It seems my in-video disclaimer was not enough to dissuade the comments. The Gimle has a weak side and a strong side. I learn this part way through the video, and rectify it. (spoilers) The Rematch between the Baguette and the Gimle where it is set on the correct side was actually recorded AFTER I finished the video. Thus why I did the whole upgrade thinking the Baguette had beat the Gimle legit. I am now aware of tournament standard for duels and why they exist. No, in a fair fight the Baguette does not beat the Gimle. At all. The Gimle is just a better ship, straight up. I essentially cheated by spawning the Baguette in an advantageous position without realising it.
You noticed, yet still included it in the video, then do it again on the rail upgraded version. Also you spawn them so close together the Gimle is just trying to get away the whole time. Of course people have comments.
In the very last battle of the video you fight the weak side of the Gimle again, presumably on accident. At the 29:58 timestamp you can clearly see the baguette hitting the side of the Gimle with the smokestacks. That is the weak side.
@@thathitmann8282 The thing is you said there would be 2 chances to fight against the Gimle for the Baguette to enter the hall of fame or the pile of shame. On the rematch, there was no clear winner although the Gimle would probably have won decisively if spawned further away. Your rules were then to tweak the Baguette slightly and do a second test that would determine the outcome. However, there was only one one round with the Gimle on the correct side (spawned too close), no small tweaks and no second round. By the end of this video, we don't know where the baguette is ending which is disappointing.
Why would it be worse? Take the baguette, rotate 90 degrees, change the AI to be a frontsider, place a few propellers and you're done. They don't really need to move when they spawn right next to the enemy.
Same would go for the baguette If this fight was according to the rules of the gimle battles both would have had to be spawned in facing eachother and the gimle is a lot more mobile. This would also mean the baguette couldnt have used 90% of its weapons in the first few seconds and the gimples ap shells would have been way more effective
The Gimle is basically just made for Gmodism's tournament, where both ships start off nose-on and at... 2500m, I think? Which is a lot better, imo, than starting off ships broadside-to-broadside. For campaign or especially adventure mode you probably don't want to do a close-range onesider because multiple ships in a fight means that you risk a lot, but for duels it's a fantastic idea that lets you put heavier armor (and probably heavier weapons) on a ship for the same cost.
I think all the internal upgrades at the end ended up defeating the purpose of the baguette of proving that longer = better, would have loved to see each upgrade leading to the baguette elongating by a bit each time instead LOL
This video does really well to show that no ship is invinvible. In the right(or left in the case of Gimle) circumstances a battle can go from a toss up or a steamroll in either direction. Both Gimle and Baguette are looking fantastic in the care taken when building them.
Someone else pointed out if the baguette had a slightly detached keel with occasional connections to the main body it would be much improved without changing the vibe.
This is honnestly a really cool build really cool to see how much effort en detail you put all over the ship and a full interior like that is far too rare to see
Addition 1, you seem to use water pumps, if you experience stutters when doing battles try building without water/helium pumps, it causes massive stuttering for big ships why it was banned in Gimle-class battle among others
Note 2, you should have battles in the ingame custom battle mode, using designer you’ll introduce all sorts of variables making it hard to know stuff and materials are not shared equal, (only watched half so far) will write more
I did not even know there was a custom battle mode. New to this whole deal, so I definitely made at least one REALLY big mistake fighting the Gimle. Perhaps taking on such an ambitious fight was unwise for my first proper PvP battle video.
Note 3, lots of lights indoor also causes some lag, can be smart to have a switch in bridge for them all lights, If you are unsure about what rules to have in games battle mode, the Gimle-class rules are explained and shown in some videos, menti has many tournaments and can be good to ask as well, me and him likes to spawn ships nose to nose so that we don’t reward bad manouverability. And yes, rail guns are usually not worth the extra cost.
@@thathitmann8282 Fun to see but as you indeed noticed the Gimle-class was spawned essentially unarmoured for the two battles you did show, as you did notice it, it would have been fun if you included a extra battle in the end with the full battle from the other side so that we can compare the difference 🙃 Well perhaps next time! Also still want that pole ram ship to test with!
