Not entirely related to the vid but probably the best thing I learned from you was settlers from goody huts. I had no idea that was a thing and I had played many, many games of Civ3. I probably always had a settler in production which kept me from ever getting one. EDIT: Well maybe not the best as in most useful, but most surprising.
My favorite civ game!! I’ve read the book guide inside and out but never really understood what to do to maximize production on various types of terrain. Ppl online seem to always have crazy production. Granted I haven’t played in 10 years lol
Love what you said about going out of your comfort zone! I'm not very good at civ 3 and I tried playing the 3rd lowest difficulty (after constantly playing on cheiften doing well at it) and keep getting crushed by powerful civs that always seemed to get the better tech and resources. It has drove me crazy but I guess I can take some comfort in knowing that it's just growing pains and that losing is perhaps the greatest teacher. 😉
First step is, can you build more cities than them? Check the victory condition screen in the bottom right (the "V"). Do you have high land area/population. If no, expand faster. If yes, you're golden. Keep at it, try to push your advantages.
Hello, I would like to point out the comment about paris not get bonus shield. It infact does get bonus shield. By default, the land you settle on is grassland, and it gives 2 food 0 shield. The city gets 2 food 1 shield, since the grassland does not have any shield, it will remain as 1. If you found Paris on a plain, or hill, your city center will get 2 shield. Because it have native 1 shield, 1 bonus total 2. this can be proven in game editor, if you change plain to 1 food 2 shield, and you build Pairs on plain, it will have 2 food 2 shield in the centre. When grow to city, it will have 2 food 3 shield.
Yes, agreed. The population cost of a settler/worker in low pop cities is smaller than the cost of building them in high pop cities, and the granary works oddly around size 7/size 13 In multiplayer this is a very important concept with respect to drafting.
Yes. Aggressive CPUs isn't especially bad because they fight each other more, and that prevents them from tearing through the tech tree. Big maps are generally considered more favorable too because you have more potential trading partners.
Hey Suede, for the Max Autosaves, I didn't actually have that in the configuration file. So I typed it in and saved, reminds me of Minecraft, not too high tech. I was wondering though if you could do a quick video on settings for Civ3, I think there is a lot of potential here with this file, general settings, and advanced settings. The more of your content that I watch the more depth and potential this game has is revealed.
Hi Suede, Have a question on Autosave parameter on the conquests.ini file. I have that ini file but that parameter is not in there. I scanned for it and definitely not there. So I am going to add it and see if it works. I am using the steam version like you show in this video. I used to have the CD but as windows matured cds did not work anymore. Anyway do you know if they moved that parameter somewhere else. BTW your videos are super helpful
The AI express impatience during diplomacy; I always worry that protracted diplomacy will worsen relations, yet you never seem to worry about that. Also, you seem unconcerned about violating an AI’s territory. At worst your unit is expelled. I gather then that this does not harm your reputation with the AI. Is thus a right-of-passage agreement useless? How do you decide whether to reach ROP agreements? Also, I wonder whether you could discuss the extortion demands that the AI make. Can they be bargained down? How can you know whether the demand is a bluff? Thanks. I really enjoy the videos.
long diplomacies don't harm AI opinion. Here's a list of everything that does. forums.civfanatics.com/threads/ai-attitude.44999/ As you'll see, most of the harm associated with walking in their land is gone once you leave their land. ROPs are good because you can use their roads, and they won't kick you out. ROPs also increase AI attitude. I'm not a huge fan of ROPs though, since I leave my interior cities empty and I don't like enemy units being able to capture empty cities. One thing you can do is line your land with units, like at a choke point within your territory. That way the AI has no reason to walk through your land, since you are physically blocking their units from passing. Demands depend on strength IIRC. The AI will never "bluff" if they have a significantly stronger military than you. They also like it if you give into their demands, and they won't ask again for a while.
Is there a way to make teams in multiplayer, for example me and my friend want to be one team, seeing each others territory without fog of war and stuff, and other AIs would be different teams too, is this possible somehow?
Hey Suede! I have a question, probably this is something basic but I will ask anyway. This problem appeared in many nations so I guess it is not connected with the nation thing. For example, I am playing as Arabs, barely started the game. I have a capital city, one worker, one scout, and one warrior. I am not able to build a settler, the number next to him is 1 (so looks like the settler will be ready next turn) for like 10 turns until it is finally built. I checked advisors and the number of units I can have is 4. I have 3 units, what am I doing wrong? Btw. the settler was finally built in the same turn when my city grew bigger. Thanks in advance! PS: nice videos!
