I’m pretty sure the FBC doesn’t use modern technology because the Oldest House “disagrees with it” and it mysteriously ends up broken or won’t even turn on. It was in a note in the game so I guess it was easy to miss.
Not quite. The oldest house doesnt disagree with modern technology. It is just too new. The oldest house reacts to the psyche of the people and shapes itself on accordance to the image to it. It is stated in one of the documents. So in "a few years" when the human psyche is more used to the modern technology like cell phones, there will be no more problems with it. I mean it will react to the newer technology and this will always repeat itself.
It's like magic and technology in the Dresden Files novels. It breaks down over time and becomes completely useless, unless it was made before the invention of the integrated circuit.
@@joeywalker2061 I never really understood the hate both games had an interesting concept and a good story. And I really liked how Control connected all three games
1:08:19 actually, its established super late in the game that Polaris disappeared after helping Jesse escape ordinary as a kid, and returned about a week or 2 prior to the events of the game, which is why jesse only now discovered the oldest house. Granted, this was in a throw away line of dialogue so its understandable if u missed it.
Control is absolutely amazing and the expansion AWE is definitely providing a tangible link between universes. Control is a masterpiece and cant wait for more!
One particularly great thing about Alan Wake: the possessed townspeople would use catchphrases from their normal lives to create some brilliant dark comedy. Example: inside the mine a safety officer would throw pick-axes at you while yelling in a disembodied voice "ACCIDENTS CAN BE PREVENTED!!!" :D
@@Grandmastergav86 I should buy it. My neighbor had it and let me borrow, but I've not gone back since. I'm sure Google will now start marketing it heavily to me... :)
@@J7041-u7m every time i try to find a walkthrough that same game is being sold to me in ads like who looks up walkthroughs to games they dont own..? missing the mark. they should be trying to sell me an audio book of the guide instead so i can listen and game
@@cheezburgrproduction Haha, they want you to have confidence in your purchase decision... "Look, our game is so great that we are still willing to sell it to people for $44.95!" :D
You get twoooo pills in the morning and then you'll be nice and calm ALL DAY LOOOONG.. You get three pills in the evening.. and then YOU'LL SLEEP LIKE A BAAAABAAAAY
The reason why Jesse (as well as the other characters) don’t show too much emotion is actually explained in game. I remember a handful of instances where Jesse mentioned that The Oldest House has that effect on her. She knows that everything is off and should feel unnatural, but nevertheless it just feels right or “as it should”. In The Oldest House the incredible IS mundane. ALSO: why would the agents mistrust Jesse? The Board makes her the new director before she meets any of them (not counting Ahti the janitor) not the mention the fact that their base of operations is hidden to anyone who doesn’t already know of it’s existence.
Kinda like how Burbon in the Metro 2033 books talk about how you know the tunnel is safe when rats are about and something is really wrong when they're not
It is heavily implied that Jesse escaped from a mental institution to go to the Oldest House. It's part of the reason she's been so "weird" aside from the fact that the FBC have been watching her all her life and her brother was "kidnapped." So yes, she's not quite right in the head.
I was just reading the wiki, though I haven't even bought the game yet. It came to mind that perhaps Hedron's/Polaris' resonance IS affecting the people wearing HRAs and making them nicer to Jesse, who is the "host?". Though my first impression from the beginning gameplay was just that the Title of Director is such a big deal they wouldn't dare direspect her.
not only that, I would imagine that these people work with crazy things all the time. Here comes this girl with voices in her head, wielding the service pistol and appointed as the director. With the whole bureau in utter destruction and her ability to save and cleanse the hiss, why would they belittle or distrust her. Although I did not like the tone that Langston gave. He was condescending while simultaneously incompetent for forgetting about the fridge duty. All he managed to do was lock himself in a room, and yet he insisted he has important things to do. Granted there isn’t much he could do, but he could be less dismissive while having Jesse play fetch with his lost Altered Items
Sam Lake doesn't play Alan Wake on TV - Ilkka Villi does! However, Sam Lake does breifly play another guest on a TV talk show, where he makes the "Max Payne"-face for the camera. Also, Alan Wake's fictional character Alex Casey is clearly modelled after Max Payne. Among similar connections in character, his second book is called "The Fall of Alex Casey"
I found that little part of the game downright amusing and almost hilarious. "Sam Lake, do the face!" I seen that and thought, "What the hell did they talk about?" I know Max Payne was still mostly fresh on people's minds at the time so the reference makes sense, but I can't help but imagine booking Sam Lake on my show/podcast just to enjoy him doing the face. "We have THE Sam Lake! He's gonna do the face for us tonight!" Don't talk about anything else, just appreciate the OG Payne Face haha.
"Control is 'fine' I guess" -- really? The story itself is pretty vague, and I suppose one could take that as a point of disappointment, but gameplay wise I think this game does something a lot of other shooters fail to pull off. This game is just outright fun and feels a lot like a superhero powertrip in many ways, but it still does so while maintaining a a fair bit challenge (although I will admit it isn't always fair).
I internally freaked out when he said that 🤣 but I liked the story and world building, and I guess I really liked the mysterious vibe it made with it, and so many questions that I was intrigued to find answers of. The gameplay is 10/10 for sure, story 8/10, and art... Wow, 9/10. Basically a 9/10 game for me.
Story is quite bad. Gameplay is fun but flawed and the setting is 10/10 along with the world building. It's amazing to walk through a door and you're in this starry quarry.
@@mickeyhage I found the story to be decent. It took more looking into and was confusing, but after trying to figure some stuff out and with the strong community it has, people have concluded what the story is a find it pretty simple. Mainly depends how much you think about it.
Control is really boring for me, the story is what I found intriguing wherein the gunplay was incredibly eh and the abilities were eh compared to something like prototype which is only fair in that it truly makes you feel like a superhero, control has some of the worst difficulty spikes I've ever experienced and it killed a lot of my enthusiasm for the game
@@mickeyhage I don't agree, I absolutely loved the story. But Control's story was pretty much designed exactly for me, as I was a big fan of the obscure show "The Lost Room" from which Control borrows many story points, all the way down to the bizarre motel located in some kind of dimensional limbo.
Here are timestamps for those who need them: Intro: 0:00 Alan Wake: 3:56 Quantum Break: 36:05 Control: 56:48 Connected Universe?: 1:42:36 The next video will likely be The Outer Worlds.
Would love if you covered "Outer wilds" instead of "the outer worlds". Everyone is already covering The outer worlds, and Outer wilds is just a much more unique story/setting/game.
the flashlight mechanic almost broke alan wake for me so i cheated and used a trainer to have unlimited flashlight then it was fun but the story was so confusing so i never got into the game
Even though the gameplay had a few flaws, they didn't fustrate me at all! But the story behind control is the best story I have ever seen in my entire life. I honestly can't imagine a better story
To be clear, the only reason why Quantum Break is disconnected from the whole universe - Remedy only had Alan Wake in their hands. There is no mention of Quantum Break story in Control, only because Remedy simply can't use this game universe in any of their projects. It's not theirs to use.
Mine too! It’s criminally overlooked in conversations for GOTY. Gameplay and world are excellent and the story, while not great on its own, is really elevated by all of the recordings and notes. I’d argue you get a better sense for characters in stuff that most people easily pass over than in the main game, which is a shame because that robs it of some much deserved recognition.
It’s complete shit The gameplay is cool with some really nice physics, however they don’t use those philysics really well, they could have used it for some puzzle solving but no!! They only used it to kill some generic enemies that repeated throughout the game. The missions design are also poorly structured and not gratifying to complete, when I first saw the reviews saying that the game was boring and only had potential, I was totally disagreeing with them, but once I played the game it really was true. Lastly the characters are boring and they do not develop those characters well, as they do not have personalities and are there only to give you the missions
AWE TALK: I dunno if it was just me but I seemed like it was setting up for a Control 2 or an Alan Wake 2, more likely a Control 2 with all the loose ends Control still has and how he was acting in the DLC.
Alan wake? Phenomenal game. The “sequel”? Alan wakes American BBQ... oh god how a gem in such a fragile genre can be ruined by publisher greed. I really hope that Alan wake gets a true sequel at some point. Stephen King fans deserve it
Not a difficult premise to set up really, use a type writer as an oop, and have Faden fight he darkness, maybe even have Alan help you, like "turn on the power generator, an switch the lights on, then hit it with all you got" the darkness would throw shit as always, you can fire it back at it but only as long as the lights are on, the generator will need to be powered up a couple of times as it keeps failling, and once you destroy the darkness, you get Alan out the astral plan. Once he's out he goes into a coma and the Bureau keeps him in the medical wing and provide medical care for hem in the meantime.
I really liked quantum break, there was a great potential in there I strongly disagree about what you said on the game , but hey , that’s your take and I respect that
@@Daisy-tk4fl i really loved the tv series angle and the lore was really interesting. it is true that the game has its downsides (THE LAST BOSS OMG) and the gameplay is a bit too classic ? but hey, control refined it and i really love it too
@@Daisy-tk4fl Same here ! Strongly disagree with the opinion of this youtuber. QB was Great. Point. If people dislike it, that's their own right, but a lot of people enjoyed the experience of mixing the game and the tv series !
Zane is not a character written by Alan. He appears to Alan in his Nightmare before the start of the story and before Alan started writing. Zane even says I'm taking over your dream to teach you. When he comes to rescue him at the end of the first week, he tells alan, "I am here because it was written." The power of literary control means you can make another creator do things. In this case in the past, present, and future. Alan even states something along the lines that Zane wrote this within a story that he [alan] had written. In neverending story there is a question about how when bastion names the sword he finds how everyone already knew the name before he arrived. He just named it but that was its name since the beginning of time. It is because you can write about something that happened in the past. Alan wrote that at some point in the past, Zane had written about him. But it still originated from Alan.
You can also find a shoebox filled with Zane's books already before Alan starts rewriting reality in the dark place, the first time you get to the cabin. It's mentioned in Alan Wake that Zane created a loophole to his writing-himself-out-of-existence trick for all items kept in shoeboxes. And in Control there is a whiteboard with notes from some scientist who seemed to be in the process of discovering this special nature of shoeboxes.
All Remedy's heroes doesn't really have a happy ending and each character did a lot of sacrifice, that is why the song Sankarin Tango in Control touches my feels when having played all Remedy's game.
Alan Wake is stuck in the Darkness. Jack Joyce is hinted to have Chronon Syndrome. Jesse Faden takes up the mantle of Director. After all they went through, they really just live to fight another day.
