This was hilarious, the whole time I Thought Pete was an imposter (he points to himself in the beginning). Then I deducted Xerokee was his ally (mutually defensive border build up) I reasoned Pete's comments we used to just throw everyone off...but NOPE😂! The psychoanalysis of everyone involved, including me, was TOTAL garbage...and that is freaking hilarious. I made some similar crazy card game where everyone tried to deduct who's holding the ace of spades AKA the "dictator". you drew a card, then played a card from hand using a higher number or suite to capture previously played cards..if you chose... (Doing so might reveal yourself as "harboring" the dictator) The game made honestly made no sense, but was similarly hilarious to play.
@FreePete An official among us zombie mode would be nice, 2 imposters , rest as crew, if a crew member gets wiped the attacklng player becomes a zombie.
This was hilarious, the whole time I Thought Pete was an imposter (he points to himself in the beginning). Then I deducted Xerokee was his ally (mutually defensive border build up) I reasoned Pete's comments we used to just throw everyone off...but NOPE😂! The psychoanalysis of everyone involved, including me, was TOTAL garbage...and that's what's funniest of all. I made a similar crazy card game where everyone tried to deduct who's holding the ace of spades, AKA the "dictator".You drew a card, then played a card from hand using a higher number or suite to capture previously played cards..if you chose... (doing so could reveal yourself as "harboring" the dictator) The game kinda made no sense, but was similarly hilarious to play.
The gamemode makes no sense. There are no clues left behind by the imposters, so crew cannot with any certainty deduce who the imposters are. Voting is akin to gambling. In any competitive setting this would never be desireable. And the vote has to be unanimous, too! Never gonna happen outside of friendly play.
I think the game would be more much more interesting if there was no vote, no communication. As soon as both imposters are dead they reveal and the game ends, I also believe progressive capitals would be better. This way the alliance is an actual advantage for the impostors and they can collaborate to try and sweep a win, while crewmates have to identify who is collaborating and go against them. If the impostors remain at the end both impostors win, if both impostors are defeated all crewmates win. Optionally there could be 1 turn when communications are on after a kill happens, or someone uses a “1 time button” to trigger a communication turn. Everyone alive can communicate while the communication turn is going on. In my opinion this makes the game play more like RISK and Among us both, and less of a (imo) pointless deduction, because there’s no reason to not play as crewmates in the current settings even if you’re imposter.
there should also be some kind of incentive to not kill all of your crew mates. If only two crew mates are left and there are two imposters the imposters win same for 1v1 or for every crew mate lost you lose points that go to something later on in rankings etc. The idea is to have it be a team game and despite how pete ignored that spirit he made a good point to why in its current format it does work as intended
1:33:07 “so who were the imposters?” It seems like THIS is the part where everyone should have CLEARLY VOTED. instead, there’s like one vote and then an immediate reveal and then this big sigh. Like, wasn’t the whole point of the game to take a vote at some point? 😡 anyway, Pete won by just being the Peteman. 😂
I think there might be a way to make this work but it would likely require turn limits or something of the sort. this current version is interesting but I don’t really think it would work competitively.
If Zango and Xerokee voted at the end to end the game, it would have been over for a 3 person crew member win. The vote doesn't have to be unanimous, just a majority. In their positions, voting to end the game is the only way they have a chance to progress, since Pete was going to kill them anyway. They would have to take the risk that an impostor wasn't still alive.
according to the rules they used in this game it was specifically a unanimous vote that was required. zango and xerokee had no say in this game since pete would have refused any end to the game where there was a chance that he would lose.
Yep, especially in tournament settings, why would you want to "carry" someone with you? Also applies to IRL, Amzn owner could willingly pay his labourers more, or make conditions better, but why wouldn't he do what he does and keep all those billions to himself?:D
This was a bit boring. I think it needs to be a tournament style, and an incentive for having multiple crewmates survive. For example, one pont for one surviving crewmate, two points to two surviving crewmates each, etc. This way, even though Pete snowballed, he'd have to make decisions in the end, guaranteed one point, or double his points by risking and letting one player survive, or maybe tripling his points if he has trust in two players.
Or maybe adjusting the vote after each kill to be a majority one, not unanimous. This way Pete, after making it clear he's gonna kill everyone, would face a 3-way vote to end game that he'd definitely lose. This way at least he needs to think about which 2 most sus players to kill and which 2 to leave.
Have to say this was one of my favorite videos of yours in awhile. Glad you decided to post this one.
This was hilarious, the whole time I Thought Pete was an imposter (he points to himself in the beginning). Then I deducted Xerokee was his ally (mutually defensive border build up) I reasoned Pete's comments we used to just throw everyone off...but NOPE😂! The psychoanalysis of everyone involved, including me, was TOTAL garbage...and that is freaking hilarious. I made some similar crazy card game where everyone tried to deduct who's holding the ace of spades AKA the "dictator". you drew a card, then played a card from hand using a higher number or suite to capture previously played cards..if you chose... (Doing so might reveal yourself as "harboring" the dictator) The game made honestly made no sense, but was similarly hilarious to play.
Pete is a master of the mind games. He would drive people absolutely crazy in Among us. Really fun video!
There's only one sheriff here & he's got enough buIIets for the whole lobby.
hahaa
@FreePete An official among us zombie mode would be nice, 2 imposters , rest as crew, if a crew member gets wiped the attacklng player becomes a zombie.
