Using AI In Elder Scrolls 6? (Generative AI)

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  • Опубликовано: 6 янв 2025

Комментарии • 69

  • @AJThirdStreet
    @AJThirdStreet  2 дня назад +6

    *Insert Bethesda is already run by ai meme here*
    Also I wanted to say I understand I throw out both procedural generation and ai generation within this video, I am aware they're different however, but I felt they should both be included on a video like this!
    Also i felt this was obvious but iust incase it wasnt im specifically talking about generative ai in this video lol
    HOWEVER thank you for watching! I know this video's quite an out there one lol

  • @DevelopmentRobco
    @DevelopmentRobco 2 дня назад +27

    Its not like the AI could be any worse than the writing weve been getting.

    • @AJThirdStreet
      @AJThirdStreet  2 дня назад +2

      Heyheyhey I already made that joke!

    • @K.R.98
      @K.R.98 День назад

      @@AJThirdStreet
      AI would probably give us attractive women in the game. These woke devs will probably ruin it. 😢

    • @eurocrusader1724
      @eurocrusader1724 День назад

      Exactly ,the conversations are really immersion breaking for me in any Bethesda game...
      The rest too,including the bugs,but those are hilarious 😂

  • @tristengubler3331
    @tristengubler3331 2 дня назад +10

    After the tenth time of an NPC saying the exact same line I think AI generated dialog is potentially helpful to avoid breaking immersion and redundant repetition that reveals the limitations of hand crafting everything. They definitely need to prevent the AI from mentioning real world concepts that totally break immersion.

    • @Holy_Bible_Reads_Ai
      @Holy_Bible_Reads_Ai 6 часов назад

      100% agreed. while repetition in dialogue is sometimes charming. The large majority of conversations and communication with NPC would feel much more real, and flushed out if it never had repeating lines of dialogue. It could be further enhanced by changing the voices of Npc so that they don’t all sound the same like in oblivion. Maybe even lean into it fully imo.
      This is a new era in human history and if AI can be utilized in games, efficiently and flawlessly, and help increase production delivery speed I say go for it!

  • @bobthedestroyer6205
    @bobthedestroyer6205 День назад +3

    I wouldn't mind a little AI for idle unimportant dialouge, just to fill the emptiness and repetetiveness

  • @arcanelore0
    @arcanelore0 2 дня назад +3

    Ai npcs are the future for sure. That doesn't mean you can't integrate hand written lines as well. But you fill them out with LLMs

  • @bobthedestroyer6205
    @bobthedestroyer6205 День назад +2

    I see the potential for sure, in a few years when AI gets better

  • @RHYSHALLDIGITALART00122
    @RHYSHALLDIGITALART00122 День назад +2

    short answer:
    yes
    Longish answer:
    -Ai voices for less focused dialogue or even all dialogue
    -Ai generated radiant quests that would be able to be extensive
    -AI generated NPC behaviour to what the player is doing, has done

  • @filiphedman4392
    @filiphedman4392 2 дня назад +13

    I feel like AI takes away the magic from everything.

  • @BirshanRamzyCaraccio
    @BirshanRamzyCaraccio День назад +2

    They could use it for the procedural quest generation for the various guilds. In skyrim we had procedural quests too, its just that they were very simple (go there kill that, collect bounty). With some AI they can make those particular procedural quests more interesting

  • @tayfunsaral5024
    @tayfunsaral5024 2 дня назад +2

    you can configure AI, so i do want it to be part of the NPC's, but they gotta make sure everyone keeps their own personality. recently played the witcher 3. i wish sometimes there were more lines with yennefer and geralt at the end of the game. or even, being able to say things like, lets do this or that instead.

  • @ClellBiggs
    @ClellBiggs 2 дня назад +3

    I don't want AI (of the chat variety) in games until consoles and PCs are powerful enough to run it locally. We have enough single player games that require constant online connections already.

  • @franfrantic1
    @franfrantic1 2 дня назад +4

    Bro I want this game to release already😭

  • @Imperiallife3349
    @Imperiallife3349 2 дня назад +1

    I believe that if AI is used to start a general framework, that would be fine, so long as they would go over everything on their own and alter and hand mold it everywhere. But leaving it completely untouched is absolutely soulless and unforgivable!

