I am just always skeptical. I don't believe anything a dev says anymore. They will be yes men most of the time to try to sell their game. Especially smaller teams. @@IMakeStuff92
I think adding a few random villagers and livestock in different areas in the map will make the game more lively, interesting and more immersive. And also a few villagers harvesting in the rice fields to grab that vietnam or south east asian atmosphere. And also the gang or militants in the area interact with the villagers like harasses them or take them as hostages for a quick in game mission. Like i mean random events that might escalate in different places.😊
Sounds like a nice idea. Have inhabited zones where you might find civilians, and have some sort of penalty for killing them. Maybe have enemies disguised in civilian clothes among them, with hidden weapons (pistols, knives and such). Would make for a tense enviornment.
@@53Strat That's true, but back in Ghost Recon's day, it was the creme of the crop for tactical shooters (SOCOM was another, but Playstation exclusive).
I'm happy this game exists (not getting hopes too high ofc) although I don't play extraction shooters. I do enjoy that they took the time to really understand how grenade shrapnel works, the gun ballistics, and the shoulder swap mechanic. I think they have something cooking, but I don't want to be in the kitchen if it burns. High hopes and great video, Jack!
Been watching him for 10 years back to the arma 2 days, his old videos about the marine corps helped me get a grasp of what I was getting into when I enlisted.
Would be sick if the NPCs mounted a proper defense once the first shots are fired and some of them died. Like they become aware and start digging in/ spreading out to meet the attack. Could be different from a lot of PVE where NPCs either just ignore your attack until youre right on them, or once they hear a shot they all try to bumrush.
Gray Zone & Arma are completely different games though, it won't dethrone Arma, especially once Arma 4 comes out and that is okay. both games can co-exist, arma is pinnacle of modding!
Arma is more of a open world sandbox, whereas Gray Zone Warfare is more like a large enclosed map. I don't think it will "kill" Arma, because the next Arma will kill "Arma"
These games are completely different genre. This map very small compared to some arma maps. Arma has fighter jets, tanks, submarines in the big ocean and all kinds of vehicles. Hundreds of players in the pvp battle over some city with attack helis and jets bombarding.
bottom-right made me laugh 🤭 This is fun. I like this slow-paced, tactical gameplay. Very cinematic too; feels like Im watching _Lone Survivor_ or _Platoon_ 🪖 (or _Tropic Thunder_ with the voice-over dialogue 🤣)
The gameplay looks very fun. Can't wait to get my hands on it. I only wish that you're also able to idle your Weapon so you don't actually shoot one of your teammates or when you're stacking up for a breach, that'd be really neat.
Going for authenticity. But just a slight criticism. Suppressed rifles. Yeah, they have the suppressed explosion from the gun nailed. But the bullet should be sonic booming (unless subsonic round). Kind of like a really hard clap in a cave (but louder), getting duether and further away. Most games ignore this, so does this one. Suppressed rifles are alot louder than this game makes out. The people in the village might not of heard the gun (explosion in the gun), but they would have heard the bullet. That snap and crack is obvious to anyone who know what bullets sound like and it eould have alerted the village.
I don’t think anyone has listened to the video, they’ve said they’re working on all the audio a lot and the AI. Also some of the people working on the game do own and shoot guns regularly and do testings
never claimed to be an expert buddy. But what I do know is that supersonic refers to anything over the speed of sound (over 767 mph) and sonic boom is the explosive sound created when objects go over this speed.
God this is hot! I cannot wait to jump in. Been waiting on this for a long time now, kinda the game gonna get me back into gaming. Now just my potato pc being able to handle it xD
You cant forget the lore of the game states these are trained Militias, so like in reality, rifles shouldnt just swing around since the people are trained using them
@@Godmode_ON24well, there is Battlefield and then there is real life so you need to adjust your understanding to fit reality rather than thinking reality is the same as some unrealistic AAA title.
Inventory/loot system very reminiscent of Marauders. One of my favorite things about that game! Not as intricate as EFT, but still a great feel. I could definitely see myself getting very immersed in this game
It looks good but they should work on the guns a little more and make them feel more punchy. Great example is insurgency when you fire in that game you can really hear and feel the shots.
