14:54 - What was a DND moment where you thought "hell yea!" and it proceeded to fail spectacularly. 31:44 - How do I can kindly ask a player to stop chanting verbal components. 38:27 - I blew up at a fellow player 51:37 - Is it bad etiquette to purposefully fail checks? 1:06:15 - My character died in Session 0. (Titlecard) 1:14:27 - Art
for the "bad ettiquette" on at about 52:01 - i personally believe a DM can flavor a skill check success for a mismatched class/background to the character that succeeds regardless of the check or class. like, an 18 STR barbarian can fail opening a door bc a 6 STR wizard discovered it needed a *specific level* of force, not just brute strength to open it. Likewise, a noble prat with low INT can succeed on a history check bc maybe they remember something inconsequential in passing they heard in their past that leads the rest of the party to the actual answer
We were in a boss fight for my friends paladins backstory. We’re fighting a Deva that is testing his worth and virtues. The Deva knocks the paladin unconscious, another ally buckles the Deva to one knee, on my turn my Paladin puts her polearm to the Deva’s throat lifting its chin to meet her gaze. I say something explaining how worthy my friends Paladin is and he doesn’t need the Deva’s approval. My Paladin swings her blade to meet the Deva’s neck…..Nat 1
If it was just to "meet" the neck (ie. just to be threatening), it was by definition not an attack. Therefore they failed their bluff/intimidate roll. If it was actually meant to kill, you're saying the Deva was effectively helpless. That's a coup-de-grace.
I'm a monk in our current campaign and my husband is a druid who was shifted into wolf form. We were fighting a undead beholder who was flying. So I asked could I throw the druid at the beholder. DM said sure make a str check. I made the str check but my husband attacked in his wolf form and hit. When a wolf succeeds a hit the mob has to make save or be tripped. We were trying to get the beholder down for we could hit. The beholder unfortunately wasn't tripped but still looked cool throwing the wolf at the beholder.
40:46 a massive increase to the enjoyment of all my tables (I run a lot of clubs with many newbies) was, and not just with persuasion, but any aggress between PCs must be consented to by all players involved. No stealing, no persuading, no attacking, unless narratively all afflicted parties are onboard. Since implementing this rule I’ve also had more pvp and it’s been way more dramatic and interesting because it comes from willing players collaborating on dramatic story beats.
First Story: Oh man, the one that comes to mind is one of the rare times I was DM'ing. I'd had all of the party members come together in a coliseum for a tournament, and in the middle of it, a bunch of monsters attacked, so they had to band together to fight them off. It was meant to be the inciting incident that brought these disparate individuals together to rally behind a single cause, finding the source of the monsters. All of them decided to work together, except the drow rogue, who was like, "I don't see anything in it for me, so I'm just going to leave." (Not a problem player at all, he was just playing his character.) He then proceeded to take out a grappling hook and throw it, planning on going up into the rafters and vanishing into the shadows. In an outdoor, open-air coliseum. The grappling hook fell to the ground, and he sheepishly decided to join the party on their quest after all. I'm sure there are others, but that's always been my favorite story about that character, which that guy still plays to this day in other campaigns.
Second Story: There's an easy fix: say you're implementing a new rule where if a spell's verbal components take more than, let's say, ten seconds to speak irl, it costs the player their Bonus Action, and if it takes more than twenty seconds, it costs them their full turn and their Action on the next round. It's cool that the player is getting that into it, but if it's cutting into the time it takes to play and it's causing issues, just put an in-game punishment for it, stating that since the rounds are six seconds each, if the player is chanting the same way in-character to get the spell off, then it's clearly taking them multiple rounds to cast a single spell. If they are channeling the power of the divine to cast their spell, a couple of words should be all it takes to get the idea of which of the, like, eight spells they have prepared that day they are using; the chant should be the prayer they offer at the start of each day to prepare the spell, but maybe the first two or three words of that prayer are what are used on the fly to cast the spell, and maybe if they're able to chant out the full prayer, it could add extra effectiveness to the spell, at the cost of the time it takes to actually cast it.