Building a settler consumes 2 population in standard civ 3. You can't complete production on in until you are 3 population or higher (or at least, the turn you grow to 3 population). Workers consumer 1 population.
@@suedeciviii7142 Thanks for your answer. I have CIV3 Complete Edition from Steam. Military Advisor: Total Units 3, Allowed Units 4. My capital had population 2, when the city evolved 1 peasant disappeared and the settler was built. I don't get this...
@@nibiru404 Between turns, growth happens before production. It seems like they both happen simultaneously, So between turns, your city grows to size 3. Then, the computer checks to see if production can complete on the settler. You have 3 population (the minimum required) and enough shields. So the settler finishes, and the city is reduced by 2 population (down to 1) But you never actually see the city at 3 population because it happened between turns. From your point of view, it just looks like the city went from 2 population to 1 population.
@@suedeciviii7142 I see, now I think I understand your point. It sounds like one of the tips you mentioned in one of your videos. Thanks! Only settler consumes population? I haven't seen any population requirements when I clicked on scout, worker or warrior. The military advisor is showing only the limit of military units I can have. So does it mean that in theory, I can have an infinite number of workers, settlers, and scouts?
@@nibiru404 workers consume 1 population. No other unit does. That cap in the military adviser screen isn't a hard cap. But if you exceed the cap, you have to pay 1 gold per unit per turn (2 gold per unit per turn). For the purposes of unit support, all units (including workers and settlers) count as military units. You can make the cap bigger by planting more cities.
Hey suede. I was playing on sid difficulty huge map and only one other civ to see if i could reach medieval era faster than it does as an expansionist civ but i did not find a single goodie hut. Do they not appear on sid difficulty or did i do something wrong?
Hi I used to play on tiny maps with 8 opponents in civ3PTW but when I try that in the complete version the game switches it to standard map size. Have you got any clue on how I can disable that?
Some of my older series don't meet quality standards for whatever reason (low video quality for example) and I've made them private. If anyone wants to watch them again I can link them.
I think DaveMcW's article on AI's favorite techs is more useful: forums.civfanatics.com/threads/ais-favorite-techs.123345/ At the very least, I've played lots of fast research games, have the number 1 HoF position, and have never used the AI Tech prirorities link you've used. I think I've always used DaveMcW's guide. Things don't always match what his tables predict, but it's right far more often than wrong. The espionage link, the good huts link, and the trading reputation articles I all recommend. I don't recall reading the others, but I might have learned the same information from other means. I've never played multiplayer. Buffing production levels changes so many things and playing in a multiplayer context removes thinking about anything but a domination or conquest victory from what I've seen.
Civ 3 is my most played but I’d go with Civ 5 if you have a choice of which one to try to learn deeply, but that’s just my personal preference. Once you play really seriously and on high difficulties you start to absolutely hate the city flipping in this game. I wish there was a remake of Civ 3
Want to start playing multiplayer? Watch this video! ruclips.net/video/FOiZ37EJ3_8/видео.html
And join our discord here: discord.gg/teVt5pt
It's fantastic to see that this game still lives on, i begun almost a year ago and I'm still learning thanks to you!
20 years in and I am STILL learning about Civ 3's game mechanics!!! 🤭👍
Not entirely related to the vid but probably the best thing I learned from you was settlers from goody huts. I had no idea that was a thing and I had played many, many games of Civ3. I probably always had a settler in production which kept me from ever getting one. EDIT: Well maybe not the best as in most useful, but most surprising.
A how to video that actually goes straight into the useful information you were looking for instead of the middle of a 20 minute video? Impossible!
My favorite civ game!!
I’ve read the book guide inside and out but never really understood what to do to maximize production on various types of terrain. Ppl online seem to always have crazy production. Granted I haven’t played in 10 years lol
Love what you said about going out of your comfort zone! I'm not very good at civ 3 and I tried playing the 3rd lowest difficulty (after constantly playing on cheiften doing well at it) and keep getting crushed by powerful civs that always seemed to get the better tech and resources. It has drove me crazy but I guess I can take some comfort in knowing that it's just growing pains and that losing is perhaps the greatest teacher. 😉
First step is, can you build more cities than them? Check the victory condition screen in the bottom right (the "V"). Do you have high land area/population.
If no, expand faster.
If yes, you're golden. Keep at it, try to push your advantages.
Thanks for all the vids you post up, been super helpful
Just bought the game on steam for under 2 dollars. Black Friday /Cyber Monday deal xD can't wait to start playing.
I get can't play on warlock, but after watching a few videos of yours i can now get further than before.
