Yooo poppin! I wish they buffed Beast acceleration after he get stunned 😅 I kept trying my best ranking him up but I hate getting stunned haha. Yeah he's fast tho, could take afvantage of that. Thats a killer, ' beastly' thumbnail too yo! 😂
@poppinoftenwithlofton6036 Oh yes, it's kinda like the Mario Kart ones you've been trying lately xD I'm gettin' the Pauline luxury set vibes from your video here 🤧🤣
My problem with Beast is, his acceleration and turning stats are legit so bad that if you get hit even once or twice early its impossible to recover from. On top of his gimick sometimes being an actual detriment since you lose all defensive powerups. On top of some races just flat out never giving you enough special pickups to trigger his enrage mode
Yea, you're not wrong. Comparing him with others, you reaaaallly need to know the ins and outs of the character and play to his strengths. One mistake and it's usually all over AND if you don't get enraged, it's a wrap. 😅
I notice they did the same thing as last week: locked progression in a chapter behind a character that you need at level 27 or 30 to effectively win the race. Man, I had to spend season coins just to get Jafar up to level 27 on a 30 level race and it was still tough. Beast is alright, but he really needs his unique skill to be totally effective. Man dude,one more level and my Belle will be at around 5000 in the top speed category. Maybe then I can compete in MP better....😂
@@poppinoftenwithlofton6036 You know, I'm not sure. I fo believe the difficulty is ramped up if you're 5 levels below recommend. It's really, REALLY tough. Even with Oswald's helicopter ability, I feel I'm hanging on for dear life...😅
I got beast at lvl 40 and 4 stars still struggling to get top 3 😂. I don’t have his legendary crew member. I pretty much stack top speed. Any advice for his stats and/or general advice for playing beast?
Hmm, best advice is to always turn wide if you do not have a dash. If you do have a dash use it as a way to cut corners faster. Yes you may slow down on making a sharp turn (wide will slow you down too, but not as much), but if you dash after the turn it'll make sure you clear it quicker and get back to top speed.
@@poppinoftenwithlofton6036 thanks, I tried looking up guides and surprise surprise nobody has like an in-depth guide on how to play beast, so I really appreciate the reply.
It's weird what they are doing on this season, I tried the new chapter of the track and they are asking for lv 29 already and even I had Olaf and Kristoff on lv 30 I just barely get on 3rd, imagine if you're just starting to play the game, I just started the last season and I didn't feel those requirements so harsh on the last season as this one
Yea, it's rough. I hope they address it in season 6. I've noticed once they dive deep into some sort of decision (even if it's bad), they usually stick with it until the next season.
It's really down to preference. I've done both, but it doesn't make that much of a difference. Some players will charge so they can continue to use their nitros without wasting the additional nitros. However, for me, I just let my nitros drain and then pop the boost skill to give me a full bar. I like having more control over my nitros. Just a preference though, no real make or break to charge and uncharge.
