That's the curse of soloQ and as long as Moonton is not shoving this basic knowledge into their players face not much will change. Butt if you become very good you might be able to carry those players or find some good teammates to play together with 😉
@@MLGuideYT Yeah! But if I'm the future MOBA developer, then I'll write these tips and tricks to my game, and solve everything as I already know every other online players' pain and how to overcome it in the way I both control their behavior and adjusting most heroes so we no need to have meta and just play for both fun and conpetition at the same time. 😎😉
Marksman, mages and assassins: Damage dealers but unsuitable for trades Tanks and Support: Better durable hero and also have good trade against enemy DMG dealers Fighters, on the other hand: Both DMG and sustain (perfectly fits to most players); early-game bad trade but also late-game good trade. Me as main fighter user be like: Kill me first, but not my team. 😎
@@cyzo Don't worry, there are 4 ways about that: 1. Fighters have both sustain and damage, so use it as our advantage against most heroes specially in 1v1. 😎 2. As stated in 1st way about, kill at least one enemy hero before you die, regardless of their number advantage against you (1v2~1v5). 😎 3. Don't forget that you have allies to back you up, either you're alive or died. 🥰 4. If your team is still dead and has long respawn time (specially late game), farm first by defending turret and playsafe. 😎
Tbh all the rolls are equally as important because the tanks are for cc, fighters are the front liner, jg for taking objectives, gold liner for sustain dps, and mage for zoning, or taking out the squishies. And the dps usually needs a good front liners.
@@honorstealer In some ways, depending on the matches, a fighter can be more valueable than the jungler actually (probably more in lower rank tho), especially if your exp laner actually carries the match (can happen actually)
@@honorstealer Well in general yeah, but trades are kinda also about how farmed are certain heroes and all depends on matchups. I also main fighters too, who is your main?
Dang I never really thought of midlaner being the 2nd highest priority, since i always thought its jungler then mage since often times that the jungler is more dominant than the mage but if u make a good point since magic dmg also play a huge part for being a second disruptor to the enemies dealing a diff kind of dmg instead of phy. But imo, I’d constantly swap between the priorities of Midlaner and Jungler depending on which of them is more dominant than the other. Becuz still even when it reaches mid to late game, most junglers are very good even till late game, while most midlaners only shine mid-late game depending on the users.
Depends on ur comp and jungler. A fed jawhead (for example) early is an issue early but ur main damage dealers are still ur mage and adc. Those are the ones u need to protect to best serve urself in the mid to late game
The value of roles are really depends on the situation, if your'e a Ling for example you worth more than a gold laner even in late game. Not to mention Aldous and Cecilion, also if your mm is very bad i don't think twice to sacrifice him as a bait. Assasins can take down marksman easily and as long as you take down their mm there isn't a problem in sacrificing your own. If you're a tank jg your life in late game is just a bit more important than the roamer, cuz u need to secure objectives, but you're also just a meatshield.
Nah, I'd say that the goldlaner and the jungler are the two most valuable roles in the team, the latter being the sole holder of your team's retribution. It doesn't matter whether you're a tank jg or assassin type. Retribution in high elo is very valuable. From mid to late game, it'll be a contest of objectives all over. Skirmishes to pick off either the gold or the jg, because if you're team doesn't watch the lord timer all throughout (yes, even the lvl1 type) you'll be fcked up. You can contest or steal as long as they're alive. Even a single lvl gap in ally's jg early game will hurt your team a lot in turtle fights. That's why don't ever let some shtty ally get the goldlane or jungle role because a large chunk of the match will depend on them.
@@zackzoom8779 either hide under the tower or try to make an equal trade if they 3-5 man dive you, the rest of your team should be able to take advantage of you getting ganked by more than 2 enemies
@@zackzoom8779 but if you insist on changing lanes, let the other laner know you want to. If they agree, cool. If not, you either need to suck it up or abandon your lane empty and give your counterpart a headstart
@@zackzoom8779 Also, you can actually avoid those ganks 80% of the time if you build the habit of panning the map while laning (both sidelaners). Fortunately, in ML, you can hear someone attacking creeps without vision as long as you focus the camera on the location. Know where and when the enemy jg and midlaners are rotating to. Before and after clearing the minions, always ask yourself where all the enemies are in the map. You can't see them and the enemy is leading? Just go under the turret. Don't ever check the river bushes esp if you draft squishy non-meta MMs (well, you shouldn't have drafted them in the first place).
