Cascadeur to Daz 3D - How to Export Animation

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  • Опубликовано: 4 окт 2024

Комментарии • 53

  • @Gray-Today
    @Gray-Today Год назад +1

    I knew DAZ had some FBX oddities, and I wondered if a script could work around them. And now I find your script. Thanks. I'll look at this soon. DAZ could use a tool like CCD, for sure.

  • @theprideofargentina
    @theprideofargentina Год назад +2

    This is fantastic! Thank you. It worked great for me

  • @dekabreakable
    @dekabreakable Год назад +5

    Does not work. When I import to daz. There are no visible bones. There is an object called armature. I save that as a preset. Then I run the script on Genesis 8 and apply the pose. It just turns the model forward 90. It shows keyframes are there but no animation.

  • @habibsoufi
    @habibsoufi 9 месяцев назад +4

    everything works fine except for the final step when I applied the animation, the new figure has deformed and got very long arms and legs, Is there any solution for this case please?

    • @sunreiz
      @sunreiz 7 месяцев назад

      This is the most horrible thing I've seen in daz! I don't know why my figure looks like an alien!

    • @habibsoufi
      @habibsoufi 7 месяцев назад +1

      @@sunreiz in case you still have this problem, just go to the first frame and restore figure, the model will restore the default pose and shape but the rest of the animation will stay the same.

    • @trooperman100
      @trooperman100 6 дней назад +1

      @@habibsoufi Thank you!! So glad I saw your comment, this fixed all my issues :)

  • @marklandmark3269
    @marklandmark3269 Год назад +1

    Ok it works now. It works ONLY if you import a DevGenesis model inside Cascadeur e rig it.

    • @MaddiemanGames
      @MaddiemanGames Год назад

      Do you have to rig it manually? With the quck rigging tool, I keep getting "Rigging: Bone chain type incorrect - Limb Node: Genesis8Male" when I try to import my animation.

    • @marklandmark3269
      @marklandmark3269 Год назад

      @@MaddiemanGames You can rig it with quickriggingtool inside Cascadeur. Just made all the procedure and when the model is ready, you can animate it.

    • @MaddiemanGames
      @MaddiemanGames Год назад +1

      @@marklandmark3269 Thanks, after a bit of trial and error I've got it working.

    • @marklandmark3269
      @marklandmark3269 Год назад

      @@MaddiemanGames Good!

  • @marklandmark3269
    @marklandmark3269 Год назад +4

    It doesn't work for me. When i import the fbx inside Daz, there is an invisible cube.

  • @themightyflog
    @themightyflog Год назад

    Imma bout to have some fun.

  • @marklandmark3269
    @marklandmark3269 Год назад +1

    Rigging: Pre/Post rotation mismatch: RL_BoneRoot
    Rigging: Bone chain type incorrect - Limb Node: RL_BoneRoot
    Rigging: Non-uniform scale: CC_Base_Hip
    Rigging: Non-uniform scale: CC_Base_Pelvis
    Rigging: Non-uniform scale: CC_Base_L_Calf
    Rigging: Non-uniform scale: CC_Base_L_Foot
    Rigging: Non-uniform scale: CC_Base_L_ToeBaseShareBone
    Rigging: Non-uniform scale: CC_Base_L_ToeBase
    Rigging: Non-uniform scale: CC_Base_L_PinkyToe1
    Rigging: Non-uniform scale: CC_Base_L_RingToe1
    Rigging: Non-uniform scale: CC_Base_L_MidToe1
    Rigging: Non-uniform scale: CC_Base_L_IndexToe1
    Rigging: Non-uniform scale: CC_Base_L_BigToe1
    Rigging: Non-uniform scale: CC_Base_L_CalfTwist01
    Rigging: Non-uniform scale: CC_Base_L_CalfTwist02
    Rigging: Non-uniform scale: CC_Base_L_KneeShareBone
    Rigging: Non-uniform scale: CC_Base_L_ThighTwist01
    Rigging: Non-uniform scale: CC_Base_L_ThighTwist02
    Rigging: Non-uniform scale: CC_Base_R_ThighTwist01
    Rigging: Non-uniform scale: CC_Base_R_ThighTwist02
    Rigging: Non-uniform scale: CC_Base_R_Calf
    Rigging: Non-uniform scale: CC_Base_R_Foot
    Rigging: Non-uniform scale: CC_Base_R_ToeB

  • @skol600ml
    @skol600ml Год назад +2

    Followed every step the result is a mess

  • @brettwellington8610
    @brettwellington8610 6 месяцев назад

    Was working beautifully now with the latest update to Daz the animations are broken the rotation in the limbs are broken and do not bend correctly. And when I run this script the bones and joints deform.

