To be honest, I was analyzing this system by myself two months ago and was planning to use Unreal to implement it. However, the specific splitting method of modeling has not been fully considered in terms of expression depiction. You actually used Blender to implement it. Thank you so much!
you are amazing this is amazing. one thing id like to see added at some point is a way to make facial features squash and stretch as well as a way to save the miis themselves
Can this be customized? Would it be possible to replace the models and 2D images with our own work without breaking all these amazing control systems? I would love to be able to build original characters this way. No matter what, amazing work! I really appreciate all of it!
yeah you can add custom models, you'd have to drop them into the collection you want, like extra head shapes in the head collection, and make sure theyre parented to the same empty as the other heads
The exporting thing is messing me up, because now I can’t move the miis, the armature isn’t working, so I’ll wait for the next update! I’m already making miis!!!
How do I just export the mii for use in other programs like unity Edit:did it but the vrchat sdk said it has 2.147 billion polygons so I can't even upload it on the PC side
Theoretically, could you animate the selector to have an animation of their face cycling through the different options? Just thought that might be a cool effect to use if a Mii gets bonked in the head or something
Could you add the tomodachi life mouth opening? As well as adding an eye toggle to make the eyes wide open? I Do not know if I can animate the selections as I am new to blender.
Great video and awesome system? idk what to call it but it's really cool! and is there anyway to change what eyes and mouths shuffle through in the face controls menu? But when I the limbs do the stretching thing you showed in the video and I've turned off IK stretch but it didn't do anything, how do i fix it?(I fixed it, I was using the standard IK Solver in the data properties {it looks like a little guy})
im having issues trying to export it to fbx, whenever i remove the pickers and menu options, everything except the hair and body fall straight down to 0,0,0 coordinates, ive tried Alpha-ing all the options and some of it worked but it keeps going into grey boxes and i just want to export the stupid mii into unity, why is it so hard..plz help :(
I'm sorry if this is a dumb question but I'm having trouble trying to export the mesh. I managed to find the Pose Controls but trying to make the Mii t-pose is impossible. It says I'm still selected on the body picker ("(54) Mii Armature: body picker") and I can't find a way to deselect it.
I can't seem to get the pose controls to work. I select the same thingy that you do but it doesn't give me any of the pose options, and all the face options are still there even when I deselected the same thing you did. I'm using 4.0 if that changes things. sorry if I'm just dumb and clicked the wrong thing, this is my first time using blender... :')
Is there a way to keep the face controlls and rigging? I made one for my friend and i wanna send em it by its self there new to blender so. But i wanna use it for videos to and I wanna keep the face controlls
does anybody know if i can use texture painting etc to paint specific parts of the objects? (i do already have experience in texture painting, but i wanted to double check that it wouldn't do something weird haha)
Hey can you tell how did you model your character base ,like when we move hand and leg bone de also get scale , I tried but is not working. I rigged like you told in your videos is it that you modeled using skin modifier
This is so cool. Miitomo might be dead. But it'd be amazing to see these used in some other virtual chatrooms of sorts.
Kaerutomo exists :)
To be honest, I was analyzing this system by myself two months ago and was planning to use Unreal to implement it. However, the specific splitting method of modeling has not been fully considered in terms of expression depiction. You actually used Blender to implement it. Thank you so much!
anyone has an idea on how to export the final mii we create as an fbx file ?
amazing work you've done anyway !!
you are amazing this is amazing. one thing id like to see added at some point is a way to make facial features squash and stretch as well as a way to save the miis themselves
thanks for making this always wanted to make poses for my Mii :)
Can this be customized? Would it be possible to replace the models and 2D images with our own work without breaking all these amazing control systems? I would love to be able to build original characters this way. No matter what, amazing work! I really appreciate all of it!
Actually something I want to see, since I have all of the official assets from Miitomo myself
yeah you can add custom models, you'd have to drop them into the collection you want, like extra head shapes in the head collection, and make sure theyre parented to the same empty as the other heads
Yoo can you do the same but with animal crossing characters?
youd practically only need to make animal heads, the humans in AC are just stumpier miis
The amount of clothes to choose tho!
h make it!
You are a legend bro, thank you so much!
I love this idea!
For the exporting, I was messing around with baking and a bunch of premade image colors with the UV unwraping node.
share your results!!!!!!!!
Bro's the goat
so amazing. thank you for your work.
The exporting thing is messing me up, because now I can’t move the miis, the armature isn’t working, so I’ll wait for the next update! I’m already making miis!!!