@@poppinoftenwithlofton6036 Doesn't it turn out to function essentially the same, except charging it just lets you boost longer overall, since charging it gives you more total boost meter than not charging? I'm not convinced that this is just down to preference, and as far as I can see, charging it in most situations has a tangible outcome on the overall amount of time you can spend boosting. You could let your boost meter expire, slow down slightly for a moment while you pop the uncharged skill and press the boost button again (a nitpickingly-small time loss, I admit), and continue boosting. Or you could charge the item, not have to stop boosting, and gain more boost meter overall. At skill level 2, the uncharged boost skill gives you 1 1/4 boost meter, whereas charging it gives you 1 3/4 boost meter, which is a pretty significant difference. That allows for at least one more drift boost on top of the extra half of a meter, letting you boost for quite a bit longer overall. At skill level 5, uncharged gives you two full boost meters, but with a character with a low boost stat, the charged version will help charge you to full after a period of time (letting you boost while it's charging) and THEN leave you with a full tank instead of just instantly filling your tank and then having it decrease, which gives you more boost in total and lets you boost for quite a bit longer. Higher boost stat characters also benefit from this, though, as the charged version lets them stay at two full boost meters for a while before decreasing, which is usually redundant for characters like Meg and Mike (Mike gets a ton of the boost item and is usually boosting for most or all of a map, and Meg is Meg) but can make a tangible difference for a character like Elizabeth Swann. Sometimes boosting just a LITTLE bit farther means hitting the boost pad before a ramp while you're still boosting and allowing you to maintain boost and higher speed for the duration of a jump. There are some times when you'd want to run out a little bit sooner, like right before the long grind rail over the magma on Kaua'i so that you can start filling up your boost meter at the beginning of the rail and leave it with a full meter, but the amount of times you would like to have less boost meter is far smaller than the amount of times you would like to have more (pretty much always). No matter the level of your boost skill, you come away with more overall gained boost meter when charging, especially if you're already boosting when you use it. There are times when I purposefully don't charge the boost skill, and those are pretty much limited to when I don't currently have a full boost meter and need to initiate a boost immediately to quickly cross the finish line or prevent an opponent getting close enough to dash into me or something, but if that's not the case, I always charge it. Also, can you make sure I'm understanding you right when you say: "Some players will charge so they can continue to use their nitros without wasting the additional nitros?" Do you mean something like this situation: You have one full boost meter, and uncharging it will give you a boost meter and a half, but the extra boost it would have given you is wasted since it can't give you more than two full bars?
You make solid points, but I don't think I explained it correctly in my first response. I apologize. When I use the uncharged version, I don't actually let my nitros run out. I'll use the boost before the nitros runs out when there is a sliver of it left. This will allow me to get as much nitros out of the ability as possible, as well as keep me in complete control. When using the charged version, there is a possibility you'll overcharge your nitros by drifting, ramming, tricking, usually whatever gives you *extra* nitros will be "wasted" so to speak. As an example, say I have two bars. If I wait until I'm about to run out of both bars to use my boost ability, I'll gain the maximum amount of nitros. This also means no excess nitros is wasted from gaining an additional boost from drifting, skills, etc. If I used the charged version, it'll continue to fill without me wanting it to. This means that any additional nitros gained from ramming, skills, and drifting are wasted. (again, i do not let the nitros run out, i'll use the item when it's very low, this makes it so i don't need to press the boost button again or slow down my speed) In terms of preference, I was saying that because the game gives you so much nitros it really doesn't matter. Until nitros becomes a scarce resource, you can pretty much do whatever you'd like with it unless you're focused on time trials. I hope I was able to clear everything up a bit, let me know if it still doesn't make sense though. I'll try to make it less messy LMAO.
