Machinist Main who's bad at consistently doing a full 6/6 wildfire here. I'm a fan of the changes for the class. It probably could use a minor potency buff to help it keep up in DPS since it's supposed to be the selfish ranged class but otherwise, I'm pretty happy with how the class is atm. Having Full Metal Field and Excavator make it easier to do my 2 minute burst since I don't have to worry about having any other big buttons ready when wildfire comes off cd, don't have to deal with drifting gcds as much which is nice. I do still want a defib melee ranged res skill if only because I find the idea funny. Also please figure out what to do with flamethrower, Square! It feels like such a pointless skill atm. Give it some synergy with Bioblaster or Auto-Crossbow or something.
@@crowofrevelry Before Shadowbringers Flamethrower actually USED to build up heat gauge! I was a wee sprout still in Heavenward at the time, but I read up on level 70 MCH and I was SO confused by it XD
one thing i love about machinist from a lore perspective is that our job stone is virginal, meaning were the first person to hold it. theres no ancient knowledge from previous masters helping us learn how to be a machinist. meaning post level 70 all our new gadgets and techniques are invented entirely by the WoL. plus all the little flips and stuff we do while firing is entirely just the WoL being extra.
I also like the idea that the WoL is taking ideas from all over the place to advance the profession, like taking Mustadio's sniper attack as the PvP LB.
Dawntrail contents are so good it brought people back. My friends who never tried EX and Savage are actually trying them because the normal mode itself is fun.
My main Magical Dps was always Summoner and my Physical Dps is Machinist. But after playing for long enough throught this expansion, Summoner really feels like a less fun Machinist. So I decided to try Red Mage, oh boy I have no regrets. It feels different from Machinist, it have insane support with that insta Rez and actually feels like playing a Magical Dps. Overall I made a great choice switching to Red Mage...now my mains are Paladin, White Mage, Monk, Machinist and Red Mage. All of them feel quite different from one another.
"I like the defensive utility Machinist has" Dude, every time I'm playing with my friends on VC and I use dismantle, I ALWAYS, and I do mean ALWAYS, say "Lemme throw a wrench in their plans"
One day over the rainbow, we might get similar treatment to PCT's paint palette with our clanky lunchbox.... Doubt that the older weapons will get it though. Still love the tactical bento for steampunk aesthetic.
@@bellamango6708 Come to think about it, you're right, a lot of guns are not so-victorian steampunk but it all shares the selfsame metallic lunchbox but at least AST got different colored card sleeve LOL oh my god...
@@Electric0eye pretty sure its just a meme, Defensively, their utility is interchangeable with the other Phys range, and the offensive utility is balanced off by Mch just doing more damage. Personal damage doesn't mean anything in this game, from an overall perspective, the damage profile of all three jobs is like, a 2% overall difference, so it really doesn't matter. The only thing you can really point at is Esuna on Bard, but Dancer also doesn't have it, and with the general fight design philosophy, it'll never be required, its just a nice tool to have to be a good guy and help the healers out so they don't lose a GCD. I've seen posts of people trying to push for rejecting Mch spots in PF groups, and its just... really silly. I really dont understand why people have such an issue with the job, because the outcome is literally the exact same, they just don't make other peoples numbers higher, which doesn't even matter for parsing since buffs provided are reduced from your overall damage anyways, so logs try to avoid the idea of a parsing group influencing outcomes as much as possible. Its impossible to get it perfect, and at the super, super, super high end, it matters, but for 99.99% of players, it literally won't make any difference.
@@ZoltriPeople are just way too obsessed with where their job ranks on fflogs. Everyone wants to be at/near the top when thats literally impossible. Like omg mch is in the bottom half! Ya and the difference between mch and the top is like 5% or something like that. It’s not behind. It’s just lower by an amount that’s not a problem at all.
The fact autocrossbow does not recharge checkmate/Double Check is insane. (also reassemble does nothing for bioblaster. Use it for Scattershot/chainsaw) I do believe they need to up the MCH dps, as it is a selfish dps. And for people saying "Its not selfish you have wrench" I'ma throw the wrench at you like a dodgeball.
It's not 100% selfish compared to the other selfish dps but also compared to dancer and bard it should do more damage to make up for the insane difference in buffs and mits
Which is awesome since it means you aren't minimizing usage when stacked with Tactitian and similar mitigation tools. It does fight with Feint but who uses Feint
@@iaxacs3801It’s the same diminishing returns as any other party mit, since everything stacks multiplicatively. It just doesn’t interfere with the other phys ranged mits (troub/samba) specifically.
Look all I'm saying is give MCH their own reawaken at lv110, except instead of going super Saiyan for 4 moves they get to ride inside automaton queen mk2!!
I've mained Machinist ever since they removed the cast bars and really started leaning into the whole Edgar cosplay. I love it for the freedom while learning new content. Watch me run all around the boss lair, so much room for activities! Plus it was unique among our companion NPCs.
You sometimes see some gunners, but not really anybody else with the magic lunchbox. It's one of the nifty things about summoner, too, although like mechanist you do see some other summoners in the job quest lines.
You got me wanting to list them. Dark Knight, Warrior, White Mage, Viper, Bard, Dancer, and Summoner. Excluding job quests and side characters I think that covers it.
I love MCH because it still feels damn good to play I would love it if MCH did more damage than the other two phys ranged Squeenix *actually why.* Edit; Gundam lovers AND FF6 fans. My mom always named Edgar after me, so seeing all the tools has that special place for me and I feel giddy every time I use them
Machinist: -Cool weapons ? Check -Cool outfits? Check -Fun job? Check. -Cool looking skills ? Check. (Blasting a big shotgun is BADASS to only name one of them). Utility in raid? None. Damage? Too low. Square, you know what you must do.