How would you know if a jungler ally is better suited as a jungler than you? Because there are those moments where I suck jungle so bad it's disgusting and jungle so good I carry a clutch match
I played Clint and/or Gord back then, and prioritizes pushing enemy mid turret not just for winning but also a teamfight advantage for higher winning chances.
In most MOBA especially Dota, almost-killing your enemy laners will make them suffer cz they have to RTB and walk all the way back to their lane, losing some creeps. From there you can snowball them cz you have gold or more item advantages. With tower plating system in ML, snowballing is even easier
Id say jungle has more priority than mid laners. They do have the same role, which is to get stronger and support laners. But what makes them different is that, junglers have better control of jungles and are stronger than mid laners because of their jungle buffs.
I've faced a situation where my jungler couldn't farm anything at jungle at all, because enemy has been invading from start to the end. when that situation happens, I did say mid laner has more value than jungler
It's not only because of that. Junglers have retribution which is almost like a game changer to secure turtles (not gna put lords because I'm talking abt early game).
I forgot one the lane trading it usually happens on laning phase where both of the lane try to poke the opposite to oblivion so u can push their lane with the current existing tower shield that give u gold lane trading is more rewarding in the early game as a laner because u can push u opponent out of lane starving them from gold and experience while getting the tower shield gold as well and this is where the individual skill is shine the most because to make an effective trading in lane u need to know what u heroes limit and how far can u push it and what enemy hero are and how good they piloting it a winning lane trading often result in winning lane and winning lane often result on winning team fight because when u poke the hell out of u opponents that mean they got less gold and experience and the less gold and experience they have the less impact they have in a team fight
Time to put this into my mind so I can remember every single detail. And yes, win trading is most disgusting type of trade. Never attempt this trade unless you want Nico to force you to play Candy Crush.
In early game its jungler...there is a lot in a match that determines whether u win or lose...having an enemy jungler thats 2 or 3 levels above u can cause so kuch harm even if the dude doesnt gank u...the pressure and fear it causes is enough....they carry the entire early game...and late game its the tank...bassically a teamfight is not winnable without a tank in the endgame...even if u win in numbers
Bruh so I got a savage just two days ago and we were so close to destroying the enemy’s base but my teammate decided to throw when the enemies respawned and we got defeated. *Good trade.*
One thing I would like to say is that in an ideal scenario there is no trade, since even trading your roamer (so-called low priority) will result in a good amount of downtime where they can't provide their value ( engage, cc, vision, etc.) to the team.
Agree. Sometimes it's easier to win teamfight if we take down enemy's roamer first because usually enemy's roamer is the most annoying shit ever existed
From my experience, a good trade can depend on what line-up you have and the situation you're in. A tank is much useful in Late game, when enemies are making a comeback or a pushing to your base. The moment your tank disappears is also the moment you lose 35% chances of winning that match. It could also be the mage. If your Mage is a Ciecilion or similar, you should really try to protect him as he is a beast at clearing, pushing, and defending lanes. Once he disappears, you'll have a harder time defending against the enemy.
I've seen this concept in other games like chess, in which if you have a favorable situation is good to exchange so the advantage gets more noticeable.
@@MLGuideYT oh enjoy your trip, you definitely need a fresh mind for coming up with good ideas for videos good thing you don't ignore your personal health.
I've been playing early game with my party lately and mostly uses early heroes. so our list would be jungler 1st, mage 2nd, fighter 3rd, mm 4th and tanks last. It's not that mm should die for the other 3 but its just that they would need less covering compared to the other cuz they would normally be split pushing or just poke from the safest place and avoid death at all cost, just in case it went onto lategame. the strats is to play aggresive early on and keeps invading so we can snowball even more and end faster, and if we need to go for lategame, our mm should have enough gold from farming and the priority would change to mm, jungler, mage, fighter and tank. Yes, we think of jungler that high just to keep the lord away from stolen. Which is why we're very happy with the tank jungler update, we can literally go with 3 tank and still dominates most of it lmao It works most of the time if things goes well but sometimes we threw just for the fun of it and turned it into a hard game.
