Thanks for helping me get locked in with Karma. It's a much different way of thinking than where I'm coming form, but I think Solaris will pay off on future projects! I'm mostly looking forward to how it will help collaboration with amongst artists for smaller studios.
Hi Chris! Perfect tips as always. BTW I wonder: Do you know if Karma XPU has temporal denoising or is there any way to do it in Houdini. I havent found any info about can I make it in Image Filters denoiser or not, and I also tried to use Denoise AI node in COPS with .exr motionvector path and it didnt work either. So if you know how to do this or where I can find some info about this would be really helpful
sorry, not sure about this, i havent really been using denoisers! i have a feeling it might not exist in houdini yet, maybe theres some kind of third party thing.
Yes, Thanks for this. Paul is great too. I love his videos but he is such a Red Shift power user that it was always going to be tough for him to go to Karma.
Great video, thanks! For some reason when I use the control drag mode for changing the light distance it's not updating the intensity as I do it. Do you have to enable that somewhere?
That is the intended behavior! It allows you to just change distance without affecting intensity. If you look while you are lighting at all the shortcuts on the top left, it shows you all the different methods there
Dude it took you 3/4 of the video to get to the lights :p Editing is your friend That's a lot of nice tools to... restrict you to the camera view You HAVE to know what's going on outside the camera view, so these admittedly slick tools are redundant, and don't even begin to make up for the crapload of extra work that solaris dumps on your lap. Yes I've done a show with it - normally lighting is only 20% adding / moving / coloring lights, and the rest is loading assets, finding things you need, fixing tech problems, communicating w/ other departments, building temp. render settings, waiting for test renders, debugging, etc. In Solaris, it's only 10% lighting, and 90% debugging/fixing/setting up b/c there's so much crap to push through. So these tools only help you with that 10% of your time. If it turns out that AI isn't going to wipe out our jobs in the next year or two, I'll go back to figuring out how to pipe the whole scene back to the OBJ context to do lighting there, and then back to LOPs for rendering - because Houdini ( classic ) the fastest and most powerful lighting tool I've seen in 20yrs of lighting.
Thanks for helping me get locked in with Karma. It's a much different way of thinking than where I'm coming form, but I think Solaris will pay off on future projects! I'm mostly looking forward to how it will help collaboration with amongst artists for smaller studios.
That brightness compensation is crazy!
oh man, you're a boss!! This is SUCH a cool video, SO many useful tips!!
pales in comparison to the number of tips in the average Paul Esteves video so I'm honored to recieve this compliment from the man himself
Thank you so much! You should definitely share more tips or guide for Solaris and Karma for beginners! This was really helpful.
Dude this is so rad. I started just dabbling a bit in Solaris / Karma last night and this is so clutch!!
this is really awesome!! Thanks Chris!
no prob! glad it was helpful to you man :)
I'm here for the acid techno madness 😁
Song is “birthday 3 by soft k” !
Really cool stuff ! Been using Karma and have been placing my lights like a scrub all along heh, Thanks !
such great info, thank you man. Keep up your awesome work
Super Tips ! Thanks
thats amazingggggg!!
Thank you so much, great content. I find hard getting on board Karma as there are so few learning material on it. Great contribution!
RUclips Thumbnail game on a 💯
Yeah can we talk about material assigning and AOV’s/Cryptomattes as well !!!
Hi Chris! Perfect tips as always. BTW I wonder: Do you know if Karma XPU has temporal denoising or is there any way to do it in Houdini. I havent found any info about can I make it in Image Filters denoiser or not, and I also tried to use Denoise AI node in COPS with .exr motionvector path and it didnt work either. So if you know how to do this or where I can find some info about this would be really helpful
sorry, not sure about this, i havent really been using denoisers! i have a feeling it might not exist in houdini yet, maybe theres some kind of third party thing.
Both Optix and Intel denoisers are available right there in your Karma render settings.
@@khomatech0 yes, i believe neither yet do temporal denoising though
Yes, Thanks for this. Paul is great too. I love his videos but he is such a Red Shift power user that it was always going to be tough for him to go to Karma.
we love paul!
Great video, thanks! For some reason when I use the control drag mode for changing the light distance it's not updating the intensity as I do it. Do you have to enable that somewhere?
That is the intended behavior! It allows you to just change distance without affecting intensity. If you look while you are lighting at all the shortcuts on the top left, it shows you all the different methods there
Ctrl + shift + click and drag adjusts brightness for example
HOW TO INVISIBLE LIGHT ?
Doing god’s work
👁👄👁
Dude it took you 3/4 of the video to get to the lights :p Editing is your friend
That's a lot of nice tools to... restrict you to the camera view
You HAVE to know what's going on outside the camera view, so these admittedly slick tools are redundant, and don't even begin to make up for the crapload of extra work that solaris dumps on your lap.
Yes I've done a show with it - normally lighting is only 20% adding / moving / coloring lights, and the rest is loading assets, finding things you need, fixing tech problems, communicating w/ other departments, building temp. render settings, waiting for test renders, debugging, etc. In Solaris, it's only 10% lighting, and 90% debugging/fixing/setting up b/c there's so much crap to push through.
So these tools only help you with that 10% of your time.
If it turns out that AI isn't going to wipe out our jobs in the next year or two, I'll go back to figuring out how to pipe the whole scene back to the OBJ context to do lighting there, and then back to LOPs for rendering - because Houdini ( classic ) the fastest and most powerful lighting tool I've seen in 20yrs of lighting.