Thanks mate. Great video. For me the magic was in the semi open world areas and the joy of exploration. No procedurally generated content,all the side quests and puzzles were very unique and engaging. I enjoyed doing all the side quests, artefact collection and puzzle solving as much as the main narrative. I think alot of open world designers could take note of that. Make more handcrafted content and make it with reverence for the source material that seems to be shown here
Thank you so much for the super chat! Means so much! I am in total agreement with you, I think it added so much depth. It was there if you wanted to explore, but you could also skip straight through it if you wanted to stick to the story. I always loved finding a key which unlocked a previous part of the map I wanted to find! I agree with the semi open world design as well and we’ve seen more games copy thst formula as time has gone by! It makes it less over whelming and I think I speak for a lot of gamers when I see quality over quantity. I’d rather have smaller maps which are hand crafted, with loads of things to find, rather than a procedural generated one which is barren. Thank you again so much!
I think you're confusing Bethesda the publisher with Bethesda the developer. It's the developer branch that can't write good characters and stories. This game was not made and written by that Bethesda, hence it's not boring and uninspired.
Exactly! That very fact was this game's saving grace. Bethesda as a dev company is basically the same as Ubisoft - creatively bankrupt and inept of anything good. But they publish mostly amazing games, such as The Evil Within, Dishonored or Wolfenstein. I think for the future they should stick exclusively to the latter. Todd is of no use, they need to get rid off him as well. I'm sick of his PR bs lies.
I completed the game and loved it. I see ID tech has great potential for immersive single player semi open world environments and amazing graphics, hope this motivates them to create more such games. Do really wish it was in third person though. On a side note, I think the term 'writer' has been generalized a bit in this video. AVV's probably pointing to the weakness in narrative design. I believe writers are also involved in flushing out the world building and lore which is pretty good.
From what I've heard and seen (I haven't played nor do I currently plan to play this game, just so you know that I might not have the full picture) the game's supposedly got worse AI than a lot of the recently released games where bad AI was an issue. I think what made it acceptable/not an issue in this case is that people don't look for AI that makes sense in a game like Indiana Jones the same way they might from a game that isn't from an already storied universe where things are silly. An example of this is how I've heard from several sources that the AI is almost refusing to use guns as long as you yourself stick to not using them either. If you use a whip to disarm a soldier they won't try and get their gun off of the ground to shoot you, as they'd seemingly rather partake in a fist fight. Enemies climbing stairs, one by one, only to be shoved down rather than having at least a few of them try and attack you with a weapon other than the few using rocks seems to also be a very common thing. It's basically like the enemies are doing their best to "act the part" of the bad guy while also behaving in a way that'll give you the opportunity to beat them, the way a martial arts movie can be unrealistic because if Everyone attacks at the same time the protagonist won't have enough limbs to fight them all off. I think that the difference in expectations and what people want out of their experience when it comes to an Indiana Jones game plays a large part in whether people are critical or let things slide.
Maybe people are just a bit 'blinded' by the nostalgia, which makes the playing experience just a little bit better and so the game can drop a bit of points here and there.
Yeah the AI in it is very basic but it’s because of the way the game is designed. It’s a game where you’re flying through it as a linear experience and not really paying attention too much about the AI as they are on a constant patrol or just sat down. An example would be like a guard and his dog patrolling a courtyard. It was very small but the two just paced from one end to the other. Non stop. It’s basically like old school game design where enemies have a specific route to follow and never leave it. It’s okay in this game because people are there for other reasons. I think the 9/10 it got is a very high score for it. It’s crazy because I played black myth wiling and thst blew my mind but ign gave it a 8/10 compared to indianas 9/10.
@AVVGaming1 Yeah, the standards they went by when scoring these games were in my opinion Quite different. The reason I'm mentioning the AI is not because what it does is simple, but because the things it's supposed to do (look for you while you sneak around as well as fight you once a confrontation occurs) is mediocre. I watched Luke Stephens show how he can almost walk right beside an npc without it noticing him because the AI won't detect him unless Indiana is in an angle that's at least partially in front of the npc. As far as I'm aware there's no way to increase/decrease the AI's intelligence when it comes to detecting you or fighting you in a more intelligent way, but I'd say this game could use something along those lines. I wouldn't want a game to do what Ubisoft's Star Wars game did (instant fail state stealth missions in an action/adventure game), but I'd say this Indiana Jones game at least deserves some sort of stealth system where you might actually feel like you did something well rather than "at least I didn't do the complete opposite of what was intended".
