Build Wireframes and Low-Fidelity Prototypes | ( Course 3/7 ) Complete Course

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  • Опубликовано: 26 дек 2024

Комментарии • 34

  • @MyLesson007
    @MyLesson007  3 года назад +8

    -------------------- TIME STAMP ----------------
    STORYBOARDING AND WIREFRAMING
    0:00:00 Introduction
    0:02:12 Karen - My path to UX design
    0:04:19 Use research to inform ideation
    0:08:05 Craig - Research informs ideation in the real world
    0:10:44 Create goal statements
    0:14:40 Introduction to storyboarding user flows
    0:19:22 Understand the two types of storyboards
    0:27:15 Introduction to wireframes
    0:31:11 Start drawing
    0:36:48 Draw you first wireframe
    0:38:58 Understand the benefits of wireframing
    0:41:24 Wrap-up Storyboarding of wireframing
    CREATING PAPER AND DIGITAL WIREFRAMES
    0:42:25 Welcome to week 2
    0:43:20 The basics of information architecture(IA)
    0:47:22 Create paper wireframes
    0:54:53 Transition from paper to digital wireframes
    0:59:56 Introduction to Figma
    1:02:18 Create digital wireframes in Figma
    1:16:03 Optional - Learn from Figma Create wireframes for an app
    1:31:42 Erika - Tools of the trade
    1:34:31 Use Gestalt Principles when creating wireframes
    1:39:06 Wrap-up Creating paper and digital wireframes
    BUILDING LOW-FIDELITY PROTOTYPES
    1:40:03 Welcome to week 3
    1:41:12 Learn about low-fidelity prototypes
    1:43:49 Create a paper prototype
    1:52:02 Introduction to building low-fidelity prototypes in figma
    1:53:27 Build low-fidelity prototypes in figma
    2:05:22 Optional - Learn from Figma Create Prototypes
    2:12:58 Recognize implicit bias in design
    2:18:18 Ayan - Bias in UX design work
    2:20:41 Identify deceptive patterns in UX design
    2:28:10 Explore the effects of designs that decieve
    2:32:31 Congratulations on completing Course 3 Build and low-fidelity

