Physics in animation

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  • Опубликовано: 25 июл 2024
  • In this video I talk about physics in animation. I explain what the center of mass, rotation speed, inertia and arcs are and how they work.
    00:00 - Introduction
    02:36 - 1. Center of mass
    03:05 - How to make a center of mass
    06:33 - 1.1. Balance
    11:41 - 1.2. Rotation
    15:21 - 1.3. Acceleration/deceleration
    18:53 - 2. Rotation speed
    23:44 - 3. Inertia (through movement)
    34:08 - 4. Arcs
    35:25 - Conclusion
    Author: Aleksandr Rudenko ( / alexander--rudenko )
    Rig: Kiel Figgins (www.3dfiggins.com/Store/)
    #animation #tutorial #physics #centerofmass

Комментарии • 55

  • @adamszczesny2646
    @adamszczesny2646 2 месяца назад +1

    That's an amazing tutorial!! I've managed to recreate your setup in Blender. I added a bone for a big hammer and during tests it turned out my run cycle was way off balance. That's a great tool, it's gonna speed up my blocking phase significantly - thank you for sharing it with us!!

  • @MaheshPagar0
    @MaheshPagar0 2 месяца назад +5

    Your work has the great combination of Intensity, Dynamism and Creativity. 🔥🔥🔥🔥🔥
    This lesson contains so much practically applicable information. Thank you so much for the English dub.

  • @fsalad
    @fsalad 3 месяца назад +3

    With your personal works having an incredibly persuasive sense of weight, I really appreciate being welcomed into your mind and being allowed to take a look. I will use this video as a bible for my body mechanics!!

  • @ChesterSampson
    @ChesterSampson 2 месяца назад +2

    Amazing video! I love hearing about your animation approach - WE NEED MORE!

  • @kazamiyouji3214
    @kazamiyouji3214 3 месяца назад

    Definitely going to be revisiting this throughout my animation journey, need to constantly remind myself of these topics/principles. Thank you for taking the time to make this!

  • @JM-mi8cy
    @JM-mi8cy 3 месяца назад +1

    Never thought there'd be so many aspects😱 Thank you!

  • @masasuzuki1762
    @masasuzuki1762 2 месяца назад +1

    yoooo just 10 minutes in and ít already gold mine of technique, thank you brother

  • @SauceGodPluto
    @SauceGodPluto 2 месяца назад +1

    Super cool video! I've made the set up myself and have applied it to some existing animations has already been helping! Can't wait for more!

  • @Gamerstent
    @Gamerstent 2 месяца назад +1

    this was explained so well thank you so much for these videos the way u teach is amazing

  • @michaellaviola6540
    @michaellaviola6540 2 месяца назад

    Fantastic video! Packed full of great information, you should definitively do more!

  • @TheWildGamerIsHere
    @TheWildGamerIsHere 2 месяца назад

    Wonderful explanation, thanks for making this video!

  • @user-rp8hj7xy8x
    @user-rp8hj7xy8x Месяц назад

    Wow, i need to watch this again, i love it, so much useful information, thank you

  • @halilaksu8021
    @halilaksu8021 2 месяца назад

    Wonderful explanation !

  • @hmmm2898
    @hmmm2898 2 месяца назад

    Amazing!!!!! Just what I needed thank you❤️

  • @ericdrob
    @ericdrob 2 месяца назад

    Dark magic! Awesome work

  • @thedung1411
    @thedung1411 2 месяца назад

    Thank you for your sharing

  • @animatorsculture
    @animatorsculture 2 месяца назад

    Uau, esse vídeo mudou a forma como eu penso sobre física em animação. Eu já sabia do conceito de centro de gravidade mas não de forma aprofundada como agora. Спасибо ✌

  • @meetramani8611
    @meetramani8611 2 месяца назад

    thank you for sharing the information it is very helpful

  • @georgevillaflor
    @georgevillaflor 2 месяца назад

    Thank you for your tons of informations. 🧠

  • @murattahan
    @murattahan 2 месяца назад

    it is a great video. Thanks for this!

  • @mohammadtaha1465
    @mohammadtaha1465 2 месяца назад

    All that ammount of infromation for free! thank you.. really helpfull

  • @GandRaya
    @GandRaya 2 месяца назад

    Thank you so much!!

  • @slephy
    @slephy 2 месяца назад

    thx for sharing all this! also...@24:19 might be the best reference I've ever seen :)

  • @suizenjiful
    @suizenjiful 2 месяца назад

    すばらしいね。

  • @helsi4300
    @helsi4300 2 месяца назад

    Holy shit this was amazing to watch learned so much!
    Can u please make one detailed video like this for timing and spacing too pls

  • @jeffbb22
    @jeffbb22 2 месяца назад

    AMAZING!!!!!!!!!!!!!!!!!!!

