The Truth About Vehicle Stats - GTA Fact-Finding №4

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  • Опубликовано: 7 ноя 2024

Комментарии • 567

  • @ArcticA007
    @ArcticA007 9 лет назад +346

    This, the hours you put into your accurate results, the lack of clickbait, and the amazing race footage, is what's kept me subscribed. Keep up the phenomenal work broughy.

    • @broughy1322
      @broughy1322  9 лет назад +26

      Thanks! I'll try my best! :)

    • @aminuabdullahi5922
      @aminuabdullahi5922 9 лет назад +3

      ***** great video and to me the banshee is a perfect example of top speed being a lie. it says 140mph. but its faster than the jester which is 180mph and the elegyrh8

    • @GStefanes_
      @GStefanes_ 9 лет назад

      Aminu Abdullahi No dude lol, the Elegy absolutely destroys the Banshee '-'

    • @ichwohnedort
      @ichwohnedort 9 лет назад

      *****
      Also the Adder and other fast cars

    • @aminuabdullahi5922
      @aminuabdullahi5922 9 лет назад

      ***** ill test it out and see

  • @Idothinkysaurus
    @Idothinkysaurus 7 лет назад +55

    WOW! Anyone else miss the old website setup where you could pick other cars without spending 30 seconds scrolling after picking another car?

  • @ozpakko
    @ozpakko 9 лет назад +50

    Cars in non-racing simulator games are slower than what they'd be in reality, simply because the average GTA player is a 12 years old with a chrome Adder that spams bombs everywhere. And that means really, really awful reaction times.
    So they just slow down cars to make it easier for unexperienced players.
    Sad, but true.

    • @anita.b
      @anita.b 9 лет назад +20

      Handsome Devil The world is small and if you get faster cars it gets even smaller.

    • @ozpakko
      @ozpakko 9 лет назад +1

      ***** Also that.

    • @atom608
      @atom608 9 лет назад +14

      Handsome Devil actually because if you were going 250mph across gta 5 your game would crash or lag trying to load in all the objects.

    • @atom608
      @atom608 9 лет назад +4

      Handsome Devil But yeah i agree also. and nah not chrome adders man, the 12 year olds dont have enough skill to win 50 races to unlock chrome.

    • @anita.b
      @anita.b 9 лет назад +4

      ***** Yeah on consoles you will ;)

  • @trxllest98
    @trxllest98 8 лет назад +81

    Most underrated RUclips Channel of all time. This man deserves millions of subs.

    • @broughy1322
      @broughy1322  8 лет назад +5

      Haha thanks I appreciate that!

    • @trxllest98
      @trxllest98 8 лет назад

      ***** No problem man!

    • @bublik11
      @bublik11 8 лет назад +2

      i rather not lol so i can still win public races ^^. all thiis viiideos should go underground haha

  • @MrMegaMario64
    @MrMegaMario64 9 лет назад +60

    It never ceases to amaze me on the time and effort you put into your work. I've said it before and I'll say it again that Rockstar needs a guy like you to improve the game. Keep it up Broughy!

  • @JohnMcTrollson
    @JohnMcTrollson 9 лет назад +82

    According to my GTA online stats. The fastest speed I've reach in a vehicle is 149 mph with the Entity. According to the spreadsheet, the Entity has a top speed of 155 mph. Yet Legendary Motorsports states that it has a top speed of 240 mph. I always knew the in game stats were bogus. Not sure why Rockstar decided to make a complete mess of the way the vehicle stats are shown in game. Very informative video. Good job!

    • @oleg_aka_djmeg
      @oleg_aka_djmeg 9 лет назад +5

      *****
      i have 11M mph with a firetruck, it's all legit.

    • @duke9891
      @duke9891 9 лет назад

      I have 217 in a limousine #doorglitch

    • @xSoyPeanut
      @xSoyPeanut 9 лет назад +2

      I've reached 161 mph in my Entity only a couple of months after the game was out. I only had a level two engine.

    • @seineonegaming
      @seineonegaming 9 лет назад +4

      DaSpoody I got 600mph in a jet, so there lol

    • @ravendrapratama372
      @ravendrapratama372 9 лет назад +2

      I test zentorno. The result is
      with franklin ability : 195
      Without : 142

  • @Ledge_it
    @Ledge_it 9 лет назад +80

    Rockstar needs to see this..

