Nice video. Keep up the great work😀. Allthough i think the diffrences in engines are mostly just prefrences since they both can achive the same result.
I started using Unity 5 years ago as a students knowing nothing about game dev, so in the meantime of me learning Unity, Unity itself was pushing new features as i finished learning something about it and i think that is the reason why i was not considering moving to Unreal. I also started to learn UE now beacuse i have enough experience about how things work in game dev and i found it very bloated at the beginning, actors have alredy everything in it and you must activate or deativate what you need, this is a big difference with unity where you have just a gameobject with position, rotation and scale and the you add what you need. Unity 6 is a good update but we are really all waiting for Unity 7 which should be a big revolution. Altough there are a lot, a lot of misconception about both engines, a lot of them are old misconception which are already been solved trough time
Hey there, I can do that for sure! I have a RTX 4060 aero with 16GB of VRAM, Intel i7-9700 @ 3.00GHz and 32 GB DDR4 Ram, all that on the PRIME Z390 Mainboard. The CPU is watercooled by a custom loop, everything fits nicely in the Lian LI O11 Dynamic XL and everything is Powered by a BeQuiet 750W PSU! I am planning on upgrading in the future though.
@@LanciaSiluri Lets takes this concept further, unity dors supporr 3D Rendering right out of th box. So now I am sitting here and I am working on my own rendering engine, because I dont want to get helped by a tool.
Nice video. Keep up the great work😀. Allthough i think the diffrences in engines are mostly just prefrences since they both can achive the same result.
Thanks a lot! Totally agree-at the end of the day, it’s what feels right for you
Unity 6 is better with HDRP now, it has insane performance
The performance is great yes!
I started using Unity 5 years ago as a students knowing nothing about game dev, so in the meantime of me learning Unity, Unity itself was pushing new features as i finished learning something about it and i think that is the reason why i was not considering moving to Unreal. I also started to learn UE now beacuse i have enough experience about how things work in game dev and i found it very bloated at the beginning, actors have alredy everything in it and you must activate or deativate what you need, this is a big difference with unity where you have just a gameobject with position, rotation and scale and the you add what you need. Unity 6 is a good update but we are really all waiting for Unity 7 which should be a big revolution. Altough there are a lot, a lot of misconception about both engines, a lot of them are old misconception which are already been solved trough time
tbh, the color-blind and upside-down manual analogy was spot on🤣🤣
Ahhah thanks!
Would you please share your PC specs?
Hey there, I can do that for sure!
I have a RTX 4060 aero with 16GB of VRAM, Intel i7-9700 @ 3.00GHz and 32 GB DDR4 Ram, all that on the PRIME Z390 Mainboard. The CPU is watercooled by a custom loop, everything fits nicely in the Lian LI O11 Dynamic XL and everything is Powered by a BeQuiet 750W PSU!
I am planning on upgrading in the future though.
Hey brother your Project is super cool but if you enhance some of the visuals I can help you out with better graphics and gameplay..
Hey, what is meant with helping out?
xool
Thanks!
webgl is not webgpu
@@Kobraisten Yea ik, I showed the imagine to mask my speech error
The "right out of the box" excuse is just to compensate the developers incompetence
@@LanciaSiluri Lets takes this concept further, unity dors supporr 3D Rendering right out of th box. So now I am sitting here and I am working on my own rendering engine, because I dont want to get helped by a tool.