One of the best vids youve made my guy 🎉 lol the slow acknowledgment of you becoming the game. Was. Hilarious. 😂
haha I thought so too!
This was hilarious, the whole time I Thought Pete was an imposter (he points to himself in the beginning). Then I deducted Xerokee was his ally (mutually defensive border build up) I reasoned Pete's comments we used to just throw everyone off...but NOPE😂! The psychoanalysis of everyone involved, including me, was TOTAL garbage...and that's what's funniest of all. I made a similar crazy card game where everyone tried to deduct who's holding the ace of spades, AKA the "dictator".You drew a card, then played a card from hand using a higher number or suite to capture previously played cards..if you chose... (doing so could reveal yourself as "harboring" the dictator) The game kinda made no sense, but was similarly hilarious to play.
If you guys do play this again as there is a lot of talking involved can peoples speaking 🔊 symbol appears to help know who’s talking
Yes. It was missing here. I wasn't intending on publishing this one but I ended up liking it a lot so I wanted to see if you guys would as well.
@ well keep it up still would like a game at some point Pete but I’ll hopefully catch one of your streams and then text you live have a great new year
Love the mind games and jokes in this one😂
The gamemode makes no sense. There are no clues left behind by the imposters, so crew cannot with any certainty deduce who the imposters are. Voting is akin to gambling. In any competitive setting this would never be desireable. And the vote has to be unanimous, too! Never gonna happen outside of friendly play.
I think the game would be more much more interesting if there was no vote, no communication. As soon as both imposters are dead they reveal and the game ends, I also believe progressive capitals would be better. This way the alliance is an actual advantage for the impostors and they can collaborate to try and sweep a win, while crewmates have to identify who is collaborating and go against them. If the impostors remain at the end both impostors win, if both impostors are defeated all crewmates win.
Optionally there could be 1 turn when communications are on after a kill happens, or someone uses a “1 time button” to trigger a communication turn. Everyone alive can communicate while the communication turn is going on.
In my opinion this makes the game play more like RISK and Among us both, and less of a (imo) pointless deduction, because there’s no reason to not play as crewmates in the current settings even if you’re imposter.
there should also be some kind of incentive to not kill all of your crew mates. If only two crew mates are left and there are two imposters the imposters win same for 1v1 or for every crew mate lost you lose points that go to something later on in rankings etc. The idea is to have it be a team game and despite how pete ignored that spirit he made a good point to why in its current format it does work as intended
I love how Sepp does emotes while dead 😂😂😂
Loved this one!
1:33:07 “so who were the imposters?” It seems like THIS is the part where everyone should have CLEARLY VOTED. instead, there’s like one vote and then an immediate reveal and then this big sigh. Like, wasn’t the whole point of the game to take a vote at some point? 😡 anyway, Pete won by just being the Peteman. 😂
16:10 😈😈yesss fear the peteman mawhahhaha 😈😈😂😂
More of this plzx
I think there might be a way to make this work but it would likely require turn limits or something of the sort. this current version is interesting but I don’t really think it would work competitively.
interesting game mode
If Zango and Xerokee voted at the end to end the game, it would have been over for a 3 person crew member win. The vote doesn't have to be unanimous, just a majority. In their positions, voting to end the game is the only way they have a chance to progress, since Pete was going to kill them anyway. They would have to take the risk that an impostor wasn't still alive.
They said numerous times it had to be unanimous and that's why pete can just kill everyone
It was stated that the vote had to be unanimous
@@obi-bondkenobi5507 Oh. That rule needs to change to be more like the actual Among Us game then, which prevents a renegade crewmate like this.
according to the rules they used in this game it was specifically a unanimous vote that was required. zango and xerokee had no say in this game since pete would have refused any end to the game where there was a chance that he would lose.
They were looking for imposters but it was the nuetral killer they shouldve been worried about
The werewolf is victorious.
This was a great game 😂
This werewolf invented by a Russian Student
Next New Favorite Map
Making the secondary win condition primary
I saw Pete vent in Vault.
This was funny stuff this was funny
TY I agree
❤
ngl, this game mode makes no sense. Why would anybody willingly want to work together when you could just do what Pete did?
It's possible I didn't understand the assignment but I thought I would just do the think I saw as most likely to ensure victory
Yep, especially in tournament settings, why would you want to "carry" someone with you?
Also applies to IRL, Amzn owner could willingly pay his labourers more, or make conditions better, but why wouldn't he do what he does and keep all those billions to himself?:D
who was the imposter
black and who
sounds like yellow
Fun game. I don’t think it’s competitive viable with so many rules
This was a bit boring. I think it needs to be a tournament style, and an incentive for having multiple crewmates survive. For example, one pont for one surviving crewmate, two points to two surviving crewmates each, etc. This way, even though Pete snowballed, he'd have to make decisions in the end, guaranteed one point, or double his points by risking and letting one player survive, or maybe tripling his points if he has trust in two players.
Or maybe adjusting the vote after each kill to be a majority one, not unanimous. This way Pete, after making it clear he's gonna kill everyone, would face a 3-way vote to end game that he'd definitely lose. This way at least he needs to think about which 2 most sus players to kill and which 2 to leave.
Spoiler Blocker!
they salvaged airship (Its terrible in among us)
I heard. This is the best new map we've seen in risk in a while!