I just recently played Hogwarts Legacy and I think the same applies to that game as well. The base game is nothing special (though it is pretty good), but the nostalgia aspect just gives it a really nice feeling, like a cozy blanket when playing (or something like that). Also the atmosphere is really great, they really nailed that. Same with The Elder Scrolls for example. I played it years ago and although it is a bit outdated, it just gives a bit of a nostalgic feeling when playing it. When TES6 comes out, it doesn't matter much to me if the games is mediocre, I will buy it anyways because playing in that world will probably give me that nostalgic feeling. Or maybe a feeling of familiarity. Maybe people just generally don't like to step in the unknown and would rather pick something they have at least some knowledge of. I think nostalgia is a really powerfull tool and with the succes of these games, we will probably see it being used a lot more in the future. Maybe also because writing just isn't the strongest part of game studios, because most people don't care much about the story I think. Best to use an existing storybase, like you said.
Are you saying Bethesda's "best" offering in ages was made by a 3rd party, Bethesda had little to nothing to do with it ? Not sure how to feel about that. I'm itching for a new open world to explore, maybe 2025 will offer something amazing.
Here my takeaway. Todd a salesman, emilie is his coke guy. Everything is great in Todd world because sales keep going up till starfield, a game made with so much Todd passion as it's the game Todd always wanted to make. Todd a little concerned by the sales not going up but emilie say "double down dumb it further down line go back up". The only takeaway is don't pre order, don't buy it on day one and if you are thinking of buying a new game from Bethesda go outside and get some fresh air and ask yourself would you buy a used car from these guys?
Yeah shattered space to me was a massive issue. It was even more simplistic and the story now in their games isn’t even worth listening too. I think they need some outside help. I saw CDPR was hiring for writers the other day which shows they go looking for outside help!
Yeah, this video and a lot of the comments don’t seem to comprehend that Bethesda is just the publisher in this case. Machine Games is the developer. Bethesda and Bethesda Game Studios aren’t the same thing.
I haven't played the great circle nor do I think I will but I have heard good things about it. However I'm wondering how much of that is on Bethesda, I know they are involved to en extend but they didn't make the game they are the producers. Typically producers aren't really that involved in making the game, they have some say they can say yes or no to something but for example I wouldn't say that Bethesda made Doom 2016 even if their name is attached to it.
Yes exactly! It’s very little involvement but they did get involved with the writing which was a lot better than what I was I thinking! It’s good to see some older titles getting a good run out again!
@AVVGaming1 Fair enough, I hope that means they'll do a little better with tes 6. I don't need that great American novel from Bethesda but I do need something.
They are no producers, they are PUBLISHERS. Which means they merely funded the project, nothing else. Ffs how's this concept STILL a novelty to gamers, after over a decade of that business model?? Have you never heard of The Evil Within, Dishonored or Wolfenstein? ALL published by Bethesda, made by different dev teams operating under its belt. Tango Game Works, Machine Games, Arkane Studios - ever heard of those?? How can one be that ignorant and clueless? 🙄🙈🤦♀️
@@sacredsecrecy9620 Relax mate so I mixed up a word it happens I meant publishers. But the 2 words mean very similar things anyways so it's not like it's a big deal, they both do funding for a project. Don't be such a rude jerk about it.
I’m excited to play it when it goes on sale. The gameplay looks subpar but the consensus seems to be that just having a decent Indiana Jones story to play is awesome. I feel like if this was a first person Uncharted game instead of Indy, the reviews would be more like 7/10
I'd like to play the game but the hardware requirements seem huge. I'm waiting half a year for a discount and hopefully some performance improvement and optimization.
Yeah I don’t think you need to rush into it. You can take your time with this one. It’s a good game but not a ground breaking game. I have enjoyed it but it hasn’t blown me away to the point I’d push others to play it immediately. I still think uncharted 4 was better.
Thanks for sharing such valuable information! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
😏as stated by others this was not developed or made by Bethesda‼️ ☝🏻 they are only the publisher in this case 😌 which is probably why it's not so...like their Last 2 or ( 3 if you count Fallout 76 ) releases. But i must admit i haven't played it yet and probably never will because it's not my kinda Game and I'm actually occupied by 💙🇺🇦💛STALKER 2💙🇺🇦💛(and already modding the shit out of it) which is a beautiful gift from the developer's to everyone who loves the first 3 games that came before.🙂 THANKS 🫶🏻GSC👍🏻
Thanks mate. Great video. For me the magic was in the semi open world areas and the joy of exploration. No procedurally generated content,all the side quests and puzzles were very unique and engaging. I enjoyed doing all the side quests, artefact collection and puzzle solving as much as the main narrative. I think alot of open world designers could take note of that. Make more handcrafted content and make it with reverence for the source material that seems to be shown here
Thank you so much for the super chat! Means so much! I am in total agreement with you, I think it added so much depth. It was there if you wanted to explore, but you could also skip straight through it if you wanted to stick to the story. I always loved finding a key which unlocked a previous part of the map I wanted to find! I agree with the semi open world design as well and we’ve seen more games copy thst formula as time has gone by! It makes it less over whelming and I think I speak for a lot of gamers when I see quality over quantity. I’d rather have smaller maps which are hand crafted, with loads of things to find, rather than a procedural generated one which is barren. Thank you again so much!