@@poppinoftenwithlofton6036 I appreciate your description; I understand now. And for the record, you weren't messy; I just wanted to make sure I fully got what you were saying. It’s essentially the same thing as what I described, just without the nitpicky time loss of letting your boost run out and then reactivating it, right? You just let it go so it almost runs out and then use it uncharged to get it back to full. I still see a distinct advantage to charging it and am wondering if you would consider it. Here are two scenarios of charging the boost skill to help me illustrate my point. For context, I nearly always charge my boost skills aside from the specific situations I mentioned in my previous comment, and I always let my boost drop as low as possible before activating it. After a little experience, it's pretty easy to know when you have to start charging it to let it get very low without it running all the way out. I'm also always chaining drift boosts whether or not I charge the skill. Also, we're assuming that we're not playing a character like Meg, who will stay at full boost no matter what. This only matters for characters whose boost bar will naturally deplete to zero at some point during the race. Scenario 1 - I'm currently consuming boost meter, and I charge my boost skill when my meter is nearly drained. Despite chaining drift boosts, I don't quite cap out at two full bars. Scenario 2 - I'm currently consuming boost meter, and I charge my boost skill when my meter is nearly drained. Because my boost item is high enough level or my racer has a high enough boost stat/is a trickster/went off a jump into the air or on a grind rail, my boost meter capped out at two full bars for a couple of seconds before continuing to deplete. In both of those scenarios, assuming identical driving inputs and conditions, there will be a time when not charging the boost skill has a lower boost meter than charging it, and you will run out sooner. Considering Scenario 1, your boost meter takes more time to increase if you charge it, but a certain point will be reached where you will have more remaining boost meter if you charge it than if you don't, purely because you gain more boost meter from the charged version of the skill than the uncharged version. Considering Scenario 2, I don't see an issue even one bit with "wasting boost" from drift boosting or tricking off of ramps when your boost meter is held at a full two bars for a short time before it starts depleting, as long as you aren't activating your charged skill when you still have a significant amount of boost meter left and aren't just about to drive through another skill box. Let's say Scenario 2 happens. What that means is that your boost meter is taking longer to start depleting from the moment you use the charged activation of the skill than it does when you use the normal activation. If you use the normal activation, your boost meter starts depleting from full IMMEDIATELY after you press the button. If you use the charged activation, your boost meter climbs to full, waits at full for a second or two, and THEN starts to deplete from full. It doesn't matter if you're "wasting" generated boost meter from drift boost or tricks when your meter is stuck at full, because you get to spend a significantly longer time boosting with the charged activation. I could also respond to the "wasting boost" point by saying that you're wasting an entire half bar of boost generation by not charging the skill, but that's independent of the other point I just mentioned, that boost bar depletion from full occurs far later when charging the skill than when using its normal activation.
I feel you. If it makes you feel any better, Donald has one of the lowest speeds in the game. Pair that with all these mobile characters, it's a bit harder to win with him. (especially when behind)
@@poppinoftenwithlofton6036 indeed, if you're left behind you have small to none chance to catch up, so a good start with Donald is a must. I always try to stun some at the end by dash slide and get some nitro at the same time, and keep stunning if they get close. His slow speed is compensated by his amazing turns and boosts, they feel very smoothly; while others have difficult talking them, forcing to slow a bit. At the end I was lucky enough to be matched with no offensive ability stater racers and got my cosmetic animation.
@@poppinoftenwithlofton6036 already beat you once before the other day when you were using beast I'm guessing for this video lol. I was named BlueShirtGuy then
3:27 "why are yall ramming so much" *rams players* "Get up outta here" lol 😂😂😂
Yooo poppin! I wish they buffed Beast acceleration after he get stunned 😅 I kept trying my best ranking him up but I hate getting stunned haha. Yeah he's fast tho, could take afvantage of that. Thats a killer, ' beastly' thumbnail too yo! 😂
Thank you! Yea, I wanted to make something sooooooo different so that when people click they know it's another type of video. 😂
@poppinoftenwithlofton6036 Oh yes, it's kinda like the Mario Kart ones you've been trying lately xD I'm gettin' the Pauline luxury set vibes from your video here 🤧🤣
Yeah Micky! He’s even got pumpkins to harvest in Dreamlight Valley! Love your vids man. So informative and funny.
Glad you enjoy them, I try my best! 🙂
beast makes everyone stay out of the west wing
THE WHOLE TRACK IS THE WEST WING
LMAO, facts!
He said cristof has a slapable face 🤣🤣🤣
My problem with Beast is, his acceleration and turning stats are legit so bad that if you get hit even once or twice early its impossible to recover from. On top of his gimick sometimes being an actual detriment since you lose all defensive powerups. On top of some races just flat out never giving you enough special pickups to trigger his enrage mode
Yea, you're not wrong. Comparing him with others, you reaaaallly need to know the ins and outs of the character and play to his strengths. One mistake and it's usually all over AND if you don't get enraged, it's a wrap. 😅
Until you get him to 2 stars, he is rage-inducing at times.
