The trick with using Alt for harriers is often used in high level competitive gameplay. For example, if a pro player sends a group of harriers to destroy a critical enemy building. If they only managed to damage the building but not completely destroy it, and it's just low enough on red to require one more shot, they might sacrifice a harrier to finish off the building. They use Alt to force the harrier to hover on top of the building, and be destroyed by enemy anti-aircraft fire. Then when the harrier falls on the low health building, it destroys the building. Kamikaze method.
Ah yes! The return of the prism tower meme hahaha Also pretty sure you've shown the vehicles vs damaged vehicles vs over ore movement speed thing before, nice reminder though, I forgot it was a thing
One thing with "Landing" things. I remember that it was possible (in vanilla RA2, not sure about YR) to select and land ospreys (The anti-sub plane on Destroyer) and hornets (Aircraft carrier planes) on the airfield using force move
harriers landing on buildings wtf is this sorcery. what if you land them like that and the radar building is destroyed, will they also be destroyed like usual? and the BF vs allied wall, so annoying when playing vs Allies AI, they always build a BF and it gets stuck attacking a wall and you need to listen to the *prrt prrt* all the time
It's allies wall, not allied wall, as in friendly and owned walls. They still crush enemy walls normally. They made it this way so friendly Battle Fortress will not accidentally trample own or ally walls.
I like the fact, that Udo Kier (Yuri) made his lines in englisch and german. I have to admit, his appearance with the Yuri make-up combined with his voice created the best antagonist in the whole C&C Series :)
that ore movement slow thing is REALLY important for Terror Drone cause unlike tanks Terror Drone movement speed is severely slow when it move on ore area which can lead some of the drones get destroyed especially with War Miners
@@x-peacekeeper-x2500 I did used to think it was dangerous to fire flak while prone - seems like something they shouldn't fire so close to the ground in front of them 💥
Never new that about the harriers at all. I do know that although the Battlefortress won’t crush the Soviet wall, it will actually crush the Kremlin Wall. Found new RA2 missions in Cncnet forums.
Vehicles moving slowly while damaged is a concept that stayed around, infact in CnC3, if a stealth vehicle takes a certain amount of damage, it loses its stealth capabilities as well as moving slower, while in CnC generals infantry will limp but you can heal your units in your barracks.
It remains only to learn how to plant "Kirovs" and hope that they will be able to pick up boxes with invisibility. And there is no need to explain further.
Ahhh that prism tower meme... 🤣🤣🤣 Few ques.. 1. Can the harrier be repaired with engineered IFV without using cronosphere? 2. Is there any way to repair the seized chopper in repair facility?
@@icer1249 I once test it.... it went suicide fall *if* you put it on repair depot when damaged. As it finishes, it start flies again. But you said the AFHQ has been sold? That's it. Suicide. Unless you select that harrier/black eagles before it flew again to another destination as you build another AFHQ for it. Or... just send it for scouting or do a suicide mission lol
Correction: lasher tank have slightly better fire rate and not faster projectiles, you can see that at the end where both tanks managed to hit apo tanks at the same time
2:59 That's actually not the only statistical difference. For a weak unit, it has a very high ThreatPosed value of 40, second only to the Demo Truck's 50. That makes Lashers worse than Grizzlies in battles involving different units because they attract more enemy attention. Grizzlies only have 15 so they're better at staying under radar, and they're also better against mind control because they're more likely to target the mind control unit than each other.
0:05 Dude do this trick can be worked if we're trying to force landing Kirov Airship? Because even Kirov can self-repair like Apocalypse Tank, those self-repair are taking much time to done
They are the most OP unit....well until tanks come and drive over them. You can rush most of the base with them (however, the flak troppers are totaly usless due to this).
Yeah that is strange. In RA2 they do. It must be something to do with prone position giving 50% resistance to damage, make them very effective anti-infantry which isn't their intended role.
Just spend cool 30 min and yeah, there is that video for Soviets. Allies? If ur lucky, grand cannon can just kill the nuclear reactor before the time shift.