I remember before the revamp faramis. I always trade my life for a mage and a marksman when using my ult. I just respawn 3 secs after. Both of us dying means I get what I want. In the long run, my enemies have long death counter, delayed gold and exp. Always a win during that time.
honestly something that ml guide doesn’t mention that i think all of you should try is watching pro players now bars with me as there are some reasons why there is no necessity in watching that 1) being that their level of knowledge is way more compared to most of us 2) they have coaches who have studied the game more than us while us on the other hand we have our previous game experience 3) they have like 10k~ while most of us have
In that situation, of needing to dive but also low. As a tank I wouldn’t dive for it, rather I would help my team secure objectives such as lord, turtle, or to push the lane of that enemy that just recalled. I also have the option to gank other lanes or help defend against such ganks by the enemy
As a tank main I always go for the enemy's jungler in the early game, but went straight for the marksmen in the backline if the game ever went to the late game
I don't agree with the roles tier - exp laner can be more important only in the early game. If I'm playing jungler, mm or mage, I would feel much better going into a team fight, or taking the lord with the exp laner dead, than with no tank...
How nico forgot to mention about support gold and exp. Kill trades become harder to calculate its fairness when you consider the number of assists each team gets.
i wanna mention something about buffs which my teammates in mythic cant understand BRUNO STOP TAKING LINGS BLUE HE NEEDS IT bruno: i dont give a fuck so yeah dont take buff especially when your jungle is playing buff reliant
I have seen Francos hiding behind the rest of the team. The enemy inhibitor turret needed one hit to drop. But the Franco refused to enter for buffer. Eventally the enemy team all spawned and killed us.
I don't ignore trades tbh...for me trades are important especially if you're playing Ruby. Due to the fact that sometimes she's against these new meta heroes and stuff so you always need to be alert and measure their strength.
Tbh, I always use Natan even when there's an Mm and go to mid cuz he has fast lane clearing. When there's a 4v5 battle I'm always out and go to opposite lane or the lane with minions to push and sometimes I even win while the enemy is still recalling
Destroy the enemy turret of your lane, gank mid or jungle if possible (maybe even to the other side of the map if it's worth trading your outer tower for that), destroy their inner turret, start pushing mid if it isn't already, jump into the fray
Natan with turret destroying build and Johnson's trade: You receive my whole trash team's lifes and all turrets except the base turret. In turn we get a lane completely destroyed and a free backdoor victory
Another hero trading: Your roamer and mid laner helped you on shut downing that wanwan on the enemy team, but you didn't get the kill and the wanwan gets gold from your death. A bad trade. Because you are the gold laner and you didn't get the shut down gold but your roamer/mid laner did, so it won't make a huge difference.
Today I was going to break into mythic. I had only one match to win . But I lost 8 straight matches with me being MVP in 5 out of 8 matches. Solo queue is just hell.
I always got Miya and layla jungling with no retribution which make it hard for me to farm. Especially when i failed to steal enemy blue buff. And enemy team already destroy 1 turret even before i reach lvl 3
Tip for a tank : annoy the enemy pretty hard in early game that they unconsiously targetting you for the rest of the match eventhought they know your hero should be the least priority to kill, i always laught my as* off everytime i can pull this situation in the match, it's vert satisfying 😂
I really need your help on how to use Brody because I've been using him for a while now & I still suck at using him so much that I don't even dare play ranked matches
i remember the best trade i have ever made is that our team gave away the mm, mage, tank and jungler’s life and enemy gave away their base😂 (me as the exp laner btw)
Download EF Defense using this link: clcr.me/EFDefense_MLGuide
Hurry up to check new unique in-game items!
first i guess, im watching the video now!!
im already playing another defense game but thx
cc is so annoying pls make it manual
No more apidote ???
Yo, you also know ricky🤣
POV: *_you make good trades and make the least mistakes possible but your team does the exact opposite_*
Fact
Another POV: your team keep trashtalking you even though you play good while the other keep feeding :(
Some are toxic by natural...FACT
That's the curse of soloQ and as long as Moonton is not shoving this basic knowledge into their players face not much will change. Butt if you become very good you might be able to carry those players or find some good teammates to play together with 😉
@@MLGuideYT Yeah! But if I'm the future MOBA developer, then I'll write these tips and tricks to my game, and solve everything as I already know every other online players' pain and how to overcome it in the way I both control their behavior and adjusting most heroes so we no need to have meta and just play for both fun and conpetition at the same time. 😎😉
The real MVP are the ones that enjoy the game, not focusing on winning. Yes winning is good, but it's about the experience
My enemy: Trades his one turret for my whole team
Me: Agrees aggressively
Marksman, mages and assassins: Damage dealers but unsuitable for trades
Tanks and Support: Better durable hero and also have good trade against enemy DMG dealers
Fighters, on the other hand: Both DMG and sustain (perfectly fits to most players); early-game bad trade but also late-game good trade.