Lary, your machinest glamour is fantastic. Actually accents the lunchbox well. I'll let everyone else try to figure out if I'm talking about the outfit with, or without the chipmunk head.
I've mained machinist since stormblood and have loved the level 100 version, there's so much more flexibility than in level 90 content being able to save drills for burst windows and only stress about keeping air anchor and chainsaw on cooldown, its so good right now, just needs major buffs honestly.
MCH is great because you throw a wrench at a cosmic horror that wants to wipe out all life, and it is like "Did lunchbox bro just throw a wrench at me?" and it is so distracted that it does less damage.
QoL stuff for MCH: Airanchor->aoe Autocrossbow->give recharges like the single target Wildfire->aoe Flamethrower-> while the Bioblaster-dot is on the target the damage of flamethrower is doubled Queen->aoe
How does MCH PVP have better AOE cause most of this list is literally in PVP MCH. My only suggestion difference is Flamethrower is reworked to a placeable Flame Turret sharing resources with Queen so you have to decide which you need
Maybe I'm crazy, but I thought even after Shadowbringers Yoshi-P has referred to phys ranged as the "support" role in quite a few interviews, yet MCH has no utility outside 2 forms of mitigation. If that's true and they plan to keep MCH's DPS so low, maybe they should add some more utility since it fits with their use of gadgets anyway?
Have autocrossbow refresh OGCD's, because honestly that feels like an oversight, reduced AOE to Air Anchor for consistency, and add extra damage to Flamethrower while Bioblaster DOT is active, and that'll do 'er
No no the SMN to MCH pipeline is real because it happened to me when I wanted a class that felt and looked cooler than SMN (Don’t blame me, I was just starting Heavensward..) and MCH descended from the Skysteel Factory to bestow me with a gun. I still love it after I finished Dawn Trail and was really excited for EVEN MORE GUN in its kit
Mch is my fav job, so seeing it so low hurtssss 😭 I still do okay (usually top dps unless there’s a picto) because I’m very experienced, but man… Knowing that I don’t make up for the lack of team buffs with damage makes me 😔
Liking the 100 MCH (in single target anyway) My wishlist: 1. Let wildfire crit/dh, and give it aoe damage 2. Queen aoe damage 3. Auto crossbow should refresh ogcds 4. Make flamethrower a normal gcd, let it combo with bioblaster to set the gas on fire and do more damage. Give it enough potency that it's worth using in single target, so you have to have a drill charge for bio blaster every minute too. This would give you a bit more variety every minute. Also should probably generate heat. 5. Buff ranged and caster dps across the board! (Not you picto)
It would be cool if they made the flamethrower do extra damage to targets affected by bioblaster since they are both for are anyways and it would act as a buff for both tools
Air anchor could have a little 15y group up mechanic, like it just pulls everything in for your bio blaster or other small range AOEs to be a little more useful
I’ve played MCH for majority of my time in XIV (been playing since 2.1) and I completely agree with your assessment on the current state of the AoE rotation. This is personally how I would fix it: 1. Instead of just making Air Anchor an AoE, I would change Flamethrower into a single hit AoE cleave that deals 300 potency to all targets and I would make it share a recast with Air Anchor like how Bioblaster does with Drill. 2. Decrease the potency of Auto Crossbow but make it capable of reducing the cooldown of Double Check and Checkmate. 3. Make Wildfire AoE from the target it is attached to like how it does in PVP. If the target dies before the duration expires, then it automatically detonates with max potency of 1440. 4. Reassemble doubles the DoT duration and the intial hit potency of Bioblaster for a total of 600 potency per target. More AoE utility for Reassemble would make AoE rotation far more engaging.
I loved Machinist's Overcharge for the 'slow to fast/Dragon Install' burst style. I love slapping buttons and going super quick. Unfortunately, Queen just feels like a very, very hollow summon attack, and I have had an on-again-off-again relationship with Wildfire as a concept for the job over the years since I started in SB. I'm currently having the time of my life since we now have two melees that have an install-style burst in Viper and Reaper that just ran in and yoinked everything I loved from Machinist and gave you charges on their tool equivalents way earlier than MCH gets them. It's really odd that you don't get charges on Drill right when you get it, but I guess they don't want Thordan or Shinryu parties just shooting two drills into the guys face the second the pull timer ends.
10:10 Ah yes, the continuation of the end-game gearing BS into DT. I swear everyone I get into the game is like "Why would I do that?" when I explain how end game gearing goes lmfao
I like the idea of Machinist being the 'defensive utility' opposed to Dancer being single target damage support and Bard being AOE damage support. It just needs to have higher personal damage and maybe one more party mitigation skill.
Played machinist since HW, and have been maining it in ShB, EW, and DT. It's always the class I come back to, simply because it's been so fun to play! Even in the "gun-mage" days, lol. Do still miss the dot, Lead Shot, and the old turret placement tho. But still, it's fun and I love it to bits! ^^ Also seeing that old HW footage, wow, what a flashback! XD
A man of culture, I see. I'm completely obsessed with that class and IDC about its lower damage threshold. Bless. I ALSO REALLY REALLY REALLY LIKE ROBOTS. REALLY. REALLY LIKE ROBOTS.
Lol YoshiP flat out said "NO" to even raising the tomestone cap that hasn't been touched since mid ARR. Aint no chance we are going to be gearing 2 jobs. Lock in what you want to play in the 7.11 ult at 7.05 and pray.
@@Dharengothats not what they said? they said you have to lock in one job to gear for the upcoming ultimate, which sucks because its restrictive. and if you knew anything about ultimates at all its that going in with anything but bis on patch is trolling
What you said at the end about not being able to have multiple mains is literally my biggest gripe with this game lol I love so many jobs and I'd love to play them all in endgame content but it's hard. Especially with how costly crafted gear is. And by the time it's a somewhat reasonable price, people have mostly moved on from the endgame content. It's a big reason I've started to level my crafters/gatherers cuz then I can just make my own crafted gear.