Noooo why would you tell them this. That was my bait base trick as suddenly harriers show up and destroy units that get to close. You can put rocket units in battle f. to ignore this weakness. The ore part is more or less due to game engine as it checks the unit if it can pick up the ore. So a programing trick. (wich causes the unit to slow down)
Some are bugs, others are unintended side effects, and the rest are game mechanics. For example, Harriers landing on any building is a bug. Repairing the Harriers that have been chronosphered is an unintended side effect of the chrono, but perfectly valid. Slowing down when driving over ore, is a proper game mechanic.
The Harrier force landing on other buildings was so surprising. Same as Conscript not dying from a single prism tower
The conscript surviving reminded of Commander Shepard getting hit by a Reaper main beam at the end of Mass Effect 3 and still surviving.
I know fact aboгt conscript, in YR soviet company, mission with Uiris head towers. they dont kill conscript in one shot.
The trick with using Alt for harriers is often used in high level competitive gameplay. For example, if a pro player sends a group of harriers to destroy a critical enemy building. If they only managed to damage the building but not completely destroy it, and it's just low enough on red to require one more shot, they might sacrifice a harrier to finish off the building. They use Alt to force the harrier to hover on top of the building, and be destroyed by enemy anti-aircraft fire. Then when the harrier falls on the low health building, it destroys the building. Kamikaze method.
I've seen a Red Alert 3 pro level tournament decided by a vindicator bomber crashing into the last production building and winning the game.
1:47
battle fortress: nothing can stop us
allies: hold my wall
Just like boris
"There's notting I cannot do"
But not swim
By allies they mean teammates. Or your own.
Hhhhhhhh
Those were Soviet walls, no?
@@milinddixit6583 Yep yep, i meant, wall of your teammate.
This video is every conscript dream. First he bully other infantry and then survive a prism tower beam
They can consistently survive a single(non-linked) prism tower beam.
Because of their armor type.
can we appreciate the fact that a fresh conscript is tougher (against a prism tower) than the elite allied troops
You just witnessed the power of vodka my tovarishch.
"soviet power suprem"
Thanks to its flak armor. And Soviet power.
Ah yes! The return of the prism tower meme hahaha
Also pretty sure you've shown the vehicles vs damaged vehicles vs over ore movement speed thing before, nice reminder though, I forgot it was a thing
Air Force HQ: * disappears *
Harrier: "So anyways, I started dying"
One thing with "Landing" things. I remember that it was possible (in vanilla RA2, not sure about YR) to select and land ospreys (The anti-sub plane on Destroyer) and hornets (Aircraft carrier planes) on the airfield using force move
Interesting!
happened to me in RA2 mission 11 fallout
This is amazing. Learning some crazy meta strategies for one of my childhood games in 2020.
"Nothing can stop us!"
*Walls exist*
"IMPOSSIBLE!"
harriers landing on buildings wtf is this sorcery. what if you land them like that and the radar building is destroyed, will they also be destroyed like usual?
and the BF vs allied wall, so annoying when playing vs Allies AI, they always build a BF and it gets stuck attacking a wall and you need to listen to the *prrt prrt* all the time
the problem is that once you want to destroy the BF, you see bunch of missile and chorno beams coming right at your face XD
It's allies wall, not allied wall, as in friendly and owned walls. They still crush enemy walls normally. They made it this way so friendly Battle Fortress will not accidentally trample own or ally walls.
@@CrnaStrela well the wall is "allied" to you so I wrote it like this, my grammar suckses
Ya can chronosphere ur friendly BF if it gets stuck tho don't forget it
I like the fact, that Udo Kier (Yuri) made his lines in englisch and german. I have to admit, his appearance with the Yuri make-up combined with his voice created the best antagonist in the whole C&C Series :)
You can link up to 9 prism tower meme's.
1:16 never been a day when "our base is under attack" wont alert me
man so many tips i didnt knew :D ra 2 was even more deep than i thought.
the harrier being chronosphered outside the hq and being repaired by the engineer ifv had me like "what the actual fuck is going on."
Battle Fortress: Nothing can stop us!
Friendly wall: _exists_
Battle Fortress: Those bastards lied to me.
that ore movement slow thing is REALLY important for Terror Drone cause unlike tanks Terror Drone movement speed is severely slow when it move on ore area which can lead some of the drones get destroyed especially with War Miners
Impressive as always comrade!