Me as main fighter user be like:
Kill me first, but not my team. 😎
But u died before enemy died:💀
@@cyzo Don't worry, there are 4 ways about that:
1. Fighters have both sustain and damage, so use it as our advantage against most heroes specially in 1v1. 😎
2. As stated in 1st way about, kill at least one enemy hero before you die, regardless of their number advantage against you (1v2~1v5). 😎
3. Don't forget that you have allies to back you up, either you're alive or died. 🥰
4. If your team is still dead and has long respawn time (specially late game), farm first by defending turret and playsafe. 😎
Lapu lapu grindset
and also, if your mm or mage or even jg is noob af, don't even try to protect them as tank.
Tbh all the rolls are equally as important because the tanks are for cc, fighters are the front liner, jg for taking objectives, gold liner for sustain dps, and mage for zoning, or taking out the squishies. And the dps usually needs a good front liners.
He didn't talked about the importance of a role, he talked about good vs bad trades
@@honorstealer In some ways, depending on the matches, a fighter can be more valueable than the jungler actually (probably more in lower rank tho), especially if your exp laner actually carries the match (can happen actually)
@@argarem0113 I know it can happen,I have done that, I literally main fighters, I just said that the point of the video is the trades
@@honorstealer Well in general yeah, but trades are kinda also about how farmed are certain heroes and all depends on matchups. I also main fighters too, who is your main?
Support be like:
my life was in nutshell. while playing roamer i have the highest kill/damage taken/support/mvp
sameeeeee
Dang I never really thought of midlaner being the 2nd highest priority, since i always thought its jungler then mage since often times that the jungler is more dominant than the mage but if u make a good point since magic dmg also play a huge part for being a second disruptor to the enemies dealing a diff kind of dmg instead of phy.
But imo, I’d constantly swap between the priorities of Midlaner and Jungler depending on which of them is more dominant than the other. Becuz still even when it reaches mid to late game, most junglers are very good even till late game, while most midlaners only shine mid-late game depending on the users.
Same for me as well
Depends on ur comp and jungler. A fed jawhead (for example) early is an issue early but ur main damage dealers are still ur mage and adc. Those are the ones u need to protect to best serve urself in the mid to late game
Hi Isoya why is your name Skygood. now? Because your hacked account changed its name into Skygood.?
@@fadilhabibidanufane9593 I just noticed that 😂😂😂
The value of roles are really depends on the situation, if your'e a Ling for example you worth more than a gold laner even in late game. Not to mention Aldous and Cecilion, also if your mm is very bad i don't think twice to sacrifice him as a bait. Assasins can take down marksman easily and as long as you take down their mm there isn't a problem in sacrificing your own. If you're a tank jg your life in late game is just a bit more important than the roamer, cuz u need to secure objectives, but you're also just a meatshield.
Of course, trades are very situational
Nah, I'd say that the goldlaner and the jungler are the two most valuable roles in the team, the latter being the sole holder of your team's retribution. It doesn't matter whether you're a tank jg or assassin type. Retribution in high elo is very valuable.
From mid to late game, it'll be a contest of objectives all over. Skirmishes to pick off either the gold or the jg, because if you're team doesn't watch the lord timer all throughout (yes, even the lvl1 type) you'll be fcked up. You can contest or steal as long as they're alive. Even a single lvl gap in ally's jg early game will hurt your team a lot in turtle fights.
That's why don't ever let some shtty ally get the goldlane or jungle role because a large chunk of the match will depend on them.
When they keep ganking my gold lane, how can I counter this? do I just go to other lane?
@@zackzoom8779 either hide under the tower or try to make an equal trade if they 3-5 man dive you, the rest of your team should be able to take advantage of you getting ganked by more than 2 enemies
@@zackzoom8779 but if you insist on changing lanes, let the other laner know you want to. If they agree, cool. If not, you either need to suck it up or abandon your lane empty and give your counterpart a headstart
@@zackzoom8779 Also, you can actually avoid those ganks 80% of the time if you build the habit of panning the map while laning (both sidelaners). Fortunately, in ML, you can hear someone attacking creeps without vision as long as you focus the camera on the location. Know where and when the enemy jg and midlaners are rotating to. Before and after clearing the minions, always ask yourself where all the enemies are in the map. You can't see them and the enemy is leading? Just go under the turret. Don't ever check the river bushes esp if you draft squishy non-meta MMs (well, you shouldn't have drafted them in the first place).