I think you're confusing Bethesda the publisher with Bethesda the developer. It's the developer branch that can't write good characters and stories. This game was not made and written by that Bethesda, hence it's not boring and uninspired.
Exactly! That very fact was this game's saving grace. Bethesda as a dev company is basically the same as Ubisoft - creatively bankrupt and inept of anything good. But they publish mostly amazing games, such as The Evil Within, Dishonored or Wolfenstein. I think for the future they should stick exclusively to the latter. Todd is of no use, they need to get rid off him as well. I'm sick of his PR bs lies.
I finished this game about a week ago now. I was pleasantly surprised at how much fun it was!
@@SickySlay7 yes it’s really enjoyable right? Caught me by surprise too! We’ve had a decent year for games’
I completed the game and loved it. I see ID tech has great potential for immersive single player semi open world environments and amazing graphics, hope this motivates them to create more such games. Do really wish it was in third person though. On a side note, I think the term 'writer' has been generalized a bit in this video. AVV's probably pointing to the weakness in narrative design. I believe writers are also involved in flushing out the world building and lore which is pretty good.
From what I've heard and seen (I haven't played nor do I currently plan to play this game, just so you know that I might not have the full picture) the game's supposedly got worse AI than a lot of the recently released games where bad AI was an issue. I think what made it acceptable/not an issue in this case is that people don't look for AI that makes sense in a game like Indiana Jones the same way they might from a game that isn't from an already storied universe where things are silly. An example of this is how I've heard from several sources that the AI is almost refusing to use guns as long as you yourself stick to not using them either. If you use a whip to disarm a soldier they won't try and get their gun off of the ground to shoot you, as they'd seemingly rather partake in a fist fight. Enemies climbing stairs, one by one, only to be shoved down rather than having at least a few of them try and attack you with a weapon other than the few using rocks seems to also be a very common thing. It's basically like the enemies are doing their best to "act the part" of the bad guy while also behaving in a way that'll give you the opportunity to beat them, the way a martial arts movie can be unrealistic because if Everyone attacks at the same time the protagonist won't have enough limbs to fight them all off.
I think that the difference in expectations and what people want out of their experience when it comes to an Indiana Jones game plays a large part in whether people are critical or let things slide.
Maybe people are just a bit 'blinded' by the nostalgia, which makes the playing experience just a little bit better and so the game can drop a bit of points here and there.
Yeah the AI in it is very basic but it’s because of the way the game is designed. It’s a game where you’re flying through it as a linear experience and not really paying attention too much about the AI as they are on a constant patrol or just sat down. An example would be like a guard and his dog patrolling a courtyard. It was very small but the two just paced from one end to the other. Non stop. It’s basically like old school game design where enemies have a specific route to follow and never leave it. It’s okay in this game because people are there for other reasons. I think the 9/10 it got is a very high score for it. It’s crazy because I played black myth wiling and thst blew my mind but ign gave it a 8/10 compared to indianas 9/10.
@AVVGaming1 Yeah, the standards they went by when scoring these games were in my opinion Quite different. The reason I'm mentioning the AI is not because what it does is simple, but because the things it's supposed to do (look for you while you sneak around as well as fight you once a confrontation occurs) is mediocre. I watched Luke Stephens show how he can almost walk right beside an npc without it noticing him because the AI won't detect him unless Indiana is in an angle that's at least partially in front of the npc.
As far as I'm aware there's no way to increase/decrease the AI's intelligence when it comes to detecting you or fighting you in a more intelligent way, but I'd say this game could use something along those lines. I wouldn't want a game to do what Ubisoft's Star Wars game did (instant fail state stealth missions in an action/adventure game), but I'd say this Indiana Jones game at least deserves some sort of stealth system where you might actually feel like you did something well rather than "at least I didn't do the complete opposite of what was intended".
