Unless your hanger door is airtight the shield can go in the basement. Both B&R and the shield area can be moved to varying degrees. O2 bottles in every vehicle/ship...
Label a small cargo 'Special' exit 'K' menu and go back into it -- in custom data edit superconductors to 100 ISY's will fill that cargo. The weld pod had a better run in this series. Depending on what version of build and repair the default work area is 75 m (roughly 24 blocks) in all directions.
Why haven't you moved the nanobot build and repair indoors? If you installed it into your new hanger area it would build it for you. You can adjust its work area so that it is protected and its work area is in an unprotected area.
No need to apologize. It's a good episode. The basement bay looks good too.
Kind of crazy how much stuff is underground on that other base.
I had no idea the military base was so big. There is a lot of stuff!
1:31 - "I think I'm full"
1:41 - Not any more ya not.
Great episode though 👍
Lol, right! That's one way to clear cargo.
Unless your hanger door is airtight the shield can go in the basement. Both B&R and the shield area can be moved to varying degrees.
O2 bottles in every vehicle/ship...
I thought the shield needed to to be in the open to work. Or does it just need to have a certain number of block space?
@@CosmicIntroverts If you enclose (airtight) it on all 6 sides it will not work but you use a half block like a window,
Label a small cargo 'Special' exit 'K' menu and go back into it -- in custom data edit superconductors to 100 ISY's will fill that cargo.
The weld pod had a better run in this series.
Depending on what version of build and repair the default work area is 75 m (roughly 24 blocks) in all directions.
Good to know. Thanks for the tips!
Why haven't you moved the nanobot build and repair indoors? If you installed it into your new hanger area it would build it for you. You can adjust its work area so that it is protected and its work area is in an unprotected area.
Recompile it!
I did try and recompile the script. It didn't fix it unfortunately. Good idea though. Thanks!