@@EmisDev well sadly i'm not a big fan of Doom Eternal. It's a good game, but have some bad things. It's just personal preferences. You may feel there's nothing bad at all.
This is one awesome looking game. Really like the pace of the game. Also the gameplay looks smooth and fun. The enemy models and animations are on point. Keep it up! :)
Have some questions: - Sometimes full auto firing doesn't work with a shotgun. This consistently happened even though there were plenty of munitions left. Is this a glitch or is there's kind of reason for this? - Does the stun upgrade only affect to plasma gun's alt attack? - Using plasma alt-fire or rocket in middle-air it just instantly explodes and hurts me. This is sometimes very critical. What causing this? - Why plasma gun using 5 munitions per fire? There's no weapon that uses single plasma munition. - Does the grenade launcher/rocket launcher/Gauss cannon have alt-fire? - Do you have a plan to release this awesome soundtrack?
1) Shotgun thing is most likely a bug. 2) Stun upgrades have a chance to apply on hit with any weapon. 3) Projectile weapons being buggy causes this behaviour, tho hasn't happened to me with the rocket launcher, just the plasma alt fire feels clunky af. 4) Energy weapons just use ammo like that: Plasma gun 5, alt fire 50?; Gauss Cannon 35 (I think), just a design decision. 5) Grenade Launcher, Rocket Launcher, Gauss Cannon do not have alt fire modes - reason: I couldn't come up with anything cool at the time. 6) No plans to release the soundtrack, most of the music is specifically made for the game, so it's just cut up bits, not a full song.
@@EmisDev Eww... Its really sad I cant hear those awesome music while im working. Anyway thank you for your answer and great game! Im keep uploading your games in my 2nd gaming channel and people like it :D
Is rocket or grenade can push the player? If Rocket Jump is possible would be awesome. In Doom 2016, the Gauss Rifle has a huge recoil that pushes the player back, which is very useful in the middle-air make boost player. Does Gauss Rifle here also work the same?
I just downloaded your game and it's load of fun ; just some quick things that I dont like in the game : -no crosshair for some guns such as the gauss cannon, makes them somewhat hard to use -you cant move your mouse when you aim with the rifle and it makes the secondary fire mode so hard to use that its basically useless You've done a great job at making the game "fast" and its really fun, I could play it for hours xD Anyways, good luck !
Thanks for the feedback ! The Gauss cannon doesn't have a crosshair so it would be hard to use :P it's a really OP gun so I think this drawback balances it. The Rifle zoom is bugged, but it only happened to me once. I have heard from other people saying the same thing, I still can't find why this happens tho, since I can't replicate it consistently.
It's a free game available to download right now : emiss23.itch.io/droid-fortress I don't think I'll make it a steam release, unless I decide to take the premise (Doom inspired roguelike) of this game and remake it.
Hey! I just played your game for the first time and i have to say it's incredibly fun. However, I have to ask if swapping your weapons to reload is a intended mechanic or not. I know that some developers leave it in as an extra skill gap but at the moment it gives the rocket launcher and the gauss cannon insane amounts of dps. Since enemies tend to drop the ammunition of the gun they were killed with this problem is also amplified because you can just run and gun through hordes of enemies without ever running out. Again, I love what you did so far, I just wanted to know if it's something you'll patch eventually or if it's fully intentional.
Thanks for the feedback! Quick swapping weapons is completely intentional, that's why you can spam the basic shotgun and the boomstick together for massive dps. Without quick swapping the weapons would fell quite clunky. Enemies dropping ammo for the gun they were killed is caused by an item you picked up - "Thief" (on kill: drop ammo of the gun used), this item used to be even more overpowered (your ammo would get directly refunded, no need to pick it off the ground). So since all items are random you might not get the "Thief" item until you go endless (happened to me where I didn't get it until level 10 lol).
I'm fine, my computer had a blue screen loop earlier tho. Currently working on my Zombie game, having massive shader issues. A new video might not be out until April :(
@@EmisDev I thought the world was ready for the first grabbing game, so I checked your channel I searched for 1 hour and then I finally found it. Totally worth it though
Why so underrated your videos are literally the best and your dev skills and modeling is good
Thanks.
This is better than Doom Eternal. You combined all the good things, rid of all the bad things.
Bad things? In Doom Eternal?
@@EmisDev well sadly i'm not a big fan of Doom Eternal. It's a good game, but have some bad things. It's just personal preferences. You may feel there's nothing bad at all.
This is one awesome looking game. Really like the pace of the game. Also the gameplay looks smooth and fun. The enemy models and animations are on point. Keep it up! :)
I really like that game
Same
Dang the game looks so amazing and polished😱😱😱
This looks hella fun. Im excited for the Future of this game
Wow! Its so good that RUclips says it is Risk of Rain 2! Nice work!
says ror2 in the desc lol!
Emis let's celebrate for 720 subscriber
Man, imagine a multilayer mode with friends
Have some questions:
- Sometimes full auto firing doesn't work with a shotgun. This consistently happened even though there were plenty of munitions left. Is this a glitch or is there's kind of reason for this?