I just recently played Hogwarts Legacy and I think the same applies to that game as well. The base game is nothing special (though it is pretty good), but the nostalgia aspect just gives it a really nice feeling, like a cozy blanket when playing (or something like that). Also the atmosphere is really great, they really nailed that. Same with The Elder Scrolls for example. I played it years ago and although it is a bit outdated, it just gives a bit of a nostalgic feeling when playing it. When TES6 comes out, it doesn't matter much to me if the games is mediocre, I will buy it anyways because playing in that world will probably give me that nostalgic feeling. Or maybe a feeling of familiarity. Maybe people just generally don't like to step in the unknown and would rather pick something they have at least some knowledge of. I think nostalgia is a really powerfull tool and with the succes of these games, we will probably see it being used a lot more in the future. Maybe also because writing just isn't the strongest part of game studios, because most people don't care much about the story I think. Best to use an existing storybase, like you said.
Are you saying Bethesda's "best" offering in ages was made by a 3rd party, Bethesda had little to nothing to do with it ? Not sure how to feel about that. I'm itching for a new open world to explore, maybe 2025 will offer something amazing.
Right? The game was published by Bethesda, not created by them.
Here my takeaway. Todd a salesman, emilie is his coke guy. Everything is great in Todd world because sales keep going up till starfield, a game made with so much Todd passion as it's the game Todd always wanted to make. Todd a little concerned by the sales not going up but emilie say "double down dumb it further down line go back up". The only takeaway is don't pre order, don't buy it on day one and if you are thinking of buying a new game from Bethesda go outside and get some fresh air and ask yourself would you buy a used car from these guys?
Emil is the guy getting high on his own supply, which creates an incestuous circle of worsening products.
Yeah shattered space to me was a massive issue. It was even more simplistic and the story now in their games isn’t even worth listening too. I think they need some outside help. I saw CDPR was hiring for writers the other day which shows they go looking for outside help!
Yeah, this video and a lot of the comments don’t seem to comprehend that Bethesda is just the publisher in this case. Machine Games is the developer. Bethesda and Bethesda Game Studios aren’t the same thing.
I haven't played the great circle nor do I think I will but I have heard good things about it. However I'm wondering how much of that is on Bethesda, I know they are involved to en extend but they didn't make the game they are the producers. Typically producers aren't really that involved in making the game, they have some say they can say yes or no to something but for example I wouldn't say that Bethesda made Doom 2016 even if their name is attached to it.
Yes exactly! It’s very little involvement but they did get involved with the writing which was a lot better than what I was I thinking! It’s good to see some older titles getting a good run out again!
@AVVGaming1 Fair enough, I hope that means they'll do a little better with tes 6. I don't need that great American novel from Bethesda but I do need something.
They are no producers, they are PUBLISHERS. Which means they merely funded the project, nothing else. Ffs how's this concept STILL a novelty to gamers, after over a decade of that business model?? Have you never heard of The Evil Within, Dishonored or Wolfenstein? ALL published by Bethesda, made by different dev teams operating under its belt. Tango Game Works, Machine Games, Arkane Studios - ever heard of those?? How can one be that ignorant and clueless? 🙄🙈🤦♀️
@@sacredsecrecy9620 Relax mate so I mixed up a word it happens I meant publishers. But the 2 words mean very similar things anyways so it's not like it's a big deal, they both do funding for a project. Don't be such a rude jerk about it.
I’m excited to play it when it goes on sale. The gameplay looks subpar but the consensus seems to be that just having a decent Indiana Jones story to play is awesome. I feel like if this was a first person Uncharted game instead of Indy, the reviews would be more like 7/10
"please go viral please go viral please"
I'd like to play the game but the hardware requirements seem huge. I'm waiting half a year for a discount and hopefully some performance improvement and optimization.
Yeah I don’t think you need to rush into it. You can take your time with this one. It’s a good game but not a ground breaking game. I have enjoyed it but it hasn’t blown me away to the point I’d push others to play it immediately. I still think uncharted 4 was better.
I Doughnot Like your Joke's - Humor
Great analysis mate, keep it up.
Thank you very much! Really glad you liked it!
This game is just...meh. Which for Bethesda is pretty good.
Thanks for sharing such valuable information! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). What's the best way to send them to Binance?
Guys, just wait for The Todd Scrolls 6 We gonna see who's laughing now.
My hope is they learn to stop it with the lazy “procedurally generated” worlds
😏as stated by others this was not developed or made by Bethesda‼️
☝🏻 they are only the publisher in this case 😌 which is probably why it's not so...like their
Last 2 or ( 3 if you count Fallout 76 ) releases. But i must admit i haven't played it yet and
probably never will because it's not my kinda Game and I'm actually occupied by
💙🇺🇦💛STALKER 2💙🇺🇦💛(and already modding the shit out of it) which is a beautiful gift from the developer's
to everyone who loves the first 3 games that came before.🙂 THANKS 🫶🏻GSC👍🏻