@kirbyis4ever Baguette's main way of being defeated is sunk, actually. The Ultrayamato is the only ship to split it EVER, not even the ones that sent nukes.
@@thathitmann8282 a ship with a real doomcram or 2 or 3 of it can easily split the baguette in half with a single hit of 25m explosion and 2+ million explosive damage on that hit. there just arent many crafts like this because doom crams fail against most other targets and would be a direct counter to this ship specifically while failing at pretty much everything else that isnt immobile.
I have a particle cannon on my ship which does 1.8M damage per shot. It would literally knock a 100 meter wide hole straight through the gimle. And a 440k damage per second laser. It's 6.8 million materials, and outclasses the gimle in almost every category except fit and finish. The gimle looks wayyyyyyy better than my rectangle of doom. I probably have more mats in just armor than the entire gimle ship, so it's not a fair comparison at all.
18:15 If you got space, insulate your ai components by surrounding them in rubber: Surge protectors protect, but only delay the inevitable, getting consumed in the process. Rubber insulates completely, rendering EMP completely irrelevant.
A strong enough EMP can "jump" through rubber insulation the ideal is to have both, so that the emp is discuraged from going for the squishy bits and instead sinks it's damage into the surge protectors, if you wan't a really well insulated craft you should also look at EMP traps, since EMP won't travel through the same space twice with some smart usage of surge protectors and heavy armor you can nullify Big single surges with relatively low cost EMP traps
Oof, this was awkward... I know you know already, but your Bageutte does not get credit for beating a craft spawned in at near point-blank range on the side it's not meant to be shot at.😅
well it would have been if he won against the gimle on its strong side but sadly he just won against its weak side a second time just like the first fight.
I really didint expect the Gimle to get skinned by the Baguette like that. I guess it goes Yamato beats Baguette, Baguette beats Gimle, and Gimle beats Yamato.
nah his last fight was just again on the wrong side of the gimle and thats why he won again in the end it was just like the first fight. its like fighting a front sider thats facing away from you and wondering how you win so easily. half of gimles weapons couldnt fire because of it and the armor was pretty thin. if he fought the gimle from the correct side again the baguette would have gotten smoked again just as it had been in the second fight. sad to see the video end on a mistake that he did before and didnt realize it again until its too late
in the last fight you again fought the gimle on its weak side. so the last fight basically was just the first fight all over again and doesnt show if the upgrades changed anything at all
Alright but what if you made the baguette a double hull ship, just have 2 baguette's side by side. They wont be nearly as easy to cut in half at that point. Or perhaps even.... 4 baguette's strapped together into an airship, how about 8? Maybe 16.... baguette's lattice
To be fair, the Gimle is set to very specific rules that GMODISM has for his tournaments. It's only a good craft under those rules. Otherwise, it gives a subpar performance. Don't get me wrong, the Gimle is well made and lovingly designed, but GMODISM crutches it up in tournaments with his rules and videos.
@undeniablelogic1963 rules be damned, I just fought it on the wrong side, lol. That aside, I usually build for campaigns, so I plan for the enemy to have a set position they spawn in that I get to work around.
Obviously the fights were not very standardized, but i thought it was really funny and entertaining. Some people in the comments are very very angry for some reason. It's a meme ship in the overly complicated ship building game its not that serious. The ship is literally called The Baguette cmon.
@@Shtoops I think the frustration is coming from people not realizing that I'm 100% aware that the Gimle trounces the Baguette after having discovered that it is a rightsider.
@@thathitmann8282 I think it's stupid people are even comparing the Gimle to a real ship; it gets nuked by literally any ship that abuses underwater particle cannons to explode the Gimle's extremely weak left side without it being really able to deal with it in any significant way. It's impressive, yes; but the Gimle unironically loses to better rounded ships in literally any configuration that isn't optimal for the Gimle - even cheaper ones, as you've demonstrated. If you made a VOMIT railgun (like sand, but specifically made to spit out hundreds of shells at once) and made it hyper-prioritise ammo storage, you could probably explode the Gimle at any range before it can react due to its low (relative) armor values.