Honestly, thinking back (Last campaign I played was roughly 25 years ago- I'm playing again, but am literally just through the first session at my new table), I can't think of anything cool that fell flat on its face. I CAN however think of one instance that was the opposite, where my party was facing a bunch of low level goons, and my character used Phantasmal Force to conjure up the image of one of our patrons, a high level mage, in an attempt to scare the bejeezus out of them (and knock 'em out with an illusory fireball spell)...and as a result reveal to our party by the goons' flatfoooted and confused reactions to the illusion that the council member I had selected happened to be the hidden BBEG. I think that moment both my DM and I both had the 'Are you f'ing kidding me?' expressions on our faces for entirely different reasons.
1:06:20 This sucks honestly, because there IS a good way to do this. I’m prepping for a new campaign, and the DM has let us know upfront that in session 1, there is a high chance of our characters dying, so if there’s one you want to play more have it as your second option. All of this is part of a ruthless world that has essentially warlords as the gods of the world, and from what I’ve heard we will eventually get chosen by a warlord and that will add some new death mechanics that make death less permanent, but they don’t have it at first because they’re not under any warlord. The only reason this will work is because before we even agree to join the group, the DM let us know what to prepare for, and if it’s not our vibe we can step out before we even do any preparation. It works for me because I have like 5 different characters fleshed out for fun, and if one dies in the process I’ll just reuse it in a different campaign. It’s ok to have deaths at the beginning if everyone knows and agrees with it
Funniest Nat 1 for me: Playing Starfinder, tried to kick in a door to get the drop on two Merc groups making a deal. Nat 1. Door was unlocked, I go through it and tumble into the room right in between the two Merc groups. I got hit a lot.
So i had a "hell yeah!" Moment that technically worked, but the aftermath was devastating. I actually posted a lonher version of this story in the discord, but to summarize; Our party was facing a beholder and my sorcerer recently attained a rod that allows them to deal max damage on fire or necrotic spells. They used inflict wounds and dealt a full 80 points of necrotic damage. This of course lead to the beholder focusing attacks on my sorcerer, who (due to multiple bad dice rolls) got disintegrated. There is a silver lining, thankfully, in that we successfully cast true resurrection from a spell scroll despite being under level for it.
about the player chanting verbal components: I also play a life domain cleric and keep an in character journal that's my character's prayer book where I write descriptions of every spell from the pov of my pc including a little prayer (as would be the verbal component). it gives me something to work on when i have gree time and its not a game day and i dont need to chant the verbal components while we play lmao! maybe the player should do something like that.
As a newer DM I had the villain, a wizard, dramatically appear in a battle and cast Sleep on the low level party with the plan to lock them up in the cells. They were all elven!
Using dispel good and evil on a possessed angel to dispel the possesion. Would have worked, accept it was controlled by an abborant, the spell doesn't work on them, but the level 1 version does. I was removed from the campaign after this fight (a 12 hour fight mind) for other reasons, But I had a problem with the above not working, for one reason. We had seen this angel wounded before on 2 occasions, and no mention of the color of his blood, however the blood color WAS mentioned during this fight, and after I tried using the spell, the DM said... 'You would know, purple blood is not normal for angels, and is more alligned with abborants, the spell doesn't work, is that your turn' I lost the spell, it did nothing, my charecter is battered bruised and has nothing left, can't do anyhting in her own pentultimate moment (THis was also in her home town that she was trying to save while taking her Oath, met her goddess and got given the spell (had a choice of 5th lvl spells from Cleric and Paladin. I asked why the purple blood wasnt pointed out before when we saw him wounded a month prior. His response.. 'You never asked' There is a lot more that happened but is waaay too long for this XD
Third Story: While the two of you don't agree with "Persuasion is mind control" as a concept, that sounds like what this bard was trying to play as. Basically, having the party roll against his Persuasion for, say, "I get all the gold for this quest" or whatever, and if they fail, they agree with him, because they lost the contested roll. The bard could argue that other failed contested rolls result in the one who succeeds getting things to go their way, so persuasion should work the same way. It's basically a way for someone who wants to try to cheat and become the main member of the party do so against players who don't know what they're doing. The players cutting that off entirely prevents that from happening. And as for the player's experience, it says in the post that he can get away with persuasion against party members in another campaign he's in. It sounds like he's playing the same character in both groups, and honestly, OP shouldn't be the one who leaves if that's the case. Bard can leave and play in his other group where he's probably the main character and leader of the party who chooses every one of their courses of action and gets to keep all the rewards to give out to the party as he deems necessary.