    • @victor_gators
      @victor_gators 9 лет назад +23

      They never do. They only watch the same bullshit money glitches and "Gta news from the big channels which are just leaks for updates..

    • @Ledge_it
      @Ledge_it 9 лет назад +18

      I think that's a bit of a stretch.. They do respond to certain things, but when it comes to something like a bug in turbo; it takes a month to be noticed.. In summary, Rockstar only responds to things that involve them losing money.. notice how quickly they responded to the betting glitch, by removing betting temporarily. So, if it's a exploit that involves players earning money in a way that isn't shark cards.. Rockstar will hop on it in an instant. I know Rockstar is probably well aware of their false stats, as it has been around since the start of gta 5.. They've just decided to let it fly out of pure laziness. But, thanks to ppl like broughy, we can expose these flaws in the hope that their broken game can become "less broken."

    • @dirkgroovy7207
      @dirkgroovy7207 9 лет назад +3

      Victor Martinez Leaks for updates which never end up being true

    • @duke9891
      @duke9891 9 лет назад +2

      Thats what happens when you sub to click bait youtubers. I dont feel sorry for you.

    • @Chester90LP
      @Chester90LP 9 лет назад

      WellPlayed
      I couldn't agree more dude.

  • @antuantheswan2189
    @antuantheswan2189 8 лет назад +48

    People, please spread the word about this guy. He should have over 1million subs, at least. Stop subbing to people that do absolutely nothing to BETTER overall gameplay!!

  • @vyvyvyvyvyvyv
    @vyvyvyvyvyvyv 9 лет назад +8

    Even with this spreasheet, the Elegy is still a mystery

  • @doddu
    @doddu 9 лет назад +12

    Awesome videos! really appreciate the effort. Its also good to see a youtuber that doesnt spend the first and last 2 minutes begging for likes for substandard videos of shit everyone already knows. Your vids are very informative :)

    • @broughy1322
      @broughy1322  9 лет назад +2

      Tobes Thanks I appreciate that! :)

  • @juandavidbitar4993
    @juandavidbitar4993 8 лет назад +16

    Great research man, I've been going through your videos, and I'm amazed at the amount of work you put into this, it's just amazing...well done, man.

  • @s3w3rm0nst3r
    @s3w3rm0nst3r 9 лет назад +1

    Broughy big fan of your vids and gta racing but how do you feel about double clutching? Most notable in the banshee, rapid gt and furore gt. this gives a huge speed boost in races and could make these cars a lot higher in the leaderboards. Anyway love your vids and keep up the good work.

  • @ArionEquus
    @ArionEquus 9 лет назад +9

    This is the video that I have been waiting on from you... The fastest cars series might be the big deal for your channel. But this is what I've wanted... This is the answer to the questions that the smart people ask. And you were lovely enough to include a spreadsheet... You are a saint among the swine.
    All of the other youtubers that make content videos for anything in GTA, could really take lessons from you on what to provide, and how to properly inform. They may show some results, but even they themselves don't understand how they got those results.

    • @broughy1322
      @broughy1322  9 лет назад +1

      Thanks! I appreciate the comment and I'm glad my videos help :)

    • @ArionEquus
      @ArionEquus 9 лет назад

      I have a huge favor/question to ask you... Do you know anyone, anyone at all who attempts to do what you do with the cars, only with the weapons? Because I've known forever that the car stats are completely bogus. But I've also suspected for about the same amount of time, that the weapons have the same issues.
      BF4 and such shooter games have symthic.com/ . But GTA has nothing of the sort.

    • @broughy1322
      @broughy1322  9 лет назад

      I don't sorry, I'm not in those circles. gtaforums may be a better bet to ask

    • @ArionEquus
      @ArionEquus 9 лет назад

      I've tried looking all over. No one seems to do really in depth weapons tests. Some have tried, but they are really out dated now.

    • @zetrillionare5600
      @zetrillionare5600 9 лет назад

      Pistol: AP Pistol
      SMG: Advanced SMG(or whatevA it's called)
      MG: Combat MG
      Rifle: Carbine/Special Carbine(carbine if you want more range)
      Sniper:Heavy Sniper
      Shotty: Assault Shotty
      Heavy weapons and explosives: varies

  • @KryptonLP5
    @KryptonLP5 8 лет назад +17

    Great explanation. You deserve more views and subs, no other RUclipsr does these kinds of videos for GTA and prove what they talk about.