Honestly learning the gimle is a really niche ship built not for thr campaign but 1v1s against player ships makes sense how it beat ultrayamato Ultrayamato is built for FTD Gimle was build for 1v1s Its also kinda dissappointing tho i thought this ship was well made not pulling a cheap trick
You should spawn the Gimle with its front facing the Baguette to avoid giving it an unfair disadvantage. 2 out of 3 fights the Gimle lost because you spawned it on the wrong side.
@@randomexcalmain4512 I mean, then the gimle just turns its good side in. There is no difference between Gimle facing in and the Gimle facing with its good side. I just didn't realise it had a good side until I investigated how on Earth the Baguette beat it.
@@thathitmann8282 yeah but why did you fight it on its weak side in the last fight again?? wasnt the last fight supposed to test if with the upgrades you can now beat the gimle?? why not fight its strong side to prove what your upgrades did?
@@thathitmann8282 Starting nose-on is a fairness thing that gives fast and maneuverable builds a chance to get around it rather than it being a straight slugfest from the word go. It also gives a pretty decent advantage to frontsiders, but the AP railguns it has punish a lot of frontsiders disproportionately as well. And it's a better test for a design than starting off broadside-to-broadside - most actual fights in FTD don't start off broadside-to-broadside, so I figure maneuvering to bring weapons to bear is a good aspect of the nose-on setup.
Ships designed to fight only on one side is such a dumb idea, designing a vessel that only really works if a specific side is facing the enemy is just asking to be killed from the other side...
@vincentvondoomer3911 that's why I said "if you see something wrong, hang on, I address it later." When I rematch on the correct side the Gimle beats the Baguette easily. It's just a better ship flat out.
i cant believe you didn't do a final re-mach on the proper side, its a bit bad faith to say its stronger and put it on the weak side and to not even acknowledge you know it is not a true duel and still go forth anyways. i demand a proper rematch!
It seems my in-video disclaimer was not enough to dissuade the comments. The Gimle has a weak side and a strong side. I learn this part way through the video, and rectify it. (spoilers)
The Rematch between the Baguette and the Gimle where it is set on the correct side was actually recorded AFTER I finished the video. Thus why I did the whole upgrade thinking the Baguette had beat the Gimle legit.
I am now aware of tournament standard for duels and why they exist.
No, in a fair fight the Baguette does not beat the Gimle. At all. The Gimle is just a better ship, straight up. I essentially cheated by spawning the Baguette in an advantageous position without realising it.
You noticed, yet still included it in the video, then do it again on the rail upgraded version. Also you spawn them so close together the Gimle is just trying to get away the whole time. Of course people have comments.
In the very last battle of the video you fight the weak side of the Gimle again, presumably on accident. At the 29:58 timestamp you can clearly see the baguette hitting the side of the Gimle with the smokestacks. That is the weak side.
@@Derzull2468 It was actually just out of order. The rematch was filmed after the outro, sorry.
@@thathitmann8282 The thing is you said there would be 2 chances to fight against the Gimle for the Baguette to enter the hall of fame or the pile of shame.
On the rematch, there was no clear winner although the Gimle would probably have won decisively if spawned further away. Your rules were then to tweak the Baguette slightly and do a second test that would determine the outcome.
However, there was only one one round with the Gimle on the correct side (spawned too close), no small tweaks and no second round.
By the end of this video, we don't know where the baguette is ending which is disappointing.
@Derzull2468 No, the Baguette got 2 chances. It earned it's place with the first, so it didn't need it's second chance.
Next ship: Like the Baguette, but objectively worse. Instead of being incredibly long, it's incredibly wide.
The logical endpoint to this would be a final ship that's built like an office tower.
Why would it be worse? Take the baguette, rotate 90 degrees, change the AI to be a frontsider, place a few propellers and you're done. They don't really need to move when they spawn right next to the enemy.
ever heard of a barge? extra SIZE
@@Derzull2468 only need props for half of it. since half will be in space.
The bagel
To be fair, having one side that gets smoked IS a design flaw that the ever so maneuverable baguette was ingeniously able to seize upon
@@frederickvonhohuenstaffen6967 The elegant Baguette hit a drift and a pirouette and ate it to pieces.
