an LZ with a small group, with no nods, and making a small fire to wait out the night.
Try dayz
@@4305king already got 2000+ hours into dayz. That game is retired for me 😅
Agree about the frustrations. Sounds like it could be worth checking out again
I would like a way to save a gun setup, for instance if I look on the web for how to put together a gun or improve one of the basic ones available, get killed and then I have to try and remember all the different elements to make that gun again
Top tip for the whole dev team,, Listen to the players !!!! or risk losing many of them !!
Nice one lad!
Delta backpack can hold like 3 guns and have 1 hanging off of it totaling 5 you can carry. Assuming you take one with you to kill AI you can bring back 4 in a run
Can't wait for the day and night to really help change the game. Ai, yes, the biggest thing that needs changing.
I would like to see in PVE mode when you die a 2nd time and don't get back to your stuff... instead of it disposing I think it should be free loot if you come across the body.
Maybe not a death marker but what about a large red Circle so you lnow body in that area
I hope they don't do a warthunder move and lock the "call in helo" for a certain amount of time after a death.
i dont want a death marker but if they could highlite your body in a certain proximity that be cool.
@@clalam5241 no one said x-ray. a map marker is stupid. but highlighting your body when you're in proximity will help if you get killed in a bush. do better man....
I want vehicles so i can haul gear around imagine grabbing like 10 aks and all the armor and bringing it back to sell or gear up some guys at base
Id play the game if it didnt run like shit
I think they will make some content drops but this game will never be revied unless they really put in the work and make it something worth sticking around for. Seeing that they made a killing I'm wondering if that is even in their personal interest at this time. My instinct tells me they will feature drip and milk the game but I doubt it will be anything substantial.
It's a different story when a game has to be built and improved to reach those sales numbers. However, they came out the gate raking in millions on what essentially were promises. They all padded their pockets and at this point improving the game just retains the current player base. There is no market for DLC and cosmetics in this game so really how can they make those sales numbers again. In regards to monetary success they achieved their goal within the first month.
Hype is very powerfull and this really is exhibit A. Other titles have had similar stories (No Mans Sky/CyberPunk). Those studios have probably continued selling more units so it worked out for them but the exception is not the rule. We are realistically looking at a few years of development to see whether or not they can turn things around and bring some interesting concepts to the table that allow them to capitalize on more sales and player retention.
With all that being said GrayZone Warefare was still was a huge success so kudos to the studio. In the end I spent my money and played it and had some good fun. Maybe that is all I can ask for?
I hope it comes to console at some point. This would be really fun with the homies
@@clalam5241 you couldn’t make yourself sound more selfish but I understand what you mean. That’s why I said “At Some Point”
May I ask what are your graphic settings?
I think I have everything on high with FSR
It's all well and good adding more guns to the game but the guns that are already in the game need balancing badly. Everyone runs m4's because they are so much better than all the other guns that are in the game right now, I really wanted to like the akm and ak74 but they are rubbish in comparison.
Other changes sound really good so far although a bit disappointing they aren't planning on adding driveable vehicles to get around, the map is so huge and so nice to look at, would love to actually be able to see it all rather than wait several minutes in one spot for my heli to take me from point a to b.
Can we get binoculars?
Trying to find your body in the middle of a corn field is more than frustrating.
Can you do this game in a solo lobby?
The game is dead, crashed every time I start loading, no one playing this game anymore, it will forever be shxt bc of the optimization
Mate go play warzone ffs
They’re still rocking the toilet roll arm bandages, I see 🧻 😂
MadFinger have pulled a master move. Launch too early ( due to Tarkov shitting the bed ) with horrible performance and optimisation. Throw in AI problems and damage profiles. Sell 900,000 units and THEN divulge a progression wipe. They had no intention of finishing this, they basically did a pump and dump. Now that we have Delta releasing on Aug 6 and Arena Breakout coming very soon everyone will forget about GZW. MadFinger pulled a move and made what, 40 million from sales. Shameful
Interesting take, now im curious to see if its true in due time
@@Acstasy agreed. If we still got the same issues when they drop the update we'll have a better idea.
I would hate to believe that, although it is entirely possible. Either way, progress towards finding what players want is an iterative process within games, but also between games. This could just be an important step toward delivering what we're after.
What's interesting is how no one is saying this. We are so numb to the state of quality that we say and do nothing about it. Let's use that rule in a different scenario. You want to buy a new car, you've seen marketing etc and decide on a Merc. You go to the dealership, they shmooze you. You're in. You buy the car. As you roll off the forecourt all the wheels fall off and the engine blocks drops to the tarmac. The current reaction is to make excuses for the dealership and blame the camber of the road. In reality you'd walk back into the dealership , express your deep disgust and get them to sort that shit out.
Small studios like Mad Finger are not railed by shareholders but DO want to see the kind of profit larger studios enjoy. If you just look at the data for the time line for GZW specifically, what other conclusions are there ? Happy or unhappy coincidence ? Luck? Come on people shake the brain fog off and wake up. Mad Finger sold a huge amount of cars that broke as we drove off the forecourt and the general response was a chorus of excuses made FOR Mad Finger. Their response I think has been revealing. Literally ignore that there is a problem and dangle more carrots for us to chase. There's this coming and that coming and then you'll be able to do this and that which is sooo cool ...all whilst completely ignoring the problem. How can logic NOT lead us to a conclusion I'm expressing here? Because honestly the only other logical answer is that they are completely unable to deliver the game through gross incompetence. Just to be clear, Mad Finger secured 45 million plus working capital in the first month of the botched premature release. There's no standard they have to adhere to, or rules regarding miss selling a game. So it doesn't matter if Mad Finger show us the middle finger and tank the game due to various problems they can not solve. They made massive profits from failing. As gamers how has it got to this? Where's our voice gone? How have we collectively become mugs who just get slapped about and let our lunch money get taken?
Doubt you even play the game saying what you just said. Wipes make sense due to dumbasses manipulating the economy from duplicating money and keys. Not to mention games of this genre always do wipes to allow all players to be on the same playing field. Stop being so weird.