It’s super consistent damage provided your mch can press their buttons, as opposed to bard and dancer which a lot of their damage contribution relies on your party doing their rotation/burst correctly and not dying
When I started maining MCH, it felt like some sort of 8th chakra unlocking. All of a sudden, raiding became fun. Doing my rotation became fun. To me it's the perfect combination of being stimulated by pressing buttons fast but still having the mobility to let me focus on mechanics. Some people will say it's too easy, or that it doesn't do enough damage, but I don't care because it's just so damn fun to play. Also I love the lore behind it. It's the newest job, created by innovators in a traditionally conservative nation who think that we shouldn't necessarily have to stick to tradition in order to overcome our greatest foes.
Wanted to say that this video encouraged me to pick up mch for alt raids. NGL it feels so satisfying to use compared to some of the classes ive been experimenting on.
As an automaton engineer, I absolutely love the class for how it looks and the way it plays. Even the quest story was fun, going from a band of rebels lead by a rebel nerd, into a small militia, and see the job skills slowly evolve into matrix jumps with robot stuff was amazing. I absolutely love that part of the design, but being locked out from pf due to bad job balance and being the butt of the joke for too long made me not main the job for the first time in the 5 years I've been playing, and just went to main my second main class. the gun tank. I truly dream to see the day we're free to deal damage like any pure dps job, but the weird balance they do around raids will keep stifling this job.
Machinist Main since 2018 here, went into Dawntrail blind to the changes. The noise I made when I unlocked the second Drill charge was strong and true to my soul.
for the gearing issue, why doesn't square just make it so you can double your weekly tomestone cap, with the restriction that you can only get one piece of gear for each type of job, it's not perfect, and some would just use it to get the chest/legs early for the higher gear, but it also allows for the freedom to split up your tomestones and gear two jobs at once, and then, just like with raid tiers, when the raid and tome cap restrictions fall off, so does the gear purchase limits.
I was just running FATEs on my Machinist and I got to watch things three levels above me absolutely melt. It might have been because my gear was slightly better than my Dragoon, but I don't care. I love its burst, and no one can take that away from me. Plus you get to be EDGAR from FF6, the best Final Fantasy basically ever and the only real Machinist in all of FF (Mustadio who?) so really, there's no contest.
The balance I've found is to run dungeons with SMN and raids/trails with MCH. Downtime between pulls means you can burn through summons quickly which feels fun (same on hunt trains) where as single target with MCH feels amazing firing guaranteed direct critical hits.
Absolutely agree with Auto Crossbow refreshing your Gauss Round/Ricochet (and their uptrait abilities). BUT, instead of making Air Anchor AOE, I would make Flamethrower a weaponskill that shares a cooldown with it, and be an AoE battery generator. A third thing that needs to happen is an AoE nuke off battery: Bring back Grenado Shot for this. (A fourth thing that should happen: Wildfire tracks Auto Crossbow hits and turns those into splash damage, so you 2m on trash)
Machinist has been my go to ranged job since heavensward and ever since the shadowbringers rework whenever I get any low level dungeon I slowly drift back to the memories of my one true aoe love - the Bishop Autoturret. I just want one more button to press for aoe. At least with shotgun the heat build up only requires it to be pressed 5 times then unfunny button (Auto Crossbow).
For me, the pipeline was Smn until EW -> Mnk -> DT Nin for a tier. I've always loved how Monk can build their own combo, and now I'm realizing Ninja has some old Smn blood with a frantic burst and a relaxed mid phase.
I know flamethrower is awesome looking, but I really do think there is a place for it in gameplay. No spells really want to channel in 14, which I honestly think could open up a ton of optimization. Might really make the classes feel different. That's all. Thank you for attending my ted talk.
It's a weird one, technically it IS a gain with enough enemies when otherwise you'd be doing shotgun filler. Minor potency changes also affect this so over the years it's kinda been that meme ability that you never really know when it's a gain
I find the general rule for a pull to be, use bioblaster, hypercharge auto crossbow spam while weaving both checks. If you get to a pull and your checks are on cd, you have no heat, barrel stabilizer on cd, bioblaster on cd, Then you can use flamethrower
I'm a simple man. I see Ronkan aiming, and I like. Also, you can main two jobs... as long as they're the same role. Signed, an AST/SGE pugging savage (until I can go back to DRK main).
For the past 9yrs MCH has been one of those jobs that has always felt to me like its just 1 or 2 little tweaks away from being my favorite DPS in the game. I still dont think it's there, but this at least convinced me to level it next so I can check it out bc honestly 7.0 MCH really just looks amazing
Honestly, I think what Machinst did to hook me was Overcharge. It's nice doing your rotation, but got dang do I love my WoL snorting some of the good stuff so they go crazy for 10 seconds. Then of course, since it's Machinist, we're the 'Murica job and if we weren't 'Murica enough before with guns and drills, now we are with missiles and our own airstrikes. Also please combine Airshot and Flamethrower to make Napalm Strike that does the flamethrower 1 hit per second, but without needing us to stand around. If we need to stand still for that 1 hit per second, buff it to high hell so it's actually useful, or combine it with autocrossbow so it does the crossbow then flame damage tick effectively making autocrossbow double hit per cast. Idk just make autocrossbow and flamethrower better.
Ever since the SHB rework, I've mained MCH. I've tried the new jobs every expac and thought "I'm totally gonna main this." But no.. every single time, MCH says "Would you like a chainsaw dear? How about two? Two miniguns a missile salvo twice the Gundam uptime and two charges of every ogcd my love?" and draws me straight back into its loving embrace.
