I love the handheld camera zooming and wobbling effects - like someone is recording a Kaiju attack during their train ride home. ARE YOUUUU SEEING THIS SHITTTTT
Can't believe I missed this when it was released! And the file size! Amazing! I was so into the demo scene. I'd hop from one BBS to another looking for demos. Brings me back.
Just im-fucking-possible. :) Love Farbrausch's stuff. 200K or less. Just fucking insanely well done. I'm pretty sure that if the universe is a simulation, you guys have coded it and it's probably running just fine on a cosmic Vic 20.
read the info: "Making this gem took us all more than two years of hobby part time work _after_ we had five years of experience with this kind of technology."
This blows my mind to this day. I have no clue why the „texture generation“ technology approach has fallen so far out of popularity. I also have no clue how the fractures and simulation of the destruction was done. All I can say is... Fantastische Arbeit.
This is one of my favourite demo's in pretty much all categories, and i have watched a bunch late demo's (demos that were made in the last couple of years) :-)
i watched this demo five years ago, and it got me very excited. I still feel myself excited now. This demo is never getting old! Made by Gods! Я посмотрел эту демку 5 лет назад и был в дичайшем восторге. Посмотрел её сейчас и восторг никуда не делся) Это демо не стареет, оно сделано богами демосцены! Эти летающие мосты, осыпающиеся кирпичики, поезд, трубы, которые куда-то тянутся и переплетаются... Это волшебно. И всего 177 Кб.
+VarietyGamer Thanks for the info, I know you demoscene guys are doing absolutely unbelievable, originally impossible things. I have no idea from all this, but I enjoy the results and knowing how small it is makes it even more impressive.
Fast richtig mit dem Sound - Die Sounds werden von einem Synthesizer komplett in Echtzeit erzeugt (klingt organischer als vorberechnete Klänge), und die Noten sind tatsächlich als Midi-Daten gespeichert, allerdings in einem speziell auf Komprimierbarkeit optimierten Format.
I am showing this to my friends who don't understand coding and also their jaws are on the floor after I explain that one single image of this would take about 50 times more space than the whole video :)
+Ben Shambrook NO! Actually, sound file for the demo was released altogether with other stuff from Farbrausch, when they open sourced their work on Github: github.com/farbrausch/fr_public/tree/aec0000b34fb04a44bd88b5ecdde46620fb66b80/werkkzeug3/data/debris but to play it, an additional plugin for Winamp is required: www.1337haxorz.de/products.html
@Agardion Mit extrem viel C++ und ein wenig Assembler - das Animationsprogramm ist dabei gleich mitentstanden. Die Vorgängerversion davon gibts hier zum Download bei theprodukkt . com
What this old good Commodore 64 can do today... :D But seriously, I liked the fact that the dark-olive covering of the sky had broken and fallen down because I liked the bright sky better. ;D
@DavidbeeSuper Von GTA San Andreas gibt es eine ISO (CD) die mit dem kgb archiver auf 64 KB gepackt wurde hat biei mir 8 Stunden gedauert, bis es entpackt war
Du meinst Wavetable Synthersizer? Ich dachte mal es ist wie ein Modplug wie anderen 64k oder mehr Demos, aber midi Format finde ich vielfältiger also besser.
You can't really know, but... 1. when we did this we definitely didn't copy it from somewhere else 2. Fringe was 2009, so two years later... 3. ... and the resemblances are uncanny, down to the buildings behind the words - and the way they dissolve into polygons directly coming out of the 3d font mesh gen instead of sth more aesthetic. Technical limitation for us, but for them? I'd say draw your own conclusions :)
das is nen programm, wie man sich denken kann und auch sieht. in diesem programm sind die grafiken verschlüsselt, und alle anderen daten auch. wenn du es öffnest, entpackt sich das system, deshalb wird es auch von virenscannern als verdächtig eingestuft. IST ES ABER NICHT. nach dem entschlüsseln in den speicher wird es abgespielt und zwar mit purer cpu und grafik power
This is the inverse of a magic trick: knowing how it's done makes it *way more* impressive.
this
@@doctortrouserpants1387 how it's done ?
@Neb6 but debris is quiet old imo...
@@upon7even doesn't stop it from being 177 kilobytes
@Neb6 it also uses procedural texture and mesh generators to lower the filesize
Here I am, 8 years later watching this and still my jaw is on the floor.
+mikosoft holy shit! 8 years???
+mikosoft 180 KiB, bro)
The legendary "the product" by farbrausch has been released in 2000. That's 2017. This epic beast of a demo will be allowed to vote next year.
Make that 13 years later. Still shellshocked.
@@iamlordstarbuilder5595 yeah! feel the same way!
It was an absolute privilege to see this thing live on the bigscreen at BP07, well deserved winner.
