I wonder if they will give us different key blades that will have different moves for each key blade that you have or if it’s something else, but this is really cool
Just imagine if they make this a live service game or ported over to consoles, I can only imagine this would be beautiful and open world multiplayer, kingdom hearts, game finally come to fruition
Controller support? Meaning I can use my Backbone PlayStation Edition to pretend I’m playing a new KH console game?! Also I hope we can hide buttons or even adjust their sizes
Have a question I still haven't found an answer to, can you reassign buttons when using controllers? I've seen many people with controls set to O to attack and X to jump, is it possible to swap them?
You can’t reassign buttons unfortunately in the beta, hopefully they add it in the full release. I assume they’ve just forgotten to change the button controls when doing localisation for the beta since O for attack and X to jump is the standard in Japan
@@DiveHearts Oh that's a shame... If you're playing the beta and are able to give feedback would you consider adding this to the feedback? Would be really appreciated, and hopefully Square takes notice 😊
You can pair an iPhone and ps5 controller together using Bluetooth (google this for the guide) and once that’s done the game automatically switches to ps5 controls
There is a dodge action you can perform by flicking the screen to the desired direction for the roll! You can do an aerial dodge as well! I don't know how it works on the controller tho
It's not very clear with the videos. But did they ditch That pokémon GO mechanic where you have to walk around in the real world to get things? Hopefully because it was a really dumb idea imo. Please say yes
I missed this in the intro information but dodge roll is in the game yes! There’s no button for it in the beta but you can swipe on the screen to dodge. It says control type B (which isn’t in the beta weirdly, I’m stuck on control type A) will have a physical dodge roll button
@KingdomHeartsDiveIntoDreams Yesssss! 😭❤️ Thank you! So happy to know that! Especially that my phone's storage is full and can not run games smoothly...
Cool, but odd how it seems to be following the Japanese control schemes strictly. Hope the more “normal” control scheme will be available in the full game.
Other than the base combos looking like dog shit rn everything else looks super good. But if you run out of MP and can’t use the trophy ability things, how on earth is the same base combo not gonna get boring as shit
Ngl this game having controller support is gonna make it 10x more enjoyable than Union X and Dark Road. How do the controls feel?
Loving the combat and battle theme!
I'm so hyped to play this game because of how good it looks.
This combat looks to me like a command deck game, but with only 4 slots. which I’m not gonna complain about. Hope it’s closer to a Re:coded than a BBS
I wonder if they will give us different key blades that will have different moves for each key blade that you have or if it’s something else, but this is really cool
There’s 2 keyblades in the game at the moment, the other one is a ranged magic Keyblade similar to wisdom form in KH2
Just imagine if they make this a live service game or ported over to consoles, I can only imagine this would be beautiful and open world multiplayer, kingdom hearts, game finally come to fruition
I like the battle music.
Crazy combos can take great time to make.
New spell: stone.
Controller support? Meaning I can use my Backbone PlayStation Edition to pretend I’m playing a new KH console game?!
Also I hope we can hide buttons or even adjust their sizes
Yep you can! It is amazing with the UI turned off
@@DiveHearts YEEEEEEES!!! 🔥🔥🔥 thanks for letting me know!!
Is there any way to switch attack to X and jump to circle?
Why would you want that
Is the mystery world at the end Neverland? The music sounds like a remix of it.
The music is the same as the Scala as Caelum overworld theme, so it's likely a placeholder. Which makes it more likely that it's a brand new world.
@@Darth_Spyro Really...interesting. I wonder what the world is then? You would think people who are playing the game would know.
Do we have any idea if this will come in sections like previous mobile games? Or a full game?
Most likely sections since it's going to be a live service free to play game.
@@mitchyoza14definitely sections, otherwise it’d be Apple Arcade for iOS users
Have a question I still haven't found an answer to, can you reassign buttons when using controllers? I've seen many people with controls set to O to attack and X to jump, is it possible to swap them?
You can’t reassign buttons unfortunately in the beta, hopefully they add it in the full release.
I assume they’ve just forgotten to change the button controls when doing localisation for the beta since O for attack and X to jump is the standard in Japan
@@DiveHearts Oh that's a shame... If you're playing the beta and are able to give feedback would you consider adding this to the feedback? Would be really appreciated, and hopefully Square takes notice 😊
How can you use PlayStation control’s?
You can pair an iPhone and ps5 controller together using Bluetooth (google this for the guide) and once that’s done the game automatically switches to ps5 controls
Question can I just use any controller or doe it has to be ps5 controller because I don’t have a ps5 sadly?
For the beta you can use a PS4, PS5 or Xbox controller. For the full release there may be more added I’m not sure
Is there button mapping in this game.
Not in the Beta unfortunately, it could potentially be there in the full game
Jump.. on X?
*What?!*
is there even a dodge or block button in this game?
There is not in the beta, you just have jump and attack
I don't know on controllers or in the beta, but a dodge roll and air slide are confirmed to exist.
There is a dodge action you can perform by flicking the screen to the desired direction for the roll! You can do an aerial dodge as well! I don't know how it works on the controller tho
It's not very clear with the videos. But did they ditch That pokémon GO mechanic where you have to walk around in the real world to get things? Hopefully because it was a really dumb idea imo.
Please say yes
Nope, it’s still a major feature of the game. You still have the option to play on the GPS map with a controller, though.
@@Shyrx Jesus literally why is this a thing I don't get it. To make KH gamers go outside? ... Actually that makes sense... Nvm
Y no hay GPS todavía?
Si hay modo GPS pero es opcional
@@slimben7242 pero no con wifi o 4g osea el Google maps
This game is on PlayStation!?
I wonder what world is that 4:46 either if it’s a Lilo and Stitch world or never land or more expansion of destiny island
To me it looks like the kingdom of corona, although with how it was treated in Melmem, I can see them not using it
Bro it's obviously Rapunzel's World lol
1:50 I was mad that this game looked linear due to no blocking system or dodge roll but wtf? There’s a roll???
I missed this in the intro information but dodge roll is in the game yes! There’s no button for it in the beta but you can swipe on the screen to dodge. It says control type B (which isn’t in the beta weirdly, I’m stuck on control type A) will have a physical dodge roll button
Oooo 😮 can it work with a PS4 ?
Yep! It’s come with built in support for PS4/5 and Xbox controllers
@KingdomHeartsDiveIntoDreams Yesssss! 😭❤️
Thank you!
So happy to know that!
Especially that my phone's storage is full and can not run games smoothly...
@@firyalioliviamtcontroller support isn't going to fix that for you unfortunately. And the games haven't been announced for consoles. 😅😭
@@mcaussiekids 🫠🫠🫠🫠
Oh I see! Thanks for the clarification!
Seems that I have to look for an alternative solution to play the game! 🥹
what about this over scaled UI ?????? guess kh combat is kh combat
You can fully edit the UI and customise it however you want, I’ve since turned it off and it makes it so much better
Cool, but odd how it seems to be following the Japanese control schemes strictly. Hope the more “normal” control scheme will be available in the full game.
Nice ps2 game. God this looks awful
Other than the base combos looking like dog shit rn everything else looks super good. But if you run out of MP and can’t use the trophy ability things, how on earth is the same base combo not gonna get boring as shit