  • @kd6613
    @kd6613 Год назад +6

    🎯 Key Takeaways for quick navigation:
    00:00 🎬 Storyboards, Wireframes, and Low-Fidelity Prototypes
    00:42 🧠 Learn to use research for ideation, build storyboards, create wireframes, and low-fidelity prototypes.
    01:22 👥 Instructor's background: Karen, Interaction Designer at Google, advocates for underrepresented communities.
    03:34 🚀 UX Designer's journey: Transition from diverse backgrounds to UX design.
    05:43 🧩 Empathy maps, personas, user stories, and user journey maps aid understanding of user needs.
    07:49 📋 These tools help create problem statements and focus on user needs.
    11:24 🎯 Transition from problem to solution with a clear goal statement.
    14:28 🖼 Storyboarding: Visualize user's experience, use big picture & close-up types.
    20:08 📜 Big Picture Storyboard: Focus on user experience, emotions, and product benefits.
    23:28 📐 Close-Up Storyboard: Concentrate on product screens, interactions, and practicalities.
    25:45 🧩 Understanding big picture and close-up storyboards.
    27:35 📊 Fidelity in UX design: low fidelity (lo-fi) vs. high fidelity (hifi) designs.
    29:27 📐 Introduction to wireframes: basic outline of a digital experience.
    33:46 📝 Creating wireframes step by step using lines, shapes, and text.
    41:25 🏗 Organizing content with Information Architecture (IA) for better user understanding.
    47:35 ✍ Benefits of paper wireframing: speed, simplicity, and idea exploration.
    50:26 📋 Step-by-step process for drawing paper wireframes: list information, create multiple versions.
    01:02:34 📱 Wireframes can be transitioned from paper to digital using design tools like Figma, enhancing collaboration and allowing for remote work.
    01:05:08 📝 Wireframes should include functional text that clarifies button or section purposes, and placeholders like "lorem ipsum" can be used for non-meaningful content.
    01:06:42 🌐 Digital wireframes offer cleaner design, better attention to details, easier sharing, and are valuable in a collaborative environment.
    01:10:08 🖌 When creating digital wireframes, tools like Figma can be used to replicate paper wireframes, and text, shapes, and icons can be added for functionality.
    01:11:38 📊 Design elements like dividers and placeholders help structure wireframes, and basic styling aids in conveying functionality before adding expressive details.
    01:14:49 📸 Creating multiple sections, applying guiding lines for alignment, and copying elements can help replicate wireframe components, speeding up the process.
    01:15:43 📝 Figma is a vector design tool that allows brainstorming, iteration, prototyping, and feedback for app design.
    01:16:25 📚 This beginner's course covers designing an app in Figma, from wireframes to interactive prototypes, introducing basics and advanced features like auto layout, components, and prototyping.
    01:17:09 🌟 Figma offers free and paid team accounts for collaboration, with educational options available.
    01:17:39 🤝 Teams can collaborate by creating shared workspaces in Figma, and the platform supports various levels of access for team members.
    01:18:05 🖼 Frames are containers for shape, text, and image layers in Figma, and they define the structure of your design.
    01:19:19](ruclips.net/video/wJ3vof9Er5c/видео.html) 🔍 You can navigate, pan, and zoom on the canvas in Figma to work on different parts of your design effectively.
    01:20:18 🎨 Shapes like rectangles and ellipses in Figma are used to create basic elements of the design, with options for fill, stroke, and size adjustments.
    01:21:04 🎈 Utilizing the alignment tools in Figma helps position and align objects precisely in the design.
    01:21:45 🌈 You can adjust properties of layers in Figma, such as color fills, gradients, images, and strokes.
    01:23:00 ✍ Text layers can be added and aligned using the text tool in Figma, while layers can be grouped or placed within frames to organize the design.
    01:25:26 📚 Using component libraries and design systems can streamline design processes and ensure consistency in Figma.
    01:27:17 🛠 Components can be copied, pasted, and reused across frames and files in Figma, facilitating design iterations and collaborative work.
    01:28:44 📐 Applying constraints to components in Figma allows for responsive design, ensuring elements adapt well to different frame sizes.
    01:31:10 💬 Seeking feedback from a team or colleagues during the design process in Figma helps refine wireframes and make informed design decisions.
    01:34:23 🌀 Familiarity with design principles like gestalt principles (similarity, proximity, common region) aids in creating intuitive and visually pleasing designs in Figma.
