We share our favourite and least favourite Seeker assets! (Arkham Horror: The Card Game)
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- Опубликовано: 9 сен 2024
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We have favourites and we have least favourites, but that's not all we have... wait, that's all we have?
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I love Fingerprint Kit so much, but that might be because I like pairing it with other cards like Jury Rig, Well Maintained, and Act of Desperation.
Travis called Justin's deckbuilding decisions for the first TSK playthrough lol @24:40
Played without mag glasses on hard with a 4 book investigator bc I thought that would make it more challenging in (a good way). Boy was I wrong. I got destroyed.
I made the curse research tome deck as a Daisy deck and my son tried it out. Now that ritual candles has been tabooed to care about ALL symbol tokens, drawing a curse token with both out gives you -0 per token and +4 per bless. He drew 4 or 5 tokens once per round with Olive and favor of the moon, dumped secrets on the tome, did more tests with it to get more curse tokens and was loving every second of it. One test, he drew 8 tokens, 5 of which were curse tokens and still ended up +9 on the difficulty of the test. Would highly recommend the ritual candle Daisy curse tome deck build Justin, very fun.
I appreciate how your "least favorites" are largely because they're broken and TOO good or extremely personal niche reasons as opposed to them being ACTUALLY garbage haha.
A great testament to the game.
I like that you've spelled it "favorite" and "favourite" in the slide title. Appealing to international audiences.
The survivor equivalent to magnifying glass that my mind created was "discard a card to prevent one damage or horror". I don't know anything about designing cards, busted or otherwise. Fun to think about, though.
Try to look up the new card 'Idol of Xanatos' spoiled for the upcoming Scarlet Keys expansion :-)
@@jakob.nielsen I see, interesting! They have not made it fast or 1 cost, sadly.
Guided by the Unseen says "may search..." so I guess the performing investigator can decline even if you use the ability 😂
A bunch if random thoughts:
1. I feel Holy Rosary is similar enough to Magnifying Glass. You pay 1$ and an action more for two very relevant upsides: works during mythos phase and has soak.
2. Ariadne’s Twine is probably ok in today’s card pool allowing for some powerful, but unwieldy engines. I fully agree with Travis though that the design is not good as it really limits further design space. Every new card using secret needs to consider that this exists.
3. Guides by the unseen is AH version of Sensei’s Divining Top. Games where it hits the table take thrice as long.
Ariadne's Twine and Eon Chart is dumb af :P (would not play again, even with the change to eon chart)
Topic Idea: You should do a video on how to get back into the game after falling off for almost 6 months. I got really into the game and bought just about everything. And then real life got in the way. Now Have organized binders, random decks, and I’ve forgotten most of the rules. I’m thinking about disassembling all the decks as step 1……
Edit: I played through the original campaign… and then almost finished Edge of the Earth.
I love how y'all are so burned by Fingerprint Kit. Everytime I activate it I draw elder signs! :P
Acidic Ichor is maybe less problematic than it used to be, but it was remarkably un-fun in Dunwich.
On easy, it is a cheap Lightning Gun. On standard and above however, you need support like Overpower and Scientific Theory to get anywhere with it on the enemies, who normally make it worthwhile to deal 3 damage. By doing that, your seeker deck will lack on the clue getting potential compared to somebody without the Ichor. You can build a fine deck with it, but it will be more like a generalist mystic, than a true seeker. Now, after taboo, the card is just bad. 4 XP and a research is too much for a .45 Automatic with fewer uses, even though it is cheaper in resources and doesn't take up a handslot.
@@markusschmidt9260 it is okay for strange solution acid to be bad now! it is not okay for it to be as good as any big weapons in Guardian! Now I see it more as a emergency button when you and your fighter get swarmed! With this you can help your fighter clear the little enemies! It is a good fix for the balance of the classes! Seeker should never be better at killing than Guardian or fighter rogues!
Also prior to taboo you didn't need to take cards like overpower to be good with the solution because there's a lot of really good skills with wild icons! So you never have bad cards in your hand and you can use those skills to help you fight or investigate!
@@nicmichaud7868 "I've Got a Plan!", Occult Lexicon, there are better emergency buttons for seekers at level 0. If you want a level 4 research card to deal damage as a seeker, Ancient Stone: Knowledge of the Elders is far superior, in particular if you combo it with Blood-Rite. I agree, that seekers normally shouldn't fight like a guardian, but a .45 Automatic with 1 bullet less is not even good as an emergency button. For 1 XP more, mystics, the classic generalist class get several options, that deal 3 damage per action. Now, they had spoiled level 4 Ceremonial Sickle, and people tend to say, 2 damage is not enough for that XP cost, even though you don't need to spend the effort to research that thing in one scenario. Lightning Gun is also not really the strongest option for guardians anymore. Acidic Ichor is now trash, and that might be a good thing, because seekers should concentrate on finding clues. But it does devalue a generalist archetype for investigators like Joe or Amanda, who were quite good at that before, and probably even better than as a pure cluever.
@@markusschmidt9260I'm pretty sure Ancien Stone Knowledge of the Elder will get nerf too! And I'll be pretty happy if they do! My reasonning is Seekers are stepping over too many toes and should not be able to do everything! (doing everything is a Mystic or Rogue thing), best fighter should be Guardians by far, best cluevers Seekers and best tank Survivors. Problem with Seekers now is they do almost everything as good as other classes while also being the most important one to win most scenarios! They already do most of the job so if we take back some of their non cluever options it's fine in my mind!
If seekers get some trash/less strong options it will just be a nice change since they have most of the worst broken/OP stuff anyway.
@@nicmichaud7868 I think, reducing the base skill to 4 would have been the better and more interesting nerv for the Ichor. It would make it more of a build-around card, instead of simply trashing it. I agree on most of your class signatures, but there are also investigators, who behave very much out of class, like for example Carolyn. (Not that she could or would take the Ichor.) Most Seekers won't even touch the card anyway, as they are stronger build focusing on clues alone. (Except for a solo build.) But anyway, since the Ancient Stone is clearly the more serious offender it feels strange, that they nerved the Ichor, but not the Stone in this list.
Maybe the real secret is why the twine isn’t unique/an item
And why the picture is rather depicting Europa fending off Zeus, than the Minotaur, who was half bull, but also half human in appearance.