TimeSplitters 2: Remaking Cyberden in the TS2 Map Maker!

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  • Опубликовано: 25 окт 2024

Комментарии • 43

  • @verdantis9960
    @verdantis9960 5 лет назад +3

    So good to see a fellow timesplitters fan. I miss the franchise so freaking much. I would spend so much time in the mapmaker, especially in 2 and 3. Often tried to recreate the Neotokyo sneak mission style.

  • @danielmaynard1370
    @danielmaynard1370 3 года назад +3

    Nice map, I actually tried recreating Cyberden myself. I simplified the map a bit but got the gist of the maps lay out. The most disappointing thing was the bot limitations. Very well done.

    • @RyanUkAus
      @RyanUkAus  3 года назад +1

      Exactly how I felt, only so much you can do with limited bots sadly...

  • @Aegis_Mind
    @Aegis_Mind 6 лет назад +12

    I barely touched the lighting settings in mapmaker when I played ts as a kid. I’m thoroughly amazed that you can effectively drown out the blue-green hues in the industrial tile set. Not to mention squeezing as much memory out of the mapmaker as you could, I’m also amazed you found what block uses the least memory.

    • @RyanUkAus
      @RyanUkAus  6 лет назад +1

      The only problem with drowning out the blue hues is you lose a lot of light, so end up with a kind of dark level unfortunately. I also read that the small t-junction block was the least memory demanding from an FAQ guide that was well worth a read (at least just to read about the memory):
      gamefaqs.gamespot.com/ps2/517864-timesplitters-2/faqs/21506

    • @Aegis_Mind
      @Aegis_Mind 6 лет назад +2

      RyanUkAus the T junction block was?! Damn. And hell yeah I’m reading this before bed 👍

  • @gage4418
    @gage4418 6 лет назад +2

    Great work man! Love your videos! I was much younger when I first used mapmaker so I never really experimented too much with it but I honestly had no clue you could spawn timesplitters that would act as actual timesplitters as well as the console that you activate!

  • @TMKsheep03
    @TMKsheep03 6 лет назад +3

    It is a good day when RyanUkAus uploads a TimeSplitters video

  • @admiralhowdy
    @admiralhowdy 6 лет назад +3

    I think with this logic, if you go return to start once you get the red key, and then go get the secret plans afterwards, the level would end nonsensically. Correct me if I'm wrong? To correct this, have the second objective be triggered by both secret plans being collected and location 9 being reached. You can remove the door protecting location 9 and it will still work, it can't be completed out of order as long as you created the pickup trigger prior to creating the location trigger, and place them in that order within the operation for objective B. --Edit: Actually, upon testing trigger creation and placement orders, it doesn't matter. Stepping off a location automatically resets stepping onto it (only if it is a paired trigger), so no matter what, the return to start logic can't be completed out of order if you have the 2 triggers inside the same operation. The only hitch is you can't place the location at your exact start point, only in front of it or behind it. But definitely no need for a door, key, and the logic op to make it.

    • @RyanUkAus
      @RyanUkAus  6 лет назад

      I initially had this but whenever I got to the end it never fired and I'd sit there with the Reapers catching up to me, I thought I must have missed something obvious as I never had trouble setting up maps like this before (and a few community maps I downloaded worked fine with the method you mentioned too). I might redo the triggers entirely in the future!

    • @admiralhowdy
      @admiralhowdy 6 лет назад +2

      @@RyanUkAus One issue with TS2 is logic fails to work if you have too much memory occupied by other things. From a sort of mapmaking blog I once wrote :
      True story -- made a stealth story mission with a page plus 2 or 3 logic ops. Worked perfectly. Added tiles, doors, and items to expand a bonus elimination mode, and when testing found not a single logic op would work anymore. Not a single one. Suddenly the story mode would complete all objectives at game start. So, I trimmed back on the elimination-mode tiles, doors, and items--little by little--until one by one the logic ops regained function, last op to first. I had thought the logic had become irredeemably corrupted, but all I had to do was create the space again for the logic to all resume functioning perfectly again. Final map had like 1/3 of the white memory bar left for it to finally all work as imagined; maxing out the memory bar was not even feasible.

    • @RyanUkAus
      @RyanUkAus  6 лет назад +1

      @@admiralhowdy That's interesting, I had a very slight suspicion it was memory related but I thought the game allocates a set amount of memory for tiles, items and logic initially! Do you have a link to the blog if it's still around?

    • @admiralhowdy
      @admiralhowdy 6 лет назад +2

      Sure. This topic was what I was referencing, specific to TS2 story mapmaking. Poke around at the site and I'm sure you can find useful info all over, mainly for TSFP though.
      www.tapatalk.com/groups/rec_room/timesplitters-2-mapmaking-thoughts-t2912.html

  • @NIGHTMARECRIPT
    @NIGHTMARECRIPT 6 лет назад +2

    Great work, man! I love your TimeSplitters videos!