08:15 WALL-E WAS OUT FOR BLOOD!!! 😂🤣
I'm saying!!! Legit make no kind of sense.
1:35 "Oody" hahahaha 😆. And that straight face while he's saying it 😁
LMAO. I honestly don't even know. 👀
We all saw you miss that ram, who are you fooling? XD
LMAO, why you putting me on blast?!
Bro your a beast with the Beast!
I rammed into Belle while playing as Beast the other day and I still feel bad about it to this day... 😢
POWL slapping Kristoff across the mouth made my day kek
LMAO! Not going to lie, I may have had a grudge. 👀
I notice they did the same thing as last week: locked progression in a chapter behind a character that you need at level 27 or 30 to effectively win the race.
Man, I had to spend season coins just to get Jafar up to level 27 on a 30 level race and it was still tough.
Beast is alright, but he really needs his unique skill to be totally effective.
Man dude,one more level and my Belle will be at around 5000 in the top speed category. Maybe then I can compete in MP better....😂
I seen that even if you were underleveled, they still allowed you to try this time around? I know other ones they were locked from even attempting it.
Jafar lvl25 would be enough. A little sweaty, yes. But wining with Oswald 25 is Impossible. I barely got third place and thank god that was enough.
@hellm870 Dude, you a beast! I've tried three times now in thst elimination race and failed. Any tips?
@@poppinoftenwithlofton6036 You know, I'm not sure. I fo believe the difficulty is ramped up if you're 5 levels below recommend. It's really, REALLY tough. Even with Oswald's helicopter ability, I feel I'm hanging on for dear life...😅
Can you do an oswald challenge?
(sorry just a huge fan of oswald)
LMAO, I can tell. Hmm, I got Oswald to MPR 26. If I can get three stars on him I don't mind doing a champ run with him.
I got beast at lvl 40 and 4 stars still struggling to get top 3 😂. I don’t have his legendary crew member. I pretty much stack top speed. Any advice for his stats and/or general advice for playing beast?
Hmm, best advice is to always turn wide if you do not have a dash. If you do have a dash use it as a way to cut corners faster.
Yes you may slow down on making a sharp turn (wide will slow you down too, but not as much), but if you dash after the turn it'll make sure you clear it quicker and get back to top speed.
@@poppinoftenwithlofton6036 thanks, I tried looking up guides and surprise surprise nobody has like an in-depth guide on how to play beast, so I really appreciate the reply.
No problem, maybe I'll make one in the future along with some others. 🙂
😂 dude funniest video yet. Look at that slappable face lmao
It's weird what they are doing on this season, I tried the new chapter of the track and they are asking for lv 29 already and even I had Olaf and Kristoff on lv 30 I just barely get on 3rd, imagine if you're just starting to play the game, I just started the last season and I didn't feel those requirements so harsh on the last season as this one
Yea, it's rough. I hope they address it in season 6. I've noticed once they dive deep into some sort of decision (even if it's bad), they usually stick with it until the next season.
I don't mind Kristoff's face, but his chest is a better asset.
LMAO
8:13 yo 😂😂😅
Is there a reason you don’t charge the boost skill?
It's really down to preference. I've done both, but it doesn't make that much of a difference. Some players will charge so they can continue to use their nitros without wasting the additional nitros.
However, for me, I just let my nitros drain and then pop the boost skill to give me a full bar. I like having more control over my nitros. Just a preference though, no real make or break to charge and uncharge.
@@poppinoftenwithlofton6036 Doesn't it turn out to function essentially the same, except charging it just lets you boost longer overall, since charging it gives you more total boost meter than not charging? I'm not convinced that this is just down to preference, and as far as I can see, charging it in most situations has a tangible outcome on the overall amount of time you can spend boosting.