Yay, I've watch a few of your tutorials today already and then I get this gem, oh goodie
"Been playing the game for months and didn't know what military police are" I've been playing it for 14 years and just found out
I been playing longer and just found out what it means.
Could you do tutorial on fast research since some how you were in industrial era in 1200 ad in your Greece game.
Tech trading with AI civs.
You think 1200 AD industrial era is silly? You havent seen civ 1 then
Hello, I would like to point out the comment about paris not get bonus shield. It infact does get bonus shield.
By default, the land you settle on is grassland, and it gives 2 food 0 shield. The city gets 2 food 1 shield, since the grassland does not have any shield, it will remain as 1. If you found Paris on a plain, or hill, your city center will get 2 shield. Because it have native 1 shield, 1 bonus total 2.
this can be proven in game editor, if you change plain to 1 food 2 shield, and you build Pairs on plain, it will have 2 food 2 shield in the centre. When grow to city, it will have 2 food 3 shield.
Yes, but the shield will be from the terrain, not from the industrious trait.
when a city pop is maxed out (6 or 12), and granary full, next item on the list should always be a worker, as the pop will recover in just 1 turn
Yes, agreed. The population cost of a settler/worker in low pop cities is smaller than the cost of building them in high pop cities, and the granary works oddly around size 7/size 13
In multiplayer this is a very important concept with respect to drafting.
You are doing ghandi's work.
Very motivational video.
Is it possible to win on the largest map on sid difficulty with most agressive CPU's?
Yes.
Aggressive CPUs isn't especially bad because they fight each other more, and that prevents them from tearing through the tech tree.
Big maps are generally considered more favorable too because you have more potential trading partners.
Thanks!
Is there a way to prevent the game from crashing occasionally on Win10?
Hey Suede, for the Max Autosaves, I didn't actually have that in the configuration file. So I typed it in and saved, reminds me of Minecraft, not too high tech. I was wondering though if you could do a quick video on settings for Civ3, I think there is a lot of potential here with this file, general settings, and advanced settings. The more of your content that I watch the more depth and potential this game has is revealed.
I already have a "how to edit your conquests.ini file"
I agree I should do a video on the preferences options.
Oh, and btw, did the max autosaves thing work?
Hi Suede, Have a question on Autosave parameter on the conquests.ini file. I have that ini file but that parameter is not in there. I scanned for it and definitely not there. So I am going to add it and see if it works. I am using the steam version like you show in this video. I used to have the CD but as windows matured cds did not work anymore. Anyway do you know if they moved that parameter somewhere else.
BTW your videos are super helpful
add it yeah
Do you play the conquests
Yeah I have a few videos on them. There's one series where I do WWII on Sid.
2:18 learned that the hard way :(
Thank you!!!
Check the description of the video for links to the articles I mentioned! :)
The AI express impatience during diplomacy; I always worry that protracted diplomacy will worsen relations, yet you never seem to worry about that. Also, you seem unconcerned about violating an AI’s territory. At worst your unit is expelled. I gather then that this does not harm your reputation with the AI. Is thus a right-of-passage agreement useless? How do you decide whether to reach ROP agreements? Also, I wonder whether you could discuss the extortion demands that the AI make. Can they be bargained down? How can you know whether the demand is a bluff? Thanks. I really enjoy the videos.
long diplomacies don't harm AI opinion. Here's a list of everything that does.
forums.civfanatics.com/threads/ai-attitude.44999/
As you'll see, most of the harm associated with walking in their land is gone once you leave their land.
ROPs are good because you can use their roads, and they won't kick you out. ROPs also increase AI attitude.
I'm not a huge fan of ROPs though, since I leave my interior cities empty and I don't like enemy units being able to capture empty cities. One thing you can do is line your land with units, like at a choke point within your territory. That way the AI has no reason to walk through your land, since you are physically blocking their units from passing.
Demands depend on strength IIRC. The AI will never "bluff" if they have a significantly stronger military than you. They also like it if you give into their demands, and they won't ask again for a while.
I want to get more then 5 Auto-Save. I'm on steam also. My Conquest.ini file does not have the "Max auto save" line ?
Then add it, that works.
Is there a way to make teams in multiplayer, for example me and my friend want to be one team, seeing each others territory without fog of war and stuff, and other AIs would be different teams too, is this possible somehow?
No, no as you described it. You could make it so you start with embassies and contact with each other though. And make map trading available early.
A very stupid game wherein a single caveman defeated 4 of my horsemen
he was on a mountain or a city with walls? you need to learn to play the game before you critisize it
Hey Suede!