I better stop writing this same type comment, but, btw i really like your videos, its my childhooh, and u remaking it... thx mate
@@nectarwithj
3:35 the flak trooper doesn't prone in YR,but I think in RA2 he does prone.
Yeah I'm sure I remember flak troopers going prone as well.
@@milinddixit6583 the funny thing is that when they prone,they move alotta faster than normal
@@x-peacekeeper-x2500 I did used to think it was dangerous to fire flak while prone - seems like something they shouldn't fire so close to the ground in front of them 💥
I always learn really good tips for gameplay from these.
So early that the video haven't rendered 720 yet
The sketch at the end is legendary
Never new that about the harriers at all. I do know that although the Battlefortress won’t crush the Soviet wall, it will actually crush the Kremlin Wall.
Found new RA2 missions in Cncnet forums.
Not the Soviet wall actually, it can't crush your own walls and your ally's walls. It can crush all walls as long as it's enemy walls or neutral walls
@@ijmillares9005 correct!
Vehicles moving slowly while damaged is a concept that stayed around, infact in CnC3, if a stealth vehicle takes a certain amount of damage, it loses its stealth capabilities as well as moving slower, while in CnC generals infantry will limp but you can heal your units in your barracks.
Which moves faster, a damaged vehicle or a healthy vehicle over ore?
It remains only to learn how to plant "Kirovs" and hope that they will be able to pick up boxes with invisibility. And there is no need to explain further.
5:40 i was expecting that. lol
Will IFVs and garrisoned IFVs when put in a grinder give more money back?
Yes
applies to flack tracks aswell?
0:28 this is new,I can use it to attack enemies while they're hidden,this is a big advantage for a hider like me
1:28
Those are soviet walls.
he meant walls that were built by allies (teammates) not the faction
@@icer1249 Wow. He should have made that distinction when he used the word "allied"
@@notimportant8329 It was already very clear what he meant.
Very interesting did not know about the slowdown on ores
I'm pretty sure I saw Flak Trooper with prone position tho. Does YR expansion remove that behavior?
Does a speed upgrade crate make units go as fast over ore as they would normally over land?
It's about movement speed percentage. Crate upgrade it ( I can't tell how faster it give ) while ore slow it ( I can't tell this either )
I might be wrong but the vehicles above ore appeared before...
Also I expected MLG glasses in the end not....that.
Nice video comrade general :)
Conscript is stronk , he made all the Prism tower useless .
Wow, I actually never knew any of these!
Battle F: NOTHING CAN STOP US!
*Wall blocked him*
What is the cost of repair? Does elite ifv repair faster?
Ahhh that prism tower meme... 🤣🤣🤣
Few ques..
1. Can the harrier be repaired with engineered IFV without using cronosphere?
2. Is there any way to repair the seized chopper in repair facility?
if you can force it to land on a building then sell the building maybe?
I'd want to answer no 1... Nope. No 2 idk
@@icer1249 I once test it.... it went suicide fall *if* you put it on repair depot when damaged. As it finishes, it start flies again. But you said the AFHQ has been sold? That's it. Suicide. Unless you select that harrier/black eagles before it flew again to another destination as you build another AFHQ for it.
Or... just send it for scouting or do a suicide mission lol
What would happen if harrier land on Service Depo or Aircraft HQ at the moment right after enemy engineer capture it?
Need to test that!
@@tg.Sacred Yo, is it possable to land harrier on the allied air craft carrier?
@@oneshoter1792 Haha, don't know. Would be funny to test it.
@@tg.Sacred Are hovercraft transports slower over ore fields? What about the robo-tanks?
@@JWQweqOPDH Nope, those are not affected!
1:48 Nothing can stop us... except for the damn walls😂😂
One day youtube just started showing that channel in the recomendation and one day i will know why.
Correction: lasher tank have slightly better fire rate and not faster projectiles, you can see that at the end where both tanks managed to hit apo tanks at the same time
2:59 That's actually not the only statistical difference. For a weak unit, it has a very high ThreatPosed value of 40, second only to the Demo Truck's 50. That makes Lashers worse than Grizzlies in battles involving different units because they attract more enemy attention. Grizzlies only have 15 so they're better at staying under radar, and they're also better against mind control because they're more likely to target the mind control unit than each other.
