I would appreciate a video covering the mindset I should have as the game evolves (DDK). I understand territory in general, but in my games I don’t know if I should be hugging up against their territory versus closing gaps in my own… one game yesterday I was black and AI said I had +60 in my favor. A couple moves later, white was +70. I thought I was helping myself but lost it all!!
I'm ~5k so take this with a grain of salt. In my opinion, reviewing move sequences with AI isn't all that helpful at a DDK level. It's usually best to review your own games with maybe just a tool that shows scores and try to figure out where things went wrong. Ask yourself what the biggest moves are every time you play and that will help you improve.
I think as you become stronger you'll understand the difference between playing passively and actively and strike a better balance between the two. Passive territorial moves often tend to be, like their namesake, passive. In go terms I guess that means a move which doesn't provoke a response (doesn't have to be a sente move just one which leaves weakness that the opponent would like to respond to, even if they choose not to). This gives the opponent an opportunity to turn the tides and take control of the game
Beyond that, a 130 point swing is rarely accomplished without a group dying or some really massive tactical error. Kinda hard to say more than that without seeing the game in question tho but if either aligns then I suppose that's where you'll need to look first
When it comes to territory, it's always a balance. Hugging up against your opponent’s territory can sometimes be good for reducing their points, but you don’t want to lose sight of strengthening your own groups. Such big swings often come from losing a group or letting your opponent build something massive without realizing it - we all have been there at some point.
Generically speaking, two weak groups is already at/past the limit. You can use sente to attack, then when out of sente moves go back and erase one weakness. The opponent will then use sente moves and attack your remaining weaknesses, and the more weaknesses you have the longer the opponent is in control of the game. And you can't just leave a bunch of weaknesses, because as the board fills in there aren't enough big tenuki moves - your weaknesses will eat you alive, because you can't erase them all quickly enough when you have so many just lurking on the board. So if you want to push it, maybe you can get away with two weak groups at a time. You save the more meaningful one, then tenuki when the other is attacked. The opponent has nothing elsewhere to exploit, so they are compelled to either double tap the weakness or leave a lot of aji on the board. And then at the end of the middle game as tenuki becomes unviable as an option, you stop leaving a second weak group out there.
Thank you for sharing your insight! You're right - juggling two weak groups can be risky, and managing that balance of using sente and knowing when to go back and defend is key.
Two weak groups is one too many. You can sometimes handle it if your opponent also has at least one weak group but otherwise you're going to struggle. It's a very bad position to find yourself in and, as the video explains, it's almost always caused by a refusal to give up on some stones you should probably just let your opponent have.
Ok, but hear me out. Let's say that both Me and my opponent have 20 weak groups...
That's definitely a wild situation to imagine! 😅
What a good way to start my morning
Great advice. Loved the video!
Thank you so much! 😊 Glad to hear the advice was helpful.
I would appreciate a video covering the mindset I should have as the game evolves (DDK). I understand territory in general, but in my games I don’t know if I should be hugging up against their territory versus closing gaps in my own… one game yesterday I was black and AI said I had +60 in my favor. A couple moves later, white was +70. I thought I was helping myself but lost it all!!
I'm ~5k so take this with a grain of salt. In my opinion, reviewing move sequences with AI isn't all that helpful at a DDK level. It's usually best to review your own games with maybe just a tool that shows scores and try to figure out where things went wrong. Ask yourself what the biggest moves are every time you play and that will help you improve.
I think as you become stronger you'll understand the difference between playing passively and actively and strike a better balance between the two. Passive territorial moves often tend to be, like their namesake, passive. In go terms I guess that means a move which doesn't provoke a response (doesn't have to be a sente move just one which leaves weakness that the opponent would like to respond to, even if they choose not to). This gives the opponent an opportunity to turn the tides and take control of the game
Beyond that, a 130 point swing is rarely accomplished without a group dying or some really massive tactical error. Kinda hard to say more than that without seeing the game in question tho but if either aligns then I suppose that's where you'll need to look first
When it comes to territory, it's always a balance. Hugging up against your opponent’s territory can sometimes be good for reducing their points, but you don’t want to lose sight of strengthening your own groups. Such big swings often come from losing a group or letting your opponent build something massive without realizing it - we all have been there at some point.
Generically speaking, two weak groups is already at/past the limit. You can use sente to attack, then when out of sente moves go back and erase one weakness. The opponent will then use sente moves and attack your remaining weaknesses, and the more weaknesses you have the longer the opponent is in control of the game. And you can't just leave a bunch of weaknesses, because as the board fills in there aren't enough big tenuki moves - your weaknesses will eat you alive, because you can't erase them all quickly enough when you have so many just lurking on the board.
So if you want to push it, maybe you can get away with two weak groups at a time. You save the more meaningful one, then tenuki when the other is attacked. The opponent has nothing elsewhere to exploit, so they are compelled to either double tap the weakness or leave a lot of aji on the board. And then at the end of the middle game as tenuki becomes unviable as an option, you stop leaving a second weak group out there.
Thank you for sharing your insight! You're right - juggling two weak groups can be risky, and managing that balance of using sente and knowing when to go back and defend is key.
Two weak groups is one too many. You can sometimes handle it if your opponent also has at least one weak group but otherwise you're going to struggle. It's a very bad position to find yourself in and, as the video explains, it's almost always caused by a refusal to give up on some stones you should probably just let your opponent have.
Absolutely, you're spot on! 👍
I have no idea of this game's mechanics...
This channel has a playlist called "Go Rules and Basics" that you can find under their playlists.
In this case please check our basics video: ruclips.net/video/oZTdT8MQexk/видео.html