I'm gonna say it. Flamethrower ticks every second, so it's 200 potency per 2.5 seconds of filler, higher than scattershot. When you think you're gonna scattershot for a while you can pop it for some extra damage. If the mobs are gonna live super long, Maybe the heat gauge is worth using scattershot instead. But the potency is there for Flamethrower.
I unlocked it on the 19th, I've been a MCH enjoyer day 1. I actually loved Gun Mage and Bow Mage, I always had head canon that it was us lining up the "perfect shot." If I had to fix it, I would make Scattergun and Flamethrower a 2 hit gcd combo, turn Flamethrower into a Napalm Burst. I would add Grenado Shot as a 10 or 20 battery AoE spender. And make Air Anchor AoE. It's so close to being perfect. One day maybe...
Yeah I was one of those MCH mains that loved the job and went through it all. Unfortunately no, I don't like what it is today and have hated it since shb butchered it.
My FC put a static together again for this tier, and one of my buddies is a phys ranged main who prefers machinist, but has since gone dancer for prog. When we were progging the EX trials to settle into what we wanted to play, he started out as machinist, but got the dancer and bard weapon drops first, and by the time savage released, he decided that even though he can go any direction, dancer was probably our best bet because we have a samurai, and he's always complaining that MCH doesn't do enough dmg as a selfish DPS
Machinist Main who's bad at consistently doing a full 6/6 wildfire here. I'm a fan of the changes for the class. It probably could use a minor potency buff to help it keep up in DPS since it's supposed to be the selfish ranged class but otherwise, I'm pretty happy with how the class is atm. Having Full Metal Field and Excavator make it easier to do my 2 minute burst since I don't have to worry about having any other big buttons ready when wildfire comes off cd, don't have to deal with drifting gcds as much which is nice. I do still want a defib melee ranged res skill if only because I find the idea funny. Also please figure out what to do with flamethrower, Square! It feels like such a pointless skill atm. Give it some synergy with Bioblaster or Auto-Crossbow or something.
5/6 wildfire gang :D Oh man I'd LOVE a defib res, it's perfect thematically for MCH!
Turn flamethrower into a big ol' fireball-spitter that generates more Heat so you can Autocrossbow more.
Maybe make the queen use flamethrower for aoe, or make flamethrower usable when heat gauge reach 100.
@@crowofrevelry Before Shadowbringers Flamethrower actually USED to build up heat gauge! I was a wee sprout still in Heavenward at the time, but I read up on level 70 MCH and I was SO confused by it XD
defib melee ranged res skill?
one thing i love about machinist from a lore perspective is that our job stone is virginal, meaning were the first person to hold it. theres no ancient knowledge from previous masters helping us learn how to be a machinist. meaning post level 70 all our new gadgets and techniques are invented entirely by the WoL. plus all the little flips and stuff we do while firing is entirely just the WoL being extra.
I saw somewhere that it's suggested since we picked it up in Ishgard the flips n shit are inspired by dragoons, which I like the idea of!
@@xiphosura413 That's genius!
I also like the idea that the WoL is taking ideas from all over the place to advance the profession, like taking Mustadio's sniper attack as the PvP LB.
What is happening?? So many new videos. I feel like I've crossed into a dimension where he never stopped XIV content or something.
when he was active in FF14 he still took awhile on videos lol
Dawntrail contents are so good it brought people back. My friends who never tried EX and Savage are actually trying them because the normal mode itself is fun.
The world is healing, fkin finally
@@wakazimaruagreed, also every expansion is where friends are back together to play 🎉
He has something to advertise: his game. ;)
Full Metal Field is just Glock Morn.
“… that I just triple weaved.”
He’s just like me frfr!
Some say there are MCH mains out there that can learn this forbidden art without clipping GCDs
He's still got that SHB smn muscle memory
"summoner to Machinist pipeline" took me out back and beat me lmao
Ye lmao I personally went to BLM after ew msq
Yep that's me
Why are summoners switching to machinist? Asking as a former summoner main who switched to machinist.
@@dff8088 fed up with cast timers
My main Magical Dps was always Summoner and my Physical Dps is Machinist. But after playing for long enough throught this expansion, Summoner really feels like a less fun Machinist.
So I decided to try Red Mage, oh boy I have no regrets. It feels different from Machinist, it have insane support with that insta Rez and actually feels like playing a Magical Dps.
Overall I made a great choice switching to Red Mage...now my mains are Paladin, White Mage, Monk, Machinist and Red Mage. All of them feel quite different from one another.
"I like the defensive utility Machinist has"
Dude, every time I'm playing with my friends on VC and I use dismantle, I ALWAYS, and I do mean ALWAYS, say "Lemme throw a wrench in their plans"
You know its a Larry vid when theres at least a SMN mention, even if its a stray bullet against them LOL
FACTS. Giving himself side eye. 😂
Have we EVER gotten this many Larryzaur vids in this short of a time span!?
The real Machinist Dilemma is wanting to play such a cool job but unable to make the ugly lunch box that don’t match any of my glamours invisible
You can... with illegal stuff 👀
@@shiryushini7321 its so pointless though.. yeah its great that it doesnt show for me but i dont want others to see it either :((
One day over the rainbow, we might get similar treatment to PCT's paint palette with our clanky lunchbox.... Doubt that the older weapons will get it though. Still love the tactical bento for steampunk aesthetic.
it makes no sense cause even the card sleeve matches weapons on ast!!!!
@@bellamango6708 Come to think about it, you're right, a lot of guns are not so-victorian steampunk but it all shares the selfsame metallic lunchbox but at least AST got different colored card sleeve LOL oh my god...
no raid utilities, does my wrench mean nothing to you?! WOE DISMANTLE BE UPON YE
Look I'm no hardcore raider but 15% party damage taken reduction and 10% boss damage reduction surely has to count for SOME utility???