- Does the stun upgrade only affect to plasma gun's alt attack?
- Using plasma alt-fire or rocket in middle-air it just instantly explodes and hurts me. This is sometimes very critical. What causing this?
- Why plasma gun using 5 munitions per fire? There's no weapon that uses single plasma munition.
- Does the grenade launcher/rocket launcher/Gauss cannon have alt-fire?
- Do you have a plan to release this awesome soundtrack?
1) Shotgun thing is most likely a bug.
2) Stun upgrades have a chance to apply on hit with any weapon.
3) Projectile weapons being buggy causes this behaviour, tho hasn't happened to me with the rocket launcher, just the plasma alt fire feels clunky af.
4) Energy weapons just use ammo like that: Plasma gun 5, alt fire 50?; Gauss Cannon 35 (I think), just a design decision.
5) Grenade Launcher, Rocket Launcher, Gauss Cannon do not have alt fire modes - reason: I couldn't come up with anything cool at the time.
6) No plans to release the soundtrack, most of the music is specifically made for the game, so it's just cut up bits, not a full song.
@@EmisDev Eww... Its really sad I cant hear those awesome music while im working. Anyway thank you for your answer and great game! Im keep uploading your games in my 2nd gaming channel and people like it :D
YES LETS GOOO DROID FORTRESS BACK!!!
Is rocket or grenade can push the player? If Rocket Jump is possible would be awesome. In Doom 2016, the Gauss Rifle has a huge recoil that pushes the player back, which is very useful in the middle-air make boost player. Does Gauss Rifle here also work the same?
Explosives do no knockback, but gauss cannon has a lot of it
@@EmisDev Oh okay, I should be careful to not shoot the rockets in my foot. gauss knockback would be useful. Thanks!
the enemy isn't yourself. it's sneks
Looks cool as hell
I just downloaded your game and it's load of fun ; just some quick things that I dont like in the game :
-no crosshair for some guns such as the gauss cannon, makes them somewhat hard to use
-you cant move your mouse when you aim with the rifle and it makes the secondary fire mode so hard to use that its basically useless
You've done a great job at making the game "fast" and its really fun, I could play it for hours xD
Anyways, good luck !
Thanks for the feedback !
The Gauss cannon doesn't have a crosshair so it would be hard to use :P it's a really OP gun so I think this drawback balances it.
The Rifle zoom is bugged, but it only happened to me once. I have heard from other people saying the same thing, I still can't find why this happens tho, since I can't replicate it consistently.
@@EmisDev Oh that's the reason why only Gauss cannon doesn't have it. Understandable.
Looks very promising!
Amazeballs
Also amazing vid
So cool
I like snek
Just asking, will this be available on steam? It looks great btw!
It's a free game available to download right now : emiss23.itch.io/droid-fortress
I don't think I'll make it a steam release, unless I decide to take the premise (Doom inspired roguelike) of this game and remake it.
Noice
Hey! I just played your game for the first time and i have to say it's incredibly fun. However, I have to ask if swapping your weapons to reload is a intended mechanic or not. I know that some developers leave it in as an extra skill gap but at the moment it gives the rocket launcher and the gauss cannon insane amounts of dps. Since enemies tend to drop the ammunition of the gun they were killed with this problem is also amplified because you can just run and gun through hordes of enemies without ever running out. Again, I love what you did so far, I just wanted to know if it's something you'll patch eventually or if it's fully intentional.
Thanks for the feedback!
Quick swapping weapons is completely intentional, that's why you can spam the basic shotgun and the boomstick together for massive dps. Without quick swapping the weapons would fell quite clunky.
Enemies dropping ammo for the gun they were killed is caused by an item you picked up - "Thief" (on kill: drop ammo of the gun used), this item used to be even more overpowered (your ammo would get directly refunded, no need to pick it off the ground). So since all items are random you might not get the "Thief" item until you go endless (happened to me where I didn't get it until level 10 lol).
Can you make a video of how you learned to code?
I don't think it would be interesting. Basiclly I learned to code from making games (with the help of the internet tutorials of course)
looks like doom
I wish
@@EmisDev e
Pls emis are you alright cuz you don't upload to much video tell me pls pls pls
I'm fine, my computer had a blue screen loop earlier tho. Currently working on my Zombie game, having massive shader issues. A new video might not be out until April :(
BRO MAKE IT MULTIPLAYER PLZ
I don't think that would be possible, this games code is so bad, that I would essentially have to remake the entire game to make it multiplayer
Roguelite
I am pretty sure a roguelite has some sort of permament progression, my game has no permanent progression
Where’s the grabbing am I blind or?
what?
@@EmisDev I thought the world was ready for the first grabbing game, so I checked your channel I searched for 1 hour and then I finally found it. Totally worth it though
Steam?
emiss23.itch.io/droid-fortress
Add battle royake game or u can't good luck