To answer your open ended question at the end, I'm all about it. As a 28 year old first time DM about to run a totally homebrew campaign (who works 50+ hours a week)... This will 100% be an invaluable tool for me. The simpler I can make my maps, the more time I can focus on using those to help the story telling. My group will be playing in person with physical dice, with the map casted to the TV via a PC and I think that by blending technology with the core "friends around the table with paper and pencils and dice" will make for an incredibly immersive and fun experience for my table ☺️
holy fucking shit... my work is related to Architectural Structural 3D project design and the "fancy" tools we use for 3D can't even compare to the Fluidity and Performance of this tool right here... wow... my jaw is on the floor... this is amazing tech
Amazing video, i really agree on your points about technology, me as dm dont want to focus so much about it. I like the support, but it should be too much of a concern both in game and in preparation. Im seriously thinking about dungeon alchemist, what i worry about for now is the variety of tokens and object available: being 3d it will be hard to have thousands of them at disposal but we'll see. My ideal would be maybe a simple 2d version of this, lighter too to handle. But building a map in 10 minutes instead of 3 hours is amazing.
The boys were watching a bit, and wondered when they saw the 3D, if you can play that way? Then of course they said it looked way better than Roblox. Seems no you cannot play that way, as you talked later in the video. Pretty cool way to create the maps. Good video!
Thanks for the comment! Correct Dungeon Alchemist is a map making software. For game play you should check out Talespire. Sadly Talespire hasn't been released for Mac so its not for me...yet.
Very cool! Agree it's a nice to have, not need to have; but could be handy for certain encounter moments like bbeg lair or key information/clue gathering.
Fantastic tool, been using it for quite a while now. It's pretty much everything I wanted - it's still in the "development" phase and pretty mindblowing considering that. Depending on your VTT (or physical setup), it's worth noting it's easier to go OTT for handouts etc. very easy to get carried away with this, but... It's an interesting balance between tech and actually playing "the game", but as DM for a group that only plays online, it's super nice to be able to use DA for handouts + nice maps (and use them in Foundry with "Tiles" and the Quest log". in a lot of ways it's changed my game (for the better). As a DM I use it for writing now as it's super-easy to make maps as they are in your minds' eye, which makes the writing easier. ALSO, worth noting there's a couple new/other biomes for free/as part of it "Winter+Desert for so and more planned I believe. Good video, good overview and best map tool seen (so far)...
Thanks for the comment! I think it was spring of 2020 covid was still somewhat new and I saw this kickstarter and thought it was neat but at the time I had no confidence that it would be released for Mac OS. So happy I stumbled on to it again. I'll be curious how Talespire turns out, its not on Mac OS yet. I also think Wizards wants something in this space. Pretty exciting.
@@davesmaginations5222 I missed the Kickstarter by about a month and missed out on the "bonus" items :/ Wotc probably do... Microtransactional hell ;) There's another update for this soonish, pretty excited, but as is - the last one (Winter)'s vastly upped my Rime campaign.
DA already mentioned this, but they released the update with caves on March 14th. Curved walls are on the roadmap, and they have over 1,000 objects so far, with more every update.
Great point at 22:17. Tech is great but if you spend inordinate amounts of time using it when pen and paper would do, is it worth it (sure, if you totally dig that sort of thing). I've been using old school more these days - I can just get more done.
I'm going to be setting up a 72" TV table with a second TV vertically mounted next to it so players can "see down the road" this allows me to do that easily.
I've put myself in a position where I can't seem to decide if I should get dungeon alchemist. The idea of procedural generation to create maps is amazing. However there is a artistic style that dungeon alchemist forces and personally removes the fantasy emersion. Dungeon alchemist takes a TTRPG and makes it a bit more into a virtual video game. When I compare the 2 maps you had I honestly enjoyed the one that looked like it was created in dungeon draft. I was hoping as I was writing this comment I could decide in favor of buying dungeon draft, but I haven't been able to say yes. I''m going to continue searching up dungeon draft video to help convince me to purchase this awesome map software.
I agree! If role playing gets to the point of following a 3d avatar through 3d map such as the vision of Talespire and One DND, then I begin to wonder how different is it from World of Warcraft? Using Dungeon Alchemist to produce 2d maps is fast and intuitive but not as flexible as other map making software such as DungeonDraft. Visual appeal is a matter of opinion as you suggest.
I also prefer the Dungeondraft style. Dungeon Alchemist visuals are too glossy, artificial to my tastes. Yes, it has that Warcraft cartoonish style that breaks immersion for me.
being able to create 3D environments like that with a push of a mouse button instantly on the fly is insane to me... the closest I've seen to it, the only thing that compares to it would be Doom Builder software for creating Doom maps, and even that is limited to 2D (you can't have floors over floors for example, at least not without some heavy time-intensive trickery)
I'm super new to this digital map stuff. (I currently use owlbear rodeo). How do players access the map? Do they all need a PC? Do they all need to pay for a copy of this? Can they use their phones? Thanks!