How do I just export the mii for use in other programs like unity
Edit:did it but the vrchat sdk said it has 2.147 billion polygons so I can't even upload it on the PC side
How do you move one body part(Arm for example) instead of control both at the same time?
on the right below the viewport shading options theres a symmetry button, turn that off and you can move the limbs seperately
iconic. thank you so so so much
I really want to make a Club Penguin character creator like this. Would this kind of character creator transfer to any Game Design Software easily?
how would you export the mii as an OBJ with everything on it? like the colors and whats on the face?
Theoretically, could you animate the selector to have an animation of their face cycling through the different options? Just thought that might be a cool effect to use if a Mii gets bonked in the head or something
The selector doesn't work for me, I have blender 4.2
Is there a way to make eyebrown under the hair, cause the eyebrown are in foreground compared to the hair
Could you add the tomodachi life mouth opening? As well as adding an eye toggle to make the eyes wide open? I Do not know if I can animate the selections as I am new to blender.
Great video and awesome system? idk what to call it but it's really cool! and is there anyway to change what eyes and mouths shuffle through in the face controls menu?
But when I the limbs do the stretching thing you showed in the video and I've turned off IK stretch but it didn't do anything, how do i fix it?(I fixed it, I was using the standard IK Solver in the data properties {it looks like a little guy})
can i pull the mii out and use it as an individual item for animations?
i have the right version downloadedd, but i cant see the selector.
im having issues trying to export it to fbx, whenever i remove the pickers and menu options, everything except the hair and body fall straight down to 0,0,0 coordinates, ive tried Alpha-ing all the options and some of it worked but it keeps going into grey boxes and i just want to export the stupid mii into unity, why is it so hard..plz help :(
Is there a way to change the height of a face detail?
when i open it it only shows the skeleton in pose mode
you have to download the file the has the same number as the version of Blender you're using
I'm sorry if this is a dumb question but I'm having trouble trying to export the mesh. I managed to find the Pose Controls but trying to make the Mii t-pose is impossible. It says I'm still selected on the body picker ("(54) Mii Armature: body picker") and I can't find a way to deselect it.
can we make SFM or MMD animations with it?
I can't seem to get the pose controls to work. I select the same thingy that you do but it doesn't give me any of the pose options, and all the face options are still there even when I deselected the same thing you did. I'm using 4.0 if that changes things. sorry if I'm just dumb and clicked the wrong thing, this is my first time using blender... :')
How to have more than one hair type on your mii? (for the hats)
Or u can use ~7 to go into the camera?
Is there a way to keep the face controlls and rigging? I made one for my friend and i wanna send em it by its self there new to blender so. But i wanna use it for videos to and I wanna keep the face controlls
idk why byt when I try to copy the meshes it just copies everything else with it. I clear use blender lmao.
the mii isnt appearing but everything else is
The mii is gone
you have to download the file the has the same number as the version of Blender you're using
is there a way to use the mii model for vrchat?
my file isn't opening
does anybody know if i can use texture painting etc to paint specific parts of the objects? (i do already have experience in texture painting, but i wanted to double check that it wouldn't do something weird haha)
I didn't UV unwrap anything, but its should work if you do that. Just avoid saving over the images used for the 2d elements
@@JoeyC-quel ahh alrighty, thanks!
how do i get blende 4.1 beta? the steam version only goes up till 4.0.3
Download from blender's website
blender.org the daily builds page
the selector isn't showing up.
are you using Blender 4.0 or 4.1? if not, the selector doesn't show up so you'd need to download a later version :)
you have to download the file the has the same number as the version of Blender you're using
can we edit or modify head shape or no?
Yeah, just edit the models in the head collection
Hey can you tell how did you model your character base ,like when we move hand and leg bone de also get scale , I tried but is not working. I rigged like you told in your videos is it that you modeled using skin modifier
For me its not work i open and the blue selector not here and why???
you have to download the file the has the same number as the version of Blender you're using
@@JoeyC-quel Ok Thanks
@JoeyC-quel I have the same version and everything but it still isn't working.
How do I export the character while keeping the rig?
For other programs, I don't know. If you wanna use it in another Blender file, you can just append the collection
I don't see my mii in my mii maker in blender.
you have to download the file the has the same number as the version of Blender you're using
@@JoeyC-quel good point.
Can I use this on Mac?
Yeah, its Blender
It doesn't work at all for me
oh nevermind, it's just the latest version that does that. otherwise it works extremely well
the whole body isnt showing
you have to download the file the has the same number as the version of Blender you're using
ok thanks@@JoeyC-quel