  • @Aristowi
    @Aristowi 9 лет назад +2

    Wow, it's amazing the attention to detail put in the performance of the cars in GTAV, it's not a racing only game and the stats are huge, I had no idea.

    • @broughy1322
      @broughy1322  9 лет назад +1

      Aristowi Yup! They do a good job to be fair

  • @Zoomies7
    @Zoomies7 9 лет назад +2

    Your videos are the best on gta because you always finish a video having learnt something and with your horizons expanded. I can't imagine the amount of time that goes into them. You deserve the success you've achieved and so much more - thanks!

    • @broughy1322
      @broughy1322  9 лет назад

      Thanks! I appreciate that :) Glad to help :)

  • @mickward5776
    @mickward5776 4 года назад +1

    One of the best videos I've seen explaining car performance. Excellent work.

  • @Trunks7890
    @Trunks7890 9 лет назад +1

    very well explained man! i really enjoy these types of videos from you a lot! also, the easiest way to disprove the acceleration bar stat is a stock akuma already has a maxed out bar, so theoretically modding it at all in los santos customs should not make any difference in straight line performance but we know that certainly not the case

  • @Incognito2803
    @Incognito2803 9 лет назад +1

    One of the best videos I've seen of GTA V made by a RUclipsr. You should also include bikes into your spreadsheet. It says it includes bike stast but it doesn't.

    • @broughy1322
      @broughy1322  9 лет назад

      Thanks! Motorbike stats are on a different tab but they are in the spreadsheet. Not my spreadsheet btw.

  • @terryqiu17
    @terryqiu17 8 лет назад +2

    Best racing advice for Gta right here, recommended to all my friends who play this game, always proves everything as well

  • @jimridgles3183
    @jimridgles3183 8 лет назад +1

    That ending gave me chills.....wow.....keep up the great work Broughy

  • @yow536
    @yow536 9 лет назад +4

    Thanks for putting light on gta 5 car statuses. You also answered the question I'd always wondered about: do I need to upgrade the transmision if I made a turbo tuning? ANSWER: YES!

  • @Hobbes250
    @Hobbes250 5 лет назад +4

    The first thing you mentioned was my question I couldn't find a solid answer for so thank you!

  • @tristanlagies926
    @tristanlagies926 9 лет назад +2

    Man this is amazing, all the information you looked for to make this video its just incredible and very useful for us to understand how the cars actually work on the game you have just got another sub ;)

    • @broughy1322
      @broughy1322  9 лет назад +1

      ***** Thanks! Glad you found it helpful :)

  • @zekkavo9904
    @zekkavo9904 8 лет назад +1

    Holy cow, mate. You've got this game down to a science and you obviously put a lot of work into your content. Subbed and can't wait for more.

  • @drfarhan2001
    @drfarhan2001 9 лет назад +1

    I have watched a lot of your videos and they are very good and informative. I joined the gta community 1 week ago and was looking for a good car to buy. Your best cars play list helped me a lot so the least I could do was subscribe.

  • @alexandremoity2331
    @alexandremoity2331 9 лет назад +1

    Awesome video
    Also, I really liked that rant you had about the misleading info... maybe it could be a bonus to the discussion video, but mainly I think you should talk about you tubers who pretend to know about cars... when they say the Dukes is a Corvair and the Pigalle is a Lamborghini. Then in the comments you have to wait for a real car guy (don't want to show off, but I think I qualify as that) to clean it up.

  • @dangregory2217
    @dangregory2217 9 лет назад +1

    Thanks for this,very interesting! I used to believe the 9F was faster than the 9F cabrio based on the Legendary website. Funny thing was when I bought the 9F I genuinely believed it felt faster, must have been the placebo effect! Keep up the good work! really enjoying your vids and I'm definitely a better racer because of them!

    • @broughy1322
      @broughy1322  9 лет назад

      Thanks! Yeah that placebo effect can cause so many issues and arguments haha

  • @RandomCanEHdian
    @RandomCanEHdian 9 лет назад +1

    THANK YOU! I know someone who's done some digging in code (he's a modder), and he says that top-speed value is what's reached when the ONLY factor is the driving force - no drag or mass effects. Sorry if this is incorrect, as it's just an anecdote.

    • @broughy1322
      @broughy1322  9 лет назад

      Hmm... very interesting indeed. Thanks :)

  • @rbdriftin
    @rbdriftin 9 лет назад +1

    Extremely thorough, objective, very well made and explained. You're the best Broughy!