American viewer here. I love guns inside video games as well as outside them. Love the fact they’re using real brands with real military contracts in game. Such as the AR which is the Daniel defense mrk18 used by our special forces. Also the Eotech logo on the side of the red dot. Always bugs me when games just invent optics for guns… really promising signs!
Liked the fact Jack and The other guys where asking "the right" questions like replay value different locations after just a play through and not just loving the game for the sake of playing with the Devs.
Agreed, and if you actually listen to the devs they talk about bullet trajectory IRL so they have actually shot guns and try and match the realism. So awesome!
It looks like they modeled the Eotech after an Airsoft clone version, because the glass has a really dark tint to it in-game. The real Eotech is so clear that you do not even notice that you are looking through any glass at all, it doesn't have any glass tint whatsoever and it also doesn't distort the view in any way.
@@ofekmizrahi3079It's a sight not a scope, and that's not how it works at all. Dirt wouldn't just evenly tint the entire glass while still having the glass look perfectly clean. Some people say the Eotech has a bit of yellow tint to it, I could personally not see it. I also didn't mention that the glass in the Eotech, as well as most red dot sights and scopes, is treated with a coating to reduce reflections almost entirely, yet there are strong reflections visible in the glass in-game. These are small details, and I hope the devs can get these to be correct down the line, as this game sure has plenty of potential.
I can already see people just camping the LZs. Either way I'm excited to try this game. I just ordered my very first PC so this will be a fun and challenging game to try!
I love how they use actual real life guns and accessories in this game. it's gonna be awesome to play a game using guns and parts that I actually own in real life
Wow devs that know firearms! Friggin cool hearing them talk about the gas exposing your position and the ricochet potential of different calibers. Also like how immersive (minimalist) the UI is.
Man this seems like my kinda game. This seems like tarkov meets farcry. Farcry 4 was one of my favorites and has a similiar type layout where theres missions with objectives in "bases" of sorts but they were always fun to go after because it felt like an accomplishment when you cleared an area
I wanna see a FPS where you actually have to work the controls of the firearms. A certain button for mag release. Certain button (long hold) for charging handle. Certain button for bolt catch/release etc etc. would be really cool seeing how many people really know firearms irl and would also teach people’s asic firearms safety and manipulation for those who don’t have the chance to handle them. I understand that would probably be a pain in the ass for some who wouldn’t like it but I would love it. Would bring more of a realism on game if everyone has to use the controls on their weapons.
@Developers, Tom mentioned the barrel pointed at the back of his head at one point, but that points out a major issue for me, soldiers don't hike for multiple kilometers with their guns "At the Ready", their arms would fall off... Multiple games have come up with various ways to correct for this...
"The AI will react to you"
The AI: We'll just all stand here while we get shot.
😂😂 you noticed that too?
I am just always skeptical. I don't believe anything a dev says anymore. They will be yes men most of the time to try to sell their game. Especially smaller teams. @@IMakeStuff92
It's a pre alpha build bro, this was probably recorded last week. They've been fixing everything that creators noticed
Games doomed if it takes creators noticing brain dead AI that dont fight back in order for them to fix that@@chrisjohnmirabel3005
Ya AI needs some serious work. Lighting is also meh. Rest of the game looks great though!
Good to see how open these developers are with their game, at least for now I can feel ensured that this game indeed does exist.
That’s how low the bar is these days lol the game just has to exist
@@wallclock4648idk man we just came out of one of the best years in games in history…
Well its not the first game they make, not even the first "good" one c:
@@Jet_Set_Go They've only made mobile games. So definitely not mate.
Ensured
I live in Thailand and the environment in this game is immaculate. Right down to how the grass looks.
What u doing in Thailand bruh 🤨
you need help getting back? are you captured by flaming dragon?
@@wallclock4648 highest density of ladyb...ugs?
we all know what you are doing there. It's for that one thing or the other thing
@@wallclock4648 I was born here. Have lived here for over 30 years.