In my opinion, Quantum Break is underrated. Played it for the first time recently, I never heard of it except from the Remedyverse. I think it was excellent.
I definitely have to disagree. Although the combat in all three is simple I found it engaging and improved from one to another. The puzzles.. even though I wouldn't count those in Alan Wake as puzzles, those in control are fun and functional. The show from quantum break was very interesting for me. The combat in quantum break for me was cool and I used the powers. True, the shooting itself is not great but it makes you feel properly powerful if you use the powers correctly. Same goes for control. All three stories were interesting in my opinion and they are narrative driven anyway so secondary mechanics being just ok is fine not terrible as you make it look. I think with control they tried to focus more on the gameplay and in my opinion the story suffered from that even though I think it kinda fits the vague nature of the game and the fact that it is supposed to be told in first person like the other two and the protagonist doesn't know much. Anyway in all three games because of that last thing, most of the story is actually told by collectibles since the character can't know those facts otherwise.
I can't say I had the same experience with Control's combat that you did. Launch wasn't as powerful as you made it sound and I found that I was doing a constant mixture of using launch and gunplay as well as using seize to help take out more enemies. However I can agree with you on the random missions that popped up and the worst time.
I wonder if they re-balanced the game in an update. There are enemies that you have to use your gun against. You mainly use launch to destroy enemy armor. Launch can still kill multiple enemies, but they need to be lined up first. Your abilities do seem to be a bit balanced.
@@arjunmanoj2155 yeah, that's on their files, something along the lines of "telekinesis users seem to be more familiar with this ability and are good t dodging it"
Also depends on what you spec into. If you prioritise launch damage followed by total energy above all, then you run around and stomp with launch. You then upgrade levitate to give you a better vantage to stomp with launch, and because those invisible bastards (can't remember what they're called), can't attack you when you're levitating. Finally you upgrade your shield and dash for the sake of being able to get through 3 of the islands on the expeditions without having to attack a single enemy, and so you can bait out that final distorted (got there in the end) to finish it more quickly. Voila.
The first time I played Control, I played like I saw everyone else play the game. I got frustrated/bored, and put it down. A week later I returned and I was suddenly engaged, enthralled, and fascinated moment-to-moment with every facet of the title. Combat flowed all of the sudden and I found myself using every ability equally and regularly. It turned out that Control is a game you can play well in the wrong way. I firmly believe that Control is a concealed masterpiece, one you must meet on its own terms. I cannot wait for the next entry in Remedy's AWE universe.
I think u missed a crucial note in Quantum Break... the "Untitled Note" which seemed to be written by hatch and is the only indication of his backstory... it may also lend additional evidence to your theory that Hatch is involved with The Board in some way
You gotta love remedy for the artistic side and the sci-fi.. lately most games have run out of new ideas.. it's either take revenge for someone you love and end up in a whole new mess of conspiracies (assassin's creed).. or world war/world war reboot/world war in the future/world war reboot behind the scenes (call of duty).. or jam stolen ideas from many games into one abomination of a story without a real vision or purpose (basically all modern rpg games) To me sam lake is a good writer and I liked control because it's not trying to be a horror story but rather introduce the player into a parallel universe in which weird and unsettling events have become a norm and part of day to day life (the same vision introduced by scp foundation and x-files).. the creepy feeling that makes you get scared of your fridge or rubber duck is the real horror.. not the jump scares or the extensive gore.. I love listening to scp stuff on youtube and strangely, the ones that are more fun for me are the mundane ones (assigned "safe" status) not the big and world ending ones.. Also the psychological horror of alan wake which until the last minute of the game makes you wonder wether this whole story was real or just an imagination of a crazy mind (turns out it's both).. and when control forces you to revisit the concept with a scientifical explanation of AWE, OOP, and threshold.. and tells you how they found the last manuscript page slid under the door of the oceanview motel after alan spent 10 years trying to escape the lake threshold... Your mind will see everything about alan wake in a whole new light... I'm a sucker for good storytelling, good actors, and good soundtrack, and if someone reads this comment, please suggest games with a good complicated story for me.. don't care about gameplay or genre or length..
I heartily recommend the Legacy of Kain series for an excellent, complicated and long story! Very good voice acting (especially for its time) and dialogue too. Don't play them if you can't stand vampires in any shape or form (the games were made between 1996-2003, so long before Twilight ruined vampires for most people). Play the games in this order: Blood Omen - Soul Reaver - Soul Reaver 2 - Blood Omen 2 - Legacy of Kain: Defiance. They should still be relatively easy to acquire on pc; other platforms might turn out to be quite the hassle.
@@AdhamMagdy Hopefully you'll enjoy them! Do keep in mind that Blood Omen 2 was made by another team, which explains it's different art style and direction, but it's still canon and relates to Defiance, so it needs to be played in order to get the whole picture. Also, if you haven't played Nier: Automata, then give it a go too! Excellent VO, wonderful soundtrack and a good, emotional story. I heard though that its pc port released in horrendous state, but I don't know it they patched it to a workable game or not (I played it on ps4)
I personaly enjoy the more clinical explanations of the FBC, once you know that what Alan experienced isnt necesarily unique and in fact this kind of events are soo comon they have an entire clasification system (altered world events) and a organization hell bent on organizing and studying them, thats the point when i nut, things like that elevate the universe for me to a whole nother level
The SCP Foundation style organisation in Control opens up infinite possibilities for Remedy to create stories about supernatural events, such as what happened in Alan Wake. Unexplained objects with anomalous properties, altered world events, the ingredients are there and the series only really has to end when the ultimate source of these anomalies is explained and dealt with. Which doesn't have to ever happen. I agree that a weakness of SCP is that there is no larger story or unified canon, though some have tried to remedy this with multi-part tales, but part of the power is that the origin of the 4000+ anomalies on that site is hardly ever explained. All we know is they exist and must be dealt with to retain some normalcy in the world. If the source is explained the magic is lost. As seen with many SCP-001 proposals, an article that does explain the origin of all anomalies will almost always end with the neutralization of all anomalies or the end of the universe, because there is nowhere else to go after that. Anyway, back on topic, the FBC and the paranatural objects they attempt to contain and control are fertile grounds for infinite sequels that don't even have to feature the FBC at all, because it simply sets up a world where these objects and AWE exist. It does make perfect sense that the FBC would investigate the Alan Wake event, so placing them in the same universe is an easy call to make. I'm a bit more iffy on including Quantum Break, because the time machine and control device seem to be purely man-made whereas I didn't get that impression from the objects in Control, which are implied to be from other dimensions or something? I wasn't entirely clear on that. Maybe paranatural objects were used in the construction of these devices? A future game or crossover will have to clear that up before I change my mind and include Quantum Break in this universe. A similar shape of objects is not enough to convince me.
All Remedy games are fantastic. I really enjoyed my time with Quantum Break and the gameplay is still one of the best out. It's really impressive that Remedy manages to have excellent gameplay along with a stellar story
@@kapishss5540 it’s called an opinion dude, I didn’t like the base gunplay in QB and the story was really fucking annoying since the vids buffered semi frequently
He missed out so many plot points of Quantum Break. Like how Serene's Chronon disease was caused by the countermeasure explosion in ground zero. Or he mentioned how all the documents Jack picks up as useless while at the same time he didn't understand Hatch role or how Hatch is still alive.
I love that one of the songs from Poets Of The Fall (Old Gods Of Asgard are those old dudes in Alan Wake in games) tells the story of the author that was before Alan.
Interestingly, the thing I learned from the first Tommasi fight was not that I shouldn't use throw, it was that flying enemies will dodge the first throw most of the time but not an immediate follow up throw. They have a dodge cooldown.
Nothing about how Alan Wake is behind the door with a Spiral in The Ocenview Motel & Casino? Did you even notice that? That is the bigger link actually.
Sam Lake, even though lending his appearence to original Max Payne, wasn't the irl-version of Alan Wake. That was Ilkka Villi, an Finnish actor who Alan Wake was modelled after.
Control is VERY GOOD, and I look forward to sequels. What would have made it great is if the trippy factor of the Oldest House were played up more instead of becoming a shoot-em-up (every new area), go-fetch-it game soon after the riveting intro. Also would have been wonderful to have more distinct variety amongst enemies, the bipeds are all generally the same in my mind. And I agree the maze is the best part of the game, the music does wonders for that experience, although I heard different music in my 1st experience
All poets of the fall songs in remedy games actually tell the story.. it started with "late goodbye" in max payne, then "the poet and the muse" and "children of the elder gods" in alan wake, then "take control" in control.. in addition to Ahti's song "finnish tango" which when translated tells the story of the 3 older remedy games..
The Tomassie fight is easy to beat with launch. He dodges the first projectile regardless of what it is, and is then vulnerable for a few seconds. So if you shoot a shot from your gun he'll dodge it, then you can get 2-3 launch hits in before he recovers again. Also, as for the game being too easy, yes, at times it definitely can be. But it does have a unique option for changing difficulty if someone finds it too hard. In the options menu there are various options/cheat that can significantly increase the recharge rate for your energy and gun, reduce damage, offer increased aim assist options, or even make you outright immortal. The game ask multiple times if your sure before letting you activate these options and encourages you to only use whatever you think is the minimum necessary. However, allowing such changes in a game without requiring obscure codes and without other stupid punishments applied (eg: disabling autosaves like rockstar games) is unique and fairly cool. Also the fact that most of these are percentage based sliders, allowing you to set them low to get a bit of help while still preserving some level of challenge, is well thought out and kind. It's basically "set your own" difficulty option. I waited until beating the game and then turned most of them on, and/or up to 100% just to play out a power fantasy while finishing the last few side quest. They DO make a significant difference.
Alan Wake had me on edge the whole time. All 3 are really good games. Quantum break needs a sequel because we need to go back in time to rescue the girl.
Did not expect Alan wake but I'm happy none the less Really wasn't expected second sight to be brought up but you are right that they are kinda similar
I'm two years late and I'm sure someone else has already said this, but the Tommasi fight familiarizes the player with the flying enemies and their quirks. Launch can be effective against them, but they get one dodge of a projectile with a cool down. Throwing one object will get them to dodge, sure, but throw another one right after and you'll hit. They do the same thing with bullets
I'm glad that remedy can basically do what they want with their games. The gameplay might not be the absolute best but their games are the most unique and story rich games I've ever played and I love them ALL.
The reason the mirror puzzle was straight forward like that was because the mirror shows a reality that it wants. And it doesn't want to be caged up so it shows what order for them to be in so it can be opened up.