  • @hijacker5581
    @hijacker5581 9 лет назад +2

    Hi Broughy, and first of all a big bravo for your channel, it's really amazing to see all of the work you've done so far! I hope you'll keep going on like this with GTA.
    I was wondering, will the spreadsheet mentionned above be updated with the cars from IGG 2?
    You made me interested in improving my racing skills, and I've started to do time attack on the races ingame. Though it's quite hard to tell if I'm good or not without a good reference to compare to (most of the 10 first times are obiouvsly cheated...).
    By any chance, are there some NODO members who are doing time attack in non contact and would play on PC, to who I could compare myself? (2 names would be nice, let's say a top racer and one that would be a little bit under).
    Excuse my english, I'm from the other side of the Channel. Thanks for your videos, and keep up the good work!

    • @broughy1322
      @broughy1322  9 лет назад

      Hi Jacker Thanks I appreciate that! Stay tuned about news spreadsheet-wise. Next episode of this series you'll want to be looking out for. My crew focus more on actual racing with others rather than lap times (join here if you're interested: bit.ly/BroughysCrew) so I'm sorry but I can't really help with that aspect. Cheers! :D

  • @starlitshadows
    @starlitshadows 9 лет назад +2

    Your videos are amazing man. You really put out the effort on these things. Very much appreciated. You wouldn't happen to share this spreadsheet at all would you? Definitely useful information to have.

    • @starlitshadows
      @starlitshadows 9 лет назад

      Nevermind, found the link above. Awesome stuff!

    • @broughy1322
      @broughy1322  9 лет назад

      starlitshadows There you go haha. Cheers :)

    • @starlitshadows
      @starlitshadows 9 лет назад +1

      ***** thanks brotha! Btw, I know you gotta be looking forward to the new DLC coming out next week. New cars look like they're gonna be good!

  • @oferrier
    @oferrier 9 лет назад +1

    Well done man. Your efforts and attention to detail are truly impressive.

  • @CyberSystemOverload
    @CyberSystemOverload 6 лет назад +1

    The detail you go into is mind blowing. It must take so much of your time. Gta5 would not be complete without you. Thanks so much for your hard work.

  • @Dalen6969
    @Dalen6969 9 лет назад +2

    Yet again a top class video with loads and loads of good info, keep up the good work mate!

  • @hermie185
    @hermie185 9 лет назад +1

    Looks like you gave R* some exta work for the next DLC one more time. Hopefully they are keeping an eye on your channel as the testings and factfindings are actually their work. Thx for the info. Playing the content creator once more ;)

  • @WarpsmithGaming
    @WarpsmithGaming 9 лет назад +1

    First, excellent video, as always.
    It seems like it would be possible to reverse engineer some of the formulas behind the spreadsheet. While other variables (drivetrain stats) may muddy things a bit, it seems as though the variables you discuss in the video could be combined into an equation that models (in-game) reality.
    For instance, do top speed tests for selections of cars (similar cars, random cars, sets with fixed variables for drivetrain, etc.) and get the in-game 'top velocities'. These are the 'real world' data samples. It seems to me that the 'top velocity' in the stats is the theoretical top velocity, i.e. in a vacuum. If in-game top velocities for 10 or 20 (or 100) cars were measured, for instance, it seems like you could reverse engineer an equation that would link mass, drag, and driving force (primarily) to crudely reproduce the tested top velocities.
    As an engineer, this type of modeling is done all of the time - and while small data samples would lead to crude equations and predictions, additional data samples could lead to refinements that may be mildly accurate in their model and therefore more predictive. Throw crowd-sourcing into the mix, and this effort could be an interesting exercise.

    • @broughy1322
      @broughy1322  9 лет назад

      After some testing and value-getting I did try but I couldn't do it by hand (I have a maths degree but there's no way I could derive the speed equation - it seems a bit more complex than just speed = ax + by + cz). No doubt with enough samples and the right expertise or computer program it would be possible, but I feel that may be more effort than it's worth XD I did do some regression analysis on a number of values and found a correleation coefficient of 0.99 when actual speed/max velocity as the dependent variable is compared to both drag and driving force simultaneously (mass has no effect). There's an equation there for sure, but I can't get at it.

