This is the best example of early access. A game that feels very very complete, open to a few cycles of real feedback while they finish off the roadmap.
Correct me if I’m wrong, but at this point of development, they claim that the game is still only 50% complete (Again, correct me if I’m wrong, but I got this statistic from a RUclips comment)
Glad it turned out great! The first one set the bar pretty high. The only reason I'm not getting this game yet, is that they added story to the first game after the initial release. Finishing the whole game was like 60-80 hours, getting new story bits almost every playthrough. So it's not even a game that you can just rush through, once you know the mechanics, since then you can miss conversations and lore.
I don't think we'll get DLC or expansions for the game. Supergiant seems to be a dev that works on a project and when done, move on to another game. Hades II is their first sequel.
There are 3 options that are viable. A: Greek Numbering This is what I think you are advocating for and let me answer you why this was not used with a simple question. Tell me, do you know what 8 is in the Greek Numbering System, if you feel that 50% of the audience would not know (which is applicable in this case) then we can cross this possibility of the list. B: Arabic Numbering Here is a simple counter argument here, imagine how anticlimactic it would be if you chose special ability 5, or what about 4. It does not have nearly the feeling of progression, power, and antiquity as the other 2 options. We would associate more with the mathematics of the percentages or damage numbers, not the feeling of unique they want to inspire. C: Roman Numbering As the last option which encapsulates the two most important thinks, readability and epicness at the cost of a mild historical inaccuracy. The next thing you're going to complain about is that the characters don't speak Greek and that the depiction of chaos is off. To summarize, you said it yourself, "it is a game" which has the ability to take artistic liberties to enhance the playing experience even if not historically accurate. Nobody reads Frankenstein and asks why he not gets caught up in a local war at the time because it is not important to the story and breaks immersion. Suspensions of Disbelief.
We need to get Wall Street out of the gaming industry. Games are about making share holders happy. Not players and devs.
Whenever a studio or game gets bought up it seems to be the beginning of the end for it.
This is the best example of early access. A game that feels very very complete, open to a few cycles of real feedback while they finish off the roadmap.
Totally agree
Correct me if I’m wrong, but at this point of development, they claim that the game is still only 50% complete (Again, correct me if I’m wrong, but I got this statistic from a RUclips comment)
@@monstrosity598 That's amazing if so, it really feels like there is a lot to do even now.
Glad it turned out great! The first one set the bar pretty high.
The only reason I'm not getting this game yet, is that they added story to the first game after the initial release.
Finishing the whole game was like 60-80 hours, getting new story bits almost every playthrough. So it's not even a game that you can just rush through, once you know the mechanics, since then you can miss conversations and lore.
I don't think we'll get DLC or expansions for the game. Supergiant seems to be a dev that works on a project and when done, move on to another game. Hades II is their first sequel.
Why are there Roman numerals in a Greek-mythology game? (02:58)
There are 3 options that are viable.
A: Greek Numbering
This is what I think you are advocating for and let me answer you why this was not used with a simple question. Tell me, do you know what 8 is in the Greek Numbering System, if you feel that 50% of the audience would not know (which is applicable in this case) then we can cross this possibility of the list.
B: Arabic Numbering
Here is a simple counter argument here, imagine how anticlimactic it would be if you chose special ability 5, or what about 4. It does not have nearly the feeling of progression, power, and antiquity as the other 2 options. We would associate more with the mathematics of the percentages or damage numbers, not the feeling of unique they want to inspire.
C: Roman Numbering
As the last option which encapsulates the two most important thinks, readability and epicness at the cost of a mild historical inaccuracy. The next thing you're going to complain about is that the characters don't speak Greek and that the depiction of chaos is off.
To summarize, you said it yourself, "it is a game" which has the ability to take artistic liberties to enhance the playing experience even if not historically accurate. Nobody reads Frankenstein and asks why he not gets caught up in a local war at the time because it is not important to the story and breaks immersion. Suspensions of Disbelief.