Crash Bandicoot 2 | Rock it - Pack Attack theme ♫ [Pre-console]
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- Опубликовано: 11 окт 2014
- *Compuesta por Josh Mancell / Composed by Josh Mancell
it is the pre console theme, the original version, before it was processed to the playstation. its like a HD version of the theme.
*"Rock it pack attack*"
La canción rock it pack attack, la versión original del tema, antes de ser procesada a la playstation (eso significa preconsole) como una version HD del ost sin comprimir.
2:25 --parte epica / epic ! - Игры
Fun fact, this is the only soundtrack in the entire trilogy to feature a whole intro section that isn't part of the loop if you play the level long enough
It was going to be the same case for N Sanity Beach but they removed the little intro in the final edition.
Yeah, this totally fits the way I got used to it
to use the jet pack function for the first time.
When I play this level I have Crash stay hovering in one place so I can hear the whole song all the way through. This is one of the BEST tracks in the game.
Sir Isaac when the controls are changed. This is the best type of levels ever. I do like the music which makes it even better
Amazing all the interesting rhythms and melodies he was able to achieve without ever breaking 4/4 time signature
God bless Josh Mancell.
"this is creating a human being music, i am god right now"
-oney ng
Oh my god, the drums and bass are amazing here!
When a composer gets bored, they sometimes end up making master pieces.
he was bored making this?
@@NateMakesMusic Pretty sure he wasn't, since he was paid to compose this melody
@@NateMakesMusic they paid him to do this.
@@UrOpinionsSucc Just like Stewart Copeland, what a lad
@@NateMakesMusic Two Legends. 🙌🏼
La batería suena increíble!!!
Kind of a missed opportunity to not include the pre-console versions in the N.Sane Trilogy as well as the new versions, kind of like what Toys 4 Bob are doing with the upcoming Spyro Trilogy.
I know, it's my biggest complaint with the N Sane Trilogy, not enough respect is given to the AMAZING music of the originals, it's all just remixed and I really don't like that, especially when the music has always been such an important part of my Crash experience
Try the N.Sane Patcher
Is it not because Vicarious Visions didn't have the copyright for the original tracks?
@Slycther 2.0 both.VV not had copyright.the title holder currently are Activision. But one important fact are.Activision didn't want to find Josh to reprise his role.This is quite disgusting move for Josh perspective. Even worst Josh wish to help both n sane and release the.original trilogy music.Activision just treat him with ignorance.
2:32 part is killing me its a fckn great.
this track does not need a remaster O.O
TheMacv92 well it got one.
90sNath and it doesn’t sound nearly as good as this
True
TRUE
Memorable and awesome
+Muhammad Zaidi this, dingodile theme, crash 2 title theme and snow go theme are my favourite tracks :D
+S.T Games that my favorite to.Basiclly all crash Ps1 soundtrack is amazing :D
Can't wait to play this level in Crash 2 Remastered
I hope they use the pre console music for the remaster since the ps4 can easily handle it
ChristianGamer 64 Good chance
preconsole tracks have been confrimed by josh himself :)
Ben10 Gold Hype
Crash N Sane Collection announced, still can't wait
Ahh Memories. Even to this day. Everytime I heard this, I feel so high.
1:31 it always bugged me how this cool background instrument only plays in this version but neither the in game version nor the remake have this, so that's why I always come back to the pre-console mix
I love this soundtrack so much
there definatly needed to be more than two levels of this theme....
There also needed to be a level where you can just ZOOM through the antigravity tunnels with the only thing you have to worry about colliding with being lab assistants, bombs, and nitro crates, with the only main crates being in a bonus area
I've always been the kind of guy who preferred Warped over CSB, but good God, this is one of CSB's best themes!
I never recognized that in the beginning this song was so similar to the medieval themes in crash 3
I like this pre-console music. This sounds a tad better than the one put in the game
+TheKremlingElite Considering it«s the exact same song but with the original high quality instruments, of course it sounds better.
The music was compressed for the games.
+Sir Isaac Yes this was before the song gotten a imput on the game
+TimTheGamer 12 (Timothy) Making the songs sound abit different
@@mdude3 Correction. The samples are HQ in PS1, since Sequencer with 44.100Hz base support during AKAI era. The difference: this is stream full record from JM. It's almost difference of SM64 OST CD and Ingame, both are same samples (some differences), but different mix.
I love the Crash 1 elements in the song
beautiful composition
I'm telling you guys, there is absolutely no possible way to make this track sound bad
it sounds good in the remaster, but the track that i absolutely loved is cortex theme in crash 2
i am still playing crash 3 so i need to complete some levels to see cortex in crash 3
Vicarious Visions proved you wrong
@@davoid96 Nah, I love VV's version too
Easily my favourite track in the entire series.