I think adding a few random villagers and livestock in different areas in the map will make the game more lively, interesting and more immersive. And also a few villagers harvesting in the rice fields to grab that vietnam or south east asian atmosphere. And also the gang or militants in the area interact with the villagers like harasses them or take them as hostages for a quick in game mission. Like i mean random events that might escalate in different places.😊
yeahhhhh
Sounds like a nice idea.
Have inhabited zones where you might find civilians, and have some sort of penalty for killing them. Maybe have enemies disguised in civilian clothes among them, with hidden weapons (pistols, knives and such). Would make for a tense enviornment.
@@Tech-Kaplan-Kalino penalties for killing civvies! Cuz we are pmcs. Only for lamang initiative faction thing maybe
Actual fire idea🔥🔥🔥
The developers of this game are from the Czech Republic. I am also from the Czech Republic. Greetings from Prague. 🇨🇿🇨🇿🇨🇿
relevance?
@@zoski.9let him be proud breh
Is this also the same game developer that makes "Vietcong (2003)"?
I heard that most of Czechia is atheist. True?
I have family in the Czech Republic.
This was a much better introduction to the game than most other videos I've seen so far - didn't expect the home base to be so close! Cool video :)
Gotta love it when the squad leader says “what is the mission again?”
know the signs of dementia
I love the minimal hud and terrain details, highly immersive.
Love the detail of the optics when you move. you lose some of the view till you steady it. Just like real life. Game looks amazing
This is what I wanted the newer ghost recon games to be like. With the option of ai teammates.
From what I have seen Ghost Recon is Pseudo Tactical, it only has the looks. Looks arcade at best.
@@53Strat correct.
I wish ai team mates had more commands like fallout or brute force xbox
@@53Strat That's true, but back in Ghost Recon's day, it was the creme of the crop for tactical shooters (SOCOM was another, but Playstation exclusive).
unfortunately Ubisoft are softubi's
Cracking video mate. Great to be able to see some gameplay footage. Very excited to play this game
Everyone running into everyone's LOS is killing me lol
Bro chill... They are playing casually.
its a video game. Calm down
Would be cool to have a low ready and high ready but honestly it's not that important.
uh oh larp alert
Ahhh, I see. You imagined people to play this closed alpha like their life depends on it. Interesting;p
I'm happy this game exists (not getting hopes too high ofc) although I don't play extraction shooters. I do enjoy that they took the time to really understand how grenade shrapnel works, the gun ballistics, and the shoulder swap mechanic. I think they have something cooking, but I don't want to be in the kitchen if it burns. High hopes and great video, Jack!
TheDevildogGamer, what a legend 👍
as soon as i heard the voice i went to check the description but then saw ur comment
I thought that was him!!!
Been watching him for 10 years back to the arma 2 days, his old videos about the marine corps helped me get a grasp of what I was getting into when I enlisted.
He’s the community manager on Reddit
he took a job!! with the dev company! pretty excited for him !!
This looks phenomenal if they do this right can see this being my main game for sure just super immersive
That rug really ties the room together!!!
Would be sick if the NPCs mounted a proper defense once the first shots are fired and some of them died. Like they become aware and start digging in/ spreading out to meet the attack. Could be different from a lot of PVE where NPCs either just ignore your attack until youre right on them, or once they hear a shot they all try to bumrush.
Thats why MGSV is still the best for me
If this game comes with mod support it could very possibly be an arma killer
Gray Zone & Arma are completely different games though, it won't dethrone Arma, especially once Arma 4 comes out and that is okay. both games can co-exist, arma is pinnacle of modding!
Arma is more of a open world sandbox, whereas Gray Zone Warfare is more like a large enclosed map. I don't think it will "kill" Arma, because the next Arma will kill "Arma"
@@TorbisXD arma is the pinnacle of modding? Just goin to ignore gmod?
These games are completely different genre. This map very small compared to some arma maps. Arma has fighter jets, tanks, submarines in the big ocean and all kinds of vehicles. Hundreds of players in the pvp battle over some city with attack helis and jets bombarding.
Pinnacle of Modding for realistic shooter games.. Not pinnacle of ALL games. @@GDSK09
Also Minecraft is absolutely more modded than Gmod nowadays
The zooming through the scope looks crazy good 😮
It's looks like crap to be honest
feels very pixelated to me. not sure how else to describe it.