@@Electric0eye pretty sure its just a meme, Defensively, their utility is interchangeable with the other Phys range, and the offensive utility is balanced off by Mch just doing more damage. Personal damage doesn't mean anything in this game, from an overall perspective, the damage profile of all three jobs is like, a 2% overall difference, so it really doesn't matter.
The only thing you can really point at is Esuna on Bard, but Dancer also doesn't have it, and with the general fight design philosophy, it'll never be required, its just a nice tool to have to be a good guy and help the healers out so they don't lose a GCD.
I've seen posts of people trying to push for rejecting Mch spots in PF groups, and its just... really silly. I really dont understand why people have such an issue with the job, because the outcome is literally the exact same, they just don't make other peoples numbers higher, which doesn't even matter for parsing since buffs provided are reduced from your overall damage anyways, so logs try to avoid the idea of a parsing group influencing outcomes as much as possible. Its impossible to get it perfect, and at the super, super, super high end, it matters, but for 99.99% of players, it literally won't make any difference.
@@Zoltri curing waltz replaces esuna and improvised dance god tier for downtime.. dnc has it all
@@ZoltriPeople are just way too obsessed with where their job ranks on fflogs. Everyone wants to be at/near the top when thats literally impossible.
Like omg mch is in the bottom half! Ya and the difference between mch and the top is like 5% or something like that. It’s not behind. It’s just lower by an amount that’s not a problem at all.
The fact autocrossbow does not recharge checkmate/Double Check is insane. (also reassemble does nothing for bioblaster. Use it for Scattershot/chainsaw)
I do believe they need to up the MCH dps, as it is a selfish dps. And for people saying "Its not selfish you have wrench" I'ma throw the wrench at you like a dodgeball.
It's not 100% selfish compared to the other selfish dps but also compared to dancer and bard it should do more damage to make up for the insane difference in buffs and mits
to be fair, MCH has dismantle which just makes the boss deal 10% less damage, and it has a funny "dink" sound effect
Which is awesome since it means you aren't minimizing usage when stacked with Tactitian and similar mitigation tools. It does fight with Feint but who uses Feint
@@iaxacs3801It’s the same diminishing returns as any other party mit, since everything stacks multiplicatively. It just doesn’t interfere with the other phys ranged mits (troub/samba) specifically.
Woe, wrench be upon ye
@@iaxacs3801everyone in Savage uses Feint, my dude lol
Ratchet from Ratchet and Clank always proved that throwing your wrench is fantastic too! WOE, WRENCH BE UPON YE!
I kinda miss the old richochet and gauss. It went very hard
But the shift from "dude with gun" too "tech inventor dude" rules
As a WAR -> SMN -> MCH main.....truth. every bit.
Except the part about overcapping drill by accident, nope, I'd never do that...
yeah, never :) me either
For me it was ShB version SMN -> ShB SAM -> literally everything else after 6.0
For me it was SB SMN > DNC > now both DNC and MCH.
GIVE. MACHINIST. A. GUNDAM.
Or, at the very least, Wing Zero's buster rifle.
I second that.
Look all I'm saying is give MCH their own reawaken at lv110, except instead of going super Saiyan for 4 moves they get to ride inside automaton queen mk2!!
110 outta be an install with the queen
Well we have a Heavyarms button now, so maybe we'll get the rest of the mobile suit sometime in the future.
I still like the idea of giving them defibrillator and letting them have a raise ability.
especially if we're going to be BELOW FUCKING BARD ON FFLOGS
All robots are queens? IF SHE BEEPS, SHE'S A BOT!
I've mained Machinist ever since they removed the cast bars and really started leaning into the whole Edgar cosplay. I love it for the freedom while learning new content. Watch me run all around the boss lair, so much room for activities! Plus it was unique among our companion NPCs.
You sometimes see some gunners, but not really anybody else with the magic lunchbox.
It's one of the nifty things about summoner, too, although like mechanist you do see some other summoners in the job quest lines.
You got me wanting to list them.
Dark Knight, Warrior, White Mage, Viper, Bard, Dancer, and Summoner. Excluding job quests and side characters I think that covers it.
@@VentrexTheXVthGosetsu becomes a white mage (or eastern conjurer?) after quitting the samurai life :3
@@TheOptimistDelusion Y'Shtola too now that I think of it she can use both White and Black magic
@@VentrexTheXVth G'raha is WHM for his healer option. And, well, this expansion there was a warrior in every Duty Support. XD
"Reassemble is MCH Kaiten please don't take it away square"
You're so real for this Larry
I love MCH because it still feels damn good to play
I would love it if MCH did more damage than the other two phys ranged Squeenix *actually why.*
Edit; Gundam lovers AND FF6 fans. My mom always named Edgar after me, so seeing all the tools has that special place for me and I feel giddy every time I use them
Especially when it has the least party support :')
@JetBalrog same with blm doing barely any more damage than rdm and smn...with no utility and way harder to optimize...why
it is crazy how my dnc dps is just slightly worse then my mch dps its silly
Wait does freaking Bard do more?
Why is dilemna spelled dilemma?
Reassemble drill
Limna balls
Not anymore 'cause you can Reassemble both Chainsaw and Excavator
Only you can answer that.
What even is the dilemma, though?
Machinist:
-Cool weapons ? Check
-Cool outfits? Check
-Fun job? Check.
-Cool looking skills ? Check. (Blasting a big shotgun is BADASS to only name one of them).
Utility in raid? None.
Damage? Too low.
Square, you know what you must do.
Lary, your machinest glamour is fantastic. Actually accents the lunchbox well.
I'll let everyone else try to figure out if I'm talking about the outfit with, or without the chipmunk head.