I have a question, probably this is something basic but I will ask anyway. This problem appeared in many nations so I guess it is not connected with the nation thing. For example, I am playing as Arabs, barely started the game. I have a capital city, one worker, one scout, and one warrior. I am not able to build a settler, the number next to him is 1 (so looks like the settler will be ready next turn) for like 10 turns until it is finally built. I checked advisors and the number of units I can have is 4. I have 3 units, what am I doing wrong? Btw. the settler was finally built in the same turn when my city grew bigger.
Thanks in advance! PS: nice videos!
Building a settler consumes 2 population in standard civ 3. You can't complete production on in until you are 3 population or higher (or at least, the turn you grow to 3 population).
Workers consumer 1 population.
@@suedeciviii7142 Thanks for your answer. I have CIV3 Complete Edition from Steam. Military Advisor: Total Units 3, Allowed Units 4. My capital had population 2, when the city evolved 1 peasant disappeared and the settler was built. I don't get this...
@@nibiru404 Between turns, growth happens before production. It seems like they both happen simultaneously,
So between turns, your city grows to size 3. Then, the computer checks to see if production can complete on the settler. You have 3 population (the minimum required) and enough shields. So the settler finishes, and the city is reduced by 2 population (down to 1)
But you never actually see the city at 3 population because it happened between turns. From your point of view, it just looks like the city went from 2 population to 1 population.
@@suedeciviii7142 I see, now I think I understand your point. It sounds like one of the tips you mentioned in one of your videos. Thanks!
Only settler consumes population? I haven't seen any population requirements when I clicked on scout, worker or warrior.
The military advisor is showing only the limit of military units I can have. So does it mean that in theory, I can have an infinite number of workers, settlers, and scouts?
@@nibiru404 workers consume 1 population. No other unit does.
That cap in the military adviser screen isn't a hard cap. But if you exceed the cap, you have to pay 1 gold per unit per turn (2 gold per unit per turn).
For the purposes of unit support, all units (including workers and settlers) count as military units.
You can make the cap bigger by planting more cities.
Hey suede. I was playing on sid difficulty huge map and only one other civ to see if i could reach medieval era faster than it does as an expansionist civ but i did not find a single goodie hut. Do they not appear on sid difficulty or did i do something wrong?
You played with barbarians off. Set them to sedentary instead.
Still won't work, you can't pop techs on sid difficulty
@@suedeciviii7142 silly me. thanks alot! :)
When did you start playing Civ III?
A few months after release. I didn't start playing multiplayer until 2008 though.
Hey maybe you can do a video on the sengoku period 🤔
It's not at the top of my list, sorry, because I already did it on stream. When I start doing conquests again it will be mesopotamia first.
Hi I used to play on tiny maps with 8 opponents in civ3PTW but when I try that in the complete version the game switches it to standard map size. Have you got any clue on how I can disable that?
Use the scenario editor. Do custom game rules, edit the map size, turn up the number of players for a tiny map and reduce minimum spawn distance.
Hey I had a question: I saw that put your demigod playtrough on private, why?
Some of my older series don't meet quality standards for whatever reason (low video quality for example) and I've made them private. If anyone wants to watch them again I can link them.
@@suedeciviii7142 can you link it to me? I would love to watch it
@@aramb7077 ruclips.net/video/hL8VPnzhn1s/видео.html
Does this link work?
@@suedeciviii7142 no
I think DaveMcW's article on AI's favorite techs is more useful: forums.civfanatics.com/threads/ais-favorite-techs.123345/ At the very least, I've played lots of fast research games, have the number 1 HoF position, and have never used the AI Tech prirorities link you've used. I think I've always used DaveMcW's guide. Things don't always match what his tables predict, but it's right far more often than wrong.
The espionage link, the good huts link, and the trading reputation articles I all recommend. I don't recall reading the others, but I might have learned the same information from other means.
I've never played multiplayer. Buffing production levels changes so many things and playing in a multiplayer context removes thinking about anything but a domination or conquest victory from what I've seen.
I've been playing this game since I was 5 (7 years since) and Im still really bad, hoping for a revolution whilst watching your videos
Civ 3 is my most played but I’d go with Civ 5 if you have a choice of which one to try to learn deeply, but that’s just my personal preference. Once you play really seriously and on high difficulties you start to absolutely hate the city flipping in this game. I wish there was a remake of Civ 3
@@Frilleon CIV 3 is my fav but I havent played it since 2005. I too would like a remaster remake.
I am so bad at this game.