YOU NEED TO KEEP ENOUGH AMMON IN YOUR BACKPACK DURING PURIFICATION not just ammos, after the update, you should have the items in your backpack to use them , hope it helps
For some reason. My friend said in her screen the turrets are shooting but not dealing dmg And in my screem they are just staring wherever the enemies go but never shooting
It has to be a coding that needs fixing. I even used the security camera and still only worked once in a while. Best to either have no more then 4 and use traps.
I have the same problem... I noticed that when starting the game and loading my database, the turrets work for some time. Then they stand still... But I discovered a certain way - save the base blueprint, then stand next to the turret, press B and select your base blueprint to load as a preview and exit the creator. In this way, the turret works again, but not fully because it works up to a certain point of its range with you... If you move away from the rendering of the environment, e.g. 20 m from the turret, a bug occurs and the turret bugs and stands still while you are back in relatively close to its range and repeat the blueprint process again and it works again. Let me know if it works for you
My turrets are activated through a switch, but initally they weren't, and that's when I noticed the bug the first time. Since then, I only activate turrets when I need them (same with vehicle turrets, dont activate them and drive). Basically, same issue you described, except that I don't leave with the turrets still on. Layout also seems to make a difference, since using triangle and square pieces together, unlike the difficulty snapping them neatly, they seem to target with more range now. I will note that I have the Bounce spec for the turrets... I have my purifier in a 6x Triangle hex, with walls around, and turrets placed outside those walls... 360 turret coverage, and there's space to put at least 3 turrets on the roof. It's amazing if you build it just slightly into the water, so that the small spiders can't hit it (they be the only thing that seems to not get targeted often enough). *Also as a note, idk if this makes a difference or not, but my turrets also stopped having targeting issues once I removed all my traps (had slow pulse + Flammenwerfer). Idk if the aoe cone/ bubble areas act as vision blockers in terms of code, but it's possible considering some of the other wonky stuff I've seen so far.
Same issue here, even made a new character on a diferent server and still the same. Not a single shot fired from the turrets.
I have a rewired, changed placement, used different power source, used different turrets.... still nothing.
No Ammo Bro!
Same here bud. Yours moved a little mine won’t even do that.
YOU NEED TO KEEP ENOUGH AMMON IN YOUR BACKPACK DURING PURIFICATION
not just ammos, after the update, you should have the items in your backpack to use them ,
hope it helps
Still didn't work, got like 5k tungsten rifle ammo in backpack turrets didn't fire at all
@@mikezclips6735 they use ONLY STEEL AMMOS,
@@mikezclips6735 try steel
It doesent work still, i got steel ammo in the backpack, they are not shooting
@@shdtph0nker359 check if you have enough electricity, and all of them are connected properly
Oof getting the same issue. First time ever doing it. I only wired my turrents with a cameras to my gen and it didnt do squat.
For some reason. My friend said in her screen the turrets are shooting but not dealing dmg
And in my screem they are just staring wherever the enemies go but never shooting
It has to be a coding that needs fixing. I even used the security camera and still only worked once in a while. Best to either have no more then 4 and use traps.
Any news with this bug.. it's difficult to do purification with this bug around
same problem bro. no idea whats up
I have a rewired, changed placement, used different power source, used different turrets.... still nothing.
I have the same problem...
I noticed that when starting the game and loading my database, the turrets work for some time.
Then they stand still...
But I discovered a certain way - save the base blueprint, then stand next to the turret, press B and select your base blueprint to load as a preview and exit the creator. In this way, the turret works again, but not fully because it works up to a certain point of its range with you... If you move away from the rendering of the environment, e.g. 20 m from the turret, a bug occurs and the turret bugs and stands still while you are back in relatively close to its range and repeat the blueprint process again and it works again. Let me know if it works for you
My turrets are activated through a switch, but initally they weren't, and that's when I noticed the bug the first time. Since then, I only activate turrets when I need them (same with vehicle turrets, dont activate them and drive). Basically, same issue you described, except that I don't leave with the turrets still on. Layout also seems to make a difference, since using triangle and square pieces together, unlike the difficulty snapping them neatly, they seem to target with more range now. I will note that I have the Bounce spec for the turrets... I have my purifier in a 6x Triangle hex, with walls around, and turrets placed outside those walls... 360 turret coverage, and there's space to put at least 3 turrets on the roof. It's amazing if you build it just slightly into the water, so that the small spiders can't hit it (they be the only thing that seems to not get targeted often enough).
*Also as a note, idk if this makes a difference or not, but my turrets also stopped having targeting issues once I removed all my traps (had slow pulse + Flammenwerfer). Idk if the aoe cone/ bubble areas act as vision blockers in terms of code, but it's possible considering some of the other wonky stuff I've seen so far.
same issue
Same here turrets are not working as well they killed my med garage what,s the deal?
spent some time building up turrets to protect base and bullshit turrets do fuckall
Mine work usually, but sometimes they stop shooting for no reason
My turrets don't do squat and my fire mines don't do squat now
Put a circuit breaker
This same thing happened to me yesterday 9/6/24
bro udah solved belum, gua juga ngalamin bug yg sama
rebuild and remove half walls
Even doing that won’t guarantee they will work.
@@alucard4860 so u tried it?
@@iShion31 I literally have turrets with no walls around them and they don't work. It's a common glitch.