  • @JoCoAnim
    @JoCoAnim 19 дней назад

    Great video! Your voice is so dramatically serious, ha! 😁

    • @alexanderrudenko7899
      @alexanderrudenko7899  17 дней назад

      This is not mine, this is John (ai) :)

    • @JoCoAnim
      @JoCoAnim 16 дней назад

      @@alexanderrudenko7899 I suspected that but I found it surprisingly convincing. I got fooled!
      Awesome video anyway!

  • @ellerria
    @ellerria 2 месяца назад

    Thanks for the great video! I enjoyed your various animated examples. It really helps to see these rules put into words/visuals because sometimes an animation won't feel right but it's hard to know exactly why that is, watching your analysis let some of those things click better for me!
    If I may ask, how did you re-bake the rotation animation in Maya at 13:48? Was that a copy and paste or something else? I'm still learning the program and the tools, sorry for any lack of understanding on my part :)

    • @alexanderrudenko7899
      @alexanderrudenko7899  2 месяца назад +1

      Thanks) I simply transferred the rotation information to another locator, that is, it was as if I had changed the character’s rotation pivot. Doing this manually takes longer, so I used a script.

  • @maccollo
    @maccollo 2 месяца назад +1

    The part about inertia and rotation game me an idea for another animation aid. Why not compute the inertia and angular inertia of the body and display is as an two arrows?
    Inertia is easy, just get the velocity vector of the invividual COM locators of each body part and do a weigthed sum with the masses.
    Angular inertia is a little more complicated, in the end is also a fairly simple forward sum a couple of a couple of matrix vector products.
    With these two arrows it will be possible to visualize how the angular momentum and inertia of the character changes.
    Physically implausible animation will manifest itself in these vectors moving around alot, since they should remain constant unless the character is actively pushing of the ground.

    • @alexanderrudenko7899
      @alexanderrudenko7899  2 месяца назад

      As far as I know, this has already been implemented in the Cascadeur(software from Banzai.game).

    • @maccollo
      @maccollo 2 месяца назад

      Haven't tried Cascadeur but it does look interesting. Honestly I am surprised this if the first time I've noticed anyone talk about this.
      I was so impressed by your COM aid demonstration that I immediately implemented it into my own rigging script. Such a simple but useful tool: D

  • @jegsynes
    @jegsynes 2 месяца назад

    Very interesting to get your explanation. I have colleagues in the Laban movement Analyzing (LMA) field who useLMA for animation. Do you have any knowledge of LMA or even use it if so?

  • @maccollo
    @maccollo 2 месяца назад +5

    Why is speed in space linear? Cuz Newton's the deadliest mf in space that's why.

  • @ghillyboy350
    @ghillyboy350 2 месяца назад

    I saw some shadow fight 4 animation there did u work on them?

  • @cinemauntold
    @cinemauntold 2 месяца назад

    is it mocap animation ( the balance part animation)? for confirmation

  • @Fusonxie
    @Fusonxie 2 месяца назад

    Thank you for taking the time to make this!Can you share Scripts?Thank you!

    • @alexanderrudenko7899
      @alexanderrudenko7899  2 месяца назад

      pavelbarnev.gumroad.com/l/OverRigBasic?layout=profile

    • @Fusonxie
      @Fusonxie 2 месяца назад +1

      @@alexanderrudenko7899 Thank you !

  • @bricktea3645
    @bricktea3645 2 месяца назад

    Where can i find more info on this game?

  • @wickyfrl
    @wickyfrl 2 месяца назад

    how can you make a support point and add it to your rig

    • @alexanderrudenko7899
      @alexanderrudenko7899  2 месяца назад

      wdym? The support point is our feet.

    • @wickyfrl
      @wickyfrl 2 месяца назад

      @@alexanderrudenko7899 it shows the support point for you, is there some way i can add something to my rig that shows me my support point somehow

    • @alexanderrudenko7899
      @alexanderrudenko7899  2 месяца назад

      Are you talking about the center of mass?

    • @wickyfrl
      @wickyfrl 2 месяца назад

      @@alexanderrudenko7899 sorry yes, thats what i meant. did you manually add it onto your own rig?

    • @alexanderrudenko7899
      @alexanderrudenko7899  2 месяца назад

      Yes, I explained how to do this in my other video, but I have not translated it into English yet.