    01:38:20 📋 Gestalt principle: Common Region - Elements in the same area are perceived as grouped together. Borders can be used in wireframes for grouping elements.
    01:39:02 📝 Recap of principles: Remember the gestalt principles of similarity, proximity, and common region for creating effective wireframes.
    01:39:17 📌 Summary of learnings: Covered information architecture, paper and digital wireframes, and gestalt principles (similarity, proximity, common region).
    01:40:00 📚 Transition to prototypes: From wireframes to low-fidelity prototypes using interactive representations of design solutions.
    01:40:28 🧪 Prototype definition: Interactive representation of design solution, transitioning from wireframes to low-fidelity prototypes.
    01:40:56 🖌 Creating paper prototypes: Advantages include low cost, rapid iteration, easy modification, honest feedback, and collaboration.
    01:44:45 🧩 Paper prototypes in brainstorming: Ideal for generating and comparing ideas, testing early product concepts, adaptable based on project needs.
    01:47:46 📏 Transitioning to digital prototypes: Paper prototypes to low-fidelity digital prototypes using tools like Figma, focusing on interactions.
    01:51:03 🛠 Creating digital prototype in Figma: Connecting wireframes, adding interaction nodes, demonstrating user journeys, and testing functionality.
    01:54:06 🔗 Connecting elements in Figma: Transforming wireframes into interactive prototypes, showing user navigation and interactions.
    01:59:58 🔄 Iterative testing and adjustments: Revisiting connections, ensuring consistent user experience, and addressing missed interactions.
    02:01:13 🏃 Back buttons and navigation: Ensuring users can navigate between screens and flows, enhancing user experience.
    02:02:34 ➕ Adding new screens: Quickly adding missing screens to account for user interactions, maintaining a coherent user journey.
    02:03:00 🏗 A new page is created for user journey.
    02:03:25 🏹 Adding connections between pages for improved usability.
    02:03:59 ✅ Testing new connections on the prototype.
    02:04:26 🐕 Testing interactions on different pages, ensuring functionality.
    02:05:08 🔄 Progression to upgrading the low-fidelity prototype to a high-fidelity version.
    02:05:40 🌐 Introduction to interactive prototypes and their importance.
    02:06:22 🎯 Explanation of prototype connections and components.
    02:06:51 🏠 Creating interactions for menu navigation.
    02:07:18 ⏩ Using prototype connections to control user flow.
    02:08:13 🚀 Exploring advanced animations for better user experience.
    02:08:57 👁‍🗨 Using observation mode for usability testing and feedback collection.
    02:09:55 📢 Sharing prototypes with team members for collaborative feedback.
    02:10:25 🗣 Using comments for collaborative feedback and improvement.
    02:12:48 🛠 Preparing files for sharing assets with writers and developers.
    02:13:04 🔍 Recognizing and addressing biases in UX design.
    02:13:45 🌐 Importance of inclusivity and diverse perspectives in design.
    02:14:39 🔐 Understanding and avoiding deceptive patterns in design.
    02:18:10 🌍 The need for more diversity in tech to combat bias and improve design.
    02:20:19 👩‍💻 The impact of bias on a designer's role and the importance of inclusivity.
    02:22:28 🚫 Deceptive patterns in UX design and their negative effects on users.
    02:26:57 🛑 Identification of common deceptive patterns and their ethical implications.
    02:27:11 💰 Companies use deceptive patterns to make money by tricking users into using products, subscribing to services, or sharing personal information.
    02:27:38 🚫 Deceptive patterns create a bad user experience and go against the principles of good UX design, which aims to benefit both users and businesses.
    02:28:21 🧠 Consumers are impacted by deceptive patterns due to psychological effects, as these patterns are designed to be hard to identify and ignore.
    02:29:18 🛍 Deceptive patterns are used in both physical stores and online shopping experiences to manipulate users into making additional purchases or sharing personal information.
    02:31:08 📱 Notification tactics, such as red flags, sounds, and motion, trigger dopamine responses in users' brains, creating a sense of urgency and engagement.
    02:31:51 😌 As UX designers, it's essential to attract users without using deceptive patterns, focusing on providing a good user experience and raising concerns if you notice deceptive practices.
    02:32:33 🎉 Congratulations on completing the course! Recap what you've learned: starting with research, empathizing with users, designing interfaces, creating low-fidelity prototypes, and avoiding deceptive patterns.
    Made with HARPA AI