I've used Roll20 and currently use Foundry both require maps to be uploaded to the software. Then players login to the software. As far as I know, using a phone doesn't work. Please remember Dungeon Alchemist is not virtual table top, it is a map making tool.
@@davesmaginations5222 Ahh, thanks so much. That makes sense -and I recall that you actually talked about that in the video. So does the first person thing work with those programs?
@@JustinMorris I've heard a rumor that Foundry can handle 3D maps, I'm skeptical. Programs like Tale Spire or D&D's new platform are designed to handle 3d maps, but this is all cutting edge stuff. I have no idea if Tale Spire or D&d would allow 3rd party maps.
according to their website: "You are free to use Dungeon Alchemist for commercial purposes as long as you earn less than €1500 per year with products that use our maps. If you earn more, get in touch with us (info@briganti.be) for a custom commercial license."
regarding maximum size... It seems the limitation is really dictated by your computer. Dungeon Alchemist is very resource intensive. I have an iMac that's less than 2 years old and it struggled on large maps.
You can use Dungeon Alchemist commercially as long as you have an annual overturn of 100.000 USD or less. Above that you will need a special license. (It is mentioned this way in their Terms of Use Article 4.1). @davesmaginations5222 where did you find the €1500? That's not correct anymore - I think it was their first limit before they talked with consultants. The maximum size of a map depends on your hardware. From my experience: 50x50 is a big map, 100x100 is huge - depending on how many assets you will place.
I LOVE DCC! this is the first video i've stumbled across and seen from you, but i love the idea that youre both interested enough to use and post about Dungeon Alchemist AAAAAND also DCC. Goodman Games is FANTASTIC and everything written by Harley Stroh is phenomenal! I am probably going to look more into dungeon alchemist, may make my way around some more videos of yours. thanks for the thoughts on DA and i appreciate the work you put in.
To answer your open ended question at the end, I'm all about it. As a 28 year old first time DM about to run a totally homebrew campaign (who works 50+ hours a week)... This will 100% be an invaluable tool for me. The simpler I can make my maps, the more time I can focus on using those to help the story telling. My group will be playing in person with physical dice, with the map casted to the TV via a PC and I think that by blending technology with the core "friends around the table with paper and pencils and dice" will make for an incredibly immersive and fun experience for my table ☺️
That’s very much how I play my games. Check out on of my many live videos and you can see how it goes.
holy fucking shit... my work is related to Architectural Structural 3D project design and the "fancy" tools we use for 3D can't even compare to the Fluidity and Performance of this tool right here... wow... my jaw is on the floor... this is amazing tech
I know... right?
bought it , it is in deed good , thank you :) A great tool to make maps for my VTT , which I need as both my Son are off to Uni
Amazing video, i really agree on your points about technology, me as dm dont want to focus so much about it. I like the support, but it should be too much of a concern both in game and in preparation. Im seriously thinking about dungeon alchemist, what i worry about for now is the variety of tokens and object available: being 3d it will be hard to have thousands of them at disposal but we'll see.
My ideal would be maybe a simple 2d version of this, lighter too to handle. But building a map in 10 minutes instead of 3 hours is amazing.
The boys were watching a bit, and wondered when they saw the 3D, if you can play that way? Then of course they said it looked way better than Roblox. Seems no you cannot play that way, as you talked later in the video. Pretty cool way to create the maps. Good video!
Thanks for the comment! Correct Dungeon Alchemist is a map making software. For game play you should check out Talespire. Sadly Talespire hasn't been released for Mac so its not for me...yet.
Very cool! Agree it's a nice to have, not need to have; but could be handy for certain encounter moments like bbeg lair or key information/clue gathering.
Are my days of searching for maps over... maybe!?! oooo Imagine if I put a treasure map in the picture frame.
Fantastic tool, been using it for quite a while now. It's pretty much everything I wanted - it's still in the "development" phase and pretty mindblowing considering that.
Depending on your VTT (or physical setup), it's worth noting it's easier to go OTT for handouts etc. very easy to get carried away with this, but...
It's an interesting balance between tech and actually playing "the game", but as DM for a group that only plays online, it's super nice to be able to use DA for handouts + nice maps (and use them in Foundry with "Tiles" and the Quest log".
in a lot of ways it's changed my game (for the better). As a DM I use it for writing now as it's super-easy to make maps as they are in your minds' eye, which makes the writing easier.
ALSO, worth noting there's a couple new/other biomes for free/as part of it "Winter+Desert for so and more planned I believe. Good video, good overview and best map tool seen (so far)...
Thanks for the comment! I think it was spring of 2020 covid was still somewhat new and I saw this kickstarter and thought it was neat but at the time I had no confidence that it would be released for Mac OS. So happy I stumbled on to it again. I'll be curious how Talespire turns out, its not on Mac OS yet. I also think Wizards wants something in this space. Pretty exciting.
@@davesmaginations5222 I missed the Kickstarter by about a month and missed out on the "bonus" items :/
Wotc probably do... Microtransactional hell ;)
There's another update for this soonish, pretty excited, but as is - the last one (Winter)'s vastly upped my Rime campaign.
its a good tool, but they need a lot more assets/themes. They also need the ability to do not square/rectangle. caves for example.
