you can use lbsn Load Batch Slot Name or lbn Load Batch Name to address a LARGE number of inputs to your IC10. Cows are Evil has code to use as muse for one way to use those commands.
Those lines stop the harvesting ic housing in a loop when any of the hydro devices are empty. The seeding housing then is free to run to plant the seed. That keeps the 2 housings from both issuing commands to larre at the same time.
@@greybeardsastro3477 well there is the loops that are in each program (that I saw) combine them aka delete one keep other.. for example I would need to get code and modify.. I could be totally wrong cause I don't have game or know the language it uses... this is just a guess on my part
I am going to play with the stack also tomorrow. Never worked with it before but i could stack in the name hash and pull it up and use one loop for all.
you can use lbsn Load Batch Slot Name or lbn Load Batch Name to address a LARGE number of inputs to your IC10. Cows are Evil has code to use as muse for one way to use those commands.
4:13 code lines 10-13 big question mark for me; how does hy1-4 work?
Those lines stop the harvesting ic housing in a loop when any of the hydro devices are empty. The seeding housing then is free to run to plant the seed. That keeps the 2 housings from both issuing commands to larre at the same time.
@@greybeardsastro3477 line 14 will do that for hy5, but 10-13 wont for hy1-4
Yea, I might need to take a look at that. Work in progress. If hy1 is set to 1 hy2 would reset it to 0. So I see your point.
good catch. Added the beq ro o start inbetween each line. Thanks.
Redundant code could be deleted? And combined?
How? Example please
@@greybeardsastro3477 well there is the loops that are in each program (that I saw) combine them aka delete one keep other.. for example I would need to get code and modify.. I could be totally wrong cause I don't have game or know the language it uses... this is just a guess on my part
Lbns load batch named slot….
Cool! I will check it out. That would stave a lot of work. Thanks
I am going to play with the stack also tomorrow. Never worked with it before but i could stack in the name hash and pull it up and use one loop for all.