  • @williamb2001
    @williamb2001 День назад +1

    I think it would be quite cool if they used AI to cause NPCs to react to the world around them and deliver truly unique radiant quests based on the world around them.
    Also would be quite cool if factions used AI to set goals (e.g. determining which fort to attack next in the civil war).
    Of course, both of these are just big if statements that don’t really require AI.

  • @tannerman46
    @tannerman46 2 дня назад +1

    Ai dialogue should be incorporated into proper voice lines. Have most NPCs default (no AI) and have some select characters (esp. followers) have a strong voice lined base but with the option of very well developed AI that you can toggle on/off. I'd also like to see guards have AI dialogue, so you could actually try and reason with and persuade them. That would be really interesting

  • @starman4840
    @starman4840 День назад +1

    local youtuber discovers relationship between developer and player

  • @amazin7006
    @amazin7006 День назад +1

    One thing that always annoyed me with RPG video games was that your decisions only mattered during quests, and nothing outside of the main quests ever had real consequences. This is the biggest gap between a video game RPG and table top RPG that can only truly be mended with AI. Murdering a nameless NPC in Cyberpunk for example affects nothing, the only things that affect the story in that game are maybe 5 or 6 responses that are highlighted in yellow for you anyway.
    This is one area that AI could massively enhance if it's done without being too intrusive like Skyrim's mindless radiant quests... Even just simply having it generate a little voice modifier within human-designed quests and human-spoken lines based on specific actions your player has made. For example, imagine you're a fighter in the Arena, the announcer would occasionally comment on the fight in real time. Or perhaps you just sliced the strongest fighter in Tamriel in half with one single swing. Instead of just getting the prize money and a scripted quest line and never hearing of it again, the NPCs spread rumors about how you cheated. Every choice, even seemingly unremarkable things having compounding reverberations in the story. Your character is getting shaken down by a group of bandits? They let you pass because they just saw you kill a Dragon with your bare hands. Your character is famous for being wealthy? Then they hunt you down harder. A guard you saved from a bear attack? He remembers that and lets you get away with a crime. The overall design will still be made by human developers, voice lines that mention things you did could be augmented by AI, rather than created by AI.

  • @aarons696
    @aarons696 День назад +1

    Whether we like it or not, they will DEFINITELY be using AI tech. Starfield was merely an experiment to test out their procedural generation. Elder Scrolls 6 will be going all out with the tech.

  • @smartwaffels
    @smartwaffels День назад +1

    Yeah I have to agree with you in the handcrafted part. Ai would take away the charm that the npc had . Maybe adding ai to the npc that you can’t engage with dialog with like the back ground npcs maybe 🤔 but it’s still really early with this whole ai stuff

  • @GladiusandCO
    @GladiusandCO 2 дня назад +1

    I disagree with the AI NPC's part... It's very very much inmersive if the npc can interact with you and not only repeating the same 4 dialog all the time. Good video overall

    • @AJThirdStreet
      @AJThirdStreet  2 дня назад +1

      Nah that's fair, I think it'd be more life-like but ruin a lot of the charm and cool funny moments, but that's just my take, appreciate the love!

  • @Betonoszlop
    @Betonoszlop День назад

    For me meeting a guard telling me how he took arrow to the knee kills immersion immediately. A.I. is everywhere, it must be in TES VI aswel, at least on NPC levels. I somewhat agree with the rest, but if you see the Ayleid ruins what do you see? The same assets over and over, handcrafted or not, there are no two completely different dungeon, it is matter if its handcrafted or not at this point? I do not think so

    • @AJThirdStreet
      @AJThirdStreet  День назад

      I would push for Bethesda to have more variety VS ai tho, I don't think fixing laziness/not having enough resources by using another tool to cut the work. Skyrim I feel despite having some repeats has some really diverse dungeons, i guess i would just prefer for them to spend more time crafting then cutting time by generating (especially considering the wait) as for the knee thing yeah it's love or hate, I love the charm but I get it, if you want immersion it's not great but I again feel it can be solved WITHOUT ai which would be preferable for me! Regardless tho great comment and i appreciate your input! Always fun to talk games

  • @captiankirkgames4385
    @captiankirkgames4385 2 дня назад +1

    Want real voice actress

  • @tristengubler3331
    @tristengubler3331 2 дня назад +1

    You should play Skyrim with the AI NPC mods and see where it is currently to get a feel for if it is good or bad or if it has enough potential to possibly be advantageous with improvement.