  • @mrajax_0101
    @mrajax_0101 2 года назад +19

    use uizard to convert your paper wireframe into digitally quickly

  • @MyLesson007
    @MyLesson007  3 года назад +4

    Google UX Design Professional Certificate
    ruclips.net/p/PLtS8Ubq2bIlUWixdH_1Q2yzZh8QJSBVmT

  • @glueflame6459
    @glueflame6459 Год назад +2

    she gets through all 3-4 weeks in the same shirt :0

  • @wizart7249
    @wizart7249 Год назад +1

    Thank you pirecy god for thy mercy 🙏

  • @finidyrotah8535
    @finidyrotah8535 7 месяцев назад

    I want to create a connection but the pages are not lining up in one page, how do I do that?

  • @dayana_pro
    @dayana_pro 2 года назад +2

    Hi! I need help. I couldn’t add the kit to the library. It says that only styles can be moved to library in the free version, I have to pay to move prototypes of the kit to the library. Is it a part of the Figma’s update or I’m doing something wrong

  • @ighalopeter7555
    @ighalopeter7555 7 месяцев назад

    Please where can I get the Reading that follows this video?

  • @Bill360360
    @Bill360360 2 года назад +10

    I want to give Google UX some feedback. When the speaker is looking directly at the camera, I feel like she is talking directly to me, and I feel connection to her. When the video switches to the side angle camera, the speaker is no longer looking at me and I feel suddenly somewhat disconnected from her. I have noticed this style of video-making lately, and I hate it. Before this fashion became popular, when the video switched to the side angle camera, the speaker would look at the side angle camera. I wondered if anyone had done any research to see if this new fashion was alienating users besides me. I could not find any research on the Internet.

    • @modsbeck
      @modsbeck Год назад

      o k...

    • @ericfiumano4694
      @ericfiumano4694 Год назад +1

      Being totally open, I don't even look at video, except for the moments I gotta see what they do with tools.
      Btw, it is not that strange, cause it'd happen even in face to face conversations...my advice is to focus less on the speaker

  • @Motiv8Me-1
    @Motiv8Me-1 Год назад +1

    Thanks for uploading.

  • @ЕвгенийМакаров-д6к
    @ЕвгенийМакаров-д6к 3 года назад +1

    Thank you for the video! Very useful 👍

  • @TechHubwithGhost
    @TechHubwithGhost 2 года назад

    sorry after creating my profile wireframe when i added my prototype command on the arrow for going back I got no response or interaction

  • @jennyjenny666
    @jennyjenny666 2 года назад +1

    Please can one get the pdf file

  • @vinitaanand936
    @vinitaanand936 4 месяца назад

    Thank you for this vedio

  • @ariaaliakbari4746
    @ariaaliakbari4746 2 года назад +2

    1:31:36 That was so cute =)))

  • @abbychen3398
    @abbychen3398 3 года назад

    where can we find the course reading ? thanks

    • @MyLesson007
      @MyLesson007  2 года назад +3

      Course Material : drive.google.com/file/d/18obbZHa8tDl87avw8LtjN5ewOCrb-Iot/view?usp=sharing

  • @encyclopedia843
    @encyclopedia843 Год назад

    36:00

  • @kayikunmiademoyero5019
    @kayikunmiademoyero5019 2 года назад

    Please how can i download figma on my laptop

    • @dat3alab
      @dat3alab 2 года назад

      They have it on their website, visit them and download there, either i think you can download it from store.

  • @kienkien5974
    @kienkien5974 Год назад

    1:03:51 is funny that she choose android over iphone 😂

    • @EmeraldFarry
      @EmeraldFarry Год назад

      😂😂😂that was funny

    • @Jaat_on_top__________
      @Jaat_on_top__________ Год назад

      @@EmeraldFarry yes bro by the way did you completed this course ?

    • @aleksdizhe
      @aleksdizhe 9 месяцев назад

      she works at google...they are closer to android?

  • @albiderivshi2141
    @albiderivshi2141 Год назад +1

    she likes green a lot lol

  • @itssteph263
    @itssteph263 2 года назад

    Done

  • @surajcreates672
    @surajcreates672 Год назад +2

    she's cute

  • @rameshsilva8212
    @rameshsilva8212 3 года назад

    👍

  • @enihowrazer
    @enihowrazer Год назад

    This is not a practical tutorial, you guys were busy interviewing yourself 🙄🙄

    • @aleksdizhe
      @aleksdizhe 9 месяцев назад

      you can watch some practical tutorials on youtube, this course is more theoretical. it is important too