Hello again! How did you manage to make this possible? Is this in the EVB file or RDT files? Or is it possible that this is defined in the enemy data (EMD)? Thanks for your help as always!!
This is the EMD file setting. I'm currently trying to create an editor that can change enemy functionality. It's not ready for release yet, but we're building this functionality. It will be released on this web site. obsrvtest.web.fc2.com/
@@certaindespair The offset address is +48H. This value specifies who the enemy will attack 00H Player only 01H Player and NPC 02H NPCs only 03H Tyrant attacks the hunter 04H Hunter attacks Tyrant
@@obsrvtest4380 Thank you so much! I’ll give this a try! If you have any questions you may have that maybe I can answer please feel free to ask! I’d like to return the favor by helping you out too!
The place where items can appear is fixed. In other words, you can't make items appear where you killed an enemy. Also, zombies are impossible, but for example, after defeating boss lions and elephants in Wild things, and after defeating boss enemies such as Gigabyte in Underbelly, certain events will occur. I think it is possible to make the item appear in the place determined at that timing.
@@obsrvtest4380 :O oh i see, so its possible to spawn key items in certain locations after killing determined enemies by creating an event to make this. thanks for the answer ^^
@@obsrvtest4380 hello again, sorry but i have another little question 😅, there's a way to remove the heart beats from the door loadings? put another thing or stay with the scenery soundtrack, just like in elimination.
@@mininix381 I will process the SND file using the SOUND FILE EDITOR I developed. SND files include screams and pains of people, growls of zombies, weapon sounds, room sounds, and footsteps. And for each scenario, there are sounds of opening and closing doors, heartbeats, and Elemination music. There is sxx.snd in romsdata of NETBIO00.dat. You can use the SOUND FILE EDITOR to mute the heart sound or change it to another sound. For a detailed explanation, check out this video. ruclips.net/video/tmlodp9fnig/видео.html Also, please download from here. drive.google.com/file/d/1k4glBlpWAyTYzlrH1pnEXWm7lcjvdOeA/view It has been upgraded from the video and the details are displayed with the manual button. See there for a detailed explanation. .
The service I was using before has been terminated. I uploaded a new one. Also, there is an html file as a document, so please read how to use it. drive.google.com/file/d/1JpL_0FTgmNzl4xxIo9RSlhmBiu1hmwKF/view?usp=sharing If you use cheats, please follow the notes on this forum. obsrv.org/viewtopic.php?f=39&t=5406
@@BiohazardEsp (14) of the file "file2_cheats.punch" becomes TPS style. This cheat does not exist in File 1. If you want FPS style, you need to make the player's appearance transparent. For example, this video uses this cheat to turn the player into an invisible person. ruclips.net/video/0kyraD5KPus/видео.html Is this video what you want?
@@BiohazardEsp I made a transparent stickman. This is the person's NBD file. drive.google.com/file/d/1XlQXqQ5qehAihVB1DiPRYwF28mAXcpIS/view?usp=sharing Download and overwrite Kevin's character NBD file, for example, to make Kevin invisible. The location is [romsdata] in NETBIO00.dat. P00_00.nbd Kevin typeA P00_01.nbd Kevin typeB P00_02.nbd Kevin typeC It is of the form P0x_0y.nbd. x: person code y: costume code. 0 Kevin 1 mark 2 Jim 3 George 4 David 5 Alyssa 6 Yoko 7 Cindy Also rewrite EP0x_0y.nbd to the same file. This is the character file used when fighting zombies in Desperate times. Less than normal polygons.
この敵を倒してくれるタイラントって全シナリオに召喚可能ですか?
味方タイラントVS赤タイラントとか気になりますw
ちょっと試してみないとなんともわかりません。もしかして対ハンターのみかもしれません。
今のところわからないですが、でもボディガードをしてくれるタイラントは頼もしいですよね。
Hello again!
How did you manage to make this possible? Is this in the EVB file or RDT files? Or is it possible that this is defined in the enemy data (EMD)? Thanks for your help as always!!
This is the EMD file setting.
I'm currently trying to create an editor that can change enemy functionality.
It's not ready for release yet, but we're building this functionality.
It will be released on this web site.
obsrvtest.web.fc2.com/
@@obsrvtest4380 Would you kindly tell me which byte in the EMD changes the Tyrants behavior to be friendly? :)
@@certaindespair
The offset address is +48H.