I had a couple ideas for new powers to be added in Control. 1. Teleportation during combat. It would work just like Mark and recall from Morrowind. You place down a sort of node wherever you are standing and facing and then if you press the button again you would instantly teleport back to that node you placed down. 2. Auto aim headshots. This would be like the curving bullets in the movie Wanted. When activated it would quickly start draining your energy but every shot you fire would curve and land perfect headshots on enemies.
In control the lyrics of sankarin tango start with "Järveks luulin merta kerran" meaning "i once mistook an ocean as a lake." This song plays from Ahti's casette player. Link that to the quote by Alan "it's not a lake. It's an ocean." So Ahti is somehow linked to Alan.
My personal ranking for Remedy games: Max Payne (shocker, I know) Alan Wake Max Payne 2 Control American Nightmare Quantum Break Death Rally I love this developer and the prospect of a game where their interconnected worlds come together never occurred to me. Control basically makes the plot such game a real possibility. Some horrible accident in The Oldest House (in the Panopticon, or Dimensional Research) could bring about some nightmarish time wormhole to open up. Sky is the little at that point. I'd be very down for that action and general David Lunch storytelling weirdness. Just toss every game into a blender (you could work around them not owning Max Payne as in Remedy making a nameless melancoly hard-boiled, internal monologue spouting detective in a leather jacket) and drink that sweet smoothie. Sounds too good a game to happen. It just might be if I'm being honest.
The hiss is kinda, death, by the end of control, Jessie has destroyed the hiss source and everything that is left are renmants spread on the oldest house, those are still dangerous and still can fuck shit up, but are just that, renmants But, there are a lot of hints through the game that the hiss isnt the big bad guy of the verse, just a bad guy, there is more, much more
Your opinion on Control isnt mine, I fell really in love with it. While I can understand your crticism and share some of it, my conclusion is way more positive. I still really appreciated your effort on the video and found it interesting to see your opinion. I also agree on most of the things you said on the other games. I would give the Games: Control: 9/10 Alan Wake: 7.5/10 Quantum Brake: 6/10
@starlight137 eh, I think Alan Wake deserves more than that lol maybe an 8 to 8.5, it was one of Remedy's best games, I personally love it, maybe a bit more than Control. I do agree with your rating with Quantum Break, though
@@cregerbot8217 Im sure you are right, but I played Alan Wake for the first time a few weeks ago and it just dosnt control well, which takes a lot of the fun away.
@@starlight137yt that is true, I've got to say, and I agree with that. I just personally enjoyed the whole of it, even the somewhat repetitive fights. Though the gameplay really slacked, I feel they really picked up with the atmosphere, plot, and characters. But, if you give it a 7.5/10, I do understand that's your personal rating and that the overall rating for the game is 9/10s when you search the game lol but you gotta point
@TBG Jesus you're good mate. Everyone got their own opinion about these things. Just don't troll haha those get annoying. I just have a soft spot for Alan Wake, just felt really good to play it. Of course, it's 10 years old now, it's gonna show, but I've got to say, not too bad for it's age.
On my first playthrough of control Tommasi kicked my ass. On my second playthrough I learned that throwing stuff IS the way to kill him. He will dodge one thrown object, but he cant dodge a quickly thrown second one. Throwing objects did so much more damage than the service weapon and I killed him in like 30 seconds
Yup, if you also put all of your ability points into the throw damage and energy amount, as well as stock up on Throw Efficiency augments, nearly every thing bexomes a one-shot kill.
Also, if you think there isnt a connected series of stories within the foundation, you havent looked. Go look at the various collected canons, or in particular, some of the SCP-001 proposals and their connected stories and SCP's, which compose a multi-hour long read that puts together a canon that explains a great deal about the nature of the foundation itself (and this in particular almost certianly inspired Control; down to the Board of Directors having a close analogue) It involves many, many SCP's, the chaos insurgency, the entire O5 council, and ultimately ends up as the core story behind the foundation, which has played into many SCP's and tales since. Its called the Ouroboros Cycle. A massive video has been made going through the whole thing. You're missing out.
Not only that but SCP plays a lot with the idea of "not canon" to make some weird shit happen, like one story where the timeline inconsistencies play a huge role
I just finished control a few weeks ago, it was one of the best single player games I’ve played, and I’ve just started quantum break and it’s very enjoyable as well. Not sure how it can be called “bad”. Maybe I’ll have a different feeling about it once I beat it.
I really liked Alan Wake. The setting and gameplay were good IMO. Quantum Break was boring and messy. However, Control has become one of my favorite games this generation. I'm eager to play whatever game Remedy makes next
Small correction, the FBC doesn’t use new technology because they don’t trust it, it’s because the Oldest House doesn’t allow new technology (which is contradictory because there are modern day HK416 assault rifles, glocks, and fricking train turntables) phones and such literally *explode* when entering the Oldest House, you find a file about this at the very beginning of the game in the lobby area Also Alan Wake does exist in Control, he’s literally in the game and I hope you make a video on the AWE dlc
Sam Lake playing the lead character in the live action bits is a running theme with Remedy since he played Max Payne and his mom and other devs played parts.
I feel the reason that the FBC workers are so pleasant is because of the nature of the work they do. This is a world where they have to deal with all sorts of things that are affected by human thought among other things. You would need people who are naturally positive and optimistic but also be passionate about what they are doing. The fact that no one is particularly phased by the new director told me that they are used to sudden extreme changes.
The silent take on Polaris reminded me of the York/Zach relationship in Deadly Premonition. I had hoped that there would have been more to the reveal in Control, while the one in DP is integral to the entire narrative and reframes everything that precedes it.
The diametric opposition between Zane and Wake could be played with philosophically, a "yin/yang" type of thing if included in the story. It's really paradoxical - who wrote the other first? Which came first? The Alan or the Zane? If there's a sequel, then the franchise isn't a lake, bruh - it's an *OoOoOoOoOoOoOcEaN.*
I always assumed that the reason why the people possessed by the dark presence weren't turned good by having a light turned on them is because the dark presence has possessed them and is hiding inside their body. The darkness extends over the body to make them largely invincible, but once you burn it away it's still inside the body, though temporarily unable to defend against attacks. So less of curing a zombie, and more of "peeling the armor plated symbiont off the zombie"... yeah, I'm not having much luck with the zombie metaphor. ;~)
also FYI control sold 10 million copies world wide and was a massive financial success considering it only cost 30 million to make imo there will definitely be a sequel to control before an Alan wake sequel
(In-universe SCP stands for special containment procedures; secure contain protect is just a slogan based on that. But I'm so addicted to the foundation... anyway.)
I'm not sure I agree with your sentiment on Control, at least in its entirety. Your 3/5 rating seems to hinge on lack of connection to characters, easy-mode gameplay, and features missing or not exactly as expected (all of that adding up to missed expectations from pre-release). I wouldn't say I found Control particularly challenging or punishing, but I'm not sure I'd go as far as to call the game easy. At least not until past the halfway point. Maxing out abilities like launch and levitate definitely felt a little overpowered. I personally paid little attention to seize, shield, and melee, partially for reasons you had listed. When combined with mods that affected your overall energy and energy regeneration, it could certainly feel a little too OP. However, I enjoyed that feeling of Jesse coming into her powers as director. That feeling of power near the end of the base game made me feel more like I had grown into my new role as director. Also, I think you missed the mark entirely in your analysis of Seize. I haven't played Second Sight but it seemed like the ability in that game was really designed to give you control in situations where you could duck and take cover. I can't imagine Jesse being handicapped while in a scuffle with the Hiss, I just don't think that would work at all, and isn't the point of Seize - to be a distraction. Connecting to characters? A little more disagreement. NPCs were pleasant... to their new boss that wields supernatural abilities and is the director of basically a federal paranormal agency. Who would be salty to a boss with a Service Weapon? Jesse was apprehensive about asking questions for one of the very reasons you pointed out - this is an agency that is full of mystery and classified materials and she wasn't sure who to press and when. The interactions with Polaris made me more intrigued by the one-sided nature, and Jesse certainly demonstrated emotion in at least a few memorable moments during the game when talking to Polaris. Frankly, I felt like most of the game, Polaris was me - I was guiding Jesse. I have yet to play the DLCs, I'm sure they're just a handful of missions and won't amount to much but I have so many questions that I am heavily vested in that I really want answered in a second installment. Who the hell is Ahti? What are AWEs like (perhaps I'll find out in the AWE DLC, I dunno)? Will Jesse find threats as director? Seems like the last two met some untimely ends. Will Dylan come back and his story be developed further as Hiss or just gifted like Jesse? What is the Board? I mean, just lots of big questions, and I finished very vested in those. I appreciated this video and review, certainly an interesting perspective and I can't directly argue with your opinion of a game. I find it interesting that I could take away a very different experience from the game. I am glad you mentioned the Threshold Kids videos, at least, those were bonkers crazy. Especially with the context from the creator in the memos.
Sam Lake isn’t the model for Alan Wake, the model is named IIkka Villi. Also it’s kind of funny because that clip you showed of Alan on the talk show does indeed have Sam Lake in it...but he’s literally sitting right next to Alan in that, he even looks directly into the camera and gives a Max Payne angry face
mate the reason why the enemies controlled by the dark presence attack you even the darkness is gone before like wake said "once darkness touched you it will remain"
One thing I agree with this critique is that Remedy falls short on making more engaging diverse gameplay but it actually they actually make it up with story so in terms it makes the games balanced. Quantum Break for example, although the weakest link it didn't left me wanting to go and do something else with my free time, not saying it was great but it kept my attention alternating between playing the game and seeing what is happening behind the curtain in live action sections. I'm still in process in finishing Alan Wake (because of references from Control i just picked it up), I'm just 3 episodes in but I feel driven back by already repetitive forest trails and enemies that start to leave me exhausted to actually pay much attention to the story details when the episode concludes, and for example Deadly Premonition has like only Shadows as an enemies and I didn't fell like this at all while playing for some odd reason. Control, so far to me seems like the best of the three in terms of balance, maybe is because it's a central point of Remedy multiverse and its aware of stories of the all games but does not hang on that because FBC is basically a world of its own and it tries to rationalize in some way the events that happened in previous games within the logic of paranatural. Alan was involved in AWE, Martin Hatch somehow found a way to communicate outside Quantum Break reality(not really explained but hinted)... So all in all, when you ask should you support Remedy by buying any of this games i say why not, maybe not outright giving 60$ but there is bound to be some sale at some point. Also I don't see many devs in line willing to make such a weird but enjoyable stories and games like Remedy does.