    • @WarpsmithGaming
      @WarpsmithGaming 9 лет назад

      ***** Thanks for the thoughtful reply. If you ever do come up with real-world straight-line measurements (obv the equation will be hard enough for straight-line, nigh impossible for other axes of motion), let us know and I'm sure some of us would love to take a crack at the maths (and almost certainly fail). And, I'll add to my to-do list to create a straight-line race like yours and run a set of unmodded cars through it, you are quite busy these days. Big fan.

  • @aydwon3461
    @aydwon3461 9 лет назад +1

    Accidentally discovered the crazy top speed of the Z type, after a mission running back to Lester's, my crew mate blew my doors off him In Z type, me in zentorno, have ran Z type vs adder in free mode, will let u figure out what happened, nice work sir, keep it up

    • @broughy1322
      @broughy1322  9 лет назад

      Yeah it's a beast in a straight line. Thanks!

  • @rolfrolf6697
    @rolfrolf6697 9 лет назад +1

    Thank you for all your super informative videos! I really love learning this stuff with you because I like the way you present your facts and such. And thank you for testing all these cars for us so we dont need to. I knew these stats that the game shows you couldnt be true but you showed me how it really is and how to understand this stuff. So as a GTA enthusiast im really glad there are peolpe like you who go in such detail. THANK YOU!

  • @atom608
    @atom608 9 лет назад +2

    thing i have learned about playing gta 5 online is dont trust stats or what people say. got to drive the car for your self and find out if its best for you. do like 4 laps around cutting corners on each car and what ever has the fastest lap is probably the best car for you

  • @adrianwecawski5949
    @adrianwecawski5949 9 лет назад +14

    Broughy's not the hero we deserve but the hero we need

  • @ivanRq92
    @ivanRq92 9 лет назад +3

    I am truly amazed by all the detail you have put into that spreadsheet! but i just have to ask you this: How did you exactly get all that data?

    • @broughy1322
      @broughy1322  9 лет назад +1

      Iván Ruales Taken directly from the game files on PC

  • @68Warpigs
    @68Warpigs 7 лет назад +1

    Relax, it's a Broughy
    Another awesome production, words fail me for superlatives for this guy's work.

  • @georgesmith3021
    @georgesmith3021 9 лет назад +25

    WHAT WOULD WE DO WITHOUT YOU

    • @elgroxo
      @elgroxo 9 лет назад +15

      Suck at gta racing :P

    • @georgesmith3021
      @georgesmith3021 9 лет назад +3

      well.. not necessarly.. we'd just don't know some of the most important facts about GTA racing. we can still be pretty good, but not as good as we are right now. but i thought i knew pretty much everything about the game.. but Broughy proved me wrong.. AGAIN.. and AGAIN :D

  • @KingDominicano
    @KingDominicano 9 лет назад +1

    This was a great video and really enlightening. Kudos to you for taking the time to research the subject and test it thoroughly. I was always curious on the impacts mods have on cars in the game. Thanks for confirming my suspicions keep up the good work!

  • @Zebracakeftw
    @Zebracakeftw 9 лет назад +1

    It's moments like this I'm so glad I found you on RUclips lol

  • @darthduncan4459
    @darthduncan4459 9 лет назад +1

    Great video, far more accurate and detailed than what is out there from others

  • @DaRubester
    @DaRubester 9 лет назад +3

    I can't wait to mod the handling.dat file when the PC version comes out!

  • @DanielKroker
    @DanielKroker 9 лет назад +2

    Outstanding work, thank you so much for all your efforts on this - complete life saver

  • @alexandertanoiaastroem2973
    @alexandertanoiaastroem2973 9 лет назад

    does the suspension upgrades affect the drag, - the top speed?
    Thanks for all the vids, been watching them all xD Subbbin'

  • @ZePanthersGang
    @ZePanthersGang 9 лет назад

    Awesome video man, like always! do you happen to have a spreadsheet about weapons? or are you planning to do a video about them?

  • @chrisdemoiros1145
    @chrisdemoiros1145 9 лет назад +2

    Absolutely brilliant video man, Broughy master proffesor!!

    • @broughy1322
      @broughy1322  9 лет назад

      Good to see this has been well received :D It took a while! haha

  • @roelhurkmans8766
    @roelhurkmans8766 9 лет назад +4

    Why doesnt this guy have more subscribers ?! The effort he has put into these videos, spreadsheets etc. is insane !