39:37 I see what they’re saying. I’ve been at tables where “the dice tell the story,” and the higher roll with Persuasion on other players would always just leave the PC with broken Charisma score always getting what they wanted because even with minmaxed Insight, you are beating an average 35 Persuade check. It just stopped being fun, so I left that table VERY FAST! I think using stats against other players is kinda sucky if the players aren’t for it
Oh my previous DM sounds like some of the nightmare DM's here, but he wasn't all at once, it was over time. I worked with my DM to build my charecter, her backstory everything. Including her devil sight being part of her backstory, (born blind, sight granted by her goddess) 4 months in (weekly sessions) DM nurfs devil sight, so it can't see creatures hidden by umbral sight.. Just so he can almost oneshot our wizard. decided we were seasoned adventurers, and emotional issues got resolved on a long rest. (My charecter had her friends and sister killed, her mother and another firend comatosed, her home destryed, was being hunted and tormented by a Fallen angel, discovered she was chosen by her goddess to re-ignight an ancient order bless by the gods of the sun and moon to protect against an impending army of fel and aboraent forces. All of this was within about 3 weeks, and my charecter (according to the DM) should be fine and not care. (She's 19, has been able to see for less than a year, and has only just started figureing out her abilities.)
So we had snuck up on a party of 4 bad guys. 3 were around a campfire and 1 was patrolling. Our plan: me and the wizard would fireball the group of 3 as our assassin rogue snuck up and attacked the 4th. The fireballs got absorbed by some anti magic item and the 4th had alert so she couldn’t be surprised 😂
Monday - GOT night: 7/10 (nearly done w/season 3) Tuesday - Top Golf for the first time: 3/10 (I hate golf) Wednesday - Trivia came in 2nd: 8/10 (big placement jump at the end) Thursday - Chores & GOT: 6/10 (-1 for chores) Friday - Dinner w/Friends: 9/10 (-1 for parking) Saturday - Housewarming party & pole vaulting downtown: 6/10 (party was a 4/10 but pole vaulting was 8/10) Sunday - chores ft. chores w/friend, Biden drops out, Harris new nom, dinner w/in-laws: emotional roller coaster/10 And thats what you missed on Glee!
You can get fans that have ring shaped ice blocks (uses two at a time and you get four) to cool the air. I'm a 8 because apart from tonight's dnd being cancelled I've been creating playlists and working on world building (well small seaside town lol).
Hi! You said that the lighting was crazy at the start, but I think it actually looks really nice! The gradient from purple to pink makes you both stand out from the wall a bit more!
Oh man I have so many good "hell yeah! ... oh no!!" stories because the dice gods LOVE dramatic irony and making me bang my head against the table. But I think one of my favorites will always be when i was in a campaign where my partner and I were playing a Tiefling and a Drow, and one of the other players was playing a character who, due to his upbringing, had prejudices against Tieflings and Drow. Y'know your typical DnD fantasy racism. However our characters were hiding their racial traits to the best of their abilities so, the other players character didnt know their actual identities. This was all pre-approved with everyone before the campaign started and all of us were actually really excited for this conflict to come to a head. It was gonna be a fun little spicy inter-party conflict moment before we worked things out and became even closer friends than ever. HOWEVER when the time came due to the other player going to play a prank on the drow in the middle of the night by going to give him a hair cut while he was sleeping, I rolled a NATURAL ONE, on my perception check for the commotion and therefore didn't wake up, even though everyone else did. Did not get to participate in the argument at all as my character was blissfully conked out for all of it. Our dragonborn fighter decided to get on a soapbox for her instead of waking her up and letting her talk for herself. She got to sleep through the whole night without knowing anyyyyy of it happened. I had sooooo many fake conversations in the shower to prepare myself for the potential rp opportunities of the fight too. OTL.