  • @esquelg7554
    @esquelg7554 Год назад +2

    Can we also have a turtiroal viddeo to show how to import DAZ character into the Cascadeur.

    • @predi888
      @predi888 Год назад

      i want that too :D

  • @kym2834
    @kym2834 Год назад +2

    Does not work!

  • @JagoJGK1981
    @JagoJGK1981 Год назад +1

    Do the same for the biped too please.

  • @JuanFeju
    @JuanFeju Год назад +1

    Doesn't work for me.

  • @Serapha6
    @Serapha6 Год назад

    Why every time I do this my animation is messed up in daz3d

  • @esquelg7554
    @esquelg7554 Год назад +3

    I follow every steps, but when apply Post Present to the figure after running Prepare Figure for Animation script, the figure is been scaled up and deformed. If I don't run the script, the figure is ok but the foot is sliding compared to the original animation where both feet are grounded.

    • @Namtar3D
      @Namtar3D Год назад +8

      Hey, I found how to solve this problem, just load your animation, it gonna be deformed, then select your genesis figure, open edit menu, figure/restore figure
      Then your genesis figure gonna go back to zero pose at first frame, but the rest of animation will be ok.

    • @esquelg7554
      @esquelg7554 Год назад +1

      @@Namtar3D It works!!!!!! Appreciated!!!!!!!

    • @Serapha6
      @Serapha6 Год назад +1

      @@Namtar3D thanks as well!

    • @Methuselas
      @Methuselas Год назад +2

      @@esquelg7554 If I may interject, a better way to do this.
      Import your animation. Copy the interval. Add an additional keyframe. Move the slider one keyframe and then paste the interval. Export it and you can use the 0 Frame as your T-Pose Frame. On Frame 0, reset your figure and you don't lose any animation data. It also allows you to re-scale the animation bones for larger figures. Hope it helps.

    • @esquelg7554
      @esquelg7554 Год назад +1

      @@Methuselas . Gee I was thinking the same, but haven't gotten chance to try this. You are ahead of me! Lol. You're just saved me days of works. Thank!

  • @vanerorg
    @vanerorg Год назад +7

    Is there some way to import an animation with keyframes from Blender, add autophysics to it in Cascadeur, and then return it to blender?

    • @fin9929
      @fin9929 Год назад

      Yes, there is a video about it on the channel.

    • @HampsterGirl
      @HampsterGirl Год назад

      @@fin9929 which video?

    • @LightWorkerBass
      @LightWorkerBass Год назад

      @@fin9929what about editing mocap animation from iclone 8. I manage to bring it in but this is were I am stuck. Any help?
      ruclips.net/user/shorts3QH9BeexjJ0?feature=share

    • @Serapha6
      @Serapha6 Год назад

      @@HampsterGirl I think it’s this one ruclips.net/video/KLj1LzYjtvs/видео.html or at least it should be

    • @HampsterGirl
      @HampsterGirl Год назад +1

      @@Serapha6 Thanks, but this isn't what I was looking for. I actually meant how to import animations from Cascadeur to blender, bot to daz.
      Thanks anyway

  • @mandelacakson8034
    @mandelacakson8034 Год назад

    didn't work for me. The animation from Cascadeur is rotated.

  • @mino9667
    @mino9667 10 месяцев назад

    doesnt work with g9 after auto rigging. during export i have an error: AttributeError: 'NoneType' object has no attribute 'root_group'

  • @JuanFeju
    @JuanFeju Год назад

    Why I got this error when importing to DAZ3d:
    Rigging: Pre/Post rotation mismatch: SKM_Manny_Simple

  • @esquelg7554
    @esquelg7554 Год назад

    Can we import Daz Pose obj to Cascadeur as keyframe so Autoposing can interpolate into animation?

  • @gemsonweb1957
    @gemsonweb1957 Год назад

    Please make a vmd export feature please please 🥺

  • @ruudygh
    @ruudygh Год назад

    and how to set up rig from daz character?

  • @abdelwahedbouterfas9456
    @abdelwahedbouterfas9456 Год назад

    I know it might be impossible but can you make it for ios and Android ?

  • @Alice_Longinuse
    @Alice_Longinuse Год назад

    Please do cas to maya

  • @greenTech88
    @greenTech88 Год назад

    Cascadeur

  • @mayaclark6783
    @mayaclark6783 Год назад

    Is possible to import an rokoko mocap, make a cleanup (or not) and then export the animation to Daz studio?

    • @esquelg7554
      @esquelg7554 Год назад

      i wonder this too

    • @Methuselas
      @Methuselas Год назад

      Technically any animation that can be retargeted to a Daz skeleton can be used in daz if exported correctly from Cascadeur. I used 3DXchange to export animations to use in daz.

  • @playermax8265
    @playermax8265 Год назад

    Works with the blender?