0:05 Dude do this trick can be worked if we're trying to force landing Kirov Airship? Because even Kirov can self-repair like Apocalypse Tank, those self-repair are taking much time to done
You can't land a Kirov once it's in the air!
So thats why there is always a battle fortress shooting a battle lab everytime there is an allied ai
I already knew this trick over 10 years ago xD
Conscript is the underrated infantry in all RA2 🤣🤣
They are the most OP unit....well until tanks come and drive over them. You can rush most of the base with them (however, the flak troppers are totaly usless due to this).
Wait, Flak Troopers had prone position in vanilla RA2. Did they remove it from YR?
Don’t really know about ra2!
Yeah that is strange. In RA2 they do. It must be something to do with prone position giving 50% resistance to damage, make them very effective anti-infantry which isn't their intended role.
Have you covered that you can sell vehicles that are being repaired at depots?
I think that only works in RA2. In Yuri's Revenge, that would undermine the usefulness of the Grinder, so they got rid of that feature.
How about the siege chopper? Xan it be repaired in repair facory
1:52 this tip is very useful!!!
Music?
Can a unit controlled by a PD be controlled by another PD again?
Yes
maybe magnetrons can be used to take out planes instead of chronosphere?
Pretty sure it will just make them explode on impact
How to keep IFV attack when its moving? .
Do attack dogs have prone position?
Nope!
I heard that Psychic Dominator can occupy dogs. Is that true?
That was a soviet wall ...
Unless you mean that the wall was built by your allies?
Correct
Any wall that isn't enemy. Battle fortress has no mean of crushing it by itself
The flak trooper in the original ra2 has a prone position, while in yr he does not.
Not gonna let the Prism tower meme go, don't you?
That will meme will never be erase from history!!!
In tg's defense, it was his honest mistake to begin with. So basically tg lies in the coffin he made, and doesn't seem to mind.
How about healthy tank on ores vs damaged on plains
What’s the best way to acquire this game to play on windows 10? I’ll do anything to get my hands back on RA2
There’s a link in the description
so how many prism tower I can link?
I wonder what would happen if you could put troops from Tib Sun Firestorm into the IFV!
when pressing alt on the korea jet it wont land
last 2 tips was good
Can you make a video about how to destroy the nuclear reactor in the first mission of the allied in yuri revenge???? And nice video!!!!#
This video already exists
Just spend cool 30 min and yeah, there is that video for Soviets. Allies? If ur lucky, grand cannon can just kill the nuclear reactor before the time shift.
tg, I remember you asking the community for video ideas. Maybe an option could be to try and examine other RTS titles as well!
Tho you can for move Battle Fortress to crush ally wall
Noooo why would you tell them this. That was my bait base trick as suddenly harriers show up and destroy units that get to close.
You can put rocket units in battle f. to ignore this weakness.
The ore part is more or less due to game engine as it checks the unit if it can pick up the ore. So a programing trick. (wich causes the unit to slow down)
WTF!!!!
I AM...
A...
WHAAAT!!!
there is some accident heck that i landed my eagle on my carrier
Soviet wall do u mean tg?
Your own walls or your friends walls
OUR walls, you mean?
soviet memes here.
Any walls they did that so one allies can not destroy the wall that the allies placed
I didn't know almost any of these
Wall is so powerful lol.
the harrier suprise me
But that was a soviet wall.
Это же мега технологии))
At first I wanted to write a joke about "Soviet Allied wall". But then I scrolled through the comments. ...Oof.
Kirov ic
Kirov reporting
Bugs?
1:31 , just saying , those are soviet's walls lol
Allied walls meant to be walls from allies.
@@tg.Sacred yes ik , but these walls aren't allied walls thats the point
@@aphrodi6311 the point is that the walls demonstrated in the video do not belong to the enemy. Don’t confuse the Allied nations with the allied word.
@@tg.Sacred ahh my bad , i'm stupid , i forgot allied means friendly thing i thought allies coz they the same ,\
@@aphrodi6311 no worries !
wait... what
These are all bugs arent they?
Some are bugs, others are unintended side effects, and the rest are game mechanics.
For example, Harriers landing on any building is a bug.
Repairing the Harriers that have been chronosphered is an unintended side effect of the chrono, but perfectly valid.
Slowing down when driving over ore, is a proper game mechanic.