I've mained machinist since stormblood and have loved the level 100 version, there's so much more flexibility than in level 90 content being able to save drills for burst windows and only stress about keeping air anchor and chainsaw on cooldown, its so good right now, just needs major buffs honestly.
Gun for life
Autocrossbow, and then I autocrossbow, maybe a little autocrossbow to spice the pull up, oh and look another autocro-
Flamethrower needs a burn dot.
Or enhance the damage of Flamethrower.
I think it needs to be a combo action with Bioblaster. Or have the bio blaster dot boost the danage of flamethrower
Larry weaving in new vids left and right....or forward and back. Don't lose the squirrel mask ever.
No don't tell them about flamethrower being our secret snack break
Legit, Everytime I flamethrower I either drink or snack
Larry: "I like to help when things are going to shit,...,[because i'm the cause of it]."
NOOO CMONNN MY SECRET
LZ - "Job is fun"
SE - "Good enough, job fixed"
MCH is great because you throw a wrench at a cosmic horror that wants to wipe out all life, and it is like "Did lunchbox bro just throw a wrench at me?" and it is so distracted that it does less damage.
THANK YOU LARRY FOR TALKING ABOUT GEARING ISSUE
Went from Summoner to Ninja and got the good chemicals from it. Now I'm very tempted to play Machinist too. I love me my piano/fast paced jobs.
QoL stuff for MCH:
Airanchor->aoe
Autocrossbow->give recharges like the single target
Wildfire->aoe
Flamethrower-> while the Bioblaster-dot is on the target the damage of flamethrower is doubled
Queen->aoe
How does MCH PVP have better AOE cause most of this list is literally in PVP MCH. My only suggestion difference is Flamethrower is reworked to a placeable Flame Turret sharing resources with Queen so you have to decide which you need
@@iaxacs3801
That's a really good idea!
@@iaxacs3801just give me the pvp LB as a normal skill in pve. The sniper is so cool
Add to this, separate spread shot and scattergun for a 1-2.
Ah, Machinist. The "I have no idea what I'm doing but somehow everything is fine" job
Maybe I'm crazy, but I thought even after Shadowbringers Yoshi-P has referred to phys ranged as the "support" role in quite a few interviews, yet MCH has no utility outside 2 forms of mitigation. If that's true and they plan to keep MCH's DPS so low, maybe they should add some more utility since it fits with their use of gadgets anyway?
Game just lacks depth. Anything complex would break it
@@xL0stKIlah I mean that is true too, and the super binary nature of combat really only caring about damage output doesn't help with that.
Have autocrossbow refresh OGCD's, because honestly that feels like an oversight, reduced AOE to Air Anchor for consistency, and add extra damage to Flamethrower while Bioblaster DOT is active, and that'll do 'er
The way you laughed at "blast" was everything. Never change, Larryzaur.
No no the SMN to MCH pipeline is real because it happened to me when I wanted a class that felt and looked cooler than SMN (Don’t blame me, I was just starting Heavensward..) and MCH descended from the Skysteel Factory to bestow me with a gun. I still love it after I finished Dawn Trail and was really excited for EVEN MORE GUN in its kit
At this point we might as well be using Pandora from devil may cry 4 with all the weapons we are pulling out lol
"Thats just numbers. We can fix them"
Larry I think I read a romance novel with that same plotline.
Mch is my fav job, so seeing it so low hurtssss 😭 I still do okay (usually top dps unless there’s a picto) because I’m very experienced, but man… Knowing that I don’t make up for the lack of team buffs with damage makes me 😔
"I went to school for electrical engineering. I didn't graduate, but I did some calculus and stuff!"
You're not the only one! I'm in the same boat!
Liking the 100 MCH (in single target anyway)
My wishlist:
1. Let wildfire crit/dh, and give it aoe damage
2. Queen aoe damage
3. Auto crossbow should refresh ogcds
4. Make flamethrower a normal gcd, let it combo with bioblaster to set the gas on fire and do more damage. Give it enough potency that it's worth using in single target, so you have to have a drill charge for bio blaster every minute too. This would give you a bit more variety every minute. Also should probably generate heat.
5. Buff ranged and caster dps across the board! (Not you picto)
It would be cool if they made the flamethrower do extra damage to targets affected by bioblaster since they are both for are anyways and it would act as a buff for both tools
I'm so happy to see you making videos again, bud. Keep up the good work.
Air anchor could have a little 15y group up mechanic, like it just pulls everything in for your bio blaster or other small range AOEs to be a little more useful
the problem with machinist is.....
THEY DONT LET YOU DUAL PISTOL TRIGGER HAPPY!!!!!
I'd have loved to see flamethrower turned into a flame turret aoe battery spender that acts exactly how it does now, except on a placeable turret
I really cannot remember the last time I saw a Machinist in a Dungeon or Raid.
As a healer, I'll tell you that they're in the raid, but they're flipping around like crackheads JUST outside of my healing range.
The fmf buff from 7.05 goes crazy seeing 150k direct crit feels good
Okay but just increase the potency of Flamethrower so I can actually use it
The way Larry moves the camera around his character as he talks is so fun to watch lmaoo
I’ve played MCH for majority of my time in XIV (been playing since 2.1) and I completely agree with your assessment on the current state of the AoE rotation. This is personally how I would fix it:
1. Instead of just making Air Anchor an AoE, I would change Flamethrower into a single hit AoE cleave that deals 300 potency to all targets and I would make it share a recast with Air Anchor like how Bioblaster does with Drill.
2. Decrease the potency of Auto Crossbow but make it capable of reducing the cooldown of Double Check and Checkmate.
3. Make Wildfire AoE from the target it is attached to like how it does in PVP. If the target dies before the duration expires, then it automatically detonates with max potency of 1440.