Oh, I totally forgot about that reverse line in the song Balance Slays the Demon! I was invested in a few forums back then where we discussed what it meant! How could I forget? :D Now that the AWE expansion has been released and Remedy announced that the games are connected in this "Connected Universe" it's gonna be real interesting to see what they come up with. The next game has to be an Alan Wake sequel, you can't tease it that bad and not follow it up!
They must have changed some things with this game. I couldn't imagine beating this game without my heavy modded damage shotgun and fully upgraded launch was not one shooting as much as he says
Besides some of the factual inaccuracies, my main gripe with this video is that despite being called a critique of the connected universe, and almost 2 hours long, you only actually critique the connected universe for 10 minutes at the end. Summary can be useful to introduce an analysis but the balance here is pretty lopsided.
*Comments on a tangent, rather than the overall theme of the video* I'm sure I've seen Second Sight on an abandonware website, and you can still get Psi ops for free on PC, plus I believe there are widescreen fixes for both of them. I remember having to make the same choice between the two, back in the PS2 days, and having played demos of both, the Psi ops demo endeared itself to me more. I think telekinetically throwing dudes into exploding barrels and watching their flaming corpse fly across the screen will always be fun.
Some things I agree with re: Control. However, I really disagree with your summation of the Tomasi fight. It isn't that the fight failed to try to teach you. The lesson was just too obscure. In that first fight, I learned that his enemy type would dodge projectiles unless their launch angle was from behind. If they see it coming, they dodge. It wasn't a bad learning fight, but you seem to have missed the lesson. Perhaps the critique is that the game could have found a way to make the lesson more obvious.
-11:14 That's not Sam Lake on the video, thats Ilkka Villi. Btw the voiceactor for Alan wake is Dr. Darling in Control. -26:00 I never really understood why Alan Wake's combat gets so much flak. It's better than most survival horror games, and the light + gunplay mechanic is more interesting than just shooting dudes. -1:02:04 Exactly THIS!, I wish they do so much more with the weird stuff instead of endless shooting galleries! -1:11:20 I think the Treshold kids are modeled after those Europian kids shows from the 70's-80's that were meant to be entertaining but actually traumatized whole generations.
I feel like there's a lot of information undiscovered that I assume would be clarified on a Alan Wake game. 19:32 About that. Barry says in that conversation that he learned information about Thomas Zane from articles written by Cynthia Weaver (who used to work in the Bright Falls Newspaper), and it's heavily implied Weaver is an exception to the "Zane doesn't exist" rule, considering that she is the only person who remembers the events from the 1970's and is able to see the yellow paint.
Enjoyed the video but I thought Jessie‘s power made the adults disappear, she said the night she got in trouble she’d wished her parents were gone , so I believe it was her power or Polaris was acting on what Jessie wanted , and the Hiss wasn’t a disease it was it’s own being just was a resonance that was able to corrupt others. Darling is , I believe is experiencing a higher level of consciousness and is no longer in the physical world , lol and the music video was in Jessie’s head she made it up , thought it was the funniest thing ever. And they HAVE to use older tech bc the oldest house destroys anything new But I do wish they would’ve at least done a cut scene of ordinary and what happened.
re: the stage fight in Alan Wake (@ 33:00) I do like when a game gives you a little section with the reins off that lets you get a bit wild or be really OP for a few minutes. If well timed in the story it can be really cathartic and enjoyable, without leaving you feeling restricted afterwards.
My take on zane/alan wake was that Zane created Alan, and Alan even realizes that he is not "real" and was created by zane. (I felt like from the moment he picks up the clicker, he almost resigns himself to the fact that he is not in control of what will happen next, as it is zane who already established that). When it comes to the company (remedy) I loved max payne 1, and Alan wake. there was nothing about Alan wake that made me think it would win any awards (everything in the game is clunky, from the controls, to the atmosphere), but the grahpics were clearly incredible . There was one reason for it: consistent quality. Something uncommon in titles today due to subcontracting. Because Alan Wake was so consistent, after a few minutes of wondering around and looking at things, I felt like I was in the world, and the spooky events actually made me fear for Alan. This however only lasted for a short period of time, because the game was too easy. When it comes to telekenisis, I think any developer that wants to use it should play dark messiah of might and magic. That system was far more simple than in control (I have not played control yet, I am going by your description) and yet it provided incredible fun. So, to sumirize: Bosses like in dark souls 1, telekinesis like in dark messiah, Graphics and consistency like in Alan Wake, soundtracks and NPCs like in mass effect 2, action like in metal gear rising revengence and story like in baldurs gate 1. Cyberpunk maybe? :D
Control was definitely a AAA title. AA is a fancy term used to describe a team smaller budget that shouldn't exist because of further divides the industry between Indie and Blockbuster
its not that the FBC doesnt trust new technology, but the oldest house rejects it. I think there is a document somewhere in the gaming talking about it and it even mentions that agents should not bring in smart phones because they blow up or something.
It's not that the agency doesn't trust new technology, it simply can't be used within the oldest house as it hasn't left enough of a mark in the cultural zeitgeist of Control's world for the house to accept them and their functionalities as is explained in one of the earliest documents that you can find in the game
August 27th, 2020. Control Expansion 2, AWE Usually stands for Altered World Event, but in this case, 100% stands for Alan Wake Event. The whole quest line literally starts with Alan writing another story, this time about Jesse and the FBC having to fight the dual threat of both the Hiss AND the Dark Presence in a sealed off department of the FBC. Alan basically becomes Trench, giving you cryptic hints and foreshadowing through the Hotline. It’s glorious and I hope you do another video like this one on the DLC
First of all, I love your videos. They are amazingly well done, and I wish I had money to pay you for them. With all that out of the way, I am quite convinced at this point that you dont know what infamously means.
I strongly disagree about what you said on Quantum Break and Control I think those games were excellent in their own ways and have great potential with their own sequel but hey if that’s your take then I respect that.
Bro, the Tommasi fight encourages you to use the Launch ability while also showing you that you’ll need to use your weapons in tandem with it. He’ll always dodge your first launch, but rarely the second. This video is nothing but nitpicking little things that you didn’t understand, or you just went out of your way to find problems where there weren’t none.
Control will by one of my most loved games for a long time. Why? 1. The Engine. I play on PC and using a RTX card. Raytracing looks gorgeous. DLSS 2.0 is literally a game-changer. Double the FPS and BETTER quality as nativ resolution. (wtf, right?!). Physics are satisfying. Throwing stuff feels so cool damn and the particle effects of kills etc. fits the setting. 2. It’s beautiful. The oldest house is not less than a masterpiece. I love the architecture but also the the strangness, with shifting room, technical infinite space and so on. 3. The story, as i call it: Fringe - The Game. It’s definitely not for everyone but i love the complexity and very unusual story progress. You not get answers but always more questions. Only complaint: Way to short. I hope that in on day after like 7 games, we finally understand everything. What really is the board, are they all like the former? What does he especially want. (after first DLC). So much questions to be answered...
I’m pretty sure the FBC doesn’t use modern technology because the Oldest House “disagrees with it” and it mysteriously ends up broken or won’t even turn on. It was in a note in the game so I guess it was easy to miss.
I found a document saying that also, cell phones don't work, new computers break.
Not quite. The oldest house doesnt disagree with modern technology. It is just too new. The oldest house reacts to the psyche of the people and shapes itself on accordance to the image to it. It is stated in one of the documents. So in "a few years" when the human psyche is more used to the modern technology like cell phones, there will be no more problems with it. I mean it will react to the newer technology and this will always repeat itself.
@@DonXardas Well, that is only a theory. It might also be that Ahti just doesn't want anyone to have better tech than his Fony Walkman :)
It's legit on the first document you find in the game.
It's like magic and technology in the Dresden Files novels. It breaks down over time and becomes completely useless, unless it was made before the invention of the integrated circuit.
Control's sales were good at launch, and have proven absolutely astonishing over time. This game has been a massive success for Remedy.
It's become a cult classic where it gets more shine as time goes by
@@mikedrop4421cult classics don’t do well
“Control is fine”..... correction sir, CONTROL IS BEAUTIFUL
Lest us not forget that his gameplay shown off was pretty unexceptional.
not weird enough.
I always liked Control it had a big scp feel
@@anthonyhernandez7799 i liked control a lot too. I also liked quantum break i always felt that game got hated on unfairly.
@@joeywalker2061 I never really understood the hate both games had an interesting concept and a good story. And I really liked how Control connected all three games
1:08:19 actually, its established super late in the game that Polaris disappeared after helping Jesse escape ordinary as a kid, and returned about a week or 2 prior to the events of the game, which is why jesse only now discovered the oldest house. Granted, this was in a throw away line of dialogue so its understandable if u missed it.
Control is absolutely amazing and the expansion AWE is definitely providing a tangible link between universes. Control is a masterpiece and cant wait for more!
One particularly great thing about Alan Wake: the possessed townspeople would use catchphrases from their normal lives to create some brilliant dark comedy. Example: inside the mine a safety officer would throw pick-axes at you while yelling in a disembodied voice "ACCIDENTS CAN BE PREVENTED!!!" :D
I love this game and play it every Halloween.
@@Grandmastergav86 I should buy it. My neighbor had it and let me borrow, but I've not gone back since. I'm sure Google will now start marketing it heavily to me... :)
@@J7041-u7m every time i try to find a walkthrough that same game is being sold to me in ads like who looks up walkthroughs to games they dont own..? missing the mark. they should be trying to sell me an audio book of the guide instead so i can listen and game
@@cheezburgrproduction Haha, they want you to have confidence in your purchase decision... "Look, our game is so great that we are still willing to sell it to people for $44.95!" :D
You get twoooo pills in the morning and then you'll be nice and calm ALL DAY LOOOONG..
You get three pills in the evening.. and then YOU'LL SLEEP LIKE A BAAAABAAAAY
The reason why Jesse (as well as the other characters) don’t show too much emotion is actually explained in game. I remember a handful of instances where Jesse mentioned that The Oldest House has that effect on her. She knows that everything is off and should feel unnatural, but nevertheless it just feels right or “as it should”. In The Oldest House the incredible IS mundane.
ALSO: why would the agents mistrust Jesse? The Board makes her the new director before she meets any of them (not counting Ahti the janitor) not the mention the fact that their base of operations is hidden to anyone who doesn’t already know of it’s existence.