    • @jasonmarcus1683
      @jasonmarcus1683 2 дня назад +1

      The concern I have is with being able to 'break' the npcs. But, it would be interesting if you had an AI that works along side the other that filters what dialogue they're allowed to respond to. If you start talking about stuff that doesn't exist in their world, something too inappropriate, or utter nonsense that is impossible to decipher they'll basically not hear what you said to them. I don't know how else you would approach this problem tbh. But, they should also have the option to turn off this filter! edit: or tweak

    • @AJThirdStreet
      @AJThirdStreet  День назад +1

      I have played them! And whilst I find it unbelievably cool for a while, I think the long term effects of having ai NPCs such as VA's maybe being out the job, or characters saying an awfully weird thing here and there isn't worth the payoff as someone who loves to get immersed! But regardless thank you for the comment!

  • @TRG_TheRantingGerman
    @TRG_TheRantingGerman День назад

    Also, on a sidenote: AI already digested all the data produced by humans in the last 2000 years. The AI programmers are now going so far to try to train AI models with other AI models, simply because they lack new content to feed their models (this process will inevtiably lead to "model collapse", you can read about it all over the place these days: AI models can be "trained to deaht"), and when there is no more human made data to feed them, they stagnate. AI models are not like a human mind, they can not just increase complexity on their own, as we can. If they don't get more human made data, they will just stop getting more complex.
    Which means: AI has reached its peak already. It won't get any better than it is today, and the results judging from my viewpoint as a visual artist are: Lackluster, bloodless, plasticlike, homogenous slop and highly imprecise. And they committed theft millions over millions of times for this mediocre, imprecise result.
    I predict: Unless the AI models become sophont (which means: On a human level intelligence), they will remain dumb and can not grow any longer. The prophesized "AI revolution"? Ain't gonna happen. It's an investor bubble that already burned up more than twice the money which was destroyed during the recession crisis of 2008, and when this finally bursts too (when the traders and consumer realize AI is a fancy make-believe product that, other than promised, will never become "self-aware") it will result in another major worldwide recession.
    We are constantly living in the future, but it's really not a HAL 9000 type of future (yet).

  • @lukehyre1383
    @lukehyre1383 День назад +2

    We need AI to not only change the things NPCs say but there needs to be an AI "Dungeon Master" if you will that constantly adds new quests and changes what happens based on the actions you take. Make it a 100% no limits open world sandbox. Have a entire playthrough where you are a traveling book salesman, one where you become the king of a cities and wage wars, One where you build your own entire cities and become a leader, One where you are a mercenary etc. and every person you kill, every city you build or destroy, every action you take the game changes the rest of the game accordingly. No playthrough could ever possibly be the same.

    • @tictac4949
      @tictac4949 8 часов назад

      We dream don’t we

    • @melkor_of_utumno
      @melkor_of_utumno 7 часов назад +1

      Elder Scrolls is not like DnD and appealing to people like you is killing the franchise.

    • @lukehyre1383
      @lukehyre1383 5 часов назад

      @@melkor_of_utumno Elder scrolls started out that way. Each Bethesda release has become more and more of a action adventure game and less of a true open RPG like people want. Well some people atleast.

    • @lukehyre1383
      @lukehyre1383 5 часов назад

      @@melkor_of_utumno Also IDK how you think they are appealing to me? The games are not like that at all now.

  • @jasonmarcus1683
    @jasonmarcus1683 2 дня назад +1

    Using AI to write lore wouldn't be the issue. It's the low effort used to prompt the AI and choosing low quality generations. The truth is, AI writing can be on par with the fairly low bar that they've set already I think. But if they rush them, yikes...

  • @Buttz2Buttz
    @Buttz2Buttz День назад

    If the Todd squad understood basic concepts of thought or how guardrails work, thier "reagent?" (I forgot what they called the original Oblivion AI package) The AI behavior would be phenomenal. No, GenAi needs to stay out of everything. The only form I would ever except is if small indie studios need voice overs, but couldn't afford VA'S. But the second they have the money, they no longer should be able to use it going forward.