4. Reassemble doubles the DoT duration and the intial hit potency of Bioblaster for a total of 600 potency per target. More AoE utility for Reassemble would make AoE rotation far more engaging.
I loved Machinist's Overcharge for the 'slow to fast/Dragon Install' burst style. I love slapping buttons and going super quick.
Unfortunately, Queen just feels like a very, very hollow summon attack, and I have had an on-again-off-again relationship with Wildfire as a concept for the job over the years since I started in SB.
I'm currently having the time of my life since we now have two melees that have an install-style burst in Viper and Reaper that just ran in and yoinked everything I loved from Machinist and gave you charges on their tool equivalents way earlier than MCH gets them. It's really odd that you don't get charges on Drill right when you get it, but I guess they don't want Thordan or Shinryu parties just shooting two drills into the guys face the second the pull timer ends.
I like it better now that we generate even more charge, I really feel like I'm in charge of summoning her, so it feels less hollow
2:25 I've been called out as part of this pipeline.
10:10 Ah yes, the continuation of the end-game gearing BS into DT. I swear everyone I get into the game is like "Why would I do that?" when I explain how end game gearing goes lmfao
I like the idea of Machinist being the 'defensive utility' opposed to Dancer being single target damage support and Bard being AOE damage support. It just needs to have higher personal damage and maybe one more party mitigation skill.
5 videos in 1 months ? the legend has returned ?
Me too. Love playing machinist. But loving the Bard who finally got a decent update after 5 years.
As a summoner main since 2013 who also adores machinist and has it as my second main, the summoner to machinist pipeline is indeed REAL!
Played machinist since HW, and have been maining it in ShB, EW, and DT. It's always the class I come back to, simply because it's been so fun to play! Even in the "gun-mage" days, lol. Do still miss the dot, Lead Shot, and the old turret placement tho. But still, it's fun and I love it to bits! ^^
Also seeing that old HW footage, wow, what a flashback! XD
A man of culture, I see. I'm completely obsessed with that class and IDC about its lower damage threshold. Bless. I ALSO REALLY REALLY REALLY LIKE ROBOTS. REALLY. REALLY LIKE ROBOTS.
Lol YoshiP flat out said "NO" to even raising the tomestone cap that hasn't been touched since mid ARR. Aint no chance we are going to be gearing 2 jobs. Lock in what you want to play in the 7.11 ult at 7.05 and pray.
Why do people care so much about being BiS on all jobs on day one? The game isn't hard.
@@Dharengothats not what they said? they said you have to lock in one job to gear for the upcoming ultimate, which sucks because its restrictive. and if you knew anything about ultimates at all its that going in with anything but bis on patch is trolling
@@Toastbr0t1337 Who said anything about ultimate? Also that's all the way in 7.1. And why would you bring two jobs into ultimate at the same time?
@@Dharengo the ... person you replied to? you bring two jobs for flexibility because nerfs and buffs happen, certain comps will be better or worse
@@Toastbr0t1337 Of all the reasons you could have cited you go for the unhealthy one?
What you said at the end about not being able to have multiple mains is literally my biggest gripe with this game lol I love so many jobs and I'd love to play them all in endgame content but it's hard. Especially with how costly crafted gear is. And by the time it's a somewhat reasonable price, people have mostly moved on from the endgame content.
It's a big reason I've started to level my crafters/gatherers cuz then I can just make my own crafted gear.
I'm glad the best FF content creator is making vids again
Very valid points about MCH AOE! Personally, I think it was done that way to force the use of Flamethrower.
Glad to see you posting again Larry, you are the reason for me to spend half a year of my life in this game.
I've actually noticed a lot more Machinists in Party finder for this Savage raid tier.
It’s super consistent damage provided your mch can press their buttons, as opposed to bard and dancer which a lot of their damage contribution relies on your party doing their rotation/burst correctly and not dying
I stopped playing Machinist at lv60 because I was incredibly bored of it lol
Man I've been loving the constant content!
When I started maining MCH, it felt like some sort of 8th chakra unlocking. All of a sudden, raiding became fun. Doing my rotation became fun. To me it's the perfect combination of being stimulated by pressing buttons fast but still having the mobility to let me focus on mechanics. Some people will say it's too easy, or that it doesn't do enough damage, but I don't care because it's just so damn fun to play.
Also I love the lore behind it. It's the newest job, created by innovators in a traditionally conservative nation who think that we shouldn't necessarily have to stick to tradition in order to overcome our greatest foes.
Wanted to say that this video encouraged me to pick up mch for alt raids. NGL it feels so satisfying to use compared to some of the classes ive been experimenting on.
As an automaton engineer, I absolutely love the class for how it looks and the way it plays. Even the quest story was fun, going from a band of rebels lead by a rebel nerd, into a small militia, and see the job skills slowly evolve into matrix jumps with robot stuff was amazing. I absolutely love that part of the design, but being locked out from pf due to bad job balance and being the butt of the joke for too long made me not main the job for the first time in the 5 years I've been playing, and just went to main my second main class. the gun tank.
I truly dream to see the day we're free to deal damage like any pure dps job, but the weird balance they do around raids will keep stifling this job.
Machinist Main since 2018 here, went into Dawntrail blind to the changes. The noise I made when I unlocked the second Drill charge was strong and true to my soul.
for the gearing issue, why doesn't square just make it so you can double your weekly tomestone cap, with the restriction that you can only get one piece of gear for each type of job, it's not perfect, and some would just use it to get the chest/legs early for the higher gear, but it also allows for the freedom to split up your tomestones and gear two jobs at once, and then, just like with raid tiers, when the raid and tome cap restrictions fall off, so does the gear purchase limits.