I agree, they are very limited on curved items
We quite literally released a cave update a few weeks ago 😉
DA already mentioned this, but they released the update with caves on March 14th. Curved walls are on the roadmap, and they have over 1,000 objects so far, with more every update.
Great point at 22:17. Tech is great but if you spend inordinate amounts of time using it when pen and paper would do, is it worth it (sure, if you totally dig that sort of thing). I've been using old school more these days - I can just get more done.
I'm going to be setting up a 72" TV table with a second TV vertically mounted next to it so players can "see down the road" this allows me to do that easily.
nice
Very cool map. Thanks for sharing.
Looks really cool, uncle Dave 👍
Nick!
I've put myself in a position where I can't seem to decide if I should get dungeon alchemist. The idea of procedural generation to create maps is amazing. However there is a artistic style that dungeon alchemist forces and personally removes the fantasy emersion. Dungeon alchemist takes a TTRPG and makes it a bit more into a virtual video game. When I compare the 2 maps you had I honestly enjoyed the one that looked like it was created in dungeon draft. I was hoping as I was writing this comment I could decide in favor of buying dungeon draft, but I haven't been able to say yes. I''m going to continue searching up dungeon draft video to help convince me to purchase this awesome map software.
I agree! If role playing gets to the point of following a 3d avatar through 3d map such as the vision of Talespire and One DND, then I begin to wonder how different is it from World of Warcraft? Using Dungeon Alchemist to produce 2d maps is fast and intuitive but not as flexible as other map making software such as DungeonDraft. Visual appeal is a matter of opinion as you suggest.
I also prefer the Dungeondraft style. Dungeon Alchemist visuals are too glossy, artificial to my tastes. Yes, it has that Warcraft cartoonish style that breaks immersion for me.
being able to create 3D environments like that with a push of a mouse button instantly on the fly is insane to me... the closest I've seen to it, the only thing that compares to it would be Doom Builder software for creating Doom maps, and even that is limited to 2D (you can't have floors over floors for example, at least not without some heavy time-intensive trickery)
This software seems designed specifically to build taverns. Nearly all the videos I see on it just do that.
I hadn't noticed that. The software is really good at populating random stuff into the maps.
I like DA not as tabletop gamer, but as pc gamer :P i wish it could be playable for RPG/RTS I was amazed by editor in Wacraft 3 or The Sims 3.
Thank you for the comment. You might want to checkout Talespire on Stream.
I would love to play on a 3D map!
Me too! Well, as long as it is easy. At what point does it stop being D&D and just become World of Warcraft? btw I really liked World of Warcraft!
I'm super new to this digital map stuff. (I currently use owlbear rodeo). How do players access the map? Do they all need a PC? Do they all need to pay for a copy of this? Can they use their phones? Thanks!
I've used Roll20 and currently use Foundry both require maps to be uploaded to the software. Then players login to the software. As far as I know, using a phone doesn't work. Please remember Dungeon Alchemist is not virtual table top, it is a map making tool.
@@davesmaginations5222 Ahh, thanks so much. That makes sense -and I recall that you actually talked about that in the video. So does the first person thing work with those programs?
@@JustinMorris I've heard a rumor that Foundry can handle 3D maps, I'm skeptical. Programs like Tale Spire or D&D's new platform are designed to handle 3d maps, but this is all cutting edge stuff. I have no idea if Tale Spire or D&d would allow 3rd party maps.
Hi! can this app be used for commercial use? What's the maximum size of the map?
according to their website: "You are free to use Dungeon Alchemist for commercial purposes as long as you earn less than €1500 per year with products that use our maps. If you earn more, get in touch with us (info@briganti.be) for a custom commercial license."
@@davesmaginations5222 Thank you very much for your reply.
regarding maximum size... It seems the limitation is really dictated by your computer. Dungeon Alchemist is very resource intensive. I have an iMac that's less than 2 years old and it struggled on large maps.
@@davesmaginations5222 Thank you again for the reply.
You can use Dungeon Alchemist commercially as long as you have an annual overturn of 100.000 USD or less. Above that you will need a special license. (It is mentioned this way in their Terms of Use Article 4.1). @davesmaginations5222 where did you find the €1500? That's not correct anymore - I think it was their first limit before they talked with consultants.
The maximum size of a map depends on your hardware. From my experience: 50x50 is a big map, 100x100 is huge - depending on how many assets you will place.
I LOVE DCC! this is the first video i've stumbled across and seen from you, but i love the idea that youre both interested enough to use and post about Dungeon Alchemist AAAAAND also DCC. Goodman Games is FANTASTIC and everything written by Harley Stroh is phenomenal! I am probably going to look more into dungeon alchemist, may make my way around some more videos of yours. thanks for the thoughts on DA and i appreciate the work you put in.
Thanks for the comment!
thank you fun
I will use when they can export to a 3d file, like fbx or obj, until then for me is cool but useless 🤣
I like DA but remember we are not playing video games, we are hopefully playing an RPG with a group of real people...
so true, and as I run a game I don't need another technology to manage