Thanks for the heads-up, it's really a great addition to cruise around in traffic at Targa Florio . By the way are there any specific New Behaviour setup you used??
In New AI Behaviour I have all default except in the AI Flood settings I choose Never for behaviour and I have 'Get back to race after pits' turned on. The cars I use are a purpose built Traffic cars pack with a lot less polygons and basically no interior to improve fps and they all have 54bhp and weigh 1400kgs or so which means they perform equally so crash into each other a lot less.
I use the 2-way traffic layout in track day mode with traffic cars (all low poly, 54bhp and 1500kgs so they go at the same slow speed) from this pack - cdn.nohesi.gg/packs/NoHesiTraffic.7z. In CSP settings I have New AI Behaviour - Shuffle Behaviour set to Never. Run the traffic cars at 100% strength and aggression. I've had lots of trouble with 2-way traffic and headlights in the latest CSP release though and have gone back to something like preview-364 version.
The latest (Feb 23) update for the Targa Florio track has had a Trackday 2-Way Traffic Mod option added. Works great straight out of the box. This video was shot with 10 AI cars which for me is the sweet spot. Targa Florio is 72kms long and a lap in traffic with the Porsche 911 Turbo (1985) took me about 45mins. This is a paid track mod (1USD/GBP/EUR) www.patreon.com/abulzz The Porsche 911 Turbo (1985) is a free mod www.patreon.com/posts/porsche-911-930-77071145
@@zbysiu640 The 2-way traffic flow is a track option that comes with the track download. You then turn on AI Flood in CSP and use the settings in comments below.
for me it only says trackday not 2 way trackday
Yeah, it's the last track version option called Targa Florio '73 Trackday
Thanks for the heads-up, it's really a great addition to cruise around in traffic at Targa Florio . By the way are there any specific New Behaviour setup you used??
In New AI Behaviour I have all default except in the AI Flood settings I choose Never for behaviour and I have 'Get back to race after pits' turned on. The cars I use are a purpose built Traffic cars pack with a lot less polygons and basically no interior to improve fps and they all have 54bhp and weigh 1400kgs or so which means they perform equally so crash into each other a lot less.
Could you explain to me which layout you used and in which mode (track day/practice/race) thank you
I use the 2-way traffic layout in track day mode with traffic cars (all low poly, 54bhp and 1500kgs so they go at the same slow speed) from this pack - cdn.nohesi.gg/packs/NoHesiTraffic.7z. In CSP settings I have New AI Behaviour - Shuffle Behaviour set to Never. Run the traffic cars at 100% strength and aggression. I've had lots of trouble with 2-way traffic and headlights in the latest CSP release though and have gone back to something like preview-364 version.
THX A LOT
@@vrsimracer
Como deixa os gráficos assim?
The latest (Feb 23) update for the Targa Florio track has had a Trackday 2-Way Traffic Mod option added. Works great straight out of the box.
This video was shot with 10 AI cars which for me is the sweet spot.
Targa Florio is 72kms long and a lap in traffic with the Porsche 911 Turbo (1985) took me about 45mins.
This is a paid track mod (1USD/GBP/EUR) www.patreon.com/abulzz
The Porsche 911 Turbo (1985) is a free mod
www.patreon.com/posts/porsche-911-930-77071145
Where did you get 2 way traffic mod ?
@@zbysiu640 The 2-way traffic flow is a track option that comes with the track download. You then turn on AI Flood in CSP and use the settings in comments below.
entire track has that sort of quality ?
Yes apart from the second town which hasn't got the textures applied yet to the buildings so they are all just white at the moment.