You could let your boost meter expire, slow down slightly for a moment while you pop the uncharged skill and press the boost button again (a nitpickingly-small time loss, I admit), and continue boosting. Or you could charge the item, not have to stop boosting, and gain more boost meter overall. At skill level 2, the uncharged boost skill gives you 1 1/4 boost meter, whereas charging it gives you 1 3/4 boost meter, which is a pretty significant difference. That allows for at least one more drift boost on top of the extra half of a meter, letting you boost for quite a bit longer overall.
At skill level 5, uncharged gives you two full boost meters, but with a character with a low boost stat, the charged version will help charge you to full after a period of time (letting you boost while it's charging) and THEN leave you with a full tank instead of just instantly filling your tank and then having it decrease, which gives you more boost in total and lets you boost for quite a bit longer. Higher boost stat characters also benefit from this, though, as the charged version lets them stay at two full boost meters for a while before decreasing, which is usually redundant for characters like Meg and Mike (Mike gets a ton of the boost item and is usually boosting for most or all of a map, and Meg is Meg) but can make a tangible difference for a character like Elizabeth Swann. Sometimes boosting just a LITTLE bit farther means hitting the boost pad before a ramp while you're still boosting and allowing you to maintain boost and higher speed for the duration of a jump.
There are some times when you'd want to run out a little bit sooner, like right before the long grind rail over the magma on Kaua'i so that you can start filling up your boost meter at the beginning of the rail and leave it with a full meter, but the amount of times you would like to have less boost meter is far smaller than the amount of times you would like to have more (pretty much always).
No matter the level of your boost skill, you come away with more overall gained boost meter when charging, especially if you're already boosting when you use it.
There are times when I purposefully don't charge the boost skill, and those are pretty much limited to when I don't currently have a full boost meter and need to initiate a boost immediately to quickly cross the finish line or prevent an opponent getting close enough to dash into me or something, but if that's not the case, I always charge it.
Also, can you make sure I'm understanding you right when you say: "Some players will charge so they can continue to use their nitros without wasting the additional nitros?" Do you mean something like this situation: You have one full boost meter, and uncharging it will give you a boost meter and a half, but the extra boost it would have given you is wasted since it can't give you more than two full bars?
You make solid points, but I don't think I explained it correctly in my first response. I apologize.
When I use the uncharged version, I don't actually let my nitros run out. I'll use the boost before the nitros runs out when there is a sliver of it left. This will allow me to get as much nitros out of the ability as possible, as well as keep me in complete control.
When using the charged version, there is a possibility you'll overcharge your nitros by drifting, ramming, tricking, usually whatever gives you *extra* nitros will be "wasted" so to speak.
As an example, say I have two bars. If I wait until I'm about to run out of both bars to use my boost ability, I'll gain the maximum amount of nitros. This also means no excess nitros is wasted from gaining an additional boost from drifting, skills, etc.
If I used the charged version, it'll continue to fill without me wanting it to. This means that any additional nitros gained from ramming, skills, and drifting are wasted.
(again, i do not let the nitros run out, i'll use the item when it's very low, this makes it so i don't need to press the boost button again or slow down my speed)
In terms of preference, I was saying that because the game gives you so much nitros it really doesn't matter. Until nitros becomes a scarce resource, you can pretty much do whatever you'd like with it unless you're focused on time trials.
I hope I was able to clear everything up a bit, let me know if it still doesn't make sense though. I'll try to make it less messy LMAO.
@@poppinoftenwithlofton6036 I appreciate your description; I understand now. And for the record, you weren't messy; I just wanted to make sure I fully got what you were saying. It’s essentially the same thing as what I described, just without the nitpicky time loss of letting your boost run out and then reactivating it, right? You just let it go so it almost runs out and then use it uncharged to get it back to full.