Kinda like how Burbon in the Metro 2033 books talk about how you know the tunnel is safe when rats are about and something is really wrong when they're not
It is heavily implied that Jesse escaped from a mental institution to go to the Oldest House. It's part of the reason she's been so "weird" aside from the fact that the FBC have been watching her all her life and her brother was "kidnapped." So yes, she's not quite right in the head.
All portraits show Jesse as new direction, which I thought is a brilliant design.
I was just reading the wiki, though I haven't even bought the game yet. It came to mind that perhaps Hedron's/Polaris' resonance IS affecting the people wearing HRAs and making them nicer to Jesse, who is the "host?". Though my first impression from the beginning gameplay was just that the Title of Director is such a big deal they wouldn't dare direspect her.
not only that, I would imagine that these people work with crazy things all the time. Here comes this girl with voices in her head, wielding the service pistol and appointed as the director. With the whole bureau in utter destruction and her ability to save and cleanse the hiss, why would they belittle or distrust her. Although I did not like the tone that Langston gave. He was condescending while simultaneously incompetent for forgetting about the fridge duty. All he managed to do was lock himself in a room, and yet he insisted he has important things to do. Granted there isn’t much he could do, but he could be less dismissive while having Jesse play fetch with his lost Altered Items
I usually like Chris’ analysis but it’s incredible how much he missed or is outright ignoring in regards to Control
I’m kinda wondering if he played it
1 hour and 53 minutes for a fail like this
*yeah I thought Control was the best of the 3 by far and did everything well. it might actually be in my Top 10 All Time.**
Sam Lake doesn't play Alan Wake on TV - Ilkka Villi does!
However, Sam Lake does breifly play another guest on a TV talk show, where he makes the "Max Payne"-face for the camera.
Also, Alan Wake's fictional character Alex Casey is clearly modelled after Max Payne. Among similar connections in character, his second book is called "The Fall of Alex Casey"
Ah, came here to comment the same thing, because Alan Wake most definitely does not look like Sam Lake. Even Googled to make sure.
Yeah this video has a number of errors
@@UberNoodle He also voices Thomas Zane.
I found that little part of the game downright amusing and almost hilarious. "Sam Lake, do the face!" I seen that and thought, "What the hell did they talk about?" I know Max Payne was still mostly fresh on people's minds at the time so the reference makes sense, but I can't help but imagine booking Sam Lake on my show/podcast just to enjoy him doing the face. "We have THE Sam Lake! He's gonna do the face for us tonight!" Don't talk about anything else, just appreciate the OG Payne Face haha.
@@Gobbostopper no that’s James McCaffrey. The voice actor of Max Payne
"Control is 'fine' I guess" -- really?
The story itself is pretty vague, and I suppose one could take that as a point of disappointment, but gameplay wise I think this game does something a lot of other shooters fail to pull off. This game is just outright fun and feels a lot like a superhero powertrip in many ways, but it still does so while maintaining a a fair bit challenge (although I will admit it isn't always fair).
I internally freaked out when he said that 🤣 but I liked the story and world building, and I guess I really liked the mysterious vibe it made with it, and so many questions that I was intrigued to find answers of. The gameplay is 10/10 for sure, story 8/10, and art... Wow, 9/10. Basically a 9/10 game for me.
Story is quite bad. Gameplay is fun but flawed and the setting is 10/10 along with the world building. It's amazing to walk through a door and you're in this starry quarry.
@@mickeyhage I found the story to be decent. It took more looking into and was confusing, but after trying to figure some stuff out and with the strong community it has, people have concluded what the story is a find it pretty simple. Mainly depends how much you think about it.
Control is really boring for me, the story is what I found intriguing wherein the gunplay was incredibly eh and the abilities were eh compared to something like prototype which is only fair in that it truly makes you feel like a superhero, control has some of the worst difficulty spikes I've ever experienced and it killed a lot of my enthusiasm for the game
@@mickeyhage I don't agree, I absolutely loved the story. But Control's story was pretty much designed exactly for me, as I was a big fan of the obscure show "The Lost Room" from which Control borrows many story points, all the way down to the bizarre motel located in some kind of dimensional limbo.
Here are timestamps for those who need them:
Intro: 0:00
Alan Wake: 3:56
Quantum Break: 36:05
Control: 56:48
Connected Universe?: 1:42:36
The next video will likely be The Outer Worlds.
I bet you get asked a lot, but have you checked out Disco Elysium yet?
Would love if you covered "Outer wilds" instead of "the outer worlds".
Everyone is already covering The outer worlds, and Outer wilds is just a much more unique story/setting/game.
The Outer Worlds? You're not going to wait until after Fallout New Vegas? Ok.
Deadly Premonition analysis would be awesome.
the flashlight mechanic almost broke alan wake for me so i cheated and used a trainer to have unlimited flashlight then it was fun but the story was so confusing so i never got into the game
Hoooo boy, this is an exciting one for me! Just finished up Control a few weeks back, adored it despite its numerous flaws.
Control's gameplay was a bit unbalanced, but my goodness, its aesthetics, its atmosphere, its world building were just GORGEOUS.
Agreed and likewise. I thoroughly enjoyed Control's gameplay despite flaws; they were never enough to frustrate me
Even though the gameplay had a few flaws, they didn't fustrate me at all! But the story behind control is the best story I have ever seen in my entire life. I honestly can't imagine a better story
I didn't pick it up, but this review makes me think I should have.
@@bkrxiii oh, you definitely should get it. It has such a complicating story with so much hidden lore, and the gameplay is fantastic too!
To be clear, the only reason why Quantum Break is disconnected from the whole universe - Remedy only had Alan Wake in their hands. There is no mention of Quantum Break story in Control, only because Remedy simply can't use this game universe in any of their projects. It's not theirs to use.
OH MY GOD GOOD. YES.
Control is one of my favorite games ever. It's so fricking good!
And btw. Polaris wasn't in Jesse's head for 17 years. She says that Polaris just appeared again resently while being gone for a long time.
Mine too! It’s criminally overlooked in conversations for GOTY. Gameplay and world are excellent and the story, while not great on its own, is really elevated by all of the recordings and notes. I’d argue you get a better sense for characters in stuff that most people easily pass over than in the main game, which is a shame because that robs it of some much deserved recognition.
It’s complete shit
The gameplay is cool with some really nice physics, however they don’t use those philysics really well, they could have used it for some puzzle solving but no!! They only used it to kill some generic enemies that repeated throughout the game.
The missions design are also poorly structured and not gratifying to complete, when I first saw the reviews saying that the game was boring and only had potential, I was totally disagreeing with them, but once I played the game it really was true.
Lastly the characters are boring and they do not develop those characters well, as they do not have personalities and are there only to give you the missions
it's trash the story is bad but everything else is pretty good
People who hate Control have no souls and they suck Satan's cock :^)
Pretty sure Control's upcoming DLC "AWE" confirms there is a 'tangible' connection between both game universes.
Having just played it it's far more significant than previously assumed. Both in a good and bad way depending what your view on storytelling is!
Alan wake will appear in the dlc
The connections were tanglibe far before the AWE expansion. There are AOs and plenty of FBC documentation of the Bright Falls AWE.
AWE TALK:
I dunno if it was just me but I seemed like it was setting up for a Control 2 or an Alan Wake 2, more likely a Control 2 with all the loose ends Control still has and how he was acting in the DLC.
Alan wake? Phenomenal game. The “sequel”? Alan wakes American BBQ... oh god how a gem in such a fragile genre can be ruined by publisher greed. I really hope that Alan wake gets a true sequel at some point. Stephen King fans deserve it
Would love it if the next remedy game is about rescueing Alan wake while playing the protagonist of control
I'm waiting to see what happens in the Foundation and AWE Dlc for more Alan Wake news.
Not a difficult premise to set up really, use a type writer as an oop, and have Faden fight he darkness, maybe even have Alan help you, like "turn on the power generator, an switch the lights on, then hit it with all you got" the darkness would throw shit as always, you can fire it back at it but only as long as the lights are on, the generator will need to be powered up a couple of times as it keeps failling, and once you destroy the darkness, you get Alan out the astral plan. Once he's out he goes into a coma and the Bureau keeps him in the medical wing and provide medical care for hem in the meantime.
That's what's about to happen in the new Control DLC! Look the trailer up, our boy Alan is back.ruclips.net/video/qlyr-aH0ZHY/видео.html
Dude you just predicted the newest DLC
Came to see the future predictions
I really liked quantum break, there was a great potential in there
I strongly disagree about what you said on the game , but hey , that’s your take and I respect that
Good man, it had it's ups, and taught remedy a lesson on things to look out for. But it was a very interesting game, but not my type of game.
I actually reallyyy enjoyed it lol, but I guess I can understand why some people don't..
@@Daisy-tk4fl i really loved the tv series angle and the lore was really interesting. it is true that the game has its downsides (THE LAST BOSS OMG) and the gameplay is a bit too classic ? but hey, control refined it and i really love it too
Omg is this the Internet? Respectful disagreements? We need some more name calling and cancelling in here.
@@Daisy-tk4fl Same here ! Strongly disagree with the opinion of this youtuber. QB was Great. Point. If people dislike it, that's their own right, but a lot of people enjoyed the experience of mixing the game and the tv series !
Zane is not a character written by Alan. He appears to Alan in his Nightmare before the start of the story and before Alan started writing. Zane even says I'm taking over your dream to teach you. When he comes to rescue him at the end of the first week, he tells alan, "I am here because it was written." The power of literary control means you can make another creator do things. In this case in the past, present, and future. Alan even states something along the lines that Zane wrote this within a story that he [alan] had written. In neverending story there is a question about how when bastion names the sword he finds how everyone already knew the name before he arrived. He just named it but that was its name since the beginning of time. It is because you can write about something that happened in the past. Alan wrote that at some point in the past, Zane had written about him. But it still originated from Alan.
You can also find a shoebox filled with Zane's books already before Alan starts rewriting reality in the dark place, the first time you get to the cabin. It's mentioned in Alan Wake that Zane created a loophole to his writing-himself-out-of-existence trick for all items kept in shoeboxes.
And in Control there is a whiteboard with notes from some scientist who seemed to be in the process of discovering this special nature of shoeboxes.
Ay, let's go- the big man himself
All Remedy's heroes doesn't really have a happy ending and each character did a lot of sacrifice, that is why the song Sankarin Tango in Control touches my feels when having played all Remedy's game.
Alan Wake is stuck in the Darkness.
Jack Joyce is hinted to have Chronon Syndrome.
Jesse Faden takes up the mantle of Director.