    • @broughy1322
      @broughy1322  9 лет назад +2

      roel Hurkmans Thanks man I appreciate that! :)

  • @HECKproductions
    @HECKproductions 2 года назад +1

    no idea how long this has been the case but kinda funny that they just up and removed EVEYTHING

  • @John_R98
    @John_R98 9 лет назад +1

    I appreciate the time and effort you put into your vids. Keep up the great work!

  • @spenceriow
    @spenceriow 9 лет назад +5

    a good video backed up with evidence, this i like thanks. fed up with peoples opinions on videos that are clearly wrong good job pal

    • @broughy1322
      @broughy1322  9 лет назад

      Glad to help :)

    • @spenceriow
      @spenceriow 9 лет назад +1

      i may have forgot to sub im going to do so i have been watching a few of your other vids there very informative many thanks

  • @qx4n9e1xp
    @qx4n9e1xp 9 лет назад +1

    Cockstar is just so full of bs.
    Thanks for the debunking, Broughy. Keep up the good detective work.

  • @Mcmacladdie
    @Mcmacladdie 9 лет назад +2

    I always wondered about the stat bars in LSC and if they were accurate. I used to just max out the bar and leave it at that, but then I figured I'd buy all the upgrades to be safe. Seems like that was a good idea :P

    • @broughy1322
      @broughy1322  9 лет назад +1

      You're damn right it was a good idea! :)

  • @joeyhanan4482
    @joeyhanan4482 8 лет назад +2

    great channel, thanks for putting in so much work for us.

  • @Oddball_E8
    @Oddball_E8 9 лет назад +2

    Most likely the top speed is just the theoretical top speed based solely on the gear ratios.
    Of course, in "real life" (or in-game) the car can only reach the speed that its drag coefficient and engine-power allows.
    Now, it's cool that they have that much depth to the cars, but it's also very sloppy that they just put in the "max speed" on the info of the in-game webpages.
    (that said, I think the elite page is a lie on purpose as a jab to the often overblown performance sheets of many supercars)

    • @Johnjohnson-zg4ek
      @Johnjohnson-zg4ek 8 лет назад

      i have thought the same. the manufacturer embelishes the performance

  • @nicolasrandazzo6296
    @nicolasrandazzo6296 9 лет назад +1

    the futo looks amasing in that spreadsheet

  • @jdrakefrederick
    @jdrakefrederick 9 лет назад +1

    This right here, Broughy... this is your best video yet. I've came to expect quality from you, but this is above and beyond.
    Damn fine job. Damn fine.

  • @l_quinn_l
    @l_quinn_l 9 лет назад +1

    More complex then I thought.
    Good thing you're here broughy to point us in the right direction! Haha
    If it wasn't for you I might still be using an adder and maybe using a Carbonizzare or a coquette haha

  • @jonescomoreto
    @jonescomoreto 9 лет назад

    Nice video series. Liked and Subed.
    These values, are they easy to reach in game files and able to be changed, like they were in GTA 3?
    I remember that the best car in GTA 3, after changing the file was the Taxi. Greatest handling.
    *Didnt play Gta 4, VC and SA.

  • @auz8d9wij2ks9d
    @auz8d9wij2ks9d 8 лет назад +1

    I LOVE THIS VIDEO SO MUCH!!!
    It's just amazing and I want a poster of that spreadsheet on my wall!!

  • @naproxeno500mg7
    @naproxeno500mg7 8 лет назад +1

    please someone give this man an oscar... what? well... no that but definitely someone give this man a prize!!! Great videos man!

  • @garfno2
    @garfno2 9 лет назад

    This is great man.....Could you do a range of videos on the fastest acceleration vehicles? For instance I know the Banshee on last gen was very quick off the mark? Maybe write a list of the top 3 in each class?

    • @broughy1322
      @broughy1322  9 лет назад

      I will be doing a video about acceleration but I'm not sure I'll have the time to be testing every car just for that if I'm honest.

  • @MrIlovedrpepper
    @MrIlovedrpepper 8 лет назад +1

    I just want them to fix the "Slidey Cars" cheat in single-player. It used to be a fun way to get crazy top-speeds without any mods. It has not been the same since last December for me.

  • @MasterJoeKerr
    @MasterJoeKerr 9 лет назад +7

    Excellent work!

  • @maxview99
    @maxview99 9 лет назад +1

    Excellent work Broughy, Thanks!

  • @iain625
    @iain625 9 лет назад

    Great video. If the 'driving force' is a representation of bhp then mass can only have an effect in game if the 'driving force' value is for a given mass, say per 1000 kg for example, otherwise the Z type would be much faster than the Adder due to it being only 56% of the weight of the Adder and having 94% of its 'drivng force' and having much lower drag. Just a thought.