In our my recent session I rolled really high so my sorcerer got to go first. We where facing the boss of an area who had no minions....yet. So I used hold person on her and it worked ( no bend luck needed) the person who went after me did 72 damage to her :)
I'm very upset about Long Legs. I'm making a video about some movies that are "highly reviewed" as of late that have been confusing and left me feeling like my time was utterly wasted. Long Legs could've been a really cool short thriller, but the drag on left me disappointed by the ending.
I think I ultimately enjoyed the thrill ride in Longlegs, but my anxiety was definitely ramped up during the film. Moments before the lights darkened and the trailers rolled, my BF thought it was a great time to tell me about the unaliving attempt on DT. Mind spiraling about the consequences and the future under a martyred fascist the movie was an escape from the real horrors of the world.
Final Story: This stinks, because it sounds like not only a case of the DM not wanting OP's character to be in the game, but also wanting to raise up the other player character that survived that encounter. It sounds like they're setting up a main character for the story, at the cost of OP's character, and that's a shitty way to do that.
For the ultimate. I don't think they missed the session 1. They said today, meaning the day the wrote it, and last night as thats when they had the session 0. I think the session 1 was later that day, not the day they did the session 0.
31:44 If I was the DM, I would ask the player to tone it down and we could flavor it as their character's relationship to their God/magic getting stronger. Now their spells take less effort to call on the magic to work.
I think I ultimately enjoyed the thrill ride in Longlegs, but my anxiety was definitely ramped up during the film. Moments before the lights darkened and the trailers rolled, my BF thought it was a great time to tell me about the unaliving attempt on DT. Mind spiraling about the consequences and the future under a martyred fascist the movie was an escape from the real horrors of the world.
14:54 - What was a DND moment where you thought "hell yea!" and it proceeded to fail spectacularly.
31:44 - How do I can kindly ask a player to stop chanting verbal components.
38:27 - I blew up at a fellow player
51:37 - Is it bad etiquette to purposefully fail checks?
1:06:15 - My character died in Session 0. (Titlecard)
1:14:27 - Art
for the "bad ettiquette" on at about 52:01 - i personally believe a DM can flavor a skill check success for a mismatched class/background to the character that succeeds regardless of the check or class. like, an 18 STR barbarian can fail opening a door bc a 6 STR wizard discovered it needed a *specific level* of force, not just brute strength to open it. Likewise, a noble prat with low INT can succeed on a history check bc maybe they remember something inconsequential in passing they heard in their past that leads the rest of the party to the actual answer
Mags sounded like she was about to ascend when reading the Latin 🤣
We were in a boss fight for my friends paladins backstory. We’re fighting a Deva that is testing his worth and virtues. The Deva knocks the paladin unconscious, another ally buckles the Deva to one knee, on my turn my Paladin puts her polearm to the Deva’s throat lifting its chin to meet her gaze. I say something explaining how worthy my friends Paladin is and he doesn’t need the Deva’s approval. My Paladin swings her blade to meet the Deva’s neck…..Nat 1
If it was just to "meet" the neck (ie. just to be threatening), it was by definition not an attack. Therefore they failed their bluff/intimidate roll. If it was actually meant to kill, you're saying the Deva was effectively helpless. That's a coup-de-grace.
I'm a monk in our current campaign and my husband is a druid who was shifted into wolf form. We were fighting a undead beholder who was flying. So I asked could I throw the druid at the beholder. DM said sure make a str check. I made the str check but my husband attacked in his wolf form and hit. When a wolf succeeds a hit the mob has to make save or be tripped. We were trying to get the beholder down for we could hit. The beholder unfortunately wasn't tripped but still looked cool throwing the wolf at the beholder.
40:46 a massive increase to the enjoyment of all my tables (I run a lot of clubs with many newbies) was, and not just with persuasion, but any aggress between PCs must be consented to by all players involved. No stealing, no persuading, no attacking, unless narratively all afflicted parties are onboard. Since implementing this rule I’ve also had more pvp and it’s been way more dramatic and interesting because it comes from willing players collaborating on dramatic story beats.