This value specifies who the enemy will attack
00H Player only
01H Player and NPC
02H NPCs only
03H Tyrant attacks the hunter
04H Hunter attacks Tyrant
@@obsrvtest4380 Thank you so much! I’ll give this a try! If you have any questions you may have that maybe I can answer please feel free to ask! I’d like to return the favor by helping you out too!
♥️
hello, would like to know if its possible to make enemy drops items, such as thanatos droping blood.
The place where items can appear is fixed.
In other words, you can't make items appear where you killed an enemy.
Also, zombies are impossible, but for example, after defeating boss lions and elephants in Wild things, and after defeating boss enemies such as Gigabyte in Underbelly, certain events will occur.
I think it is possible to make the item appear in the place determined at that timing.
@@obsrvtest4380 :O oh i see, so its possible to spawn key items in certain locations after killing determined enemies by creating an event to make this.
thanks for the answer ^^
@@mininix381 OK.Good luck.
@@obsrvtest4380 hello again, sorry but i have another little question 😅, there's a way to remove the heart beats from the door loadings? put another thing or stay with the scenery soundtrack, just like in elimination.
@@mininix381
I will process the SND file using the SOUND FILE EDITOR I developed.
SND files include screams and pains of people, growls of zombies, weapon sounds, room sounds, and footsteps.
And for each scenario, there are sounds of opening and closing doors, heartbeats, and Elemination music.
There is sxx.snd in romsdata of NETBIO00.dat.
You can use the SOUND FILE EDITOR to mute the heart sound or change it to another sound.
For a detailed explanation, check out this video.
ruclips.net/video/tmlodp9fnig/видео.html
Also, please download from here.
drive.google.com/file/d/1k4glBlpWAyTYzlrH1pnEXWm7lcjvdOeA/view
It has been upgraded from the video and the details are displayed with the manual button.
See there for a detailed explanation. .
Hi, out of curiosity I was wondering if exist some pnatch patch or something similar to play in first person?
The service I was using before has been terminated.
I uploaded a new one.
Also, there is an html file as a document, so please read how to use it.
drive.google.com/file/d/1JpL_0FTgmNzl4xxIo9RSlhmBiu1hmwKF/view?usp=sharing
If you use cheats, please follow the notes on this forum.
obsrv.org/viewtopic.php?f=39&t=5406
@@obsrvtest4380 thanks for the answer, but i didn't see any file to play on first person view on the package that you sent me :S
@@BiohazardEsp
(14) of the file "file2_cheats.punch" becomes TPS style.
This cheat does not exist in File 1.
If you want FPS style, you need to make the player's appearance transparent.
For example, this video uses this cheat to turn the player into an invisible person.
ruclips.net/video/0kyraD5KPus/видео.html
Is this video what you want?
@@obsrvtest4380 exactly that! How can I manage to play like that?
@@BiohazardEsp
I made a transparent stickman. This is the person's NBD file.
drive.google.com/file/d/1XlQXqQ5qehAihVB1DiPRYwF28mAXcpIS/view?usp=sharing
Download and overwrite Kevin's character NBD file, for example, to make Kevin invisible.
The location is [romsdata] in NETBIO00.dat.
P00_00.nbd Kevin typeA
P00_01.nbd Kevin typeB
P00_02.nbd Kevin typeC
It is of the form P0x_0y.nbd.
x: person code y: costume code.
0 Kevin
1 mark
2 Jim
3 George
4 David
5 Alyssa
6 Yoko
7 Cindy
Also rewrite EP0x_0y.nbd to the same file.
This is the character file used when fighting zombies in Desperate times. Less than normal polygons.
すごいですね。
どんなプログラムのいじり方をしました?
プログラムをいじるというよりもデータを変更しています。
この場合、敵が「プレイヤーを優先して攻撃する」とか「NPCを優先して攻撃する」とか「ハンターがタイラントを優先して攻撃する」「タイラントがハンターを優先して攻撃する」といった指定があることに気づきました。
そこでタイラント登場時に「プレイヤーを優先して攻撃する」にして逆にタイラントが暴走した時に「ハンターを優先して攻撃する」に切り替えてみたのです。
逆転になるわけですね
その通りにしてみました♪