How would you know if a jungler ally is better suited as a jungler than you? Because there are those moments where I suck jungle so bad it's disgusting and jungle so good I carry a clutch match
Shinmen is proud you acknowledged Ricky
I played Clint and/or Gord back then, and prioritizes pushing enemy mid turret not just for winning but also a teamfight advantage for higher winning chances.
In most MOBA especially Dota, almost-killing your enemy laners will make them suffer cz they have to RTB and walk all the way back to their lane, losing some creeps. From there you can snowball them cz you have gold or more item advantages. With tower plating system in ML, snowballing is even easier
Id say jungle has more priority than mid laners. They do have the same role, which is to get stronger and support laners. But what makes them different is that, junglers have better control of jungles and are stronger than mid laners because of their jungle buffs.
I've faced a situation where my jungler couldn't farm anything at jungle at all, because enemy has been invading from start to the end. when that situation happens, I did say mid laner has more value than jungler
It's not only because of that. Junglers have retribution which is almost like a game changer to secure turtles (not gna put lords because I'm talking abt early game).
I forgot one the lane trading it usually happens on laning phase where both of the lane try to poke the opposite to oblivion so u can push their lane with the current existing tower shield that give u gold lane trading is more rewarding in the early game as a laner because u can push u opponent out of lane starving them from gold and experience while getting the tower shield gold as well and this is where the individual skill is shine the most because to make an effective trading in lane u need to know what u heroes limit and how far can u push it and what enemy hero are and how good they piloting it a winning lane trading often result in winning lane and winning lane often result on winning team fight because when u poke the hell out of u opponents that mean they got less gold and experience and the less gold and experience they have the less impact they have in a team fight
Time to put this into my mind so I can remember every single detail.
And yes, win trading is most disgusting type of trade. Never attempt this trade unless you want Nico to force you to play Candy Crush.
In early game its jungler...there is a lot in a match that determines whether u win or lose...having an enemy jungler thats 2 or 3 levels above u can cause so kuch harm even if the dude doesnt gank u...the pressure and fear it causes is enough....they carry the entire early game...and late game its the tank...bassically a teamfight is not winnable without a tank in the endgame...even if u win in numbers
Bruh so I got a savage just two days ago and we were so close to destroying the enemy’s base but my teammate decided to throw when the enemies respawned and we got defeated.
*Good trade.*
Wow I'm happy to Hear Sponsor 😊 Definitely trying it out 😂
Even after playing for a while now, your tips are still so helpful and resets my priorities. You can never learn TOO much
One thing I would like to say is that in an ideal scenario there is no trade, since even trading your roamer (so-called low priority) will result in a good amount of downtime where they can't provide their value ( engage, cc, vision, etc.) to the team.
Agree. Sometimes it's easier to win teamfight if we take down enemy's roamer first because usually enemy's roamer is the most annoying shit ever existed
Hollup did you just call the red buff's companion "Ricky"🤣
Every second of your videos packs information and entertainment and contains no fluff. I appreciate you.
From my experience, a good trade can depend on what line-up you have and the situation you're in.
A tank is much useful in Late game, when enemies are making a comeback or a pushing to your base. The moment your tank disappears is also the moment you lose 35% chances of winning that match.
It could also be the mage. If your Mage is a Ciecilion or similar, you should really try to protect him as he is a beast at clearing, pushing, and defending lanes. Once he disappears, you'll have a harder time defending against the enemy.
Casters in MPL mention this a LOT, when you hear stuff like "2 for 1", or "discipline". I learned about this from MPL MY just a few days ago.
I've seen this concept in other games like chess, in which if you have a favorable situation is good to exchange so the advantage gets more noticeable.
i love the fact how mlgs mic quality dropped when he was recording the sponsor part
That's because I'm on a trip and don't have my mic with me 😂
@@MLGuideYT oh enjoy your trip, you definitely need a fresh mind for coming up with good ideas for videos good thing you don't ignore your personal health.