  • @Odisseia-hh2td
    @Odisseia-hh2td 2 дня назад +1

    Make radiant AI great again

  • @Doctor_Grubious
    @Doctor_Grubious День назад

    AI as we know it is essentially procedural generation, as such, any case usage of AI is best used where procedural generation is used- in fact, for AI to be best used, a substantial amount of handmade content to use as a basis for AI (as AI does require a basis for continuation whilst procedural doesn’t), thus, a game that essentially uses AI to expand on content for the player is better for the game, dialogue for one would be fine for one-off NPCs but voiced dialogue would be better for story, as for dungeon generation, it could generate new dungeons but that would have been better for starfield, or perhaps a binding of Isaac like generation, AI might also have been good for starfield in terms of making a different story for each dungeon, it’s meant to be “endless”, thus, ES6, not being as endless, wouldn’t benefit as much- however something like Arena or Daggerfall would work.
    Edit: Should have added, the question isn’t, “Should AI be used?”, the question is, “Should procedural generation be used?”, since we can naturally extend AI from that- take Minecraft, its world uses a perlin noise function to generate varying terrain, its predictable and does what it needs, since we know the Minecraft world doesn’t need to be handmade, we could easily adapt and create a new AI trained on topographical maps of earth to generate more realistic terrain, the switch wouldn’t be as abrupt- however, why would we need to generate terrain like this for ES6 when a terrain brush is adequate? Dungeons would be fine if it where a sort of, randomly generated one-off dungeon not really in the world like what we see in MMOs, but for things that can be generated, such as weapons and loot, it can be completely made to be specific to a character or area (thus avoiding finding a torch in a underwater cave chest, the AI could be told to generate so and so loot with so and so parameters, though then that would be glorified filters), just consider AI, for all intents and purposes, procedural generation.

    • @AJThirdStreet
      @AJThirdStreet  День назад

      I consider both different in the context of this *video however* for example you can't procedurally generate a voice but you can AI generate one, and that comes with a whole host of issues such as VA's being out of the job and more, so I tried to separate them throughout whilst talking! Besides that I completely agree! For starfield, a game that needs to feel like an endless adventure I totally understand why they used it! But for ES6 I would prefer they tone it back! I also agree however on AI being used where procedural generation was used as the best use case for it! Good comment my friend! Thanks for watching

    • @Doctor_Grubious
      @Doctor_Grubious День назад

      @@AJThirdStreet Well the moral question of 'Why should anyone be entitled to a job' does arise but the logical answer would be training new AI voices using hired actors, as Bethesda games don't have that many VA's TBH, however it would not fit in such a small world as what ES6 will be, it has to be like, massive, bigger than any game.
      I try to think about the implications of game choice on the player and what is fun- and what is fun is NO procedural generation for a game that doesn't need it, it would have likely saved starfield though.

    • @amazin7006
      @amazin7006 День назад

      AI generated dungeons are a terrible idea imo, it's just too soulless. AI has to be guided by a human to work. Skyrim's radiant quests and oblivion's copy-paste dungeons were both the WORST parts of those games.
      Think about closing a randomized Oblivion portal in Oblivion vs saving Kvatch. Slaying a randomized Dragon in Skyrim vs slaying Alduin. Interactions you have are supposed to matter, not because they give you gold and content, but because of all of the story and roleplaying potential surrounding it. Even if they don't result in a tangible reward like gold or items, intangible rewards are still fulfilling to players. I don't think anyone looked at Skyrim and thought "this needs more content..." instead most criticism was "the game world is static, NPCs are one dimensional, the questlines are linear, the creative roleplaying opportunities are shallow, side quests lead no where, the dialogue options are limited"

    • @Doctor_Grubious
      @Doctor_Grubious День назад

      @@amazin7006 Yes that is why it would only work for Rouge-like runs that you can do repeatedly like in MMOs (ESO for example), Starfield would have benefitted from AI generated dungeon lay outs that would get baked in and then populated with notebooks and whatnot to add specialized local lore (with dev oversight), it would be 'soulless', but it would have been varied and unique- it can be done right.