After all they went through, they really just live to fight another day.
In my opinion, Quantum Break is underrated. Played it for the first time recently, I never heard of it except from the Remedyverse. I think it was excellent.
I definitely have to disagree. Although the combat in all three is simple I found it engaging and improved from one to another. The puzzles.. even though I wouldn't count those in Alan Wake as puzzles, those in control are fun and functional. The show from quantum break was very interesting for me. The combat in quantum break for me was cool and I used the powers. True, the shooting itself is not great but it makes you feel properly powerful if you use the powers correctly. Same goes for control. All three stories were interesting in my opinion and they are narrative driven anyway so secondary mechanics being just ok is fine not terrible as you make it look. I think with control they tried to focus more on the gameplay and in my opinion the story suffered from that even though I think it kinda fits the vague nature of the game and the fact that it is supposed to be told in first person like the other two and the protagonist doesn't know much. Anyway in all three games because of that last thing, most of the story is actually told by collectibles since the character can't know those facts otherwise.
I can't say I had the same experience with Control's combat that you did. Launch wasn't as powerful as you made it sound and I found that I was doing a constant mixture of using launch and gunplay as well as using seize to help take out more enemies. However I can agree with you on the random missions that popped up and the worst time.
I wonder if they re-balanced the game in an update. There are enemies that you have to use your gun against. You mainly use launch to destroy enemy armor. Launch can still kill multiple enemies, but they need to be lined up first. Your abilities do seem to be a bit balanced.
@Weyland Punani The flying/levitating type enemies dodge most of your launch attacks
@@arjunmanoj2155 yeah, that's on their files, something along the lines of "telekinesis users seem to be more familiar with this ability and are good t dodging it"
Also depends on what you spec into. If you prioritise launch damage followed by total energy above all, then you run around and stomp with launch. You then upgrade levitate to give you a better vantage to stomp with launch, and because those invisible bastards (can't remember what they're called), can't attack you when you're levitating. Finally you upgrade your shield and dash for the sake of being able to get through 3 of the islands on the expeditions without having to attack a single enemy, and so you can bait out that final distorted (got there in the end) to finish it more quickly. Voila.
Yea big on there mixture of combat , I upgraded like crazy and my launch was still shit against some enemies
The first time I played Control, I played like I saw everyone else play the game. I got frustrated/bored, and put it down.
A week later I returned and I was suddenly engaged, enthralled, and fascinated moment-to-moment with every facet of the title. Combat flowed all of the sudden and I found myself using every ability equally and regularly. It turned out that Control is a game you can play well in the wrong way.
I firmly believe that Control is a concealed masterpiece, one you must meet on its own terms. I cannot wait for the next entry in Remedy's AWE universe.
My brother and I felt the same but not we can't get enough. Honestly the beginning of control feels off but as you go on it truly is a Master piece.
I think u missed a crucial note in Quantum Break... the "Untitled Note" which seemed to be written by hatch and is the only indication of his backstory... it may also lend additional evidence to your theory that Hatch is involved with The Board in some way
Hatch and The Former seems to have the same objective to me.
You gotta love remedy for the artistic side and the sci-fi.. lately most games have run out of new ideas.. it's either take revenge for someone you love and end up in a whole new mess of conspiracies (assassin's creed).. or world war/world war reboot/world war in the future/world war reboot behind the scenes (call of duty).. or jam stolen ideas from many games into one abomination of a story without a real vision or purpose (basically all modern rpg games)
To me sam lake is a good writer and I liked control because it's not trying to be a horror story but rather introduce the player into a parallel universe in which weird and unsettling events have become a norm and part of day to day life (the same vision introduced by scp foundation and x-files).. the creepy feeling that makes you get scared of your fridge or rubber duck is the real horror.. not the jump scares or the extensive gore.. I love listening to scp stuff on youtube and strangely, the ones that are more fun for me are the mundane ones (assigned "safe" status) not the big and world ending ones..
Also the psychological horror of alan wake which until the last minute of the game makes you wonder wether this whole story was real or just an imagination of a crazy mind (turns out it's both).. and when control forces you to revisit the concept with a scientifical explanation of AWE, OOP, and threshold.. and tells you how they found the last manuscript page slid under the door of the oceanview motel after alan spent 10 years trying to escape the lake threshold... Your mind will see everything about alan wake in a whole new light...
I'm a sucker for good storytelling, good actors, and good soundtrack, and if someone reads this comment, please suggest games with a good complicated story for me.. don't care about gameplay or genre or length..
I heartily recommend the Legacy of Kain series for an excellent, complicated and long story! Very good voice acting (especially for its time) and dialogue too. Don't play them if you can't stand vampires in any shape or form (the games were made between 1996-2003, so long before Twilight ruined vampires for most people).
Play the games in this order: Blood Omen - Soul Reaver - Soul Reaver 2 - Blood Omen 2 - Legacy of Kain: Defiance. They should still be relatively easy to acquire on pc; other platforms might turn out to be quite the hassle.
@@maeljin9712 thanks
@@AdhamMagdy Hopefully you'll enjoy them! Do keep in mind that Blood Omen 2 was made by another team, which explains it's different art style and direction, but it's still canon and relates to Defiance, so it needs to be played in order to get the whole picture.
Also, if you haven't played Nier: Automata, then give it a go too! Excellent VO, wonderful soundtrack and a good, emotional story.
I heard though that its pc port released in horrendous state, but I don't know it they patched it to a workable game or not (I played it on ps4)
I personaly enjoy the more clinical explanations of the FBC, once you know that what Alan experienced isnt necesarily unique and in fact this kind of events are soo comon they have an entire clasification system (altered world events) and a organization hell bent on organizing and studying them, thats the point when i nut, things like that elevate the universe for me to a whole nother level
Nier: Automata.
Game has great replayability also. : )
The SCP Foundation style organisation in Control opens up infinite possibilities for Remedy to create stories about supernatural events, such as what happened in Alan Wake. Unexplained objects with anomalous properties, altered world events, the ingredients are there and the series only really has to end when the ultimate source of these anomalies is explained and dealt with. Which doesn't have to ever happen. I agree that a weakness of SCP is that there is no larger story or unified canon, though some have tried to remedy this with multi-part tales, but part of the power is that the origin of the 4000+ anomalies on that site is hardly ever explained. All we know is they exist and must be dealt with to retain some normalcy in the world. If the source is explained the magic is lost. As seen with many SCP-001 proposals, an article that does explain the origin of all anomalies will almost always end with the neutralization of all anomalies or the end of the universe, because there is nowhere else to go after that.
Anyway, back on topic, the FBC and the paranatural objects they attempt to contain and control are fertile grounds for infinite sequels that don't even have to feature the FBC at all, because it simply sets up a world where these objects and AWE exist. It does make perfect sense that the FBC would investigate the Alan Wake event, so placing them in the same universe is an easy call to make. I'm a bit more iffy on including Quantum Break, because the time machine and control device seem to be purely man-made whereas I didn't get that impression from the objects in Control, which are implied to be from other dimensions or something? I wasn't entirely clear on that. Maybe paranatural objects were used in the construction of these devices? A future game or crossover will have to clear that up before I change my mind and include Quantum Break in this universe. A similar shape of objects is not enough to convince me.
Quantum Break is not bad. I love that game! It’s fantastic period.
It's one of the few games on the Xbox that I wish I could play.
Yea this guy is misleading people
All Remedy games are fantastic. I really enjoyed my time with Quantum Break and the gameplay is still one of the best out. It's really impressive that Remedy manages to have excellent gameplay along with a stellar story
@@kapishss5540 it’s called an opinion dude, I didn’t like the base gunplay in QB and the story was really fucking annoying since the vids buffered semi frequently
He missed out so many plot points of Quantum Break.
Like how Serene's Chronon disease was caused by the countermeasure explosion in ground zero.
Or he mentioned how all the documents Jack picks up as useless while at the same time he didn't understand Hatch role or how Hatch is still alive.
If Deadly Premonition can get a sequel, I'm sure Alan Wake can.
I hope.
Don't forget Vampire: The Masquerade - Bloodlines
It can, and it has.
I love that one of the songs from Poets Of The Fall (Old Gods Of Asgard are those old dudes in Alan Wake in games) tells the story of the author that was before Alan.
Interestingly, the thing I learned from the first Tommasi fight was not that I shouldn't use throw, it was that flying enemies will dodge the first throw most of the time but not an immediate follow up throw. They have a dodge cooldown.
Nothing about how Alan Wake is behind the door with a Spiral in The Ocenview Motel & Casino? Did you even notice that? That is the bigger link actually.
The spiral also is at the blackboard from the library, at the start of the Quantum Break, mentioning a lot of information from Alan Wake.
Sam Lake, even though lending his appearence to original Max Payne, wasn't the irl-version of Alan Wake. That was Ilkka Villi, an Finnish actor who Alan Wake was modelled after.
"Control is fine, I guess?"
TRIGGERED!
Control is VERY GOOD, and I look forward to sequels. What would have made it great is if the trippy factor of the Oldest House were played up more instead of becoming a shoot-em-up (every new area), go-fetch-it game soon after the riveting intro. Also would have been wonderful to have more distinct variety amongst enemies, the bipeds are all generally the same in my mind. And I agree the maze is the best part of the game, the music does wonders for that experience, although I heard different music in my 1st experience
The maze + rock soundtrack in Control feels like it could be in a modern Sonic game
All poets of the fall songs in remedy games actually tell the story.. it started with "late goodbye" in max payne, then "the poet and the muse" and "children of the elder gods" in alan wake, then "take control" in control.. in addition to Ahti's song "finnish tango" which when translated tells the story of the 3 older remedy games..
@Jaxbroco I guess
alan wake was that generations best underrated story driven game hands down
The Tomassie fight is easy to beat with launch. He dodges the first projectile regardless of what it is, and is then vulnerable for a few seconds.
So if you shoot a shot from your gun he'll dodge it, then you can get 2-3 launch hits in before he recovers again.
Also, as for the game being too easy, yes, at times it definitely can be. But it does have a unique option for changing difficulty if someone finds it too hard. In the options menu there are various options/cheat that can significantly increase the recharge rate for your energy and gun, reduce damage, offer increased aim assist options, or even make you outright immortal.
The game ask multiple times if your sure before letting you activate these options and encourages you to only use whatever you think is the minimum necessary. However, allowing such changes in a game without requiring obscure codes and without other stupid punishments applied (eg: disabling autosaves like rockstar games) is unique and fairly cool. Also the fact that most of these are percentage based sliders, allowing you to set them low to get a bit of help while still preserving some level of challenge, is well thought out and kind.