I've been playing early game with my party lately and mostly uses early heroes.
so our list would be jungler 1st, mage 2nd, fighter 3rd, mm 4th and tanks last. It's not that mm should die for the other 3 but its just that they would need less covering compared to the other cuz they would normally be split pushing or just poke from the safest place and avoid death at all cost, just in case it went onto lategame.
the strats is to play aggresive early on and keeps invading so we can snowball even more and end faster, and if we need to go for lategame, our mm should have enough gold from farming and the priority would change to mm, jungler, mage, fighter and tank. Yes, we think of jungler that high just to keep the lord away from stolen.
Which is why we're very happy with the tank jungler update, we can literally go with 3 tank and still dominates most of it lmao
It works most of the time if things goes well but sometimes we threw just for the fun of it and turned it into a hard game.
i like the improved edits. keep it coming bro
I remember before the revamp faramis. I always trade my life for a mage and a marksman when using my ult. I just respawn 3 secs after. Both of us dying means I get what I want.
In the long run, my enemies have long death counter, delayed gold and exp. Always a win during that time.
The most important role is jungler even after 8 minutes, unless there is no lord or you've killed the enemy jg
honestly something that ml guide doesn’t mention that i think all of you should try is
watching pro players
now bars with me as there are some reasons why there is no necessity in watching that
1) being that their level of knowledge is way more compared to most of us
2) they have coaches who have studied the game more than us while us on the other hand we have our previous game experience
3) they have like 10k~ while most of us have
In that situation, of needing to dive but also low. As a tank I wouldn’t dive for it, rather I would help my team secure objectives such as lord, turtle, or to push the lane of that enemy that just recalled. I also have the option to gank other lanes or help defend against such ganks by the enemy
Although I do get the idea of making most of situation, I'm not specifically aware of this trading techniques. Thanks for spreading this!!!
"The enemy has slain lord"
Me and my team who were pushing their base: HAHA no
The fart blast was such an an epic impact in every single nico guides 🤣🤣
Now we are playing business legends bang bang
As a tank main I always go for the enemy's jungler in the early game, but went straight for the marksmen in the backline if the game ever went to the late game
I don't agree with the roles tier - exp laner can be more important only in the early game. If I'm playing jungler, mm or mage, I would feel much better going into a team fight, or taking the lord with the exp laner dead, than with no tank...
It all situational of course. It's the farming phase
@@thatspellcastkkid_7672YT Kind of, yes, but when it comes to the late game - rhe tank is one of the most important roles imo
@@pastir91 yep, it's important they live so they can soak up damage at the right moment in team fights
Me as main fighter user be like:
Kill me first, but not my team. 😎
Hello niko advanced happy teachers day....
U r my ML teacher❤️
How nico forgot to mention about support gold and exp. Kill trades become harder to calculate its fairness when you consider the number of assists each team gets.
In my perspective as a SoloQ, another type of trading that I've always seen in most of randoms in my games is called "Baiting".
feels special to be early
yay!! nico is sponsored once again!
„If you Are the roamer you life has the lowest priority“ died laughing
I thought this would be around win trading 😂
Amazing video as usually much pro
Bro's making ml game into a whole business deal
i wanna mention something about buffs which my teammates in mythic cant understand BRUNO STOP TAKING LINGS BLUE HE NEEDS IT
bruno: i dont give a fuck
so yeah dont take buff especially when your jungle is playing buff reliant
I have seen Francos hiding behind the rest of the team. The enemy inhibitor turret needed one hit to drop. But the Franco refused to enter for buffer. Eventally the enemy team all spawned and killed us.
Y'all probably gave him a reason earlier in the game to not trust you.
0:01 use flameshot as a spell.
I don't ignore trades tbh...for me trades are important especially if you're playing Ruby. Due to the fact that sometimes she's against these new meta heroes and stuff so you always need to be alert and measure their strength.
Goddamn that Bulbasaur 😂
Btw DOTA2 has also made their mobile version (still in beta testing)..... hopefully we get to play it here in India unlike Wild Rift
AYO ricky got a proper SHOUT OUT!!!
Damn when I saw Warcraft, it hits me nostalgia I like playing this when I was a kid
The game I meant is in this part 1:06
9:20 Ricky is getting popular, idk y but I am happy for him.
Thanks ml guide, I can’t see the Hanabi logo in the mini map without seeing the cursed no eyebrows version
I laughed so hard when I see "Team Sending Tank To Check Bush" and Tigreal is scared asf. I watched this many times now and still at it.
