@icalculi you break the chain when you play an action instead of continuing with an attack action. I refresh my action point with the go again from dunebreaker so I get to do another action, which includes creating a dragon and then being able to attack with it.
I have a stupid idea for this hero in blitz: Play all the red cards that make ash and ashwings. Play all the red oasis resipte defense reactions and healing potions. Stockpile ash tokens. Then little by little your army of ashwings will chip them down, By late game they are exhausted and you can finally invoke the finishers you’ve been pitching to block.
I find another use for flamescale is to pitch away blues I’d rather not play early on. An example is pitching a 3+cost dragon on my first turn, following turn I draw a blue, and 3 zero cost red cards. I can play the zero costs then flamescale out the blue making no ash but almost guaranteeing my ability to play the dragon from last turn when I see my next pitch cycle.
@@AshenWingzTCG The advanced part is actively pitching a blue when it gains you no benefit for 14-16 turns. Furnace resources made are largely irrelevant most turns besides the ash generation in my games. Then again I’m not great with Dromai
Anything that you do that says F&B on it I'm gonna like & comment not even listening working on music I've said this before you're an amazing youtuber great job amazing content even better community interaction even better moderation I think someone got offended by a comment I made months ago & the way you handled it was beyond impressive. I still stand by my words I'm boycotting MTG & Hasbro because after years with them it feels like leaving an abusive relationship after the D&D fiasco I hope the community is starting to get it. F&B gets full support feels good throwing money at the underdog you believe in
At 15:05 and 19:10 you mentioned that if one of your dragons dies (from phantasm or instant arcane damage) that your dragons would lose go again. I’m not sure if I understand correctly or not but don’t those dragons still have go again that could be used if you have a second action point? For example if the first dragon to die was cromai, then should the rest of your dragons still have go again? Although most of the time you won’t be able to use it except for an edge case like this? Regardless thank you for this awesome content! Excited for more Dromai stuff as a beginner!
Great question. Cromai gives the hero another action point when it attacks and when it leaves the battlefield, which is what allows you to keep attacking with Dragons if it dies. If Phantasm is triggered with a popper, it closes the combat chain, which in turn does not give the hero another action point to use another ability. So if a phantasm card is destroyed via the phantasm effect, I do not gain another action point off go again which essentially ends my turn
I actually have a serious question here! When going to play a dragon, if there's no ash previously on the battlefield, could I Invoke targeting an ash that was created to pay for the cost of the dragon? Or is this a case of FaB's wording where technically we play the card first and *then* pay the costs, so there would be no valid targets at the time of trying to Invoke?
You will need to have an Ash on the battlefield before invoking a Dragon. The Invocation targets an ash on the battlefield first and then Dromais ability goes off making an ash if you pitched a red
While it's true that you must have an ash to target in order to play a dragon, your billowing mirage example was false. Billowings effect doesn't target an ash until the card is an attacking layer, which is after you've paid the cost and created an ash from it.
Thanks, Jeff. I am aware of how the Billowing works, I may have just mispoke in the video, to which I apologize. You do not need a target for billowing mirage but you do need one for the Invoke cards.
Thanks
@11:53 wait you can't summon and attack with kyloria that turn?
Why not? I played a red go again card that turn
@@AshenWingzTCG you said you broke the chain.
@icalculi you break the chain when you play an action instead of continuing with an attack action. I refresh my action point with the go again from dunebreaker so I get to do another action, which includes creating a dragon and then being able to attack with it.
@@AshenWingzTCG i see. So summoning BREAKS the chain but you can attack if you have go again, creating a new series of chain
@@icalculi That is correct :D
I have a stupid idea for this hero in blitz:
Play all the red cards that make ash and ashwings. Play all the red oasis resipte defense reactions and healing potions. Stockpile ash tokens. Then little by little your army of ashwings will chip them down, By late game they are exhausted and you can finally invoke the finishers you’ve been pitching to block.
Not an awful strategy. Just gotta hope your ninja opponent doesnt catch on 😉
I find another use for flamescale is to pitch away blues I’d rather not play early on. An example is pitching a 3+cost dragon on my first turn, following turn I draw a blue, and 3 zero cost red cards. I can play the zero costs then flamescale out the blue making no ash but almost guaranteeing my ability to play the dragon from last turn when I see my next pitch cycle.
And thats an advanced tactic called pitch stacking :D Very important when playing Dromai.
@@AshenWingzTCG The advanced part is actively pitching a blue when it gains you no benefit for 14-16 turns. Furnace resources made are largely irrelevant most turns besides the ash generation in my games. Then again I’m not great with Dromai
@@Valreg seems like you have a pretty good idea about how to play her though!
great vid, make more like this please lol. maybe some advanced tips or matchup guides
Will do!
I'm definitely saving this for when I circle back to her, lol. Great video on face value, though.
Thanks! I'm sure I'm missing something but I just vomit the information I know and hope people learn something haha
Anything that you do that says F&B on it I'm gonna like & comment not even listening working on music
I've said this before you're an amazing youtuber great job amazing content even better community interaction even better moderation I think someone got offended by a comment I made months ago & the way you handled it was beyond impressive. I still stand by my words I'm boycotting MTG & Hasbro because after years with them it feels like leaving an abusive relationship after the D&D fiasco I hope the community is starting to get it. F&B gets full support feels good throwing money at the underdog you believe in
Appreciate the kind words :)
❤️❤️❤️
❤️❤️❤️
🤘🦁🤘
I'm a relatively new player....what program are you using? Is that Talishar?
This is actually Tabletop Simulator! I'll have a guide up soon as to how to get it and play FaB with it!
At 15:05 and 19:10 you mentioned that if one of your dragons dies (from phantasm or instant arcane damage) that your dragons would lose go again. I’m not sure if I understand correctly or not but don’t those dragons still have go again that could be used if you have a second action point? For example if the first dragon to die was cromai, then should the rest of your dragons still have go again? Although most of the time you won’t be able to use it except for an edge case like this? Regardless thank you for this awesome content! Excited for more Dromai stuff as a beginner!
Great question. Cromai gives the hero another action point when it attacks and when it leaves the battlefield, which is what allows you to keep attacking with Dragons if it dies. If Phantasm is triggered with a popper, it closes the combat chain, which in turn does not give the hero another action point to use another ability. So if a phantasm card is destroyed via the phantasm effect, I do not gain another action point off go again which essentially ends my turn
I play mostly against brutes or guardians and always loose, can you make a guide on how to play against people that always have poppers ?
Of course! I'd love to do a video on that
I actually have a serious question here! When going to play a dragon, if there's no ash previously on the battlefield, could I Invoke targeting an ash that was created to pay for the cost of the dragon?
Or is this a case of FaB's wording where technically we play the card first and *then* pay the costs, so there would be no valid targets at the time of trying to Invoke?
You will need to have an Ash on the battlefield before invoking a Dragon. The Invocation targets an ash on the battlefield first and then Dromais ability goes off making an ash if you pitched a red
@AshenWingzTCG Awesome! That's what I was thinking but I just wanted to make sure! Thank you for a quick reply! 👍🏼
@@dustinmartin3442 No problem!
You're wrong about billowing mirage... 11:08, Billowing Mirage does not target ash
I've addressed this in a previous comment. Thanks for pointing it out.
While it's true that you must have an ash to target in order to play a dragon, your billowing mirage example was false.
Billowings effect doesn't target an ash until the card is an attacking layer, which is after you've paid the cost and created an ash from it.
Thanks, Jeff. I am aware of how the Billowing works, I may have just mispoke in the video, to which I apologize. You do not need a target for billowing mirage but you do need one for the Invoke cards.