Same would go for the baguette If this fight was according to the rules of the gimle battles both would have had to be spawned in facing eachother and the gimle is a lot more mobile. This would also mean the baguette couldnt have used 90% of its weapons in the first few seconds and the gimples ap shells would have been way more effective
The Gimle is basically just made for Gmodism's tournament, where both ships start off nose-on and at... 2500m, I think? Which is a lot better, imo, than starting off ships broadside-to-broadside.
For campaign or especially adventure mode you probably don't want to do a close-range onesider because multiple ships in a fight means that you risk a lot, but for duels it's a fantastic idea that lets you put heavier armor (and probably heavier weapons) on a ship for the same cost.
11:56 rock paper scissors ahh type ships
God damnit someone said it first
I think all the internal upgrades at the end ended up defeating the purpose of the baguette of proving that longer = better, would have loved to see each upgrade leading to the baguette elongating by a bit each time instead LOL
This video does really well to show that no ship is invinvible. In the right(or left in the case of Gimle) circumstances a battle can go from a toss up or a steamroll in either direction. Both Gimle and Baguette are looking fantastic in the care taken when building them.
Someone else pointed out if the baguette had a slightly detached keel with occasional connections to the main body it would be much improved without changing the vibe.
Idea for the next ship
Pure emp just so much emp damage that the enemy gets microwaved
***k it, M A C R O W A V E
Piston ram, vs yamato
You’re genuinely gonna go far with these consistent high quality uploads
I just got an insane algorithmic W, I have never seen a video of yours before but I still got it only 30 minutes after upload. Love the video!
This is honnestly a really cool build really cool to see how much effort en detail you put all over the ship and a full interior like that is far too rare to see
Oh hey! Started watching now, will finish it tomorrow but glad you enjoy the sushi and the hall for the feasts, you are invited! 🪩
Addition 1, you seem to use water pumps, if you experience stutters when doing battles try building without water/helium pumps, it causes massive stuttering for big ships why it was banned in Gimle-class battle among others
Note 2, you should have battles in the ingame custom battle mode, using designer you’ll introduce all sorts of variables making it hard to know stuff and materials are not shared equal, (only watched half so far) will write more
I did not even know there was a custom battle mode. New to this whole deal, so I definitely made at least one REALLY big mistake fighting the Gimle. Perhaps taking on such an ambitious fight was unwise for my first proper PvP battle video.
Note 3, lots of lights indoor also causes some lag, can be smart to have a switch in bridge for them all lights,
If you are unsure about what rules to have in games battle mode, the Gimle-class rules are explained and shown in some videos, menti has many tournaments and can be good to ask as well, me and him likes to spawn ships nose to nose so that we don’t reward bad manouverability. And yes, rail guns are usually not worth the extra cost.
@@thathitmann8282 Fun to see but as you indeed noticed the Gimle-class was spawned essentially unarmoured for the two battles you did show, as you did notice it, it would have been fun if you included a extra battle in the end with the full battle from the other side so that we can compare the difference 🙃
Well perhaps next time! Also still want that pole ram ship to test with!
okay, sinking the gimle like that is kinda epic. GJ
1:42 "deeds, not words."
1:46 "I came I saw I won"
6:51 twin guard has nice craft, i personally prefer lightning hoods
6:57 interesting
I remember when shields were the hard counter to sand blasters. Still can't get used to the nerf.
I still don't know why they nerfed anti-sand measures; especially considering how incredibly stupidly op 1m railgun spam is in correct configs.
If the baguette is only really defeated by being cut in half does that mean it can be stronger by making it thick?
@kirbyis4ever Baguette's main way of being defeated is sunk, actually. The Ultrayamato is the only ship to split it EVER, not even the ones that sent nukes.
just make it longer, then even if it gets cut in half it'll have more ship left 👍
@@thathitmann8282 a ship with a real doomcram or 2 or 3 of it can easily split the baguette in half with a single hit of 25m explosion and 2+ million explosive damage on that hit.
there just arent many crafts like this because doom crams fail against most other targets and would be a direct counter to this ship specifically while failing at pretty much everything else that isnt immobile.
If it had a LOT of bulkheads, wouldn't it just... float in two pieces, as long as both sides have the essential components?