@@RaccoonFederation007 the zooming part looked low res, but the actual aiming down sights looks quite real with the depth of field, etc.
it looks terible lol, nothing can be compared to tarkov scopes and zooming, they need to rework the scopes, iron sights
@@PersianMusic4 tarkov looks great, but also reduces your fps to about half in my experience
Yes! Cant wait for this to come out! Thanks for the upload
The potential for this game is crazy
One thing I would love to see is them implement lowering your weapon when a friendly passes in front of your weapon
It won’t because you can kill your teammates by accident. Thats why you will need to over communicate. This is a lot like Escape from Tarkov
TheDevildogGamer and JackFrags! amazing
Heard his voice and was like "what a minute, is that DDG? Did Jack refer to him as a Dev?"
he is a community manager for madfinger games now@@Wernend
@@Wernendhe’s community manager for them
The environment is crazy dettailed. Those mountains look amazing. Hope they dont disappoint.
Looks very cool. I'm not sure I have the skill needed, but might be a fun play with friends that can carry me :)
No skill needed in these type of games. Good strategy will get you through tactical games. Don't need twitch aiming in tactical genre just brainpower.
If you dont have skill this game should be perfect for you
Downloading now excited
I never thought I'd see Devildog and Jackfrags in the same video. Freaking awesome!
bottom-right made me laugh 🤭
This is fun. I like this slow-paced, tactical gameplay. Very cinematic too; feels like Im watching _Lone Survivor_ or _Platoon_ 🪖 (or _Tropic Thunder_ with the voice-over dialogue 🤣)
This reminds me of some great times in the old Delta Force games.
This has got huge potential, can imagine the pvp fire fights being pretty intense
It looks like it could be a lot of fun, definitely got potential. Really enjoyed the video.
The gameplay looks very fun. Can't wait to get my hands on it. I only wish that you're also able to idle your Weapon so you don't actually shoot one of your teammates or when you're stacking up for a breach, that'd be really neat.
They have this feature in Deadside and I really enjoy it.
I wish this game was in console
@@nyameleyefekaska2895consoles are way too weak to run this game lol
Me, looks quite stale the movement. The concept is nice, but just feels quite just plain. Most people will prob get bored after a while
@@Superfoodcookie I mean it's Pre-Alpha gameplay. I guess that will all be changed in the full release.
Good to hear Devil Dog again, used to watch him in the airsoft days years ago. you guys should collab more!
Looks like wildlands in 1st person
I think that is definitely an inspiration for this, per some of the Dev talk early on during the first months they announced the game too.
Everyone comparing it to Tarkov but Ghost Recon is the only thing I see
Goddammit you made me reinstall that game again
Ghost recon has a 1st person mod, it's amazing if you haven't tried it
@@DragonNectar The health/survival aspect is very much like Tarkov from everything I've heard across this play test. Fairly brutal as well.
I definitely want to play this. I’ve been waiting for a game like this to come out
I like the realistic military experience the game provides, amazing 👏
Arma is a war sim. This is a spec ops behind enemy lines infiltration game. Different experiences
Exactly, and even when Arma does include units that sneak behind enemy lines, they're still two different games in two different genres
It looks stunning, great work from every Dev.🤗
Impressive! Love to see more. That Daniel Defense MK18 RIS II looks really good in game.
Awesome content Jack as always 👍gameplay looks tight can’t wait to play it with friends 😊
the graphics are beautiful in this game.
Poor GI, abysmal AO, Reused assets everywhere, seemingly static environments. The have a long way to go before this game looks beautiful
@@Clutch4IceCreamquit your yappin'
@@Clutch4IceCreamglad you're in the minority.
Its awesome that they actually have a guy that shoots firearms and knows about the accessories a part of the design team.
The landscape looks awesome. It looks 3D
No way dude we never had 3d games before
@@WOLFYusernametaken👏🏻👏🏻👏🏻🤣 Nice!👍🏻🤣🤣🤣
This is a game of my dreams. If they pull off high quality AI, sounds and third person animations as they develop.. this game will be incredible.
So its Arma3 meets GR: Wildlands... If done right, it might be pretty cool
Gotta love another one of jackfrags's immersive shooter video!