I still see a distinct advantage to charging it and am wondering if you would consider it. Here are two scenarios of charging the boost skill to help me illustrate my point. For context, I nearly always charge my boost skills aside from the specific situations I mentioned in my previous comment, and I always let my boost drop as low as possible before activating it. After a little experience, it's pretty easy to know when you have to start charging it to let it get very low without it running all the way out. I'm also always chaining drift boosts whether or not I charge the skill. Also, we're assuming that we're not playing a character like Meg, who will stay at full boost no matter what. This only matters for characters whose boost bar will naturally deplete to zero at some point during the race.
Scenario 1 - I'm currently consuming boost meter, and I charge my boost skill when my meter is nearly drained. Despite chaining drift boosts, I don't quite cap out at two full bars.
Scenario 2 - I'm currently consuming boost meter, and I charge my boost skill when my meter is nearly drained. Because my boost item is high enough level or my racer has a high enough boost stat/is a trickster/went off a jump into the air or on a grind rail, my boost meter capped out at two full bars for a couple of seconds before continuing to deplete.
In both of those scenarios, assuming identical driving inputs and conditions, there will be a time when not charging the boost skill has a lower boost meter than charging it, and you will run out sooner. Considering Scenario 1, your boost meter takes more time to increase if you charge it, but a certain point will be reached where you will have more remaining boost meter if you charge it than if you don't, purely because you gain more boost meter from the charged version of the skill than the uncharged version. Considering Scenario 2, I don't see an issue even one bit with "wasting boost" from drift boosting or tricking off of ramps when your boost meter is held at a full two bars for a short time before it starts depleting, as long as you aren't activating your charged skill when you still have a significant amount of boost meter left and aren't just about to drive through another skill box. Let's say Scenario 2 happens. What that means is that your boost meter is taking longer to start depleting from the moment you use the charged activation of the skill than it does when you use the normal activation. If you use the normal activation, your boost meter starts depleting from full IMMEDIATELY after you press the button. If you use the charged activation, your boost meter climbs to full, waits at full for a second or two, and THEN starts to deplete from full. It doesn't matter if you're "wasting" generated boost meter from drift boost or tricks when your meter is stuck at full, because you get to spend a significantly longer time boosting with the charged activation. I could also respond to the "wasting boost" point by saying that you're wasting an entire half bar of boost generation by not charging the skill, but that's independent of the other point I just mentioned, that boost bar depletion from full occurs far later when charging the skill than when using its normal activation.
I'm picking up what you're putting down.
I really dont like the rewards lately on the game to me they dont seem as good. The only good ones now are the upgrade parts.
Oh, wow. I never paid too much attention, hmm. I'll have to take a look. 🤔
@@poppinoftenwithlofton6036 i am talking about the limited events and season tour now.
Yea, I didn't log on today yet. I haven't had a chance to look.
When you overlapped Wall-E he was not playin around rofl
That was just toxic, I aint do nothin to them. 😔
Meanwhile I’m struggling to hit diamond with a 4 star Donald 💀
The struggle is real, was there last season just for the victory animation 😂
I feel you. If it makes you feel any better, Donald has one of the lowest speeds in the game. Pair that with all these mobile characters, it's a bit harder to win with him. (especially when behind)
@@poppinoftenwithlofton6036 indeed, if you're left behind you have small to none chance to catch up, so a good start with Donald is a must. I always try to stun some at the end by dash slide and get some nitro at the same time, and keep stunning if they get close. His slow speed is compensated by his amazing turns and boosts, they feel very smoothly; while others have difficult talking them, forcing to slow a bit. At the end I was lucky enough to be matched with no offensive ability stater racers and got my cosmetic animation.
Named my account SkillCheck2024 so I can use my Anna on you lol.
LMAO. I need to keep a lookout then. 👀
@@poppinoftenwithlofton6036 already beat you once before the other day when you were using beast I'm guessing for this video lol. I was named BlueShirtGuy then
Oh snap, it's definitely possible. The name seems so familiar.
Beast is trash. You need 100% rng to get his special early so the rest of the items are his special for the rest of the race