First Story: Oh man, the one that comes to mind is one of the rare times I was DM'ing. I'd had all of the party members come together in a coliseum for a tournament, and in the middle of it, a bunch of monsters attacked, so they had to band together to fight them off. It was meant to be the inciting incident that brought these disparate individuals together to rally behind a single cause, finding the source of the monsters. All of them decided to work together, except the drow rogue, who was like, "I don't see anything in it for me, so I'm just going to leave." (Not a problem player at all, he was just playing his character.) He then proceeded to take out a grappling hook and throw it, planning on going up into the rafters and vanishing into the shadows. In an outdoor, open-air coliseum. The grappling hook fell to the ground, and he sheepishly decided to join the party on their quest after all.
I'm sure there are others, but that's always been my favorite story about that character, which that guy still plays to this day in other campaigns.
Second Story: There's an easy fix: say you're implementing a new rule where if a spell's verbal components take more than, let's say, ten seconds to speak irl, it costs the player their Bonus Action, and if it takes more than twenty seconds, it costs them their full turn and their Action on the next round. It's cool that the player is getting that into it, but if it's cutting into the time it takes to play and it's causing issues, just put an in-game punishment for it, stating that since the rounds are six seconds each, if the player is chanting the same way in-character to get the spell off, then it's clearly taking them multiple rounds to cast a single spell. If they are channeling the power of the divine to cast their spell, a couple of words should be all it takes to get the idea of which of the, like, eight spells they have prepared that day they are using; the chant should be the prayer they offer at the start of each day to prepare the spell, but maybe the first two or three words of that prayer are what are used on the fly to cast the spell, and maybe if they're able to chant out the full prayer, it could add extra effectiveness to the spell, at the cost of the time it takes to actually cast it.
Honestly, thinking back (Last campaign I played was roughly 25 years ago- I'm playing again, but am literally just through the first session at my new table), I can't think of anything cool that fell flat on its face. I CAN however think of one instance that was the opposite, where my party was facing a bunch of low level goons, and my character used Phantasmal Force to conjure up the image of one of our patrons, a high level mage, in an attempt to scare the bejeezus out of them (and knock 'em out with an illusory fireball spell)...and as a result reveal to our party by the goons' flatfoooted and confused reactions to the illusion that the council member I had selected happened to be the hidden BBEG. I think that moment both my DM and I both had the 'Are you f'ing kidding me?' expressions on our faces for entirely different reasons.
1:06:20
This sucks honestly, because there IS a good way to do this. I’m prepping for a new campaign, and the DM has let us know upfront that in session 1, there is a high chance of our characters dying, so if there’s one you want to play more have it as your second option. All of this is part of a ruthless world that has essentially warlords as the gods of the world, and from what I’ve heard we will eventually get chosen by a warlord and that will add some new death mechanics that make death less permanent, but they don’t have it at first because they’re not under any warlord. The only reason this will work is because before we even agree to join the group, the DM let us know what to prepare for, and if it’s not our vibe we can step out before we even do any preparation. It works for me because I have like 5 different characters fleshed out for fun, and if one dies in the process I’ll just reuse it in a different campaign. It’s ok to have deaths at the beginning if everyone knows and agrees with it
Funniest Nat 1 for me: Playing Starfinder, tried to kick in a door to get the drop on two Merc groups making a deal. Nat 1. Door was unlocked, I go through it and tumble into the room right in between the two Merc groups. I got hit a lot.
So i had a "hell yeah!" Moment that technically worked, but the aftermath was devastating. I actually posted a lonher version of this story in the discord, but to summarize;
Our party was facing a beholder and my sorcerer recently attained a rod that allows them to deal max damage on fire or necrotic spells. They used inflict wounds and dealt a full 80 points of necrotic damage. This of course lead to the beholder focusing attacks on my sorcerer, who (due to multiple bad dice rolls) got disintegrated. There is a silver lining, thankfully, in that we successfully cast true resurrection from a spell scroll despite being under level for it.
about the player chanting verbal components: I also play a life domain cleric and keep an in character journal that's my character's prayer book where I write descriptions of every spell from the pov of my pc including a little prayer (as would be the verbal component). it gives me something to work on when i have gree time and its not a game day and i dont need to chant the verbal components while we play lmao! maybe the player should do something like that.