Tbh, I always use Natan even when there's an Mm and go to mid cuz he has fast lane clearing. When there's a 4v5 battle I'm always out and go to opposite lane or the lane with minions to push and sometimes I even win while the enemy is still recalling
MLG: Tanks and Roamers are on 5th place
Me: And I took that personally...
9:20 shinmen takezo fans “oh hi Ricky!👋🏻 ”
Sometime's it's hard to justify tanks as a meat shield and having least priority to live. As Beto said, no tank, no crazy 5 man ult initiation
I thought he was gonna talk about early game dmg trading lol, maybe a video on this in the future?
I rarely help my teammates when the enemies outer turret is up my sole object is to push my own lane then rotate
Destroy the enemy turret of your lane, gank mid or jungle if possible (maybe even to the other side of the map if it's worth trading your outer tower for that), destroy their inner turret, start pushing mid if it isn't already, jump into the fray
Ricky.. Shin's influence 😍😍
good carry is scarry, but good roamer is terrifying
I didn't know Doofenshmirtz play mobile legend
Answer is that it's always worth to tower dive because I'm Hylos and Alpha main, meaning that I will get the kill and escape alive.
Helping alot ..thank you...
Has anyone watch one of Betosky's shorts? That Minitour could've traded his life for a win but he just ran away. What a shame to all tank mains.
Normal teammates we have: screw that, I want kill, and dive in without giving an f*
Natan with turret destroying build and Johnson's trade: You receive my whole trash team's lifes and all turrets except the base turret. In turn we get a lane completely destroyed and a free backdoor victory
I'm happy that my knowledge is spot on and my friend's bullshit is wrong
Me as tank Franco: so all my seven kills from sacrificing mm is not worth it?
Another hero trading:
Your roamer and mid laner helped you on shut downing that wanwan on the enemy team, but you didn't get the kill and the wanwan gets gold from your death. A bad trade. Because you are the gold laner and you didn't get the shut down gold but your roamer/mid laner did, so it won't make a huge difference.
My man Ricky is in the video👍
haha u crack me up bro 🤣 good video also thx 😄
No one:
MLG and Shinmen using DDLC OSTS in ML vids:
Today I was going to break into mythic. I had only one match to win . But I lost 8 straight matches with me being MVP in 5 out of 8 matches. Solo queue is just hell.
I love your vids man you made me better playing mlbb
Mobile legends is basically a game version of industrial trading in real life
I always got Miya and layla jungling with no retribution which make it hard for me to farm. Especially when i failed to steal enemy blue buff. And enemy team already destroy 1 turret even before i reach lvl 3
I'm tempted to play ml whenever I watch ur vids but I can't exams are near study first 🥇 ur vids helped me a lot :-D
Tip for a tank : annoy the enemy pretty hard in early game that they unconsiously targetting you for the rest of the match eventhought they know your hero should be the least priority to kill, i always laught my as* off everytime i can pull this situation in the match, it's vert satisfying 😂
You'd probably love to play Franco or Tigreal kekw
I really need your help on how to use Brody because I've been using him for a while now & I still suck at using him so much that I don't even dare play ranked matches
Thank you sir this is very helpful
The biggest issue with most players is that they do not get the concept of farming as MM and go for attacking enemy instead of clearing lanes.
i thought theres a new event on mobile legends like trading Skins or something🙂
The middle turret down, almost win the game. Cause top and bot lane creep will fight strong creep at tower
Me: Trying to make good trades as much as possible.
My team: *HAHAHAHAHAHA LAYLA 1V5 GO BRRRRR*
The most important trades for me was taking the turret...(you can't change my mind)😂😂😂 Kill was just a bonus
As an Argus mainer, i will sarcify my ult and my inspire
That's why i trade my life when i was a roamer especially when needed.
Should do a video on how to best defend against the lord
Lmao we've been waiting for this video for months XDD
i remember the best trade i have ever made is that our team gave away the mm, mage, tank and jungler’s life and enemy gave away their base😂 (me as the exp laner btw)
Finally MLG uses different clips of wan wan
i think tank is first important in team we always lose when we haven't tank and enemy have good one
I lost it when you mentioned alufeed moves! 🤣🤣🤣
Im mainly a exp liner but i roam and jungle sometimes i don't really play mid and gold that much
Me as a Roamer I don't die very often and I protect my teammates pretty well I will say if not protect then heal