I missed you so much man 😅 so glad to hear your relatable commentary. I am the SMN to MCH pipeline too 😂
I was just running FATEs on my Machinist and I got to watch things three levels above me absolutely melt. It might have been because my gear was slightly better than my Dragoon, but I don't care. I love its burst, and no one can take that away from me.
Plus you get to be EDGAR from FF6, the best Final Fantasy basically ever and the only real Machinist in all of FF (Mustadio who?) so really, there's no contest.
The balance I've found is to run dungeons with SMN and raids/trails with MCH. Downtime between pulls means you can burn through summons quickly which feels fun (same on hunt trains) where as single target with MCH feels amazing firing guaranteed direct critical hits.
Larry teaching me that Machinist is more than press button when available has done more for me than any of my friends.
damn yknow when Larry talks about fflogs in videos the balance is fucked LMAO
Absolutely agree with Auto Crossbow refreshing your Gauss Round/Ricochet (and their uptrait abilities). BUT, instead of making Air Anchor AOE, I would make Flamethrower a weaponskill that shares a cooldown with it, and be an AoE battery generator.
A third thing that needs to happen is an AoE nuke off battery: Bring back Grenado Shot for this.
(A fourth thing that should happen: Wildfire tracks Auto Crossbow hits and turns those into splash damage, so you 2m on trash)
It's so good to see you back Larry!
Machinist has been my go to ranged job since heavensward and ever since the shadowbringers rework whenever I get any low level dungeon I slowly drift back to the memories of my one true aoe love - the Bishop Autoturret. I just want one more button to press for aoe. At least with shotgun the heat build up only requires it to be pressed 5 times then unfunny button (Auto Crossbow).
For me, the pipeline was Smn until EW -> Mnk -> DT Nin for a tier. I've always loved how Monk can build their own combo, and now I'm realizing Ninja has some old Smn blood with a frantic burst and a relaxed mid phase.
I been asking for a basically mch since stb thank you larry
I know flamethrower is awesome looking, but I really do think there is a place for it in gameplay. No spells really want to channel in 14, which I honestly think could open up a ton of optimization. Might really make the classes feel different.
That's all. Thank you for attending my ted talk.
I've been meaning to check if flameflower has any use what so ever for a few months now. Glad you answered that for me. 👍
It's a weird one, technically it IS a gain with enough enemies when otherwise you'd be doing shotgun filler. Minor potency changes also affect this so over the years it's kinda been that meme ability that you never really know when it's a gain
I find the general rule for a pull to be, use bioblaster, hypercharge auto crossbow spam while weaving both checks.
If you get to a pull and your checks are on cd, you have no heat, barrel stabilizer on cd, bioblaster on cd,
Then you can use flamethrower
also, if you wanna drink something mid pull, flamethrower and do so, your still dpsing
I'm a simple man. I see Ronkan aiming, and I like.
Also, you can main two jobs... as long as they're the same role. Signed, an AST/SGE pugging savage (until I can go back to DRK main).
Lel
“And I just triple weaved please don’t do what I do”
Good to see we’re back lol
For the past 9yrs MCH has been one of those jobs that has always felt to me like its just 1 or 2 little tweaks away from being my favorite DPS in the game. I still dont think it's there, but this at least convinced me to level it next so I can check it out bc honestly 7.0 MCH really just looks amazing
Honestly, I think what Machinst did to hook me was Overcharge. It's nice doing your rotation, but got dang do I love my WoL snorting some of the good stuff so they go crazy for 10 seconds. Then of course, since it's Machinist, we're the 'Murica job and if we weren't 'Murica enough before with guns and drills, now we are with missiles and our own airstrikes.
Also please combine Airshot and Flamethrower to make Napalm Strike that does the flamethrower 1 hit per second, but without needing us to stand around. If we need to stand still for that 1 hit per second, buff it to high hell so it's actually useful, or combine it with autocrossbow so it does the crossbow then flame damage tick effectively making autocrossbow double hit per cast. Idk just make autocrossbow and flamethrower better.
Honestly I'm loving the feeling of Machinist in DT more than ever.
Ever since the SHB rework, I've mained MCH. I've tried the new jobs every expac and thought "I'm totally gonna main this." But no.. every single time, MCH says "Would you like a chainsaw dear? How about two? Two miniguns a missile salvo twice the Gundam uptime and two charges of every ogcd my love?" and draws me straight back into its loving embrace.
I'm gonna say it.
Flamethrower ticks every second, so it's 200 potency per 2.5 seconds of filler, higher than scattershot.
When you think you're gonna scattershot for a while you can pop it for some extra damage.
If the mobs are gonna live super long, Maybe the heat gauge is worth using scattershot instead. But the potency is there for Flamethrower.
Machinists new job-gear is his best looking so far , cool eyepatch-cowboy
I unlocked it on the 19th, I've been a MCH enjoyer day 1. I actually loved Gun Mage and Bow Mage, I always had head canon that it was us lining up the "perfect shot." If I had to fix it, I would make Scattergun and Flamethrower a 2 hit gcd combo, turn Flamethrower into a Napalm Burst. I would add Grenado Shot as a 10 or 20 battery AoE spender. And make Air Anchor AoE. It's so close to being perfect. One day maybe...
Yeah I was one of those MCH mains that loved the job and went through it all. Unfortunately no, I don't like what it is today and have hated it since shb butchered it.
MCH is my best class ever. for my heart since Heavensward. I feel you Larry and you all mch players like me :)
My FC put a static together again for this tier, and one of my buddies is a phys ranged main who prefers machinist, but has since gone dancer for prog. When we were progging the EX trials to settle into what we wanted to play, he started out as machinist, but got the dancer and bard weapon drops first, and by the time savage released, he decided that even though he can go any direction, dancer was probably our best bet because we have a samurai, and he's always complaining that MCH doesn't do enough dmg as a selfish DPS