As a newer DM I had the villain, a wizard, dramatically appear in a battle and cast Sleep on the low level party with the plan to lock them up in the cells. They were all elven!
Using dispel good and evil on a possessed angel to dispel the possesion.
Would have worked, accept it was controlled by an abborant, the spell doesn't work on them, but the level 1 version does.
I was removed from the campaign after this fight (a 12 hour fight mind) for other reasons, But I had a problem with the above not working, for one reason.
We had seen this angel wounded before on 2 occasions, and no mention of the color of his blood, however the blood color WAS mentioned during this fight, and after I tried using the spell, the DM said...
'You would know, purple blood is not normal for angels, and is more alligned with abborants, the spell doesn't work, is that your turn'
I lost the spell, it did nothing, my charecter is battered bruised and has nothing left, can't do anyhting in her own pentultimate moment (THis was also in her home town that she was trying to save while taking her Oath, met her goddess and got given the spell (had a choice of 5th lvl spells from Cleric and Paladin.
I asked why the purple blood wasnt pointed out before when we saw him wounded a month prior.
His response..
'You never asked'
There is a lot more that happened but is waaay too long for this XD
Third Story: While the two of you don't agree with "Persuasion is mind control" as a concept, that sounds like what this bard was trying to play as. Basically, having the party roll against his Persuasion for, say, "I get all the gold for this quest" or whatever, and if they fail, they agree with him, because they lost the contested roll. The bard could argue that other failed contested rolls result in the one who succeeds getting things to go their way, so persuasion should work the same way. It's basically a way for someone who wants to try to cheat and become the main member of the party do so against players who don't know what they're doing. The players cutting that off entirely prevents that from happening.
And as for the player's experience, it says in the post that he can get away with persuasion against party members in another campaign he's in. It sounds like he's playing the same character in both groups, and honestly, OP shouldn't be the one who leaves if that's the case. Bard can leave and play in his other group where he's probably the main character and leader of the party who chooses every one of their courses of action and gets to keep all the rewards to give out to the party as he deems necessary.
39:37 I see what they’re saying. I’ve been at tables where “the dice tell the story,” and the higher roll with Persuasion on other players would always just leave the PC with broken Charisma score always getting what they wanted because even with minmaxed Insight, you are beating an average 35 Persuade check. It just stopped being fun, so I left that table VERY FAST! I think using stats against other players is kinda sucky if the players aren’t for it
Oh my previous DM sounds like some of the nightmare DM's here, but he wasn't all at once, it was over time.
I worked with my DM to build my charecter, her backstory everything. Including her devil sight being part of her backstory, (born blind, sight granted by her goddess)
4 months in (weekly sessions) DM nurfs devil sight, so it can't see creatures hidden by umbral sight.. Just so he can almost oneshot our wizard.
decided we were seasoned adventurers, and emotional issues got resolved on a long rest. (My charecter had her friends and sister killed, her mother and another firend comatosed, her home destryed, was being hunted and tormented by a Fallen angel, discovered she was chosen by her goddess to re-ignight an ancient order bless by the gods of the sun and moon to protect against an impending army of fel and aboraent forces.
All of this was within about 3 weeks, and my charecter (according to the DM) should be fine and not care. (She's 19, has been able to see for less than a year, and has only just started figureing out her abilities.)
So we had snuck up on a party of 4 bad guys. 3 were around a campfire and 1 was patrolling. Our plan: me and the wizard would fireball the group of 3 as our assassin rogue snuck up and attacked the 4th. The fireballs got absorbed by some anti magic item and the 4th had alert so she couldn’t be surprised 😂
Monday - GOT night: 7/10 (nearly done w/season 3)
Tuesday - Top Golf for the first time: 3/10 (I hate golf)
Wednesday - Trivia came in 2nd: 8/10 (big placement jump at the end)
Thursday - Chores & GOT: 6/10 (-1 for chores)
Friday - Dinner w/Friends: 9/10 (-1 for parking)
Saturday - Housewarming party & pole vaulting downtown: 6/10 (party was a 4/10 but pole vaulting was 8/10)
Sunday - chores ft. chores w/friend, Biden drops out, Harris new nom, dinner w/in-laws: emotional roller coaster/10
And thats what you missed on Glee!