It's basically "set your own" difficulty option.
I waited until beating the game and then turned most of them on, and/or up to 100% just to play out a power fantasy while finishing the last few side quest. They DO make a significant difference.
Alan Wake had me on edge the whole time. All 3 are really good games. Quantum break needs a sequel because we need to go back in time to rescue the girl.
When I saw the title I thought it would be 1h53m of lore analysis for the connected universe up to minute details.
For that you have the gaming university that has an entire series on the remedy verse
Did not expect Alan wake but I'm happy none the less
Really wasn't expected second sight to be brought up but you are right that they are kinda similar
I'm two years late and I'm sure someone else has already said this, but the Tommasi fight familiarizes the player with the flying enemies and their quirks. Launch can be effective against them, but they get one dodge of a projectile with a cool down. Throwing one object will get them to dodge, sure, but throw another one right after and you'll hit. They do the same thing with bullets
Door/Hatch isn't that weak of a link, given the way that the board always speaks to you with double-words.
Case in point this is not the board, is Dylan that tells you, either way, yeah they may be the same person, or maybe just someone with related powers
I'm glad that remedy can basically do what they want with their games. The gameplay might not be the absolute best but their games are the most unique and story rich games I've ever played and I love them ALL.
The reason the mirror puzzle was straight forward like that was because the mirror shows a reality that it wants. And it doesn't want to be caged up so it shows what order for them to be in so it can be opened up.
Loved that several-minute digression into your feelings on audio books my guy.
I had a couple ideas for new powers to be added in Control.
1. Teleportation during combat. It would work just like Mark and recall from Morrowind. You place down a sort of node wherever you are standing and facing and then if you press the button again you would instantly teleport back to that node you placed down.
2. Auto aim headshots. This would be like the curving bullets in the movie Wanted. When activated it would quickly start draining your energy but every shot you fire would curve and land perfect headshots on enemies.
"Control is fine"
*The Board would like to have a word/reeducation with you*
In control the lyrics of sankarin tango start with "Järveks luulin merta kerran" meaning "i once mistook an ocean as a lake." This song plays from Ahti's casette player. Link that to the quote by Alan "it's not a lake. It's an ocean." So Ahti is somehow linked to Alan.
My personal ranking for Remedy games:
Max Payne (shocker, I know)
Alan Wake
Max Payne 2
Control
American Nightmare
Quantum Break
Death Rally
I love this developer and the prospect of a game where their interconnected worlds come together never occurred to me. Control basically makes the plot such game a real possibility. Some horrible accident in The Oldest House (in the Panopticon, or Dimensional Research) could bring about some nightmarish time wormhole to open up. Sky is the little at that point.
I'd be very down for that action and general David Lunch storytelling weirdness. Just toss every game into a blender (you could work around them not owning Max Payne as in Remedy making a nameless melancoly hard-boiled, internal monologue spouting detective in a leather jacket) and drink that sweet smoothie. Sounds too good a game to happen. It just might be if I'm being honest.
Imagine Max Payne fighting off Hiss monsters with mid air Bullet Time
The hiss is kinda, death, by the end of control, Jessie has destroyed the hiss source and everything that is left are renmants spread on the oldest house, those are still dangerous and still can fuck shit up, but are just that, renmants
But, there are a lot of hints through the game that the hiss isnt the big bad guy of the verse, just a bad guy, there is more, much more
Your opinion on Control isnt mine, I fell really in love with it. While I can understand your crticism and share some of it, my conclusion is way more positive. I still really appreciated your effort on the video and found it interesting to see your opinion.
I also agree on most of the things you said on the other games.
I would give the Games:
Control: 9/10
Alan Wake: 7.5/10
Quantum Brake: 6/10
@starlight137 eh, I think Alan Wake deserves more than that lol maybe an 8 to 8.5, it was one of Remedy's best games, I personally love it, maybe a bit more than Control. I do agree with your rating with Quantum Break, though
@@cregerbot8217 Im sure you are right, but I played Alan Wake for the first time a few weeks ago and it just dosnt control well, which takes a lot of the fun away.
@@starlight137yt that is true, I've got to say, and I agree with that. I just personally enjoyed the whole of it, even the somewhat repetitive fights. Though the gameplay really slacked, I feel they really picked up with the atmosphere, plot, and characters. But, if you give it a 7.5/10, I do understand that's your personal rating and that the overall rating for the game is 9/10s when you search the game lol but you gotta point
@TBG Jesus you're good mate. Everyone got their own opinion about these things. Just don't troll haha those get annoying. I just have a soft spot for Alan Wake, just felt really good to play it. Of course, it's 10 years old now, it's gonna show, but I've got to say, not too bad for it's age.
Control is unlike any game.
These videos are always worth the wait
On my first playthrough of control Tommasi kicked my ass. On my second playthrough I learned that throwing stuff IS the way to kill him. He will dodge one thrown object, but he cant dodge a quickly thrown second one. Throwing objects did so much more damage than the service weapon and I killed him in like 30 seconds
Yup, if you also put all of your ability points into the throw damage and energy amount, as well as stock up on Throw Efficiency augments, nearly every thing bexomes a one-shot kill.
Also, if you think there isnt a connected series of stories within the foundation, you havent looked. Go look at the various collected canons, or in particular, some of the SCP-001 proposals and their connected stories and SCP's, which compose a multi-hour long read that puts together a canon that explains a great deal about the nature of the foundation itself (and this in particular almost certianly inspired Control; down to the Board of Directors having a close analogue) It involves many, many SCP's, the chaos insurgency, the entire O5 council, and ultimately ends up as the core story behind the foundation, which has played into many SCP's and tales since.
Its called the Ouroboros Cycle. A massive video has been made going through the whole thing. You're missing out.
Not only that but SCP plays a lot with the idea of "not canon" to make some weird shit happen, like one story where the timeline inconsistencies play a huge role
@@carso1500 at least we can agree on Dr. Gerald driving abilities, still surprised that he's isnt considering to be SCP
@@Kevin-fj5oe oh but he is, a "j" SCP (one of the best also)
I just finished control a few weeks ago, it was one of the best single player games I’ve played, and I’ve just started quantum break and it’s very enjoyable as well. Not sure how it can be called “bad”. Maybe I’ll have a different feeling about it once I beat it.
I really liked Alan Wake. The setting and gameplay were good IMO. Quantum Break was boring and messy. However, Control has become one of my favorite games this generation. I'm eager to play whatever game Remedy makes next
Small correction, the FBC doesn’t use new technology because they don’t trust it, it’s because the Oldest House doesn’t allow new technology (which is contradictory because there are modern day HK416 assault rifles, glocks, and fricking train turntables) phones and such literally *explode* when entering the Oldest House, you find a file about this at the very beginning of the game in the lobby area
Also Alan Wake does exist in Control, he’s literally in the game and I hope you make a video on the AWE dlc
Sam Lake playing the lead character in the live action bits is a running theme with Remedy since he played Max Payne and his mom and other devs played parts.
I feel the reason that the FBC workers are so pleasant is because of the nature of the work they do. This is a world where they have to deal with all sorts of things that are affected by human thought among other things. You would need people who are naturally positive and optimistic but also be passionate about what they are doing. The fact that no one is particularly phased by the new director told me that they are used to sudden extreme changes.
The silent take on Polaris reminded me of the York/Zach relationship in Deadly Premonition. I had hoped that there would have been more to the reveal in Control, while the one in DP is integral to the entire narrative and reframes everything that precedes it.
Oh, I know how to describe Threshold Kids
Creepy as hell
1:02:14 Something passes through the stars, "shifting walls"
Really enjoyed CONTROL (Feb 2021 PS+ game) but now I really want to play Wake & Break but I’m locked into my PlayStation
The diametric opposition between Zane and Wake could be played with philosophically, a "yin/yang" type of thing if included in the story. It's really paradoxical - who wrote the other first? Which came first? The Alan or the Zane? If there's a sequel, then the franchise isn't a lake, bruh - it's an *OoOoOoOoOoOoOcEaN.*
I always assumed that the reason why the people possessed by the dark presence weren't turned good by having a light turned on them is because the dark presence has possessed them and is hiding inside their body. The darkness extends over the body to make them largely invincible, but once you burn it away it's still inside the body, though temporarily unable to defend against attacks.
So less of curing a zombie, and more of "peeling the armor plated symbiont off the zombie"... yeah, I'm not having much luck with the zombie metaphor. ;~)
Being a huge fan of SCP and having never played Alan Wake or Quantum Break, I absolutely loved Control.
also FYI control sold 10 million copies world wide and was a massive financial success considering it only cost 30 million to make imo there will definitely be a sequel to control before an Alan wake sequel
(In-universe SCP stands for special containment procedures; secure contain protect is just a slogan based on that. But I'm so addicted to the foundation... anyway.)
Max Payne is in Alan Wake too!! One of the first parts of the game has a strong reference.
I'm not sure I agree with your sentiment on Control, at least in its entirety. Your 3/5 rating seems to hinge on lack of connection to characters, easy-mode gameplay, and features missing or not exactly as expected (all of that adding up to missed expectations from pre-release).
I wouldn't say I found Control particularly challenging or punishing, but I'm not sure I'd go as far as to call the game easy. At least not until past the halfway point. Maxing out abilities like launch and levitate definitely felt a little overpowered. I personally paid little attention to seize, shield, and melee, partially for reasons you had listed. When combined with mods that affected your overall energy and energy regeneration, it could certainly feel a little too OP. However, I enjoyed that feeling of Jesse coming into her powers as director. That feeling of power near the end of the base game made me feel more like I had grown into my new role as director. Also, I think you missed the mark entirely in your analysis of Seize. I haven't played Second Sight but it seemed like the ability in that game was really designed to give you control in situations where you could duck and take cover. I can't imagine Jesse being handicapped while in a scuffle with the Hiss, I just don't think that would work at all, and isn't the point of Seize - to be a distraction.
Connecting to characters? A little more disagreement. NPCs were pleasant... to their new boss that wields supernatural abilities and is the director of basically a federal paranormal agency. Who would be salty to a boss with a Service Weapon? Jesse was apprehensive about asking questions for one of the very reasons you pointed out - this is an agency that is full of mystery and classified materials and she wasn't sure who to press and when. The interactions with Polaris made me more intrigued by the one-sided nature, and Jesse certainly demonstrated emotion in at least a few memorable moments during the game when talking to Polaris. Frankly, I felt like most of the game, Polaris was me - I was guiding Jesse.