Great job on the video editing!
This sounds better than original one.
nice sound... is much better wich the original sound
Martin lEAL this is the original one.
Suena increíble!! :D
+Eddy C.S. Sip, y mi favorito en version "preconsole" es la de Crash bandicoot 2 (intro, pantalla de titulo), en ese se nota un gran cambio
+S.T Games Si, es lo que note. Se aprecian todos los instrumentos! :D Yo no me decido entre este, "Hang Eight" o "Slippery Climb" xD
Absolute masterpiece 😍
アレンジ力が光ってる。もっと再生されてもいいくらい
Masterpiece!
Amo este nivel
The one flaw with this piece?
It's way too damn short!
Sometimes, short is good.
This piece is actually longer than most Crash Bandicoot music pieces
TheJediSonic wow. Are you serious. I thought Cortex one was the longest. Lol. Also the part when I said about the cortex one. That almost got completely capitalized cause of the Samsung Galaxy Note2's stupid autocorrect system
0:00 THE FIRST BANDICOOT IN SPACE!!!!!
I wish the level was longer...
There is a demo version of Rock It that is the time same length but sounds more horror cartoonish, that Josh Mancell made before even this one. It is available on RUclips but not his soundcloud.
Link?
Calming.
Una joya
Nine more days!
30!!!! moreeee days!!!!!!
Peak Crash Bandicoot music
This is fucking gold
This song played in my head when I saw Mad Mike rocket crash lol
Good a video with no dislike :D! Sorry my bad english :c
Hi (sorry for my bad english)
Better than the final version🔥
The only thing I wabt to hear in the remastered collection is the bass ;-;
1:48 on sounds like Devil Went Down to Georgia
2:25
CRASH BANDICOOT 2 SOUNDTRACK ROCK IT PART 2 FINAL MUSIQUE V2 " 5 2021) 😃😃 PART 2 FINAL MUSIC
Devo rocks
what does pre console mean?
simple answer: due to ps1 limitations they needed to downgrade the quality of the music
and this the preconsole version is the original version of the music
thank you but how could it be? Even in the 70's , music players played every songs?
Enes Sezer You have to know the difference between analog and digital devices. In the 70s, music was played in analog (example: the old black records that look like CDs today, where they used to play them and rewine manually).
In digital, it's different because it depends on memory, ram, etc. and in the 90s they weren't that common because of that. Now after the revolution of technology, everything is digital (every type of media you can think of).
*Sorry for my bad English.*
عثمان الشعلان thanks :)
Super late but if you're still interested, the Crash games used sampled music rather then CD quality to cut down on storage requirements. The PS1 had 3 primary ways to play audio - "Redbook" audio that directly used the CD player offered by the PS1, Sampled music that works much in the way as with the SNES and older consoles where the music is rendered in real time using instrument samples, and a streamable audio format not to dissimilar to modern MP3 and other audio files.
Each had their own advantages and disadvantages:
Redbook audio gives you the highest quality possible - you can make the music as complex sounding as possible or even use licensed tracks since it's literally just CD audio, but has a *huge* storage requirement that means you either have to cut the amount of tracks down as little as possible, or the game itself needs to take up a very small amount of space: examples of games using that method are Wipeout and Castlevania - Wipeout being fairly light on content with just 7 courses and Castlevania using pixel art graphics. the Crash games couldn't use it seeing as they were very heavy on graphical content (for the time) along with having fully voice acted cutscenes. A CD audio disc can hold 74 minutes of music, when you add the game data you could easily end up with just half of that, which isn't really a lot for a full game soundtrack.
Sampled music takes up the least amount of space, being that all you have to store is the instrument samples or "soundfont", with the music itself stored as code. Essentially works the same way as midi. The problem is that the PS1 is a lot more limited in processing power then even a audio workstation of the time period, so the songs would have needed to be simplified and the samples themselves reduced in quality. It's pretty easy to tell when a game uses sampled audio - the PS1 Final Fantasy games use it example and have a pretty distinct "Playstation" sound because of it, much as games for the SNES have a distinct SNES sound.
The third is streamable audio - a lot of late PS1 games use this method, since it essentially allows for regular music files to be played like Redbook, but without the storage requirements of CD audio. And unlike Redbook it could loop seamlessly, no awkward hitch at the end of the track. The problem is the quality apparently maxed out at only around 32 kHz, which isn't great, especially when you consider that audio compression algorithms in the 90's weren't anywhere near as good as they are today. I believe the Spyro games made use of this variety, and you can usually tell when games use it if the audio sounds visibly compressed, sort of like a low quality MP3.
2:30