Thoughts on Burning Dragon in the side? I see some potential vs backrow decks since its a Feather Duster with legs and at worse, you discard one Spell to SS a body on the field (for a link or rank 8 xyz summon).
@@RoBin-ec1fd so you mean the hts your oppenent would normally use on your turn to counter f.e. maxx c with an ash, would still be a problem? I feel like the handstraps often nullify each other and you always are at a big disadvantage when going second. Often times, the field itself (even when you used 2 handtraps to interrupt the oppenent) is way too strong to play through.
As someone who just despises Yugioh players, and actually could list my dark hole dragon deck that seems to troll even ycs guys on ygopro, imma give you a run down of how I view all of this. Yugioh is at it's core a corruption of the Protestant work ethic. It's about doing the most things. Doesn't matter what the thing is. If a spell card could simply be activated and return to the hand doing fuck all. It'd be worth ten pot of greeds. Action inflation. Thus everything is "work". Starters: Begin the work process. Punching in. A Extenders: Profit from work, gains. B Recursion: Automated work. C Hand trap: Disruption of the flow of work but not stop it. D Board wipe: Undoing present work results. E Floodgates: Makes work more difficult to perform. F Negates: Work is halted. F You can't get to negates without putting in work yourself. They're also susceptible to board wipes. So E beats G unless G is also C. C becomes easier and easier to get too. Noone even bothers playing D because D only really works on A and B which B keeps improving and A becomes literally every card. Normally F would stop B but conveniently they keep banning F and refusing to make new F. Thus there is no consistent way to stop C. Which is infinitely more valuable than F which only minimizes C.
Jewtube doesn't let me edit comments but the very fact I have too, the very fact this whole thing is like running you down a list of coding commands you will need to do to program your Linux...should tell you this isn't a fucking game it's terrorism
Great video man i hope you upload more and more
and if make a series about deck archetype:)
Great Analysis!
Thoughts on Burning Dragon in the side? I see some potential vs backrow decks since its a Feather Duster with legs and at worse, you discard one Spell to SS a body on the field (for a link or rank 8 xyz summon).
I feel like you'd just rather run feather duster at that point, less hoops to jump through for the same thing
Sphere mode is top tier 👍
I broke Caesar, rage, phantom with a single change of heart over the weekend. It was bonkers
Those types of cards are definitely really good when there are no omni negates on the board
@@tcgsam yessir. I took Caesar and it forced a trade with rage and phantom
What do you guys think about using 12 boardbreakers instead of 12 handtraps?
Since the game is mostly decided when going first...
With hts you can stop the opp and also when you get board broken, you atleast have hts to protect yourself
@@RoBin-ec1fd so you mean the hts your oppenent would normally use on your turn to counter f.e. maxx c with an ash, would still be a problem? I feel like the handstraps often nullify each other and you always are at a big disadvantage when going second. Often times, the field itself (even when you used 2 handtraps to interrupt the oppenent) is way too strong to play through.
As someone who just despises Yugioh players, and actually could list my dark hole dragon deck that seems to troll even ycs guys on ygopro, imma give you a run down of how I view all of this.
Yugioh is at it's core a corruption of the Protestant work ethic. It's about doing the most things. Doesn't matter what the thing is. If a spell card could simply be activated and return to the hand doing fuck all. It'd be worth ten pot of greeds. Action inflation. Thus everything is "work".
Starters: Begin the work process. Punching in. A
Extenders: Profit from work, gains. B
Recursion: Automated work. C
Hand trap: Disruption of the flow of work but not stop it. D
Board wipe: Undoing present work results. E
Floodgates: Makes work more difficult to perform. F
Negates: Work is halted. F
You can't get to negates without putting in work yourself. They're also susceptible to board wipes. So E beats G unless G is also C. C becomes easier and easier to get too. Noone even bothers playing D because D only really works on A and B which B keeps improving and A becomes literally every card. Normally F would stop B but conveniently they keep banning F and refusing to make new F.
Thus there is no consistent way to stop C. Which is infinitely more valuable than F which only minimizes C.
Jewtube doesn't let me edit comments but the very fact I have too, the very fact this whole thing is like running you down a list of coding commands you will need to do to program your Linux...should tell you this isn't a fucking game it's terrorism
Skibidi!