Going for authenticity. But just a slight criticism. Suppressed rifles. Yeah, they have the suppressed explosion from the gun nailed. But the bullet should be sonic booming (unless subsonic round). Kind of like a really hard clap in a cave (but louder), getting duether and further away. Most games ignore this, so does this one. Suppressed rifles are alot louder than this game makes out. The people in the village might not of heard the gun (explosion in the gun), but they would have heard the bullet. That snap and crack is obvious to anyone who know what bullets sound like and it eould have alerted the village.
I don’t think anyone has listened to the video, they’ve said they’re working on all the audio a lot and the AI. Also some of the people working on the game do own and shoot guns regularly and do testings
The expert called it “sonic booming” lol you mean the bullets should sound super sonic 😂
never claimed to be an expert buddy. But what I do know is that supersonic refers to anything over the speed of sound (over 767 mph) and sonic boom is the explosive sound created when objects go over this speed.
Serious Arma vibes. Oh man I want this game to be good!
Just for the hell of it, I grabbed my phone and did a quick translate of that sign at 4:30, and it says "Good Luck". I was amused.
Awesome looking game so far…can’t wait to play it!
Ibuprofen for a gunshot wound was pretty funny lol
i mean, they issue US soldiers 800mg ibuprofen tablets in and out of combat.
Wicked vid, very excited to get hands on with GZW. Thanks for sharing you experience, love your work 👍
escape from tarkov would be nice with this lighting
with the right group, this game looks amazing. dream spec ops game
When I see any new fun shooter now, I just think how long before it’s ruined by cheaters
Thankfully you can play PvE
God this is hot! I cannot wait to jump in. Been waiting on this for a long time now, kinda the game gonna get me back into gaming. Now just my potato pc being able to handle it xD
How does it run?
With its legs
Ehen the fun start?? 20 minute of scouting
Probably code but i'm not sure
Thanks for the first look Jack, It certainly looks amazing on UE5. I'm watching to see how it progresses, i need a new shooter to get hooked on.
I hope they improve those first person animations because the weapon looks incredibly static while walking.
Bouncing is motion sickness inducing sometimes and does hold rifles pretty securely
@@Henbot well ok not that much bouncing, but compare the animation in the video to BFV or BF1 and it looks like it's from a 2010 game.
The weapons also look very tiny in the scale of things
You cant forget the lore of the game states these are trained Militias, so like in reality, rifles shouldnt just swing around since the people are trained using them
@@Godmode_ON24well, there is Battlefield and then there is real life so you need to adjust your understanding to fit reality rather than thinking reality is the same as some unrealistic AAA title.
Inventory/loot system very reminiscent of Marauders. One of my favorite things about that game! Not as intricate as EFT, but still a great feel. I could definitely see myself getting very immersed in this game
It looks good but they should work on the guns a little more and make them feel more punchy. Great example is insurgency when you fire in that game you can really hear and feel the shots.
Insurgency has nice sounds. I think Ready or Not has the absolute best weapon sounds.
This is the direction i love to see tactial shooters go in.
They need to work on the animations
Yeah the grass swaying at the start looked DayZ level! Textures and lighting look great though
Did not think Id be seeing Devildog in the same video as Jack. What a linkup!
i hope they have Team based PVP modes. Extraction Shooters is not by cup of tea but i hope they include modes that support team based/solo play.
Thanks!
Is there PvP team death match?
American viewer here. I love guns inside video games as well as outside them. Love the fact they’re using real brands with real military contracts in game. Such as the AR which is the Daniel defense mrk18 used by our special forces. Also the Eotech logo on the side of the red dot. Always bugs me when games just invent optics for guns… really promising signs!
So are 2 of the people your playing with Devs of this game? they seem to know a lot.
Yes Jack says the devs are walking them through the mission at the beginning of the video.
Looks nice! The npcs are definitely rough do
You guys need to talk about the bullet balistics for this game. There is sincerely NO OTHER GAME that is doing what madfinger is doing here.
EFT?
@@OfficialAzor not even close to this lvl of detail. But still very detailed in other parts.
@@Budderluvr What is the difference?