I have yet to play the DLCs, I'm sure they're just a handful of missions and won't amount to much but I have so many questions that I am heavily vested in that I really want answered in a second installment. Who the hell is Ahti? What are AWEs like (perhaps I'll find out in the AWE DLC, I dunno)? Will Jesse find threats as director? Seems like the last two met some untimely ends. Will Dylan come back and his story be developed further as Hiss or just gifted like Jesse? What is the Board? I mean, just lots of big questions, and I finished very vested in those.
I appreciated this video and review, certainly an interesting perspective and I can't directly argue with your opinion of a game. I find it interesting that I could take away a very different experience from the game. I am glad you mentioned the Threshold Kids videos, at least, those were bonkers crazy. Especially with the context from the creator in the memos.
Sam Lake isn’t the model for Alan Wake, the model is named IIkka Villi. Also it’s kind of funny because that clip you showed of Alan on the talk show does indeed have Sam Lake in it...but he’s literally sitting right next to Alan in that, he even looks directly into the camera and gives a Max Payne angry face
Yeah this is a terrible video, sounds like a dude who sucks at the games
mate the reason why the enemies controlled by the dark presence attack you even the darkness is gone before like wake said "once darkness touched you it will remain"
One thing I agree with this critique is that Remedy falls short on making more engaging diverse gameplay but it actually they actually make it up with story so in terms it makes the games balanced.
Quantum Break for example, although the weakest link it didn't left me wanting to go and do something else with my free time, not saying it was great but it kept my attention alternating between playing the game and seeing what is happening behind the curtain in live action sections.
I'm still in process in finishing Alan Wake (because of references from Control i just picked it up), I'm just 3 episodes in but I feel driven back by already repetitive forest trails and enemies that start to leave me exhausted to actually pay much attention to the story details when the episode concludes, and for example Deadly Premonition has like only Shadows as an enemies and I didn't fell like this at all while playing for some odd reason.
Control, so far to me seems like the best of the three in terms of balance, maybe is because it's a central point of Remedy multiverse and its aware of stories of the all games but does not hang on that because FBC is basically a world of its own and it tries to rationalize in some way the events that happened in previous games within the logic of paranatural. Alan was involved in AWE, Martin Hatch somehow found a way to communicate outside Quantum Break reality(not really explained but hinted)...
So all in all, when you ask should you support Remedy by buying any of this games i say why not, maybe not outright giving 60$ but there is bound to be some sale at some point. Also I don't see many devs in line willing to make such a weird but enjoyable stories and games like Remedy does.
Oh, I totally forgot about that reverse line in the song Balance Slays the Demon! I was invested in a few forums back then where we discussed what it meant! How could I forget? :D
Now that the AWE expansion has been released and Remedy announced that the games are connected in this "Connected Universe" it's gonna be real interesting to see what they come up with. The next game has to be an Alan Wake sequel, you can't tease it that bad and not follow it up!
Maybe a team up with Alan and Jessie?
They must have changed some things with this game. I couldn't imagine beating this game without my heavy modded damage shotgun and fully upgraded launch was not one shooting as much as he says
I absolutely love quantum break
Besides some of the factual inaccuracies, my main gripe with this video is that despite being called a critique of the connected universe, and almost 2 hours long, you only actually critique the connected universe for 10 minutes at the end. Summary can be useful to introduce an analysis but the balance here is pretty lopsided.
Agreed. I'm a little surprised that he isn't being called out on this more in the comments.
Wow, that burn on about the guys beard was savage.
I'm glad i'm not alone in not caring for episodic format.
*Comments on a tangent, rather than the overall theme of the video*
I'm sure I've seen Second Sight on an abandonware website, and you can still get Psi ops for free on PC, plus I believe there are widescreen fixes for both of them.
I remember having to make the same choice between the two, back in the PS2 days, and having played demos of both, the Psi ops demo endeared itself to me more.
I think telekinetically throwing dudes into exploding barrels and watching their flaming corpse fly across the screen will always be fun.
Some things I agree with re: Control. However, I really disagree with your summation of the Tomasi fight. It isn't that the fight failed to try to teach you. The lesson was just too obscure. In that first fight, I learned that his enemy type would dodge projectiles unless their launch angle was from behind. If they see it coming, they dodge. It wasn't a bad learning fight, but you seem to have missed the lesson. Perhaps the critique is that the game could have found a way to make the lesson more obvious.
-11:14 That's not Sam Lake on the video, thats Ilkka Villi.
Btw the voiceactor for Alan wake is Dr. Darling in Control.
-26:00 I never really understood why Alan Wake's combat gets so much flak.
It's better than most survival horror games, and the light + gunplay mechanic is more interesting than just shooting dudes.
-1:02:04 Exactly THIS!, I wish they do so much more with the weird stuff instead of endless shooting galleries!
-1:11:20 I think the Treshold kids are modeled after those Europian kids shows from the 70's-80's that were meant to be entertaining but actually traumatized whole generations.
The threshold kids seem to be modeled after Jesse and Dylan Faden.
I feel like there's a lot of information undiscovered that I assume would be clarified on a Alan Wake game.
19:32 About that. Barry says in that conversation that he learned information about Thomas Zane from articles written by Cynthia Weaver (who used to work in the Bright Falls Newspaper), and it's heavily implied Weaver is an exception to the "Zane doesn't exist" rule, considering that she is the only person who remembers the events from the 1970's and is able to see the yellow paint.
I always like coming back to this video, it's extremely well put together, thank you for your hard work!
Enjoyed the video but I thought Jessie‘s power made the adults disappear, she said the night she got in trouble she’d wished her parents were gone , so I believe it was her power or Polaris was acting on what Jessie wanted , and the Hiss wasn’t a disease it was it’s own being just was a resonance that was able to corrupt others.
Darling is , I believe is experiencing a higher level of consciousness and is no longer in the physical world , lol and the music video was in Jessie’s head she made it up , thought it was the funniest thing ever. And they HAVE to use older tech bc the oldest house destroys anything new
But I do wish they would’ve at least done a cut scene of ordinary and what happened.
re: the stage fight in Alan Wake (@ 33:00) I do like when a game gives you a little section with the reins off that lets you get a bit wild or be really OP for a few minutes. If well timed in the story it can be really cathartic and enjoyable, without leaving you feeling restricted afterwards.
Remedy does that a lot, the stage fight, the asthray maze, etc
It reminded me of the L4D2 map
"Control is fine...I guess" - I think it's one of the best games I've ever played.
just curious how many games have you played? i can't bring myself to think some of your ideas (which i share) are of overplaying.
That final Liam Burke fight is optional, depending on your other final choice as Paul. Also, you can have 3 time bubbles at a time, through upgrades
Control AND Quantum Break was awesome! Get your opinion in line
My take on zane/alan wake was that Zane created Alan, and Alan even realizes that he is not "real" and was created by zane. (I felt like from the moment he picks up the clicker, he almost resigns himself to the fact that he is not in control of what will happen next, as it is zane who already established that).
When it comes to the company (remedy) I loved max payne 1, and Alan wake.
there was nothing about Alan wake that made me think it would win any awards (everything in the game is clunky, from the controls, to the atmosphere), but the grahpics were clearly incredible .
There was one reason for it: consistent quality. Something uncommon in titles today due to subcontracting.
Because Alan Wake was so consistent, after a few minutes of wondering around and looking at things, I felt like I was in the world, and the spooky events actually made me fear for Alan. This however only lasted for a short period of time, because the game was too easy.
When it comes to telekenisis, I think any developer that wants to use it should play dark messiah of might and magic. That system was far more simple than in control (I have not played control yet, I am going by your description) and yet it provided incredible fun.
So, to sumirize: Bosses like in dark souls 1, telekinesis like in dark messiah, Graphics and consistency like in Alan Wake, soundtracks and NPCs like in mass effect 2, action like in metal gear rising revengence and story like in baldurs gate 1. Cyberpunk maybe? :D
Control was definitely a AAA title.
AA is a fancy term used to describe a team smaller budget that shouldn't exist because of further divides the industry between Indie and Blockbuster
its not that the FBC doesnt trust new technology, but the oldest house rejects it. I think there is a document somewhere in the gaming talking about it and it even mentions that agents should not bring in smart phones because they blow up or something.
It's not that the agency doesn't trust new technology, it simply can't be used within the oldest house as it hasn't left enough of a mark in the cultural zeitgeist of Control's world for the house to accept them and their functionalities as is explained in one of the earliest documents that you can find in the game
Jesse's non-reaction to Darling's music video encapsulates her character very well.
August 27th, 2020. Control Expansion 2, AWE
Usually stands for Altered World Event, but in this case, 100% stands for Alan Wake Event.
The whole quest line literally starts with Alan writing another story, this time about Jesse and the FBC having to fight the dual threat of both the Hiss AND the Dark Presence in a sealed off department of the FBC. Alan basically becomes Trench, giving you cryptic hints and foreshadowing through the Hotline. It’s glorious and I hope you do another video like this one on the DLC
Breaking news, this video is dope
First of all, I love your videos. They are amazingly well done, and I wish I had money to pay you for them. With all that out of the way, I am quite convinced at this point that you dont know what infamously means.
I strongly disagree about what you said on Quantum Break and Control I think those games were excellent in their own ways and have great potential with their own sequel but hey if that’s your take then I respect that.
Bro, the Tommasi fight encourages you to use the Launch ability while also showing you that you’ll need to use your weapons in tandem with it. He’ll always dodge your first launch, but rarely the second.
This video is nothing but nitpicking little things that you didn’t understand, or you just went out of your way to find problems where there weren’t none.
Control will by one of my most loved games for a long time.
Why?
1. The Engine. I play on PC and using a RTX card. Raytracing looks gorgeous. DLSS 2.0 is literally a game-changer. Double the FPS and BETTER quality as nativ resolution. (wtf, right?!). Physics are satisfying. Throwing stuff feels so cool damn and the particle effects of kills etc. fits the setting.
2. It’s beautiful. The oldest house is not less than a masterpiece. I love the architecture but also the the strangness, with shifting room, technical infinite space and so on.
3. The story, as i call it: Fringe - The Game. It’s definitely not for everyone but i love the complexity and very unusual story progress. You not get answers but always more questions.
Only complaint: Way to short. I hope that in on day after like 7 games, we finally understand everything. What really is the board, are they all like the former? What does he especially want. (after first DLC). So much questions to be answered...