Eldritch sweatblast tumblers/sweatbands when?
You can get fans that have ring shaped ice blocks (uses two at a time and you get four) to cool the air.
I'm a 8 because apart from tonight's dnd being cancelled I've been creating playlists and working on world building (well small seaside town lol).
Hi! You said that the lighting was crazy at the start, but I think it actually looks really nice! The gradient from purple to pink makes you both stand out from the wall a bit more!
US north east has been crazy heatwave too. Just consistently hot days for the last month
Oh man I have so many good "hell yeah! ... oh no!!" stories because the dice gods LOVE dramatic irony and making me bang my head against the table. But I think one of my favorites will always be when i was in a campaign where my partner and I were playing a Tiefling and a Drow, and one of the other players was playing a character who, due to his upbringing, had prejudices against Tieflings and Drow. Y'know your typical DnD fantasy racism. However our characters were hiding their racial traits to the best of their abilities so, the other players character didnt know their actual identities. This was all pre-approved with everyone before the campaign started and all of us were actually really excited for this conflict to come to a head. It was gonna be a fun little spicy inter-party conflict moment before we worked things out and became even closer friends than ever.
HOWEVER when the time came due to the other player going to play a prank on the drow in the middle of the night by going to give him a hair cut while he was sleeping, I rolled a NATURAL ONE, on my perception check for the commotion and therefore didn't wake up, even though everyone else did. Did not get to participate in the argument at all as my character was blissfully conked out for all of it. Our dragonborn fighter decided to get on a soapbox for her instead of waking her up and letting her talk for herself. She got to sleep through the whole night without knowing anyyyyy of it happened.
I had sooooo many fake conversations in the shower to prepare myself for the potential rp opportunities of the fight too. OTL.
35:54 I screamed with laughter at the bell bit!!!
I'm at the dentist, gas is on, your in my ear bud, waiting for hell to start, but yall make it bearable
In our my recent session I rolled really high so my sorcerer got to go first. We where facing the boss of an area who had no minions....yet. So I used hold person on her and it worked ( no bend luck needed) the person who went after me did 72 damage to her :)
I'm very upset about Long Legs. I'm making a video about some movies that are "highly reviewed" as of late that have been confusing and left me feeling like my time was utterly wasted. Long Legs could've been a really cool short thriller, but the drag on left me disappointed by the ending.
I think I ultimately enjoyed the thrill ride in Longlegs, but my anxiety was definitely ramped up during the film. Moments before the lights darkened and the trailers rolled, my BF thought it was a great time to tell me about the unaliving attempt on DT. Mind spiraling about the consequences and the future under a martyred fascist the movie was an escape from the real horrors of the world.
Final Story: This stinks, because it sounds like not only a case of the DM not wanting OP's character to be in the game, but also wanting to raise up the other player character that survived that encounter. It sounds like they're setting up a main character for the story, at the cost of OP's character, and that's a shitty way to do that.
For the ultimate. I don't think they missed the session 1.
They said today, meaning the day the wrote it, and last night as thats when they had the session 0.
I think the session 1 was later that day, not the day they did the session 0.
31:44 If I was the DM, I would ask the player to tone it down and we could flavor it as their character's relationship to their God/magic getting stronger. Now their spells take less effort to call on the magic to work.
ITS CLOGGIN TIME!
Hot AF here in Texas too. Currently eating some Panda Express “Chinese”
Ima Florida out of ten today. Synopsis is it’s hotter than balls and wetter than the ocean. Hot and wet in all the wrong ways.
That wasn't latin I'm sorry to say 😂
Lorem ipsum is just filler/example text for fonts lmao
The mic...... 0-0
I think I ultimately enjoyed the thrill ride in Longlegs, but my anxiety was definitely ramped up during the film. Moments before the lights darkened and the trailers rolled, my BF thought it was a great time to tell me about the unaliving attempt on DT. Mind spiraling about the consequences and the future under a martyred fascist the movie was an escape from the real horrors of the world.