  • @Zurin_Arctus_
    @Zurin_Arctus_ 3 года назад +3

    I wonder if we can import the level from ts1 to ts2? if the meshes are compatible

  • @leeparkdenouden
    @leeparkdenouden 5 лет назад +1

    if it is timesplitter based content you upload. you have yourself a new subscriber

    • @RyanUkAus
      @RyanUkAus  5 лет назад +2

      Thanks! Plenty of TimeSplitters content and more to come!

  • @Capta1nAsh
    @Capta1nAsh 5 лет назад

    unrelated but a lot of my TSFP Story maps were influenced by some of the TS1 level design. Being a set location that can be done in arcade but has a bunch of locked doors for to make a story mode. Like Mansion or Chinese. Hell, i made quite a few TS1 style maps with the same mission parameters and they could be played in arcade. Was limited mind you but it was a fun challenge.

  • @xevox7927
    @xevox7927 6 лет назад +5

    I tried remaking nuketown from cod in future perfect

  • @iim4xii129
    @iim4xii129 4 года назад +2

    Not friggin bad.

  • @thenightmare2495
    @thenightmare2495 6 лет назад +1

    i fucking love this

  • @YossarianAssyrian
    @YossarianAssyrian 6 лет назад +1

    What song did you use for the preview segment? It doesn't sound like anything from the 3 TS soundtracks.

    • @RyanUkAus
      @RyanUkAus  6 лет назад +1

      The two tracks I used at the start of the video I made myself on a PlayStation 1 console, the last track in the outro is from the TS2 Industrial Tileset!

    • @MultiHeLiOs
      @MultiHeLiOs 3 года назад +1

      @@RyanUkAus it's an amazing song, would you mind uploading it?

    • @aimfuldrifter
      @aimfuldrifter 2 года назад +1

      ​@@MultiHeLiOs ​I agree. The music is pretty awesome! Is there a way to download it from somewhere?

  • @zoiskiee28
    @zoiskiee28 6 лет назад +4

    You DO know there's a way to add a load of extra MapMaker space using cheat engine?
    I do it all the time for my story maps

    • @RyanUkAus
      @RyanUkAus  6 лет назад

      What's your method? I did have a small session trying to debug the mapmaker but didn't get very far!

    • @zoiskiee28
      @zoiskiee28 6 лет назад +1

      @@RyanUkAus I'll let you know when I get on my laptop. There's a specific address line that when its modified , it'll boost the space , I'll get back to you after work

    • @spacewargamer4181
      @spacewargamer4181 4 года назад +7

      @@zoiskiee28 And you never did lol

    • @Zurin_Arctus_
      @Zurin_Arctus_ 3 года назад +1

      @@zoiskiee28 We are still waiting for that line bro! We truly need it

    • @misterpinkandyellow74
      @misterpinkandyellow74 Год назад +1

      ​@@Zurin_Arctus_still waiting

  • @aimfuldrifter
    @aimfuldrifter 2 года назад +1

    You should have tried making it in the FP. It's a nice adaptation of the original though, despite the obvious limitations. Why did you put the gatling gun?

    • @RyanUkAus
      @RyanUkAus  2 года назад

      Cyberden has a mini gun at the start from spawning enemies!

  • @CrowleyBlack2
    @CrowleyBlack2 6 лет назад

    Great video! =3

  • @napalmkitty6686
    @napalmkitty6686 6 лет назад

    Forgot about this boss channel

  • @andrewsanchez7314
    @andrewsanchez7314 4 года назад +1

    Is this straight from the ps2 or Xbox tm mapemaker.

    • @RyanUkAus
      @RyanUkAus  4 года назад

      PS2 version but emulated on PC through PCSX2!

  • @Aegis_Mind
    @Aegis_Mind 6 лет назад +2

    Second!!!!!!

  • @vydeogames
    @vydeogames 6 лет назад

    Use dolphin over pcsx2, esp for ts

  • @michaelpitcher2820
    @michaelpitcher2820 6 лет назад +1

    Emulating?

    • @RyanUkAus
      @RyanUkAus  6 лет назад

      Yes, welcome to PCSX2 lighting issues :)

    • @michaelpitcher2820
      @michaelpitcher2820 6 лет назад +2

      RyanUkAus well i subsribed! Huge time splitters fan here.

    • @RyanUkAus
      @RyanUkAus  6 лет назад

      Thanks! I'm hoping a future release of PCSX2 will correct some of the issues with emulating this game.