  • @ErikSagrawa
    @ErikSagrawa 9 лет назад +1

    With the buoyancy stat of the barracks at 200, I think I might take one for a drive in the ocean and see how far out it can go;)

  • @InvasiveIntellect
    @InvasiveIntellect 8 лет назад +1

    Broughy you are the BEST youtuber. At first I thought Gun1t was better but I guts I was wrong. You Are the best

  • @lordmats9289
    @lordmats9289 9 лет назад +3

    This guy makes GTA into Forza lol

  • @litrpsn2627
    @litrpsn2627 7 лет назад +1

    Awesome vid, good info and on topic all the time, you sir, have earned a new sub ;)

  • @kamilsw544
    @kamilsw544 9 лет назад +1

    Love the detail you go into!

  • @azianknight
    @azianknight 9 лет назад +1

    You're my most useful subscription. Ironically, for a video game. Well, second to Jenna Marbles.
    Dem marbles tho

  • @zaccoils5838
    @zaccoils5838 9 лет назад +1

    It was great of u to put this together thx

  • @randomayaya
    @randomayaya 8 лет назад

    Hey broughy, thank you for this video, a great video, precise, full of explanation but can you explain with this spreedsheet how a car will go around a corner ? please, I would so much understand why I feel like the zentrono has a better angle of cornering than the Osiris, and better brakes, but less control over bumps for example, it would be so useful for me, and as well, for a lot of your followers (sorry if there's things you don't understand, i'm french, but, i could try to explain myself more if you want, i'll try to answer asap since you've got so much stuff)

  • @michaelhainsby3865
    @michaelhainsby3865 9 лет назад +1

    Broughy1332 u deserve so many more subs the effort u put in is amazing

  • @StyxYRenegade
    @StyxYRenegade 9 лет назад +1

    Did you know that the Social Club shows the Z-Type as one of the slowest Sport Classic (what it was before the first update and what it was when they broke all the vehicle files, later fixed on the Hipster Update), but the game stats are different?

    • @broughy1322
      @broughy1322  9 лет назад

      I did not. I guess they didn't bother updating it.

  • @TheKaNTGaming
    @TheKaNTGaming 9 лет назад

    Hey Broughy! I mod my game quite a lot, and being a car enthusiast, I tinker with car stats quite a bit. Here's what some of the stats actually represent (even though you probably know some already)
    Mass: Used only in circumstances of collision. Ignored for other purposes
    DragMult: Applies a multiplier to the drag effect
    Percent Submerged: Sets the drag coefficient on the rage physics archetype of the vehicle (proportional to velocity squared). Used to simulate aerodynamic drag
    Centre Of Mass: X is left-right, Y is up-down, Z is forward-back
    Inertia Multiplier: Used for collision speed loss
    Drive Force: Known power output in kW of the engine at peak of torque curve during maximum stress
    Drive Inertia: Retarder on the engine acceleration. A lower DI implies that the engine torque curve picks up higher along the RPM count.
    Max Velocity: Effectively alters the gear ratios used to set peak speed
    Traction Curve (Lat): The shape of the traction curve in degrees--falls in a logarithmic fashion from each side of the curve.
    Traction Bias: Adjusts the aerodynamics to position the downforce in such a way to manipulate the under/oversteer produced in the car. This value is often very close to 0.50.
    Suspension Force: The strength at which the suspension is tied together via (1 / (Force * NumWheels)) = Lower limit for zero force at full extension
    Anti-Roll bar Force: Adds additional spring rebound for the opposing side of the vehicle. Does NOT add an actual ARB.
    Hope that's useful to some degree. :P

    • @broughy1322
      @broughy1322  9 лет назад

      TheKaNTGaming Yeah there's a page here which lists everything too: www.gtamodding.com/wiki/Handling.meta :) I'm not sure where you got the definition of percent submerged from though and its relation to drag.

    • @TheKaNTGaming
      @TheKaNTGaming 9 лет назад

      Inside the game data (handling.dat) is an appendix of some of the value definitions--the rest are from personal experience.