Actually, the point is to look effin' amazing. Seems we've achieved that :)
yes you did
This is just the best demo ever. The pacing is amazing, the concept is damn cool, the music kicks ass.
plus it's just under 200kb :)
Almost 12 years later, and still loving it.
I love the handheld camera zooming and wobbling effects - like someone is recording a Kaiju attack during their train ride home.
ARE YOUUUU SEEING THIS SHITTTTT
Year 2020.
Still
unsurpassed!
Computer art at it's finest. Two kinds of art really, both visual and coding. Well done.
This demo gives me goosebumps EVERY TIME.
Ok. 10 years later. Aaaaaaaand it's favorite still.
Can't believe I missed this when it was released! And the file size! Amazing! I was so into the demo scene. I'd hop from one BBS to another looking for demos. Brings me back.
this one is one you really gotta download and watch. youtube doesn't do it any justice on how nice it really is.
I think this is my favorite demo.
Just im-fucking-possible. :) Love Farbrausch's stuff.
200K or less. Just fucking insanely well done. I'm pretty sure that if the universe is a simulation, you guys have coded it and it's probably running just fine on a cosmic Vic 20.
read the info:
"Making this gem took us all more than two years of hobby part time work _after_ we had five years of experience with this kind of technology."
Ive long thought this is the most stunning realtime graphics achievement ever made.
That music is just beautiful...distortion rust and melody. Beautiful.
I've tried this demo on my box and I'm just amazed by it - its left me speechless as were some of their other demos. These guys are gods! :)
This blows my mind to this day. I have no clue why the „texture generation“ technology approach has fallen so far out of popularity. I also have no clue how the fractures and simulation of the destruction was done.
All I can say is...
Fantastische Arbeit.
Thanks for sharing some basic informations on how things like this can be done. It's so freaking impressive.
This is one of my favourite demo's in pretty much all categories, and i have watched a bunch late demo's (demos that were made in the last couple of years) :-)
i watched this demo five years ago, and it got me very excited. I still feel myself excited now. This demo is never getting old! Made by Gods!
Я посмотрел эту демку 5 лет назад и был в дичайшем восторге. Посмотрел её сейчас и восторг никуда не делся) Это демо не стареет, оно сделано богами демосцены! Эти летающие мосты, осыпающиеся кирпичики, поезд, трубы, которые куда-то тянутся и переплетаются... Это волшебно. И всего 177 Кб.
These guys would probably fit the whole world in less than a gigabyte.
world? Archimedes once said "give me a challenge and a file size to fit into and I will invent a limitless universe"
After 15 years, I remembered it. 177Kb of magic.
absolut fantastisch,
ihr habt meinen vollen respekt.
Das ist das geilste was ich jemals gesehen habe
It's still good also in 2024
DAS ist Kunst! Bitte weitermachen Jungs und Mädels!!
pure art
This is awesome! Definitely impressed
This is freakin` awesome, I`m not a computer nerd so I don`t know what exactly you are doing there, but I LOVE the video and also the music :-)))
+Yvonne Jentsch It is a real time scene with all music and graphics generated in under 200kb of code, i.e 20x smaller than the typical mp3 song.
+VarietyGamer Thanks for the info, I know you demoscene guys are doing absolutely unbelievable, originally impossible things. I have no idea from all this, but I enjoy the results and knowing how small it is makes it even more impressive.
HAIL DEMO SCENE! Keep it real! epic job!
What amazes me is that, this video on youtube is actually a lot more bigger than the exe itself..
One of my favorite demos :)
Super demo, a jeszcze lepsza muzyka. Moje ulubione sample :)
Fast richtig mit dem Sound - Die Sounds werden von einem Synthesizer komplett in Echtzeit erzeugt (klingt organischer als vorberechnete Klänge), und die Noten sind tatsächlich als Midi-Daten gespeichert, allerdings in einem speziell auf Komprimierbarkeit optimierten Format.
it's impressive even before you find out it's under 200k.
Incredibly Awesome!!!! Don't know how they do that, but it's very impressive
I am showing this to my friends who don't understand coding and also their jaws are on the floor after I explain that one single image of this would take about 50 times more space than the whole video :)
and that image would be without music.
This is magnificent 😮
Absolutely stunning! Teh maths involved Xplodes my mind ;-)
i liked the building
Very nice, I always wonder what kind of profession these guys end up with :)
I came from nostalgia nerds video on these demos and I'm blown away by this one
outstanding....simply amazing
So amazing!
177kB exe, midi sound
best greets sequence
Damn... it feels like just yesterday
Too bad that the soundtrack was never released... [it still give me chills after all these years...] :(
+Oleg Kuznetsov google youtube to mp3, and there's a site that will let you rip it out of this video to an mp3.
