You just need to combine these two. Create a simple third-person project and VR project. In the third-person project enable the VR option in the project settings. Take the VRPawn and the ThirdPersonCharacter BPs. Go to the event graph of both and copy the functions from the VRPawn to the ThirdPersonCharacter. There will be a bunch of issues you will need to fix. You will need to make keymapping for VR motion controllers because the third-person example project does not have it. Then you will need to copy all the functions and objects that refer to the VR locomotion system to make it work. And this is simply it. For any additional functionality, you will want to implement, you will need to fit it into this locomotion system.
Nice work, keep it up! I'm working solo on project called Online VR School+City (with some real life simulation adds on) So your tutorials is really helping me, i'm begginer in UE5, but almost in 2-3 weeks, i already almost fully finished school environvement with VR headset character movement blueprints.. If there will be some tutorials about creating ,,Online VR game" and how to integrate Crypto in there, that would be a great. Thanks a lot!
Hello I was wondering if you can make a video on making a main menu in VR
Thank you for your tutorials! Just a question - why don't you use StartCameraFade node instead of create a custom material?
What about locomotion teleport? ALYX style. Could it be implemented with player capsule collision?
You just need to combine these two.
Create a simple third-person project and VR project. In the third-person project enable the VR option in the project settings.
Take the VRPawn and the ThirdPersonCharacter BPs. Go to the event graph of both and copy the functions from the VRPawn to the ThirdPersonCharacter.
There will be a bunch of issues you will need to fix. You will need to make keymapping for VR motion controllers because the third-person example project does not have it.
Then you will need to copy all the functions and objects that refer to the VR locomotion system to make it work.
And this is simply it. For any additional functionality, you will want to implement, you will need to fit it into this locomotion system.
does not work in unreal 5.1. Very frustrated
time delay works fine but the material doesn't show up in my view at any point, and yes i did tick both sides
Nice work, keep it up!
I'm working solo on project called Online VR School+City (with some real life simulation adds on)
So your tutorials is really helping me, i'm begginer in UE5, but almost in 2-3 weeks, i already almost fully finished school environvement with VR headset character movement blueprints..
If there will be some tutorials about creating ,,Online VR game" and how to integrate Crypto in there, that would be a great.
Thanks a lot!