    • @broughy1322
      @broughy1322  9 лет назад

      TheKaNTGaming Could you point me to where exactly? I have all the raw handling.meta files and can't find anything like that

    • @TheKaNTGaming
      @TheKaNTGaming 9 лет назад

      For whatever reason, they don't have one listed under common.rpf, so check x64w/dlcpacks/mp_____/dlc.rpf/common/data

    • @broughy1322
      @broughy1322  9 лет назад

      TheKaNTGaming And in which file is this appendix of value definitions? I'm not seeing anything, and it's not in any of the handling.meta files that I've already been over for all the dlcs

  • @Marsupial2
    @Marsupial2 4 года назад +1

    I’ve always wondered this, thanks for clarifying.

  • @dirkgroovy7207
    @dirkgroovy7207 9 лет назад +2

    I always thought GTA Racing was simple, boy was I wrong

  • @maxino3989
    @maxino3989 9 лет назад +1

    Maybe they are not lying about every information on website. Since next-gen launched, I've tried to figure out those things. It's interesting when I got my final conclusion that I thought they might just change the 'final gear ratio'
    The longest road around whole map only 20+mi, there are too many reasons they can't set it back as it should be.
    If they do, it'll make
    1.whole story hilarious
    2.cars faster than planes
    3.map's area not enough
    4.people complain about it too hard to drive
    5.some categories useless
    So, the best solution I can imagine is they only change the gear ratio and unlimited category in 'online racing mode', but I'm not positive about this

  • @Iman02119
    @Iman02119 9 лет назад +1

    nevermind you already posted. THANKS!

  • @chrisgaj2
    @chrisgaj2 9 лет назад

    This is great. I think the speedometer when driving in first person gives the true speed because it always goes to like 100 mph or maybe more. But never max

    • @broughy1322
      @broughy1322  9 лет назад +1

      I'll be making a video about that too.

  • @Gurdat555555555
    @Gurdat555555555 9 лет назад +2

    There has to be a formula to find out which one of the cars is faster... But that's gonna be a very long formula.

  • @tobiemufukinmuffin5514
    @tobiemufukinmuffin5514 9 лет назад +1

    I don't know what to say than holy shit I learned a lot for gtav vehicles. You're awesome.

  • @ProfessionalBob
    @ProfessionalBob 9 лет назад +1

    I do find it really strange that the Z-Type is so fast considering what it's based on (Bugatti Type-57). It's not very realistic that one of those can run circles around a Lamborghini Miura or a '71 Chevrolet Corvette Stingray

  • @RcAndries
    @RcAndries 9 лет назад +1

    Very informative, made easy with good explanation. Love it!

    • @broughy1322
      @broughy1322  9 лет назад +1

      Glad I have succeeded with this video :D

  • @mattg.8829
    @mattg.8829 9 лет назад +1

    Great info Broughy! Cant wait to see future videos on top speed. #NODO

  • @nothing82477
    @nothing82477 9 лет назад +5

    Oh I love this channel 😍

  • @clipjunkie
    @clipjunkie 9 лет назад +1

    For a game that's not strictly racing, Rockstar put an incredible amount of work and detail into the racing aspect. Kind of odd that they would be so sloppy with the in game stats. Maybe it was on purpose seems like they are too far off to be just a mistake.

  • @ericsbuds
    @ericsbuds 9 лет назад

    I love the engine sounds on the new race cars

  • @KingCorny93
    @KingCorny93 9 лет назад +1

    If you drive in first person view none of the cars reach the maximum speed shown on the tachometer. The Adder (Bugatti) is able to reach 400 km/h but the needle almost can't make it past the half of the tachometer. It is pretty annoying knowing you have a car that is capable of outracing every other car but if you sit inside and you watch the needle...that hurts.

  • @ernestochang1744
    @ernestochang1744 9 лет назад +1

    WOAH that info must have taken weeks to collect

  • @BDT17
    @BDT17 9 лет назад +1

    About the "vehicle stats" on the websites, keep in mind that 1 in game hour is 2 minutes in real life. and just think about how far you actually travel in 2 minutes in GTA Online. So the speed is pretty bogus.

    • @broughy1322
      @broughy1322  9 лет назад +2

      The speed in game is calculated based on distance and "our" time. In game time has nothing to do with it. If it did the speed would be ridiculously slow (~2 mph)

  • @KDSmith666
    @KDSmith666 9 лет назад +1

    Excellent information. Thank you for your efforts.

  • @brandonmott674
    @brandonmott674 9 лет назад +1

    Its amazing to think that the theoretical highest speed you can go in GTA is 160mph in a car...and you can't even reach that.