I have a particle cannon on my ship which does 1.8M damage per shot. It would literally knock a 100 meter wide hole straight through the gimle. And a 440k damage per second laser. It's 6.8 million materials, and outclasses the gimle in almost every category except fit and finish. The gimle looks wayyyyyyy better than my rectangle of doom. I probably have more mats in just armor than the entire gimle ship, so it's not a fair comparison at all.
18:15 If you got space, insulate your ai components by surrounding them in rubber:
Surge protectors protect, but only delay the inevitable, getting consumed in the process. Rubber insulates completely, rendering EMP completely irrelevant.
@moumdoh fair, but no individual part of Baguette is tanky. It's whole thing is cheap and redundant.
A strong enough EMP can "jump" through rubber insulation the ideal is to have both, so that the emp is discuraged from going for the squishy bits and instead sinks it's damage into the surge protectors, if you wan't a really well insulated craft you should also look at EMP traps, since EMP won't travel through the same space twice with some smart usage of surge protectors and heavy armor you can nullify Big single surges with relatively low cost EMP traps
Humble and responsible video. Something that i value in your content. Great inspiring design philosophy. 👍
Oof, this was awkward... I know you know already, but your Bageutte does not get credit for beating a craft spawned in at near point-blank range on the side it's not meant to be shot at.😅
Yeah. I actually had most of the video recorded, edited, and done before realising it was meant to fight the other side...
I messed up.
A beautiful end to the baguette series and a worthy spot in the hall of fame.
well it would have been if he won against the gimle on its strong side but sadly he just won against its weak side a second time just like the first fight.
I really didint expect the Gimle to get skinned by the Baguette like that.
I guess it goes Yamato beats Baguette, Baguette beats Gimle, and Gimle beats Yamato.
nah his last fight was just again on the wrong side of the gimle and thats why he won again in the end it was just like the first fight.
its like fighting a front sider thats facing away from you and wondering how you win so easily. half of gimles weapons couldnt fire because of it and the armor was pretty thin. if he fought the gimle from the correct side again the baguette would have gotten smoked again just as it had been in the second fight. sad to see the video end on a mistake that he did before and didnt realize it again until its too late
in the last fight you again fought the gimle on its weak side. so the last fight basically was just the first fight all over again and doesnt show if the upgrades changed anything at all
6:57 she is a pretty hot ship I'll grant you that, I personally prefer ships that are more solid, but you've got good taste.
Throughout the Seven Seas, I alone am the Honored Baguette.
maybe a super squirrel super fast with an eratic movement pattern to dodge everything
The baguette is in fact osha compliant
wow.. i legit thought a cram barage from the Gimle would split the baguette in 2... this was completely unexpected but also really damn amazing xD
Gimle doesn't have a ton of firepower, but I'm sure it's crams are all getting through... it's defenses won't work though.
Man who knew there were so many Gimle stans!
Alright but what if you made the baguette a double hull ship, just have 2 baguette's side by side. They wont be nearly as easy to cut in half at that point.
Or perhaps even.... 4 baguette's strapped together into an airship, how about 8? Maybe 16.... baguette's lattice
I would have been really interested to see HonoredBaguette vs BaguetteV2
If you want to go with modular upgrades in modular segments, id say a modular array of just 2 shields would help alot
9:42 I would like to point out that it was such a near-miss it literally _scraped_ the deck off.
@@Шпрот-в7и Exactly.
It nearly missed.
To be fair, the Gimle is set to very specific rules that GMODISM has for his tournaments. It's only a good craft under those rules. Otherwise, it gives a subpar performance. Don't get me wrong, the Gimle is well made and lovingly designed, but GMODISM crutches it up in tournaments with his rules and videos.
@undeniablelogic1963 rules be damned, I just fought it on the wrong side, lol.
That aside, I usually build for campaigns, so I plan for the enemy to have a set position they spawn in that I get to work around.
It'd be cool to see you designing ships out of spite against the gimle, ultra yamato, etc. the same way you did against the Pyre
Please never say "Railing on the bed" again
@@cdmonmcginn7561 Have you seen the meals I gave to the Baguette's crew? Let them have something for crying out loud.