  • @amazin7006
    @amazin7006 День назад +1

    I don't think AI itself is inherently bad, it's just a tool that must be used tastefully. The implementation can be incredible if the developer isn't lazy and actually creative and intelligent. For example, AI voices can be bad if it's used as a lazy way to replace voice actors, however a creative developer could use it to make NPCs speak things that would be impossible otherwise. Like your character's name seamlessly, your character's backstory, things that the NPCs shout out loud in a fight "He's behind the tree on the right" "He's a high level mage!" or perhaps you've just stolen someone's Sweet roll behind their back and lament "Where'd my sweet roll go?". Or imagine your character becomes a notorious thief, it could generate wanted posters, graffiti, murals etc. These are things that can't be done with traditional code, AND they creatively enhance the game. They add things that weren't there before, rather than replace things that creative humans did in the past. It should never be used to replace the core human made stuff, but rather to enhance and augment it to fit the player instead.

  • @samdovakin2977
    @samdovakin2977 День назад

    Ai NPC is a must for the future because the writing getting soo bad and devs don't have the time to re write the best ways is to hand write the main and sub main quest and then relay on ai for the rest that way hopefully they improve there witting with the extra time

  • @ranixcz4087
    @ranixcz4087 День назад

    I am afraid compute power needed for ai conversation could be quite high or they would use some small llm like 7b parameters but then they would need to train it them self to have at least some quality and or it would not be in quality of Gemini or chatgtp. Point is they would probably just for conversation ai needed connection to their servers to process that ai if they would want quality and not make game unplayable

  • @Hodor.123
    @Hodor.123 11 часов назад

    AI Npcs maybe at least for generic ones like Ysolda or Luaffyn for example but everything else should be handmade

  • @TRG_TheRantingGerman
    @TRG_TheRantingGerman День назад

    It isn't an easy thing to do, and AI language models don't actually know or understand what they are being asked or what they are saying. That means it's all a mirage produced by massive amounts of computational power to largely correctly guess what the apropriate response is to whatever you said to them. This puts an enormous strain on the enviroment, because a lot of electrical power has to be generated to make that happen (one day of worldwide use of chatGPt for example burns up the same power as 37 thousand median US households, which is enormous, and quite a lot of hydrocarbons need to be burned to get this power generated). So it isn't a one time feature casually being used in a videogame, and it needs large data centers to make it work; it will therefore never be free and rather be on a subscription basis for longtime use.
    This circumstance is not a viable, profitable or a desirable option for videogame characters, no matter how nice current tech demos and mod implementations seem to work. So the short answer to your question is: No, it should not be used for this. Not for those enormous costs (both financially an enviromentally).

  • @dannylive3000
    @dannylive3000 День назад

    I really don’t care if anything is hand crafted. Human crafted anything isn’t inherently valuable in my opinion. If it’s good then that’s enough.

  • @mal1362
    @mal1362 2 дня назад +4

    What makes games fun is analyzing the characters and the lore. And so if its just all AI then companion A would be different for everybody.
    You get a RUclips video that pops up: "character profile of serana"
    You have serana with you at all times and know who ahe is as a character. So boom you go to watch the RUclips video and you find out that the RUclipsr has had a completely different experience with serana that you'll never have. That would just ruin the characters that inhabit the elder scrolls 6

  • @IhorKacher
    @IhorKacher День назад

    Next Witcher will be good

  • @caulds989
    @caulds989 День назад +1

    Procedural generation doesnt have anything to do with AI.

    • @AJThirdStreet
      @AJThirdStreet  День назад

      This is true however the ai I mention in the video is specifically AI generation (IE, text, voice generation etc) so I felt talking about procedural generation also was worth mentioning! But Ty for watching!

  • @StannieDum1
    @StannieDum1 День назад +1

    Don't all games use artificial intelligence, or am I missing something? Have NPCs had REAL intelligence all these years? 😆

    • @AJThirdStreet
      @AJThirdStreet  День назад

      Obviously not XD, but that's ai used in a different context, this video is specifically about ai generation, which is not the same as the programming of ai (AI art Vs Bethesda jank) Ty for watching doe

    • @StannieDum1
      @StannieDum1 День назад

      @@AJThirdStreet Yes, I know. Just being a bit jokey is all - hence the smiley. 👍

    • @AJThirdStreet
      @AJThirdStreet  День назад

      Valid 😎

  • @rileyfisher2438
    @rileyfisher2438 2 дня назад +2

    No ai

  • @RealLudoKressh
    @RealLudoKressh День назад

    I disagree with your entire video

  • @melkor_of_utumno
    @melkor_of_utumno 7 часов назад

    This is a moronic title.

  • @SinisterTom-o2t
    @SinisterTom-o2t День назад

    No no and no