@@Budderluvr Assuming you have knowledge in both games and how there ballistics work
Its crazy how these developers came from making mobile games like Dead Trigger to making something so detailed as this.
The DLSS smear is pretty noticable though
Only downside and why I don't use DLSS for shooter games, the 'smear' is just awful.
Liked the fact Jack and The other guys where asking "the right" questions like replay value different locations after just a play through and not just loving the game for the sake of playing with the Devs.
Woah another generic extraction shooter, sweet
you are wrong on that. check the ballistics video. no other game comes even close when it comes to real projectile simulation
Agreed, and if you actually listen to the devs they talk about bullet trajectory IRL so they have actually shot guns and try and match the realism. So awesome!
L take
That looks so cool, and I love the concept! Hopefully, this will drop on the ps5
they really needa take their time and listen to all the advice. Game has potential to be at the level of arma if done correctly.
must be way more PVP focussed this game , like dayz or tarkov stuff. AI must be a bonus
+1
Would be cool if they had civilian rescue objectives.
really excited for what this game could be, hope to see more of it here!
This game does seem to have some huge potential! Love that it has the Arma Mechanics in it!
Would love to see devildog in more of the videos guy is a legend
It looks like they modeled the Eotech after an Airsoft clone version, because the glass has a really dark tint to it in-game. The real Eotech is so clear that you do not even notice that you are looking through any glass at all, it doesn't have any glass tint whatsoever and it also doesn't distort the view in any way.
It's just dirty like how a real scope will be 20 minutes after you take it outside
@@ofekmizrahi3079It's a sight not a scope, and that's not how it works at all. Dirt wouldn't just evenly tint the entire glass while still having the glass look perfectly clean. Some people say the Eotech has a bit of yellow tint to it, I could personally not see it. I also didn't mention that the glass in the Eotech, as well as most red dot sights and scopes, is treated with a coating to reduce reflections almost entirely, yet there are strong reflections visible in the glass in-game. These are small details, and I hope the devs can get these to be correct down the line, as this game sure has plenty of potential.
I can already see people just camping the LZs. Either way I'm excited to try this game. I just ordered my very first PC so this will be a fun and challenging game to try!
I love how they use actual real life guns and accessories in this game. it's gonna be awesome to play a game using guns and parts that I actually own in real life
Wow devs that know firearms! Friggin cool hearing them talk about the gas exposing your position and the ricochet potential of different calibers. Also like how immersive (minimalist) the UI is.
Looks sick, keep up the good work 👍
Looks awesome! I really like that it's PVE.
The detail on that DD is on point!
Man this seems like my kinda game. This seems like tarkov meets farcry. Farcry 4 was one of my favorites and has a similiar type layout where theres missions with objectives in "bases" of sorts but they were always fun to go after because it felt like an accomplishment when you cleared an area
Looks awesome. Would be some good content for the squad 😄
Oh thank god there's an in game map. I would have even been happy if it was just a map without player icons but they added those too!
I wanna see a FPS where you actually have to work the controls of the firearms. A certain button for mag release. Certain button (long hold) for charging handle. Certain button for bolt catch/release etc etc. would be really cool seeing how many people really know firearms irl and would also teach people’s asic firearms safety and manipulation for those who don’t have the chance to handle them. I understand that would probably be a pain in the ass for some who wouldn’t like it but I would love it. Would bring more of a realism on game if everyone has to use the controls on their weapons.
When jack shot the guy on the road and his rag doll glitched out 😂 also sounds like tosh from developers
@Developers, Tom mentioned the barrel pointed at the back of his head at one point, but that points out a major issue for me, soldiers don't hike for multiple kilometers with their guns "At the Ready", their arms would fall off... Multiple games have come up with various ways to correct for this...
Jack flagging his squad every 3 seconds makes me anxious.
Hey jack great vid mate keep it up this game is awesome!!
I went outside a while back, and I can confirm that this looks like the outdoors.
Excited for this game, hopefully they take their time and deliver. I believe they can do it
Looks very good . Thanks cant wait to play . 👍👍👍
Yall forget to make the game character blink after prolonged aiming down sight. Thats more realistic