@thathitmann8282 i guess railing on the bed would be good for morale
Obviously the fights were not very standardized, but i thought it was really funny and entertaining. Some people in the comments are very very angry for some reason. It's a meme ship in the overly complicated ship building game its not that serious. The ship is literally called The Baguette cmon.
@@Shtoops I think the frustration is coming from people not realizing that I'm 100% aware that the Gimle trounces the Baguette after having discovered that it is a rightsider.
@@thathitmann8282 I think it's stupid people are even comparing the Gimle to a real ship; it gets nuked by literally any ship that abuses underwater particle cannons to explode the Gimle's extremely weak left side without it being really able to deal with it in any significant way.
It's impressive, yes; but the Gimle unironically loses to better rounded ships in literally any configuration that isn't optimal for the Gimle - even cheaper ones, as you've demonstrated.
If you made a VOMIT railgun (like sand, but specifically made to spit out hundreds of shells at once) and made it hyper-prioritise ammo storage, you could probably explode the Gimle at any range before it can react due to its low (relative) armor values.
Thanks for doing my suggestion
Honestly learning the gimle is a really niche ship built not for thr campaign but 1v1s against player ships makes sense how it beat ultrayamato
Ultrayamato is built for FTD
Gimle was build for 1v1s
Its also kinda dissappointing tho i thought this ship was well made not pulling a cheap trick
You should spawn the Gimle with its front facing the Baguette to avoid giving it an unfair disadvantage. 2 out of 3 fights the Gimle lost because you spawned it on the wrong side.
@@randomexcalmain4512 I mean, then the gimle just turns its good side in. There is no difference between Gimle facing in and the Gimle facing with its good side.
I just didn't realise it had a good side until I investigated how on Earth the Baguette beat it.
@@thathitmann8282 yeah but why did you fight it on its weak side in the last fight again?? wasnt the last fight supposed to test if with the upgrades you can now beat the gimle?? why not fight its strong side to prove what your upgrades did?
@@thathitmann8282 Starting nose-on is a fairness thing that gives fast and maneuverable builds a chance to get around it rather than it being a straight slugfest from the word go. It also gives a pretty decent advantage to frontsiders, but the AP railguns it has punish a lot of frontsiders disproportionately as well.
And it's a better test for a design than starting off broadside-to-broadside - most actual fights in FTD don't start off broadside-to-broadside, so I figure maneuvering to bring weapons to bear is a good aspect of the nose-on setup.
@darwinism8181 I will definitely keep that in mind for future fights.
@@darwinism8181 well my campaign fights all start with my ships being broadside if they are in range.
shes called Eris not Eros now... since Eros is a male mythological figure
Ships designed to fight only on one side is such a dumb idea, designing a vessel that only really works if a specific side is facing the enemy is just asking to be killed from the other side...
It does have the advantage of being able to pour most of your resources on one side, if something manages to get past you though, too bad.
3:30 AGREE
i'm betting on the gimle winning, but i could be wrong
Why did you fight the Gimle on the weak side? He is a singlesider ship. You were firing at the side with no armor.
@vincentvondoomer3911 that's why I said "if you see something wrong, hang on, I address it later."
When I rematch on the correct side the Gimle beats the Baguette easily. It's just a better ship flat out.
nice baguette dude
There's a video channel in the official dicord, I think you should post links in there too gain more attention
Haven't finished the video but RIP baguette
Nevermind, I was wrong. I kneel.
no you were right the gimle smashed the baguette and the baguette only won when fighting against the gimles weak side
This video acknowledges the clown head allegations
Glorious
29:58 I hate to be the bearer of bad news, but it seems like you fought the Gimle on the weak side again.
Kind regards,
Your biggest hater
6:30 oh no
make it longer
Havent watched the vid yet but the gimle wins 100% its just way too well designed
Oh wow you won good job
He won by turning the gimle around exposing the unarmored side
6 MIN!
👍
i cant believe you didn't do a final re-mach on the proper side, its a bit bad faith to say its stronger and put it on the weak side and to not even acknowledge you know it is not a true duel and still go forth anyways.
i demand a proper rematch!