+Ben Shambrook NO! Actually, sound file for the demo was released altogether with other stuff from Farbrausch, when they open sourced their work on Github: github.com/farbrausch/fr_public/tree/aec0000b34fb04a44bd88b5ecdde46620fb66b80/werkkzeug3/data/debris but to play it, an additional plugin for Winamp is required: www.1337haxorz.de/products.html
And now they're working on a PS3 Demo (under their alias .theprodukkt), glorious!!
default cube has gained conscience
@Agardion Mit extrem viel C++ und ein wenig Assembler - das Animationsprogramm ist dabei gleich mitentstanden. Die Vorgängerversion davon gibts hier zum Download bei theprodukkt . com
Still impressive!
It's funny, everytime I hear tubular bells 3 (by Mike Oldfield) I have to think of Debris ^^. It may be because of the similar synth.
What this old good Commodore 64 can do today... :D But seriously, I liked the fact that the dark-olive covering of the sky had broken and fallen down because I liked the bright sky better. ;D
177 килобайт - такое чудо.
Нет, это и спустя годы удивляет...
This is some Dr. Strange shit going on. I love it.
amazing!bravo.
five stars, ofc.
Direct Music ist auch eine Variante die manche Game Entwikler für die Game Musik verwenden.
@DavidbeeSuper Von GTA San Andreas gibt es eine ISO (CD) die mit dem kgb archiver auf 64 KB gepackt wurde hat biei mir 8 Stunden gedauert, bis es entpackt war
Amazing
really good!
pretty awesome!
this is the first song i ever burped to and it sounded good like it was intended try it :'D
177 kb file... amazing
still impressed...
good demo. looks a bit familiar to Inception movie to me. greets!
@bluefisch200 und eventuelle spiele mit dieser technik währen der hammer!!! aber ich glaube einige spiele machen es zum teil schon oder?
Du meinst Wavetable Synthersizer?
Ich dachte mal es ist wie ein Modplug wie anderen 64k oder mehr Demos, aber midi Format finde ich vielfältiger also besser.
amazing! me encanta! :D
The only way i could even think this possible if the entire thing was code with
an 8 bit bmp here or there
Yes, you have :)
Wonderful work, yu can tell how is the machine that u got for make this video ?
It's not TRU to watch demos on youtube. You got to download it and feel it!
Hi, could you maybe say where I can get the software ".Werkzeug1"? I really would like to try that.
Did the sci fi TV series 'Fringe' steal the fancy wording from this ???? Ive always wanted to know.
You can't really know, but...
1. when we did this we definitely didn't copy it from somewhere else
2. Fringe was 2009, so two years later...
3. ... and the resemblances are uncanny, down to the buildings behind the words - and the way they dissolve into polygons directly coming out of the 3d font mesh gen instead of sth more aesthetic. Technical limitation for us, but for them?
I'd say draw your own conclusions :)
Some of the effects in Doctor Strange (2016) also seem to be inspired by this (amazing!) demo.
Hab irgendwo die Information aufgeschnappt, dass die Source Codes der Demos von 2001 - 2011 released wurden. Also wen's interessiert ;).
reminds me of reboot
i wanna play a game like this
Impressive.
Wenn man Track 18 dazunimmt auf der C64-Disk, sollte es passen :P
ihr solltet mal das demo spiel .kkrieger anschauen! is 64k groß und besitzt volumetrische lichtdichte und solche spielereien. einfach genial!
das is nen programm, wie man sich denken kann und auch sieht. in diesem programm sind die grafiken verschlüsselt, und alle anderen daten auch. wenn du es öffnest, entpackt sich das system, deshalb wird es auch von virenscannern als verdächtig eingestuft. IST ES ABER NICHT. nach dem entschlüsseln in den speicher wird es abgespielt und zwar mit purer cpu und grafik power
Yes there are
discovering the ART OF #s
ich kenn den film (noch) nicht, wo ist da eine parallele?
@DavidbeeSuper Wie gesagt, lies die Beschreibung zum Video... GANZ so einfach ist es dann doch nicht :)
@rappide but it was done long before Inception ;-)
Actually, it's the coding that is effin' amazing. THAT'S the goal too, right?
Is it feasible to use this to develop games?
Max Payne 1 meets Demoscene
Alle 8 negativ-bewerter, waren geschäftsleute, welche mit Arbeitsspeicher und Festplatten handeln :=)
hatte das vergnügen das live zu sehen.....
@HANSA944 es ist glaub ich in realtime gerendert und nich einfach n film
This demo jerky on my old GeForce 7 (my lastest GC).
More bang for your kilobyte.
Ja, das Teil zieht knapp 600MB RAM weg, während es läuft :)
@Cashilysh nee nee... das sind wirklich 64kb! das ist .kkrieger beta oder so... iss aber absolut der hammer mit der technik!
no shadows, buu !